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View Full Version : Argh! Armies not moving bug, have save games


vfb
March 7th, 2008, 01:52 AM
My army did not carry out its movement orders, in an MP game. I've seen this bug posted before. It's quite a strategic penalty when this happens

I have the .trn and .2h files from turn 49. I can confirm that in 49, the movement orders exist to attack an enemy province. There are no battles in the source or destination province.

I have the .trn from turn 50 too, where my army that was supposed to be moving is just sitting around defending.

Can I email these files to the developers to look at?

Xavier
March 7th, 2008, 02:10 AM
just be glad you've never seen some of the stuff i hit back in d2 days....

my favorite was when two of the games I was serving hosted at the same time...and they accidentally shared the same temp directory for long enough to get the .2h files from one game executed in the other. i can't even begin to express how crazy the game looked after that. all of a sudden various players had control of units they'd never seen before, and provinces scattered all over the map. i hadn't backed anything up, so the game was pretty obviously a wash. at least all the players got a good laugh out of it.

runner up was when they released a patch in which they'd misplaced a semicolon, or something to that effect. completely and totally broke one of the jotunheim themes, which happened to be being played by me in one of the games I was hosting when I patched....

but...I guess none of that helps you :p good luck....

Edi
March 7th, 2008, 02:46 AM
Email the files and a description of the exact situation to info at illwinter dot com.

vfb
March 7th, 2008, 02:57 AM
Thanks Edi! I'll send the files there.

Lingchih
March 7th, 2008, 03:57 AM
Thanks for posting this VFB. I had thought I was drunk or crazy when armies did not move as they were ordered to. Now, maybe not.

vfb
March 7th, 2008, 04:12 AM
Lingchih said:
Thanks for posting this VFB. I had thought I was drunk or crazy when armies did not move as they were ordered to. Now, maybe not.



Oh, I'm both! Well, not drunk right at this particular moment. But my armies still didn't move even though they were ordered to. I've seen others mention this problem before too, but of course it's never a big deal ... until it happens to me! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

(Kidding about the big deal part. It was a hot sunny day, when a messenger with orders from above arrived. The army must quit their idling, and march across the border this month, numerical inferiority be damned! War Minotaurs be damned! Ten score and more Centaurs, with great massive bows be damned!

I figure the captains in that province must have put rocks in the messenger's pockets and thrown him in the river.)

Sombre
March 7th, 2008, 07:25 AM
I get this bug all the time in SP and it's always very annoying.

Agrajag
March 7th, 2008, 08:54 AM
Yeah, me too. And of course in SP you (almost) never keep your previous turns, so you don't have any files to send.

jimkehn
March 7th, 2008, 11:45 AM
I had this happen in a MP game, just this last turn. An Arch Theurg and a few soldiers detached to move to a province to build a temple. Now the temple cannot be built for another turn. I may be Dom killed becuzza that.


:^(

parcelt
March 7th, 2008, 01:42 PM
Happened to me too - vfb, I think the MP game we are in together.

Kristoffer O
March 7th, 2008, 02:04 PM
I've had it as well in a MP game.
It would be nice if someone could reproduce the bug reliably in SP.
I haven't looked at the sent files, but the files reproduces the bug at hosting they might be useful.

NTJedi
March 7th, 2008, 05:31 PM
I have also experienced this bug which has costed me a few important battles. I can add that scouts are able to sneak into the problematic neighboring provinces when the armies fail to travel.

KO:
Any chance we'll see map edit commands where province_A can only travel to province_B? (one_way traveling)
http://forum.shrapnelgames.com/images/smilies/smile.gif

vfb
March 7th, 2008, 07:08 PM
parcelt said:
Happened to me too - vfb, I think the MP game we are in together.



Oh, that's too bad! I'd hate to take advantage of a situation where a bug prevented you from attacking. Was it this past turn? The game it happened to me in is the one we are in together, Forseti.

If it was the last turn's orders where your army failed to move, can you please email 'info at illwinter.com' with the details of what your orders were? Maybe that will help them fix the bug.

calmon
March 7th, 2008, 07:14 PM
I had it as well in MP games. Normally when moving big forces with lots of commanders. Maybe the stealth command changed to movement has something to do with the bug (in mixed forces) but really not sure and not tested.

sector24
March 7th, 2008, 07:58 PM
If you generate turn 49 again does your army move? I've never been able to repeat the bug when I find it.

Tuidjy
March 7th, 2008, 08:05 PM
I had it in a MP game. It happened 4 turns in a row, to my main army, at a time
where I was fighting (and winning) a three front war. The last two times, I
was paying very careful attention, and I was damn sure it was happening. I left
the game because of it. At the time, I thought that R'lyeh's dominion was
affecting my commanders as a bug (they did not have the insane icon, and they
were in my dominion, but the dominion was R'lyeh's for a while)

It was happening to all the commanders in the province, and just in that one
province.

vfb
March 7th, 2008, 08:07 PM
sector24 said:
If you generate turn 49 again does your army move? I've never been able to repeat the bug when I find it.



It's a multiplayer game on llamaserver. I don't have any .2h file except my own, and I don't have the ftherlnd file either.

vfb
March 7th, 2008, 08:11 PM
Tuidjy said:
I had it in a MP game. It happened 4 turns in a row, to my main army, at a time
where I was fighting (and winning) a three front war. The last two times, I
was paying very careful attention, and I was damn sure it was happening. I left
the game because of it. At the time, I thought that R'lyeh's dominion was
affecting my commanders as a bug (they did not have the insane icon, and they
were in my dominion, but the dominion was R'lyeh's for a while)

It was happening to all the commanders in the province, and just in that one
province.



My game is MA, so there is no insanity for my commanders.

Rlyeh insanity can turn your commander icon red for a turn, and you cannot give him an order in that turn. If you can give your insane (but not red icon) commander an order, he will always carry it out.

Anyway, I hope it doesn't happen to us four times! It's very hard to fight a war when your army can't move.

vfb
March 8th, 2008, 08:08 AM
calmon said:
I had it as well in MP games. Normally when moving big forces with lots of commanders. Maybe the stealth command changed to movement has something to do with the bug (in mixed forces) but really not sure and not tested.



This month I took out the one stealth unit that was mixed in with the rest, and sent him off into another province. So I attacked with all regular forces. And once again they did not move.

It's tough to make progress in a war when your army ignores your orders.

llamabeast
March 8th, 2008, 11:28 AM
Oh, if it's on LlamaServer, my Shiny New Backup System (TM) should mean I have all the relevant files, including theh ftherlnd files. If you let me know the relevant details I'll dig it out.

vfb
March 8th, 2008, 11:40 AM
Oh, that's great! It's Forseti, I'm Mictlan.

Can you please ask the developers if they'll take a look at the whole game, and send them the backup?

The past two turns, 49 and 50, I gave my armies (Mictlan) orders that weren't carried out. I've already emailed the developers with the info about which province I was moving from.

Update: Pan was also giving orders to attack my province. I was giving orders to attack Pan's province. And for two turns, both armies just sat there doing nothing.

Baalz
March 9th, 2008, 01:28 PM
Hmmm, not sure if this is related, but I've been testing some builds for Marverni in SP and with fair regularity one or more of the squads assigned to a commander get unassigned and put in the general pool of unassigned troops after a battle. Several times I didn't notice and ordered the commander to attack with what ended up either being half an army or just the commander. I'm attacking indies in fairly straightforward fights and my troops are not routing or anything like that. Anybody else seeing this in 3.15?

vfb
March 9th, 2008, 07:32 PM
Update: I gave up on moving my army across that border, but Pan didn't. He army still didn't move.

Lingchih
March 10th, 2008, 12:22 AM
Should we move this to the bug post? Since it definitely seems to be a bug.

vfb
March 10th, 2008, 01:04 AM
I moved it to the bugs thread, thanks.

Amos
March 10th, 2008, 06:07 AM
I dont think its possible to recreate this bug. Whenever I get it and reload a saved game the army moves normally.

Humakty
March 10th, 2008, 01:10 PM
You damned ! I've just got the bug in SP ! (no file)
Speaking of it makes it spread... Must be a ctulhu (cthulhuh ?) thing.

Profanicus
March 10th, 2008, 05:49 PM
I have had this happen to my main force the last 2 turns as well, patch 3.15. Private 2 player network game, with 6 AI.

Sieging a castle, with low supplies. I was trying to move out of the province to avoid disease but everyone stayed put. http://forum.shrapnelgames.com/images/smilies/frown.gif

DireAussie
March 11th, 2008, 07:34 AM
We have had this happen in a MP game. All 3 commanders in the same group did not move into an enemy province, and I'm sure I had them with movement orders since I always use the 'n' key to check. Other players in the same game also had problems.