View Full Version : Trouble with Chinese fortified houses
Weasel
February 14th, 2008, 08:27 PM
Howdy folks: I am play testing a scenario for one of my tournaments and I have noticed that my Nationalist China (1934) fortified houses (2 LMGs, 2 rifles) will only fire the first lmg (order in the game is lmg, rifle, rifle, lmg). I have been checking the ammo count and only the first lmg is going down with each shot. The targets are well within the 10 hex range but the other weapons will not fire.
http://forum.shrapnelgames.com/images/smilies/confused.gif
Mobhack
February 14th, 2008, 10:36 PM
Weasel said:
Howdy folks: I am play testing a scenario for one of my tournaments and I have noticed that my Nationalist China (1934) fortified houses (2 LMGs, 2 rifles) will only fire the first lmg (order in the game is lmg, rifle, rifle, lmg). I have been checking the ammo count and only the first lmg is going down with each shot. The targets are well within the 10 hex range but the other weapons will not fire.
http://forum.shrapnelgames.com/images/smilies/confused.gif
1934? - MBT?? http://forum.shrapnelgames.com/images/smilies/happy.gif!
A reluctance to fire weapons in slots other than 1 (or to use the full range of MGs etc in slots other than 1) has been noted for fortifications before, and has always slipped down my to-do list. I'll try a debug scenario and have a look.
Is this related to op-fire, or deliberate AI fire?
Cheers
Andy
DRG
February 15th, 2008, 02:17 PM
First off, I've moved this thread to WW2 where it belongs http://forum.shrapnelgames.com/images/smilies/happy.gif
I tried a few experiments and there does indeed appear to be a problem. We'll look into it.
Thanks
Don
Mobhack
February 15th, 2008, 10:51 PM
Fixed.
They will fire slot 2+ MG/rifle type weapons at 4-6 hexes or so at present, sometmes a bit further, depending on skill rolls etc.
Now, they will blaze away.
Cheers
Andy
Weasel
February 16th, 2008, 06:04 PM
Thanks, and thanks for the thread fix.
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