View Full Version : Quagmire
WraithLord
January 20th, 2008, 07:01 PM
Never used this spell. I wonder what are the possible scenarios in which it may be useful. Someone has an idea?
Endoperez
January 20th, 2008, 07:05 PM
When your troops have swamp survival (C'tis, Sauromatian androphags, etc), or when the extra encumberance really hurts important commanders and you have swampsurvival (again C'tis, Sauromatian Witch Kings).
Aethyr
January 20th, 2008, 07:08 PM
I've use this spell in combination w/Grip of Winter while inside a castle. My banefire archers & mages (protected from cold) mowed down the opposing army from C'tis while a coupld of thugs & assorted chaff held the gate.
WraithLord
January 20th, 2008, 07:26 PM
Very cool suggestions. Thanks!
Ironhawk
January 20th, 2008, 07:42 PM
Yeah my first thought is a storm-defense as well. Slow down the enemy and your own men, which works to your advantage here since they wont run out. Gives you more time to pepper the enemy and the possibility of getting multiple short-range spells attacks (basically the only time they can ever be used reliably).
Sir_Dr_D
January 20th, 2008, 09:38 PM
Would it help against tramplers?
Zeldor
January 21st, 2008, 12:27 AM
Will it help if you have shooters and opponent does not? http://forum.shrapnelgames.com/images/smilies/happy.gif
K
January 21st, 2008, 01:44 AM
Quagmire is useful for battlefield destroying spells or bunches of mages. Slowing down the enemy while they take hits from spells just means that your troops take less friendly fire.
Foodstamp
January 21st, 2008, 03:45 AM
I was very disappointed to find out that this spell does not go "giggity giggity".
WraithLord
January 21st, 2008, 05:58 PM
Can you pls explain what you're disappointed about?
The posts here give the spell quite a useful role.
llamabeast
January 21st, 2008, 06:00 PM
He's disappointed it doesn't go "giggity giggity". I'm guessing it's some pop culture reference that's wasted on me.
cleveland
January 21st, 2008, 06:21 PM
ohh right
Foodstamp
January 21st, 2008, 06:35 PM
Cleveland, this ones for you...
http://upload.wikimedia.org/wikipedia/en/2/2d/4acx08.jpg
Mysterio
April 3rd, 2010, 10:05 AM
Does this spell affect flying melee units?
kennydicke
April 3rd, 2010, 07:05 PM
Does this spell affect flying melee units?
It seems to affect Caelian archers but it could just be because they walk forward to shoot.
Baalz
April 4th, 2010, 05:18 PM
Yeah, the obvious use is swamp survival or archer support, but there's a couple situations it's quite useful even when you don't have swamp survival and plan on slugging it out in melee. Its an often overlooked spell with a number of applications.
It stacks nicely with numbness (same school) bringing movement down to 1/4th I believe which can buy you a lot of time. Even without numbness it will often pretty much completely negate a lance first strike provided your troops have some armor. It also can be very useful if you plan on trying to route the enemy with fear/starvation - half speed running away makes for much more tasty casualties. It's not gonna let you catch them if you're slower, but if you can it'll give you twice as much chance to beat on them. In some situations it can also tip the balance for encumbrance - if you're fielding chaff vs heavy infantry it's really in your advantage to increase everyone's encumbrance.
Mysterio
April 4th, 2010, 07:12 PM
So all flying melee units without swamp survival feel the negative effects of the spell while moving (flying) and attacking?
Sombre
April 4th, 2010, 07:46 PM
Yep. They land to attack after all.
Squirrelloid
April 5th, 2010, 04:00 AM
Darn it, now I want Dom3 to go 'giggity' whenever i cast Quagmire. Curse you and your thread necromancy.
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