Log in

View Full Version : Fast Artillery display bug?


Companion
February 7th, 2008, 08:31 PM
Sometimes, with fast arty option on, the screen would shift to where the shells are supposedely falling but would not display any visual effects. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Is this a bug?

Mobhack
February 7th, 2008, 08:59 PM
It can happen if the piece was plotted (or drifts) out of range - the game engine does not check when adjusting fire, if the new spot is actually in range, same for any drift.

Cheers
Andy

RVPERTVS
February 7th, 2008, 09:13 PM
Andy:

YouŽre saying is posible for arty to be plotted out of range? so if fast arty is on you wonŽt see the shell landing but it will be fired? I mean, does the code takes the shell from the ammo count?

Robert

Mobhack
February 7th, 2008, 09:27 PM
Plot a mortar at near it's max range. Let it complete its mission. Now adjust the fire - the code will let you happily plot the new impact hex beyond effective range. At the firing point, it will (usually in all cases I have observed) - jump to the plotted point then "hiccup". No ammo is fired.

There is no - and never has been - any bounds checking on adjusting fire. Bonus is, if you have a mortar that has managed to get to beyond range (click its name and the HE button is depressed, indicating out of range) - you can adjust back into range (use the adjust button in this case, as you cannot use the HE button). Saves having to replot the entire mission from scratch if you go over range.

Andy

RVPERTVS
February 7th, 2008, 09:31 PM
Thanks Andy, IŽll look into it

Companion
February 8th, 2008, 12:50 AM
I the problem also occured with off-board arties too.

The target zone was definitely within range (about 4km from the edge of the map) and I can always see the first barrage falling. But randomly after 2~3 volleys the explosion effect just would not show even the screen shifted to the target zone.

I checked to see if the guns were out of contact or disabled but they were fully functional http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

RVPERTVS
February 8th, 2008, 01:59 AM
Mobhack said: At the firing point, it will (usually in all cases I have observed) - jump to the plotted point then "hiccup". No ammo is fired.



So in that case it actually fires or not?

Sarunas
February 8th, 2008, 06:16 AM
It can also be out of ammo.

Dedas
February 12th, 2008, 04:15 AM
I have reported this before and my artillery was definitely within range. I also sent in a savegame:
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=491106&page=3&view=collap sed&sb=5&o=&fpart=1

DRG
February 12th, 2008, 12:00 PM
There was a phantom arty bug where, after some types of air attacks, the game would not fire regular artillery and that has been fixed for the next patch

Don

Dedas
February 14th, 2008, 03:38 AM
Great! http://forum.shrapnelgames.com/images/smilies/heart.gif