View Full Version : Semi-Official Drool Over the Next Patch Thread
Edi
February 19th, 2008, 04:27 PM
Okay, we need a new thread for shamelessly drooling over and speculating about the new Progress Page (http://ulm.illwinter.com/dom3/dom3progress.html) entries, so we might as well do it in this thread.
Latest:
19th feb
* Hidden in snow reworking. More units, higher cost. Turmoil, magic and luck effects.
* Ermor domkill effect upped from ridiculously low levels.
* First steps on Gath: LA Abysia fossilized giants.
And that Gath entry has just been added, it wasn't there this morning. Looking better and better...
Randvek
February 19th, 2008, 04:46 PM
Ooo, all three of those look nice.
Semigall
February 19th, 2008, 04:47 PM
Semi-Official Drool
One of the funniest word combos i've seen http://forum.shrapnelgames.com/images/smilies/happy.gif
Otherwise - great news http://forum.shrapnelgames.com/images/smilies/smile.gif
Dedas
February 19th, 2008, 05:56 PM
This is getting better an better.
I'll add my drool to the drool pit.
Mmmmmmmm... paaaaaaatch...
http://www.shrapnelcommunity.com/threads/uploads/582151-drooling-homer.gif
VedalkenBear
February 19th, 2008, 10:10 PM
Ah, so Gath is taking on the myths of the Nephilim?
Looking forward muchly to this.
OmikronWarrior
February 20th, 2008, 04:12 AM
New nations are nice and all, but how about fixing the now much more prevalent scale bugs first? It was something done for the 3.14 patch.
Kuritza
February 20th, 2008, 04:16 AM
Can anybody explain the fuss about scale bug?.. I am playing two games, both with order/misfortune. My order scale is spreading just fine, and the only bad event I've got was Bogus attack on turn 16.
I have dominion strength of 9 and 10 respectively though, perhaps thats why my scales keep working.
OmikronWarrior
February 20th, 2008, 04:29 AM
The bug is good scales (Order, Production, and Growth) vanish, usually on turn 2 and good worse form there. It does seem like having a high domain can bring them back, but when those early turns are so critical and high domain not part of many designs... you get the picture. The bug has been recurring for a while, but I never got before the 3.14 patch. Not, I can't seem to start a game with out the bugs appearing.
Lingchih
February 20th, 2008, 04:33 AM
Yes, I think high Dominion will prevent, or at least alleviate, the scales bug. In the games which I have a 9 or 10 dominion, I have not seen the bug.
Kristoffer O
February 20th, 2008, 05:20 AM
OmikronWarrior said:
New nations are nice and all, but how about fixing the now much more prevalent scale bugs first? It was something done for the 3.14 patch.
1. If you read the progress page you will see that it was fixed some days ago.
2. Our labor is divided. I cant program much . It is JK is the programing wiz, thus fixing serious bugs.
3. JK is working on his ordinary full time job as a computer engineer. I on the other hand have one week of vacation from my work as a teacher. I felt like working a bit on new stuff. New content have no bearing on most of the bugfixing, since I cant do it, unless the bugs are simple ones.
Kristoffer O
February 20th, 2008, 05:25 AM
New patch is likely to appear soon, since the new scale spread bug is fixed, and I have made some changes to LA Abysia and Ulm.
There will be no Gath in the patch, but some references might appear. I spent most of the monday working on them and researching. They are pretty much finished in my head.
Endoperez
February 20th, 2008, 05:51 AM
OmikronWarrior said:
The bug is good scales (Order, Production, and Growth) vanish, usually on turn 2 and good worse form there. It does seem like having a high domain can bring them back, but when those early turns are so critical and high domain not part of many designs... you get the picture. The bug has been recurring for a while, but I never got before the 3.14 patch. Not, I can't seem to start a game with out the bugs appearing.
I tested this out before it was fixed. ANY scales can be affected (well, I got Growth and Luck to disappear, didn' test for Magic), but I think they vanish in the order they're shown (order, prod, temp, etc), making order and prod the ones to disappear most often.
Provinces are affected as long as your dominion doesn't surround them, while normally it's enough that you have dominion in the province in question. It has been confirmed it was due to a reworking that happened in 3.14.
MKDELTA
February 20th, 2008, 06:07 AM
Kristoffer O said:
New patch is likely to appear soon, since the new scale spread bug is fixed, and I have made some changes to LA Abysia and Ulm.
That's great!
Kristoffer O
February 20th, 2008, 06:07 AM
THe mechanic for the disappearing scales is something like this:
Every province might get influenced by all of its neighbors scales (order, growth, prod). The more neighbors with a different scale setting the greater the chance of a change. Thus border provinces with low dominion will cause the neutral scales to spread until you have your dominion there to raise them.
I believe (but I'm not sure) that only provinces under your dominion will try to spread their scales to their neighbors, thus having a province with low dom might be worse than having one without dom, since the latter will not spread it's neutral scales around.
Also your scales will spread over your into your neighbors dominion if you have a stronger dominion/scales than he does. Always nice to help a friend http://forum.shrapnelgames.com/images/smilies/happy.gif
lch
February 20th, 2008, 11:14 AM
Does wishful thinking help?
22nd feb
* "Disable all mods" button added
* "Default password" command line parameter added
* Nations and units scale dynamically now
* PNG support for maps and mod graphics
* OGG/WAV support for game and mod music and sounds
Endoperez
February 20th, 2008, 11:19 AM
20th feb
* Dust Walkers.
* Hidden in Sand.
* Hidden in Sand only gives results in waste.
http://forum.shrapnelgames.com/images/smilies/laugh.gif It just keeps on getting better and better!
Dedas
February 20th, 2008, 11:59 AM
Oh my God! Finally waste waste terrain is given more importance.
Dedas
February 20th, 2008, 12:17 PM
What does this mean? I didn't follow that discussion.
* Plate armors sligtly altered in the direction of Arralens thoughts. Plate of Ulm more so. Black plate inf descr slighy altered.
Endoperez
February 20th, 2008, 12:51 PM
Arralen made a mod to improve Ulm. Back in DomII, and I think he updated it to Dom3 as well. I don't remember if his version gave resistances or just made the armor mundanely better.
MKDELTA
February 20th, 2008, 03:34 PM
The next patch is gonna be kickass. Pity I'm too busy with studies to play it. -_-
Jazzepi
February 20th, 2008, 03:48 PM
* "Default password" command line parameter added
OMG does this mean we can finally log into TCP/IP games without having to type in the password manually? http://forum.shrapnelgames.com/images/smilies/laugh.gif
Jazzei
Endoperez
February 20th, 2008, 04:04 PM
No, it means someone wants that you could play TCP/IP games without having to type in the password manually. Well, unless someone here has a Crystal Sphere he hasn't told us about. http://forum.shrapnelgames.com/images/smilies/tongue.gif
lch
February 20th, 2008, 05:51 PM
Never heard about collectively augmented reality? If enough people believe in it, then it will become true. Ooommmmmmmm...
sector24
February 20th, 2008, 05:59 PM
Did someone say wikipedia? http://forum.shrapnelgames.com/images/smilies/wink.gif
Loren
February 20th, 2008, 06:12 PM
Anything about the battleground overload bug?
NTJedi
February 20th, 2008, 06:16 PM
Loren said:
Anything about the battleground overload bug?
Can this be reproduced editing a .map file and having two massive armies clash?
Is this bug terrain/weather specific?
What's the current maximum number of units for both sides on the battlefield?
NTJedi
February 20th, 2008, 06:22 PM
Kristoffer O said:
New patch is likely to appear soon, since the new scale spread bug is fixed, and I have made some changes to LA Abysia and Ulm.
Updated PDFs for the modding and mapedit guides would be greatly appreciated. I recall hearing some volunteers from the forum willing to help and/or assist.
A way to provide one-way provinces via the map edit commands would also add creative new maps. http://forum.shrapnelgames.com/images/smilies/wink.gif
VedalkenBear
February 20th, 2008, 11:33 PM
* Nations and units scale dynamically now
Can someone explain this, please? Is this referring to their graphics or... what?
vfb
February 20th, 2008, 11:46 PM
Ich, what chaos you have wrought with your jesting! And you even forgot a few features from the Feb 31st progress page:
* Added troop dismiss button
* Unlimited scripting in battles
* Custom sorting in Nation Overview
* Spell blacklists for battles
Ooommmmmmmmmmm.....
Ballbarian
February 21st, 2008, 12:08 AM
Ooommmmmmmmmmm.....
atul
February 21st, 2008, 04:03 AM
Great god Omnnnnnnnnnnn....
Dedas
February 21st, 2008, 04:33 AM
Stop doing that! It gives me a headache.
Cor2
February 21st, 2008, 04:40 AM
Each player recives a billion real world dollars...
and Dedas gets some asprin.....
Ommmmmmmmmmm..........
Beorne
February 21st, 2008, 05:13 AM
Ommmmmmmmmmm..........
Kristoffer O
February 21st, 2008, 05:17 AM
I'd better chime in then.
Ommmmmmmmmmmmmmm....
Dedas
February 21st, 2008, 05:31 AM
Cor2 said:
Each player recives a billion real world dollars...
and Dedas gets some asprin.....
Ommmmmmmmmmm..........
Aaaah... that feels better.
Ommmmmmmmmmmmmmm...........
Humakty
February 21st, 2008, 08:27 AM
Ommmmmmmmmmmmm..........
Hadrian_II
February 21st, 2008, 03:42 PM
Ommmmmmmmmmmmmmmm..........
llamabeast
February 21st, 2008, 03:44 PM
In terms of content per post, this thread has really gone downhill of late.
Jazzepi
February 21st, 2008, 03:45 PM
Why are we doing this?
Ommmmmmmmmmmmmmmmm
<font color="#5bebe5">Don't screw up the formatting again.</font>
llamabeast
February 21st, 2008, 03:47 PM
Jazzepi! You've ruined the side scrolling of the thread! Split that ommm!
Edi
February 21st, 2008, 04:03 PM
And that's enough spam. I posted this thread for discussion of the future patch, not just so that people could use it to inflate their postcounts with no-content +1 posts.
It was funny for about three or four posts, but it's not anymore. If the thread doesn't get back on track, it gets locked.
Amhazair
February 21st, 2008, 04:04 PM
llamabeast said:
In terms of content per post, this thread has really gone downhill of late.
Nothing quite ruins spiritual enrichment like concrete content does. I say:
Edit: since Edi seems to frown on spiritual enrichment, I'll go for the not-so-concrete content side. I have to say I started drooling when I first read a review of this game. I kept drooling when checking out the demo, and then discovered the true meaning of the word 'drool' when the full game arrived. Since then every single patch has increased the puddle, so much so that I'm considering having my house torn down, and buying a boat to live in.
Unfortunately I rent my place, and suspect the owner would frown upon such actions.
llamabeast
February 21st, 2008, 04:07 PM
Chill Edi, we're not actually doing any harm. Sometimes, a little silliness builds community spirit.
I'm super-excited by the new Ulm stuff. I don't know why, being as I never play Ulm, but nonetheless I can't wait to get my hands on it.
Edi
February 21st, 2008, 04:11 PM
Hey, I know it does, which is why this thread is still open.
I also love it that Ulm is getting a boost. Now I'm not halfway sorry that the game Kaljamaha and I were playing where I was MA Ulm went down the tubes in just two hours due to him getting swamped by the AI. Ulm's always been my favorite nation. http://forum.shrapnelgames.com/images/smilies/happy.gif
Amhazair
February 21st, 2008, 04:12 PM
Aye. My first ever MP was with Ulm (MA) and they retain a soft spot somewhere deep inside. I'll be happy with any loving care they receive.
Jazzepi
February 21st, 2008, 04:37 PM
llamabeast said:
Jazzepi! You've ruined the side scrolling of the thread! Split that ommm!
"This thread has been pwned.
-Jazzepi"
Jazzepi
Loren
February 21st, 2008, 09:30 PM
NTJedi said:
Loren said:
Anything about the battleground overload bug?
Can this be reproduced editing a .map file and having two massive armies clash?
Is this bug terrain/weather specific?
What's the current maximum number of units for both sides on the battlefield?
It's related to fortress attacks. The last time I hit it the attackers were 501 units (I had Eyes of God up), the defender was a single commander. I've posted an example of it on here, I forget where by now. This was the bug fixed in IIRC 3.08 but it came back in 3.10.
I'm not sure exactly what the situation is as I tried to keep the battle from happening. I had a nearby army that could smash the attackers, I ordered them to take the square. I would have thought that happened before the seige was resolved but it still crashed. I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed.
NTJedi
February 21st, 2008, 09:36 PM
Loren said:
It's related to fortress attacks. The last time I hit it the attackers were 501 units (I had Eyes of God up), the defender was a single commander. I've posted an example of it on here, I forget where by now. This was the bug fixed in IIRC 3.08 but it came back in 3.10.
I'm not sure exactly what the situation is as I tried to keep the battle from happening. I had a nearby army that could smash the attackers, I ordered them to take the square. I would have thought that happened before the seige was resolved but it still crashed. I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed.
I've had battles in SP games while sieging a fortress where the enemy had 70+ commanders and 780+ units and I had 15 commanders and 500+ units... the battles proceeded without any problems although the battles ran slow on my slower systems.
Maybe it only occurs with specific castle types and/or terrains. Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful.
Loren
February 22nd, 2008, 01:57 PM
NTJedi said:
Maybe it only occurs with specific castle types and/or terrains. Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful.
The map in question is Glory of the Gods, multiplayer. I'm attaching the game as it doesn't appear to be possible to e-mail an attachment.
Velusion
March 1st, 2008, 11:25 PM
Any word on when the new patch is going to come out?
Kristoffer O
March 2nd, 2008, 07:40 AM
It's sort of finished, but JK has been busy lately. So it has received some proofreading in the wait. I hope it can move to a quick betatest within the upcoming days.
VedalkenBear
March 2nd, 2008, 09:12 AM
Yay for news.
Really looking forward to seeing the changes in the patch.
Edi
March 2nd, 2008, 02:29 PM
Having seen the descriptions during the course of the proofreading, I'm positively salivating over this patch. Just on that basis, it's going to be great, especially for Ulm, but also for LA Abysia. So two of my favorite nations (Ulm and Abysia) both getting new/improved stuff and even though I don't know what it is (except in general terms) or how it plays, this going to be sweet indeed...
http://forum.shrapnelgames.com/images/smilies/happy.gif
Dedas
March 2nd, 2008, 02:54 PM
Yah for the new patch. Bring it on! My black steel needs some polish.
Cor2
March 3rd, 2008, 01:24 AM
Umm can you delay that patch for a couple of weeks, I am in a MP war with Ulm http://forum.shrapnelgames.com/images/smilies/wink.gif
chrispedersen
March 3rd, 2008, 02:16 AM
Like ulm needs any more boosting!
EA Ulm sacred troop is way underpriced and is probably the second best unit in the game.
For 25 Gold 17 Resource. Sacred, F/M Survival. Great Sword. 12 Prot. 13 At 17 def if I remember right?
Bleh!
B0rsuk
March 3rd, 2008, 02:42 AM
chrispedersen said:
Like ulm needs any more boosting!
EA Ulm sacred troop is way underpriced and is probably the second best unit in the game.
For 25 Gold 17 Resource. Sacred, F/M Survival. Great Sword. 12 Prot. 13 At 17 def if I remember right?
Bleh!
13 def, 13 Str. 15 hp. MR 8 for some reason !! OMG, whole EA Ulm has 8 MR !
Sombre
March 3rd, 2008, 06:20 AM
The reason is they live in fear of hostile magic and when you fear something so strongly it's more likely to have an effect. Look at the psychological power of vodoo.
Edi
March 3rd, 2008, 07:45 AM
chrispedersen said:
Like ulm needs any more boosting!
EA Ulm sacred troop is way underpriced and is probably the second best unit in the game.
For 25 Gold 17 Resource. Sacred, F/M Survival. Great Sword. 12 Prot. 13 At 17 def if I remember right?
Bleh!
Erf?
EA Ulm != MA Ulm
EA Ulm != LA Ulm
The Ulm changes are to Middle and Late Era, EA Ulm is not getting boosted. What gave you that idea?
Endoperez
March 3rd, 2008, 07:58 AM
Not everyone knows, or reads, the progress page at http://ulm.illwinter.com/dom3/dom3progress.html . Lately, most people have just gone "wow, Ulm's going to get better, it's about time" without bothering to mention what eras are affected. Here's the list of changes that affect Ulm.
* MA Black Priests.
* Black Halberds.
* Iron Darts, Iron Blizzard.
* Iron Angel.
* Anathamant sprite.
* Black priest sprite.
* Ghoul Guardians no longer sacred, but got black halberds instead.
* Ulrich got sacredawe, lost sacred status, recieved makemonster (ghouls) and got a slight stat boost.
* Lord Guardian got sacredawe.
* Plate armors sligtly altered in the direction of Arralens thoughts. Plate of Ulm more so. Black plate inf descr slighy altered.
B0rsuk
March 3rd, 2008, 07:59 AM
I gave EA Ulm a second look and I think I like the nation. Nice enough variety of troops, some stealth, the kind of magic I like. Antlered shamans offer decent research capabilities - nice price, holy, 6 RP, young, and randoms. Archers are also quite good.
VedalkenBear
March 3rd, 2008, 02:12 PM
Endo: Are you sure the Anathemant is for Ulm and not Abysia?
Dedas
March 3rd, 2008, 02:14 PM
Anathemant should be Abysia.
ComTrav
March 3rd, 2008, 02:22 PM
EA Ulm was pretty fun for me in single player; lots of solid troops and good magic variety (Warrior Smiths get a wide variety of randoms), although the lack of any high paths is kind of a problem. (I also had fun with the White Bull sc...I've also seen it for Pan, anyone know if any other country can have it?)
It is sorta weird imo that all the EA Ulm units have high morale, while the MA ones have just average morale...(Most of the LA units have average morale, too, but after "the Malediction" that makes conceptual sense). Hopefully the Black priests will be able to cast Sermon of Courage, which will help some.
Edi
March 3rd, 2008, 02:28 PM
Anathemants are Abysian, there are some interesting changes to LA Abysia as well from the sound of it. Which is all to the good, it has been a bit weak in its current form.
VedalkenBear
March 3rd, 2008, 03:42 PM
Oh, certainly, I figured it was LA Abysia. My favorite Abysia, actually.
On another note, has anyone ever seen this event?
'One of your gardeners has been feeding the royal gardens with blood of animals and convicted criminals. Unaware of the dangers to himself, he entered the tainted garden and was killed buy [sic] the awakened vines. For a week no one dared enter the gardens, but then a strange wanderer of the woods arrived and said he would tame the garden should he be made royal gardener. Now, he and the dark vines serve you with the strength of the bloodied wild.'
Gives you a Bloodhenge Druid and a Dark Vines. As I am playing Bandar Log, this was most welcome. http://forum.shrapnelgames.com/images/smilies/wink.gif
thejeff
March 3rd, 2008, 04:00 PM
That is very cool. Both the description and the units.
I've always been disappointed that the Blood Druid provinces let you recruit normal Druids, not Blood Druids.
Wokeye
March 4th, 2008, 02:17 AM
Bring on the scale spread bug fix and LA Abysia love, I say! http://forum.shrapnelgames.com/images/smilies/happy.gif
Morkilus
March 4th, 2008, 07:37 PM
Here's to developers that love their game! http://forum.shrapnelgames.com/images/smilies/beerglass.gif
cleveland
March 4th, 2008, 07:51 PM
cheers
Jazzepi
March 4th, 2008, 10:57 PM
Where can you find the patching list?
Jazzepi
Ballbarian
March 4th, 2008, 11:04 PM
http://ulm.illwinter.com/dom3/dom3progress.html
chrispedersen
March 5th, 2008, 10:54 AM
when does the drool become official?
Edi
March 5th, 2008, 02:23 PM
After all the icky gobs have been picked out of it... http://forum.shrapnelgames.com/images/smilies/wink.gif
Edi
March 5th, 2008, 04:02 PM
Right, won't be long now, folks...
cleveland
March 24th, 2008, 11:13 PM
24th march
* Bump
22st march
* Ashdod heroes.
* Slight changes to Anakim.
* Slight changes to Ditanu.
* Malik.
21st march
* Ditanu.
* Longdead Rephaite.
* Emite.
20th march
* Avvite Charioteer.
* Avvite Hornblower.
* Dawn Guard.
19th mars
* Anakim slightly remade.
* Adon.
* Talmai Elder.
* Rephaite Kohen.
* Rephaite Warrior.
* Melqart.
* Ba'al.
* EA Kohen.
* Horite hunter.
18th mars
* Avvite scout, swordsman and LI.
* Horim.
* Anakim of Ashdod.
17th mars
* Gittite Commander.
* Seren.
* LA Gath finished.
* Warbred 35 -> 30gold.
* Ashdod (MA Gath) started.
* Human slaves.
* Emorites.
* Rephaim tribes.
* LA Abba.
* MA Zamzummite.
* EA Acha, Ammi, Avvite Soldier, Qedesim and Qedesot.
16th mars
* Iassacharite Sage.
* Fossil Warrior.
* Gittite, gibborim.
15th mars
* Shattered Soul for tartarians.
* LA Gath tribes and priests.
14th mars
* Green Lion.
CUnknown
March 25th, 2008, 01:50 AM
I don't even know what that stuff means!! It -must- be good!!
Tuidjy
March 25th, 2008, 04:09 AM
I really would like to know when the patch is expected. I am
basing my strategy on Tartarians in a game that has reached
turn 67. I hope I do not end up with dozens of mad gods
running amok amongst my troops.
DonCorazon
March 25th, 2008, 11:49 AM
All i can say is Ba'al sounds tough
AlgaeNymph
March 25th, 2008, 09:53 PM
cleveland said:
* Shattered Soul for tartarians.
Looks hindering; anybody know what it does?
HoneyBadger
March 26th, 2008, 01:01 AM
I'm thinking it has something to do with Dominion. The most obvious answer is that it's related to insanity, but we hardly need a whole new ability to reflect that-and I don't see a reason for them to turn into Eaters of the Dead-and insanity already can make a unit basically uncontrolled. I think it *might* be that they'll decide to try to become Pretenders, themselves, because their souls are too fractured for Pretenders to fully control them. So you may suddenly find Tartarians turning against you and hurting your Dominion. Also, it may be a specialized "anti-magic" ability that protects them from certain spells that would normally affect a being's soul in the game. It's possible that the pieces of their "shattered soul" may find their way into opponents, turning them to your cause or making them insane. Or maybe it works like a disease, only a "disease of the soul" that gradually warps and mutates the Tartarian's essence, adding or subtracting abilities and defects.
Ballbarian
March 26th, 2008, 08:50 AM
I think that it turns Tartarians into croutons. http://forum.shrapnelgames.com/images/smilies/wink.gif
HoneyBadger
March 26th, 2008, 02:27 PM
So that's why they go so well with tomato soup.
Kristoffer O
March 26th, 2008, 02:49 PM
Tastes like chicken!
Morkilus
March 26th, 2008, 03:50 PM
Uncontrolled Tartarians sounds awesome.
HoneyBadger
March 28th, 2008, 07:28 PM
The word "Malik" means "King" in the absolute sense, and is one of the names of Allah.
Ashdod is a city in Israel, formerly part of the Kingdom of the Philistines.
Melqart is something of a hero/king/demigod, of Tyre, connected by the Greeks to Heraklius (Hercules). Hannibal (the Carthaginean general) was a worshipper of Melqart.
NTJedi
March 29th, 2008, 04:06 AM
HoneyBadger said:
The word "Malik" means "King" in the absolute sense, and is one of the names of Allah.
Ashdod is a city in Israel, formerly part of the Kingdom of the Philistines.
Melqart is something of a hero/king/demigod, of Tyre, connected by the Greeks to Heraklius (Hercules). Hannibal (the Carthaginean general) was a worshipper of Melqart.
And... Kermit the Frog was an amphibian who was in love with a female pig.
HoneyBadger
March 29th, 2008, 06:00 PM
Very good, NT Jedi! now can you tell us who's who on Fraggle Rock?
Kristoffer O
March 29th, 2008, 08:27 PM
Hmm!
quantum_mechani
March 29th, 2008, 08:37 PM
Kristoffer O said:
Hmm!
Now you've done it badger, expect a muppet nation nation next patch.
HoneyBadger
March 29th, 2008, 08:40 PM
The only thing this game lacks is Dr Teeth and the Electric Mayhem.
Kristoffer O
March 29th, 2008, 08:42 PM
And Dr Doom!
HoneyBadger
March 29th, 2008, 08:46 PM
Well, in our defense, we do have a Dr Praetorious.
Kristoffer O
March 29th, 2008, 08:50 PM
But he sounds old, in the same way as Praetorian guard sounds like the Old guard. We need Cool, not Old! The Cool Guard.
HoneyBadger
March 29th, 2008, 09:31 PM
I agree. Obviously, we should clone Dr Praetorious and combine the clone's genes with that of a radioactive chamelion, and Summer Glau-who is young, beautiful, and cool-not to mention fascinatingly flexible, in order to create a freakish mutant of ultimate coolness.
I call that mutant...Dr Proctopus!
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.