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Tenebrion
March 25th, 2008, 08:26 PM
Okay, I have a question question that I want to ask in regards to factions. To preface this post, however, I'd like to say that I'm asking this specifically to help decide which faction to get my wife to play first. In short, she's refused to play Dominions 3 for a few months, mostly due to the poor graphics, but I've finally convinced her to give the game a try.

So, here's the question : What faction do you think would appeal most to a non Dominion's player, and why? What factions would you say are the easiest for newbies to play, are the most visually stimulating, are the most diverse, are the most representative of the Dominion's 3 playstyle, etc.

This is an open ended question, and I'd love to also hear about what kind of pretenders are good for first time players, and what magic choices are fun.

Hopefully, together, we can convert my wife into being as much a fan of this game as I am.

Darkstone
March 25th, 2008, 08:33 PM
I'm not that new to SP, but I would say the more fantasy oriented nations are the most appealing at the beginning, Neifelheim, Abysia, Agartha, Ermor, R'lyeh, etc.

Liches are probably the best pretender to start off at the beginning. Or anything immortal. They make early learning/experimenting much less painful.

Sombre
March 25th, 2008, 08:36 PM
Depends what she's into.

My wife likes Marverni because she reads lots of books about gauls and celts and the like.

Generally speaking I'd say an underwater race would be a bad idea though.

Tenebrion
March 25th, 2008, 08:43 PM
Right now I want to avoid any faction that has any glaring strengths / weaknesses. In other words, I don't want her first faction to be something like EA Abyssia, because they have a exceptionally powerful infantry but no range. Likewise, I wouldn't want her to play a faction like Caelum due to their fragility and high mobility, or Ryleth / Atlantis for obvious reasons.

In other words, I'm thinking the best choice, for a starter faction, is a jack of all trades kind of nation. That way, once she tries the other factions, she can have a better appreciation of their various strengths and weaknesses.

Ferrosol
March 25th, 2008, 08:57 PM
I would say MA Man they have decent and varied troops reasonably high quality mages and access to some national summons. and if she gets stuck she can always just build a ton of longbowmen

Kamamura
March 25th, 2008, 09:06 PM
ULM!

llamabeast
March 25th, 2008, 09:22 PM
My ex-girlfriend absolutely loved getting interesting random picks and working out what to do with them. Every time one of my games hosted when I was at hers (and later her own games), she would straight away insist I check all my recruited mages to see what picks they'd got. She also really liked searching for magic sites.

As such I'd recommend Arcoscephale or T'ien Ch'i. They are nice races anyway. EA T'ien Ch'i is pretty cool, with the Warriors of the Five Elements as well. Also they are kind of goodies - I think it's nice to start off playing the goodies. Oh, and they have national summons - always nice to see what weird beasties you can conjure up.

Cor2
March 25th, 2008, 09:25 PM
I was actually thinking Ulm as well.

Do tell us how it turns out. My wife refuses to play because the game involves killing and war. http://forum.shrapnelgames.com/images/smilies/frown.gif

Revolution
March 25th, 2008, 09:25 PM
Ferrosol said:
I would say MA Man they have decent and varied troops reasonably high quality mages and access to some national summons. and if she gets stuck she can always just build a ton of longbowmen

sector24
March 25th, 2008, 10:05 PM
For learning a bless strategy and general AI stomping, Niefelheim is the best. But they don't really teach you anything about magic.

For complete security and the freedom to make mistakes, EA Atlantis is great because the AI basically can't attack you. Plus you have a good spread of the straight forward magic paths like Earth, Water, Fire.

For a general experience I'd say the best nations are EA Agartha, EA/MA Arcosephale, and Tien Chi. If the AI gangs up on you (like they do) it's nice to have a ridiculously overpowered unit like Troglodytes, Elephants, etc. There's also very little in the way of tricky combat scripting or micromanagement.

Ultimately you want to pick a nation and pretender that your wife will find interesting, even if it's not that easy to play. If graphics are an issue, the newer nations are generally prettier: Fomoria, Bogarus, Lanka. Older nations tend to have some blurry sprites.

hnchrist3
March 26th, 2008, 12:02 AM
One of the greatest discoveries of this game, is who you are.

When I started, I chose a random nation (having no base), and from there I progressed to Helmheim. I played that for many games, and eventually I came up against Ermor.
Ermor got me time-and-time-again.

So I switched to Ermor.
If you think Ermor is easy, go away now.
As Ermor, you are literally on the brink of collapse at all times. Timing is your god. You have to choose between strength and research ALL THE time.
---------------------------------------------------------
I have exceeded the thread.

Know this: (LA) Ermor is subjuctive, but FEW can fulfill it.
TIMING is your God.
I mean you LITERALLY have to be on top of everything, or you lose AUTOMATICALLY.
-------------
Faithfully submitted,
HNC3.

llamabeast
March 26th, 2008, 12:01 PM
Having thought on it some more, I reiterate T'ien Ch'i, although actually I think I prefer MA. I think they are nice - nice military, nice magic, lots and lots of choices for mages, everything looks good, nice sacreds and interesting national summons. I think it would be good for getting someone excited.

Kamamura
March 26th, 2008, 12:06 PM
ULM!!!

Edratman
March 26th, 2008, 12:40 PM
I wll recommend a new one (I hope the PD purists don't read this). Bandar Log!

They have the greatest diversity in troops, a recruitable anywhere inexpensive sacred, astonishing variety and quality in national summons and very good magic paths. They are a strong Astral nation with all the attendant benefits of Astral. They have built in access to all the best globals except the Forge, which requires pretender pathing.

I think they are easier to play than T'ien Ch'i because you will not get overwhelmed with the magic options.

They do have weak PD and don't win often in MP.

Edi
March 26th, 2008, 01:41 PM
MA Marignon is also a solid one with varied but traditional units. I'd recommend T'ien Ch'i or MA Man though, for the reasons already enumerated.

HoneyBadger
March 26th, 2008, 07:54 PM
Actually-although I'll agree with T'ien Ch'i-EA Atlantis is pretty well rounded too. It isn't as easy to use, but it does have the advantage of having some of the most powerful female units in the whole game.

Amhazair
March 26th, 2008, 09:35 PM
That obviously depends on your definition of female. http://forum.shrapnelgames.com/images/smilies/wink.gif

HoneyBadger
March 26th, 2008, 10:06 PM
Well, they may not be so much in the looks department, but they still have a certain inherant sexiness that all 18 foot tall high priestesses possess http://forum.shrapnelgames.com/images/smilies/wink.gif

moderation
March 27th, 2008, 12:24 AM
You know, Attack of the 18 Foot Priestess is a film just begging to be made. http://forum.shrapnelgames.com/images/smilies/happy.gif

http://filmforno.com/wordpress/wp-content/uploads/2007/12/a9738attack-of-the-50-foot-woman-posters.jpg

Tenebrion
March 27th, 2008, 01:26 AM
I've never met an 18 foot tall woman that wasn't irresistably sexy.

Saulot
March 27th, 2008, 03:26 AM
Is it just me, or is there something wrong with that poster?

Based on the relative size of everything else, I'd estimate that woman is around 120 feet tall, not 50.