View Full Version : Commanders by Gender
krawn
February 6th, 2008, 10:34 AM
I'm trying to figure out who to go after next in my most recent game, and my LA Pythium seducers (the satyrs called by the orgy spell) that can only seduce female commanders might be an interesting thing to take into consideration.
Suggestions? How can I get a list of the female national commanders?
Endoperez
February 6th, 2008, 10:54 AM
Amazons as independents. As for LA, at least these:
Arcoscephale: Sibyls, Priestesses
Midgård: Völva
Utgård: Seithkona, Norna (ugh, can you imagine anything seducing a Gygja? thankfully they aren't available in LA)
Pangaea: Dryads and Black Dryads
Ulm: Fortune Teller
Patala: Nagini are cold-blooded, but I'm not sure if it makes seduction impossible. They are female seducers, though, so it'd be rather ironic.
C'tis: Hierodules are also cold-blooded, but as mere priests shouldn't be worth seducing
I'm not sure if there are others.
Tichy
February 6th, 2008, 04:05 PM
I had a Bogarus seducer successfully seduce an indy lizard mage (the s1n1 mages). I can't remember if it was the bird seducer or the cloud seducer, but it is an instance of successful seduction of a cold-blood creature.
BTW, does anyone know if the bogarus seduction skill is different than other nations. The flavor text makes it seem like it's not sex-seduction, but promises of wealth and power.
Stryke11
February 6th, 2008, 05:13 PM
It would be nice if some basic national and indy commanders were gendered and you had a random chance of getting a male or female. Obviously there are some positions where this wouldn't work, but some mages and run of the mill troop carriers could thematically be female.
thejeff
February 6th, 2008, 05:32 PM
It would also be nice if some of the weirder creatures were neither male nor female. (And thus not seduceable, at least not by sex.) Is a Vastness male or female, for example?
Even for the more normal non-humans, there's no real reason to assume strict gender roles. Why not have male and female Agarthan troops?
On a more practical note, the code base probably doesn't support random genders. They'd need to be different units
Agrajag
February 6th, 2008, 05:45 PM
I think the problem of "random genders" would be more in the sprite department http://forum.shrapnelgames.com/images/smilies/tongue.gif
Unless all women of all peoples in Dominions are outstandingly buff and tall http://forum.shrapnelgames.com/images/smilies/happy.gif
EDIT: Also, if you thought that it's annoyingly difficult to tell a longdead velite from a longdead legionnaire, imagine telling the difference between two fullplated ulmish units http://forum.shrapnelgames.com/images/smilies/happy.gif
thejeff
February 6th, 2008, 05:59 PM
You could tell by how they scream when they die!
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