View Full Version : Poisoned Commanders
veteranfromhell
March 1st, 2008, 01:28 AM
Hi, I'm totally new to the Dom3 world. Just started playing a few days ago and have a question. When one of my commanders is poisoned during battle, sometimes everything goes just fine and by the time the battle is over he still has a little health points left and all is good. But sometimes when the battle ends, all the remaining hit points are suddenly removed and the commander dies...Could anyone enlighten me as to why this happens ? Thank you. http://forum.shrapnelgames.com/images/smilies/happy.gif
Lingchih
March 1st, 2008, 01:34 AM
Poison works over a period of turns, subtracting X amount of health each turn. At the end of the battle, all the remaining turns of being poisoned are calculated. Thus, poisoned units may die at the end of the battle from the remaining poison.
OmikronWarrior
March 1st, 2008, 02:08 AM
Poison damage is delayed damage. The exact equation is available in the manual, but if my memory serves its 10% of the remaining damage per round, or a minimum of 1. Hence, if a 10 HP unit finds itself with 10 points of poison damage its going to die... in 10 rounds.
sansanjuan
March 1st, 2008, 02:13 AM
Regeneration of one point/turn would counter this.. no?
-SSJ
Cor2
March 1st, 2008, 02:40 AM
Regen will counter it.
And we should point out (because it may not be so obvious to a new player) that The green bar you see when you click on the unit in battle underneath the red and blue bars represents poision damage that has yet to be inflicted. The longer the bar the worse. If you flee from battle and this bar is still there, you will take all that damage.
The red bar is damage and the blue bar is fatigue.
OmikronWarrior
March 1st, 2008, 02:41 AM
The better way of looking at it is poison counters your regen, but yeah they'll cancel each other out.
veteranfromhell
March 1st, 2008, 03:39 AM
Great, really helpful, I get it now ^^ And thanks for quick replies by the way!
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