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Zipuli
February 17th, 2008, 07:28 PM
Hey!

Is it possible to have, in a user made campaign, the AUX units set in place in the beginning of the mission beyond the start line? I tried so that start line is hex 10 (deploy line?) and that I had friendly units set in defense beyond that (around hew 40-50). But when that sce comes in the campaign, all the preset AUX units are also there to be deployed by me, and not in the defensive area I put them in editor.

Zip

Zipuli
February 17th, 2008, 07:35 PM
Hmm.. Is it the "FIX" -status?

Zip

Mobhack
February 17th, 2008, 08:47 PM
Game Guide, section "Scenario Editor", sub section on "Auxiliary troops". Relevant part of the paragraph is highlighted.



Auxiliary troops

These are introduced for user campaign scenarios mainly. Auxiliary troops are best seen as reinforcements given by you, the scenario designer to the player. Auxiliary troops will be added to the player's force, just like support troops, but they are additional to any support points allocated by you for this campaign node. They will appear on the list to be deployed as normal support troops if Aux status (placement hex is then irrelevant). Fixed auxiliary troops (status=fix) will remain in the hex and with the facing you design in the deployment phase, the user cannot move these troops in his deployment, they are useful for troops outside the normal deploy zone, or for critical units you do not want the player to mess with the deployment of, due to your scenario's design.





Cheers
Andy

Zipuli
February 18th, 2008, 02:45 AM
Thanks!

Zip