View Full Version : 3.14 Scouts improvement
Falkor
January 30th, 2008, 05:06 PM
Mundane scouts and assassins got some improvement in their stealthy skill. I like the idea.
The list of changes in the patch does not mention anything, though. I wonder if any other unit got similar upgrade. Especially mages.
Anybody knows something more, maybe?
Sawyer
January 30th, 2008, 05:41 PM
Was the problem with scouts/one of the problems with assassins that they got caught too frequently?
Morkilus
January 30th, 2008, 08:33 PM
My scouts are ALWAYS getting caught. You'd think they could last one turn going through a big province; it's easier to hide among lots of people, isn't it?
NTJedi
January 30th, 2008, 08:36 PM
Morkilus said:
My scouts are ALWAYS getting caught. You'd think they could last one turn going through a big province; it's easier to hide among lots of people, isn't it?
Easier to hide among lots of people which aren't patrolling. Patrolling means the troops are frequently asking travelers for identification, reason for travel, and destination. A scout traveling into unknown territory would have a more difficult time providing an answer.
Sir_Dr_D
January 30th, 2008, 11:51 PM
I don't think that the scout rules changed from domII, where armies were half the size. For balance the scout score should have been twice as effective.
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