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moderation
April 3rd, 2008, 05:20 PM
How about another massive nation poll? What are you favorites and why? Which ones have the the most thematic feel? Which ones require the least micromanagement? Which ones are the easiest to use? And of course, which ones are the most fun?

I'm a fan of EA Mictlan and EA Arco for the interesting bless strategies. But there's still like 30 odd nations I need to try, so I would like some more perspective.

Foodstamp
April 3rd, 2008, 05:35 PM
I voted:

EA R'lyeh
MA R'lyeh
LA Argatha

EA R'lyeh because I love turning the Mind Lords and Aboleths into thugs. Honorable mentions (Pangaea, Niefelheim and Tir na n'Og)

MA R'lyeh because of the void gate.

LA Argatha because of the mages http://forum.shrapnelgames.com/images/smilies/happy.gif.

I like all the vanilla nations except for a handful, so really I am voting on which ones I like right now. My taste will probably change again in a few weeks.

moderation
April 3rd, 2008, 05:40 PM
How about LA R'lyeh? I'm playing MA R'lyeh right now and it's okay, but I wouldn't mind having some freespawns. Of course freespawns probably introduce a whole set of micromanagement issues, which could make it less fun and more of a headache. http://forum.shrapnelgames.com/images/smilies/happy.gif

Foodstamp
April 3rd, 2008, 05:46 PM
moderation said:
How about LA R'lyeh? I'm playing MA R'lyeh right now and it's okay, but I wouldn't mind having some freespawns. Of course freespawns probably introduce a whole set of micromanagement issues, which could make it less fun and more of a headache. http://forum.shrapnelgames.com/images/smilies/happy.gif



Too easy http://forum.shrapnelgames.com/images/smilies/wink.gif.

cupido2
April 3rd, 2008, 05:50 PM
MA R'lyeh has freespawns. Just build some forts at the shore and here come the hybrids.

moderation
April 3rd, 2008, 06:21 PM
True, but that means spending 800-1200 gold for a for that is good for freespawns, but not for recruiting mages. Do those freespawns have upkeep though? If not, perhaps they it is not a bad deal for a long game, or if you need to fortify a coastal province for some strange reason. I guess on the upside, you don't have to lose your sanity like with LA R'yleh. http://forum.shrapnelgames.com/images/smilies/happy.gif

quantum_mechani
April 3rd, 2008, 06:42 PM
They do have upkeep in the base game.

cupido2
April 3rd, 2008, 06:44 PM
The upkeep is 1 gold per hybrid. I never said, it would be worth building a fort. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Edi
April 3rd, 2008, 07:11 PM
Anyone who's read any thread where I get going about Dominions thematics knows my answer already...

In order:
EA Abysia, Fomoria, Ulm
MA Ulm and Abysia
LA Ulm and Abysia

For all of these, they suit my play style and I like them best thematically from the story point of view in the Dominions world.

With EA, I like Fomoria, but I don't give much of a damn about the giants really, it's the Nemedians fascinate me, moreso even than the Abysians. Ulm because of what comes later. Abysia likewise, through the whole arc of its history (especially with the new references to the Gath nations).

In MA, Ulm and Abysia always have been my favorites. One generally doesn't manage to write stuff like in the poetry thread unless one finds inspiration.

In LA, same thing, but you can also add Diabolic Faith Marignon to the list, because it can so easily be thematically linked with the Ulm civil war.

Cerlin
April 3rd, 2008, 07:22 PM
My Choices were:
EA Tir na n'Og
Ma Abysia
LA Pythium

I picked Tir na n'Og because I really enjoy the mythology that goes with them and the link to Formoria (who I also enjoy.) The units are enjoyable for me too and I tend to like nations without archers for some reason. The Tuatha are fun to have a bless for.

Middle age I picked Abysia because they are the strongest of the abysian nations when it comes to blood. I also like the Light/heavy troop balance, and the demon breed casters. I would also say MA I do like to play Pythium because of the early Byzantine roots. (and not really as much for communions.)

Late age my favorite right now is Pythium thematically. I was really excited when I first booted them up and found the later byzantine style troops mixed with the different cults. Even though the periods magic is a little messed up historically I still like the feel of it. Of honroable mention that have always been ones I like but not listed here would be all ages of Agartha. I really enjoy the tragic nature of this nations arc and I like the way the units go. Again it seems I pick a non archer nation....hmmmm.

K
April 3rd, 2008, 07:37 PM
I like Lanka because demon monkeys are awesome. Longdead monkeys are awesome too.

Sadly, I'll probably never play it again in MP due to people wanting to hit it with the nerf-stick all the time.

Salamander8
April 3rd, 2008, 07:56 PM
Foodstamp said:
I voted:

EA R'lyeh
MA R'lyeh
LA Argatha




Footstamp has read my mind! These are my favorites per age as well! http://forum.shrapnelgames.com/images/smilies/eek.gif

EA R'Lyeh: Is unconventional and I love Mind Lords. Having a large group of them enslaving enemy troops makes some really interesting armies over the longterm. The whole evil mind-controlling fish theme is just a lot of fun for me.

MA R'Lyeh: I'm a Lovecraft buff and the void gate is a lot of fun to use. Having so many amphibious mindblasters, combined with the void gate summons and the hybrid freespawn in coastal forts makes a combo I really enjoy.

LA Agartha: I like all ages of Agartha, but LA really comes together well for me. Well-armored (if underarmed) main infantry, nice national spells, and the whole theme of LA Agartha is just a great fit for me.

<font color="blue">Runners-up would include:</font>

EA Yomi: Dai Onis alone make me love this nation. Throw in the other Oni types and you're cooking with gas. Only slightly below EA R'Lyeh for me.

LA R'Lyeh and LA Ermor: I like these nations themes immensely, but the micro-management they require knock them down off the top for me.

EA Abysia: Setting your enemies on fire over and over is a lot of fun, but the lack of being able to build sacreds and many mages in non-capital forts is why I don't rank it higher.

EA Agartha: Agartha in general is one of my favorites, and EA is no exception. Just below EA Yomi in my list of favorites.

MA Agartha: Yeah, I know some people will call me loopy, but I love the sacred statues and the whole theme of the nation in any era.

MA Shinuyama: Goblins and lots of them! The extreme old age of their best mages is a problem though.

EA Lanka: Demon monkeys! Need I say more? http://forum.shrapnelgames.com/images/smilies/tongue.gif

Amhazair
April 3rd, 2008, 08:41 PM
My favorite nation has to be LA Atlantis. How can you resist all those silly frogzars trying mighty hard to look evil with all that ice &amp; bones stuff? I actually don't especially like how they play, though I have yet to try them in MP, but, well... as I said, I just can't resist the frogzars.


Cerlin said:
Middle age I picked Abysia because they are the strongest of the abysian nations when it comes to blood.

Excuse me? I also picked Abysia as my favorite MA nation. There is just something magical about the smoking remains of a battlefield where a few hundred abyssian troops with a dozen fire-mages have fried the opposition, the ground and the air, and they were also my first introduction into the power of blood magic. But the strongest Abysian nation when it comes to blood? I do agree that the Warlock guys are awesome blood mages, but you have the choise between a capitol only, 120?g non-sacred bloodhunter, and a 220g, capitol only, sacred one. Both of which compete for the capitol-only slot with your warlocks, who you need to actually use those slaves. There's just no way to build an efficiënt blood economy out of that. Still, it makes for a nice extra, and I do like these guys.

moderation
April 3rd, 2008, 08:44 PM
quantum_mechani said:
They do have upkeep in the base game.



Hmm, are R'yleh's freespawn hybrids 0 upkeep in CBM then? Then they would suck slightly less. I guess if you take someone else's coastal fort, they are OK chaff.

moderation
April 3rd, 2008, 08:47 PM
oops. please ignore this double post.

Cheezeninja
April 3rd, 2008, 11:41 PM
Amhazair said:
But the strongest Abysian nation when it comes to blood?



While it is definitely dependent on map size, I far prefer MA Abysia's blood options. They might be cap only, but they're also sacred and fliers, making it easier to get them out hunting in the far away provinces. More importantly though; they are flying undead leadership, which means if I take a god capable of forging Soul Contracts I only need construction 2 researched to quickly start rolling down the road to large devil armies. An awake Moloch does this, while also helping greatly with early expansion. You can have surprisingly large devil output surprisingly fast this way, and having capable devil leaders is key.

Xietor
April 3rd, 2008, 11:54 PM
Pangaea.

I like the gorgon, the nature theme, the high hps, the high mr, and the various MA units.

Foodstamp
April 4th, 2008, 12:04 AM
Xietor said:
Pangaea.

I like the gorgon, the nature theme, the high hps, the high mr, and the various MA units.



EA Pangaea was my first love. I think I played that nation exclusively for about a month after I got my copy of the game. I tried every possible strategy I could think of with them, I loved it.

Cor2
April 4th, 2008, 01:40 AM
I am the odd one:
EA Arco- love the philosophers and they have a good mix of troops and magic
MA Argatha - I love golems and earth magic
LA Ulm -I like them because ummm I am not sure. I like the wolf summoning guys. the fortune tellers are nice, I don't feel bad taking misfortune 3.

moderation
April 4th, 2008, 03:10 AM
Foodstamp said:

EA Pangaea was my first love. I think I played that nation exclusively for about a month after I got my copy of the game. I tried every possible strategy I could think of with them, I loved it.



Wow, I didn't know you could get hooked on a nation like that. http://forum.shrapnelgames.com/images/smilies/happy.gif I've tried nations here and there, but I haven't found one I'd want to play for a month straight. So of course, this probably demonstrates my inability for commitment. http://forum.shrapnelgames.com/images/smilies/wink.gif

Saulot
April 4th, 2008, 03:23 AM
Very much enjoy EA Niefelheim &amp; Abysia &amp; Yomi.
Agartha all ages.
LA Ermor, and LA Ulm.

So I guess mostly nonhuman.

LDiCesare
April 4th, 2008, 04:22 AM
How can one vote for Marverni is beyond my understanding.
EA Agartha for their nice cheap national summons (earth elementals, fire gnomes, umbrals).
MA Arcoscephale for their strong astral magic, diversity and elephants.
LA Arcoscephale for their ARMORED elephants.

mathusalem
April 4th, 2008, 04:55 AM
I voted :
EA Sauromatia
MA R'Lyeh
LA Marignon, I like LA Midgard too

Endoperez
April 4th, 2008, 04:56 AM
Early: Agartha. I really like the nation, and the national units, even if I'm starting to accept that they suck. http://forum.shrapnelgames.com/images/smilies/frown.gif At least when you don't consider magic, and before you get Darkness.

Middle: tie between Ulm and Bandar Log. I voted Bandar because I hope MA Ulm is pretty well represented already. I like Ulm's faith in strength of steel, and I kind of link the MA Ulm's siege engineers with EA Arcos' engineering culture. Black Priests aren't quite Philosophers, though. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Late: Man wins, with Atlantis second. It has mage-spy-engineers, which is awesome, shielded, armored crossbowmen, which is awesome, longbows and knights and wardens, and it even has a good chance of making Gargoyles. Gift of Reasoning them is hard, though. Atlantis is just cool. Inuit necromancers, clay golems, sailing amphibians, all kinds of cool stuff. Also, FINALLY ice armor on beings who can actually fight in melee.

Meglobob
April 4th, 2008, 10:29 AM
I voted:-

Ea Niefelheim - Big bad giants, great...played this nation 3 times in MP and always had fun even thou I lose every time. I like the fact you have very few (but elite) forces, easy to manage in the late game.

Ma Ermor - Shadow Vestals, what a cool unit and hordes of undead horseman plus death/astral, what more could you want?

La Ermor - Hordes of freespawn, everyone hates you but thats ok cause you hate everyone as well. Death gems coming out of your ears and if you lose you have the satisfaction that your conquerers are going to be left with worthless provinces and so unlikely to win, ha ha... http://forum.shrapnelgames.com/images/smilies/biggrin.gif

DonCorazon
April 4th, 2008, 11:31 AM
Still many nations I have yet to play but here are my picks to date:

EA Niefel - Easy to manage as Meglobob says and I like how these guys can really rack up experience. I like the model of troops that last vs. disposable chaff

MA - undecided. Not Ulm

LA TC - Love the magic diversity, troop quality &amp; variety (archers, tower shield infantry, heavy calvary w/bows), and the cheap sacred researchers

Kristoffer O
April 4th, 2008, 11:39 AM
I kind of like Sauromatia. Probably because I like Skögu, the other heroes and their interlinked events. Sauromatia became more fun with Fomoria in the mix.

Shinuyama got a vote. Not sure why, but I like critters of nonhuman stock I think.

LA Atlantis got a vote. Probably because I'm playing them right now in MP. I tend to like the nation I play. Also the Angakut look cute in their annoraks http://forum.shrapnelgames.com/images/smilies/happy.gif

I'm also quite fond of the LA pythium. Probably because there is more history of religions (and not just myths) than in most nations.

Hadrian_II
April 4th, 2008, 01:22 PM
EA: Kailasa, what else? (even with the monkey PD http://forum.shrapnelgames.com/images/smilies/biggrin.gif)

MA: Pangaea, what else? (sorry)

LA: Agartha, same as above

I just like nations with a nice theme, and lots of special national features.

btw. Pangaea could need more national summons spells, just to make the nation even more fluffier

Wauthan
April 4th, 2008, 01:29 PM
EA: Lanka
MA: Shinuyama
LA: Atlantis

Since I mostly play SP games I have a great love for oddball nations. When I just want to win I play Pangea, but when I simply play for fun I go for one of these three.

Omnirizon
April 4th, 2008, 02:06 PM
it makes me happy to see Argatha so well liked. They are one of my favorite too. Everything just comes together so beautifully in that nation.

I'm surprised to see LA Atlantis so popular. I'd always felt they were one of the more lackluster nations; both thematically and substantively. They have a good backstory, but I just don't feel it portrayed well in the troops and summons. There is something just missing with that nation, it isn't quite there for me. And their substantive ability, doesn't feel on par with some other nations; maybe its just me.

Hadrian_II
April 4th, 2008, 02:23 PM
Omnirizon said:
I'm surprised to see LA Atlantis so popular. I'd always felt they were one of the more lackluster nations; both thematically and substantively. They have a good backstory, but I just don't feel it portrayed well in the troops and summons. There is something just missing with that nation, it isn't quite there for me. And their substantive ability, doesn't feel on par with some other nations; maybe its just me.



KO is playing LA Atlantis in an MP game at the moment and as nations he plays get usually buffed you might see some signigicant changes to Atlantis soon http://forum.shrapnelgames.com/images/smilies/smile.gif

Wauthan
April 4th, 2008, 03:05 PM
It's great to see that we're all over to map, so to speak, without any clear favorite. Speaks volumes for the developers skill at balancing the nations against each other.

Perhaps Illwinter ought to branch out into consulting? I've encountered a few other strategy game developers that could use some advice on what "balanced" means.

Then again maybe not. I imagine that developers are pretty protective about their own games. http://forum.shrapnelgames.com/images/smilies/happy.gif

Folket
April 4th, 2008, 03:21 PM
Bandar Log is the leading MA nation. That is fun.

Folket
April 4th, 2008, 03:25 PM
And unexpected. Yes, very unexpected.

Baalz
April 4th, 2008, 03:33 PM
That's funny...not one vote for Vanhiem in any age. Where'd all the "Vans are overpowered" guys go? I think I'll play them next...

Aleph
April 4th, 2008, 05:45 PM
EA Mictlan - I love their awe-inspiring return per gold with Mictlan Priests and Jaguar Warriors. I play Imprisoned F9E4S4B4D2 Growth 2 Luck/Turmoil/Sloth 3 Heat 1 Dom 6 Smoking Mirror. I do think that Lanka is actually a stronger nation overall, but I resent that someone is outblooding Mictlan (who should, by definition, blow everyone else out of the water in the blood game) so I don't play them.

Honorable mention to EA pangea with a sleeping E4D4N4(SorA)4 Gorgon - very effective with minimal Alteration and Conjuration investment, unlocks LA Pangea undead summons. A nation with reanimation, blood, freespawn (I play turmoil/sloth/growth/luck 3), great archers, and powerful stealth preaching/unrest engines. Lots to like here, I just can't quite put my finger on the missing element that catalyzes the synergy between all these elements.

2nd honorable mention to EA Abyssia for pure joy of no friendly fire battle magics.

MA Ermor - Usually a fountain, either F9orD9 S9 depending on whether I want early or late game power, sometimes with E4 snuck in to help out communions. Shadow Vestals give you ridiculous early game expansion, which you follow up with the best gold-recruitable reanimators in the game from your capital and excellent communion power (easiest way to H4 in the game for a nation who really benefits from it). Solid regular troops give you an option against an enemy who has invested too heavily in priests.

Honorable mention to MA Abyssia for reasons mentioned by others in this thread - probably my favorite MA blood magic nation, and no slouch across the board magically.

LA Ermor - a thematic nation executed to a T; the reason I bought the game in the first place. Much too strong against the AI. Some micro-management HA, but nothing compared to R'yleh's issues due to insanity.

LA Ulm for it's wonderful spies, rangers, counts, mix of death/blood/freespawns, and slow rise to magical dominance. Somewhat clunky gear-shifts in this nation make it a definite second best to Ermor, but this makes it somewhat more interesting to play against the computer.

Swan
April 4th, 2008, 06:09 PM
EA i like sauromantia for their story because i always liked scitian but also marverni(for the same cause)

MA pangea for the theme of wild and civilization together and agartha for the falling of a race that they cannot stop
i forgot ctis that mix very well egyptian and mesopotamic theme also i always liked swamps where the intruder get poisoned if they dare to enter http://forum.shrapnelgames.com/images/smilies/tongue.gif

LA ctis because they fight the doom without been crazy or dead or demoniac(ok ctis use dead but their army is also made of good lizard soldier)an la atlatntis first beacuse they are the first Inuit nation i ever saw and because they choose a god that doesnt curse them

WraithLord
April 4th, 2008, 06:24 PM
My votes went for:
LA Caelum. I'm really into the raiding thing and this nation fits perfectly in that respect.

MA Pythium. For me this nation represents raw power. Ever expanding ,unstoppable, war machine and astral dominance. I love the historic connotations as well.

EA Pangaea, did I mention I like raiding?

In truth there's not even one single nation I don't like to play, just as well I'll mention my runner ups for these top three, LA Ctis, MA R'lyeh and Jotunheim.

Kristoffer O
April 4th, 2008, 06:29 PM
Hadrian_II said:

Omnirizon said:
I'm surprised to see LA Atlantis so popular. I'd always felt they were one of the more lackluster nations; both thematically and substantively. They have a good backstory, but I just don't feel it portrayed well in the troops and summons. There is something just missing with that nation, it isn't quite there for me. And their substantive ability, doesn't feel on par with some other nations; maybe its just me.



KO is playing LA Atlantis in an MP game at the moment and as nations he plays get usually buffed you might see some signigicant changes to Atlantis soon http://forum.shrapnelgames.com/images/smilies/smile.gif



Don't be so sure of that. LA Atlantis is both fun and powerful and splendid and undefeatable and Inuit and cute. Thus no changes are needed http://forum.shrapnelgames.com/images/smilies/happy.gif They are already way too powerful.

They even smote the Abysian god mute, but you already know that http://forum.shrapnelgames.com/images/smilies/wink.gif

Taqwus
April 4th, 2008, 06:47 PM
LA R'lyeh is highly entertaining for those of us who like bringing randomness and insanity into the world. http://forum.shrapnelgames.com/images/smilies/laugh.gif

vfb
April 4th, 2008, 10:18 PM
Baalz said:
That's funny...not one vote for Vanhiem in any age. Where'd all the "Vans are overpowered" guys go? I think I'll play them next...



I think people are voting for the nations they enjoy playing the most, not the ones they think are most powerful. Only sometimes are those nations the same. http://forum.shrapnelgames.com/images/smilies/happy.gif

I voted EA C'tis, MA Mictlan, LA Rlyeh. Van is my second choice in MA.

ComTrav
April 6th, 2008, 06:01 AM
EA-I remember really having fun with Caelum in SP because it was the first time I really made strategic use of weather. I was fighting Abysia, so hitting provinces with Wolven Winter before I attacked them really made a difference. And having super-easy access to very high path Air was fun.
Recently I had a fun game as Tir Na Nog. You don't have national archers anyway, so using Storm to boost air evocations is no big deal, and you can just Sing all your fatigue away.

MA-Played lots of nations here, so this was a tough call. I like ancient Greece, and MA Arco is definitely "classical" Greece, and leading Hoplites/Peltasts with Strategoi just felt cool. (Overshadowed by Elephants, sadly, but they have their own charms.) Having fun as Jotunheim (the Moose Riders are sorta fun, but about as bad as everyone says, though Giant Werewolves rock!) MA Pan has awesome units (recuperation! by a time another faction's unit gets 3-4 XP stars they're usually wrecked...) But in the end I picked Ulm, even though I figured they would be well-represented. Something about getting all the mileage you can out of 2E1F is fun, and plus, I like forging items.

LA-LA Ulm was my first blood nation, but getting a good pretender design was hard for me. (Imagine when I foolishly took Drain-2, because I was ULM, after all...) Also like Atlantis, the Inuit theme is nifty.

sansanjuan
June 30th, 2008, 05:56 PM
Kristoffer O said:

Hadrian_II said:

Omnirizon said:
I'm surprised to see LA Atlantis so popular. I'd always felt they were one of the more lackluster nations; both thematically and substantively. They have a good backstory, but I just don't feel it portrayed well in the troops and summons. There is something just missing with that nation, it isn't quite there for me. And their substantive ability, doesn't feel on par with some other nations; maybe its just me.



KO is playing LA Atlantis in an MP game at the moment and as nations he plays get usually buffed you might see some signigicant changes to Atlantis soon http://forum.shrapnelgames.com/images/smilies/smile.gif



Don't be so sure of that. LA Atlantis is both fun and powerful and splendid and undefeatable and Inuit and cute. Thus no changes are needed http://forum.shrapnelgames.com/images/smilies/happy.gif They are already way too powerful.

They even smote the Abysian god mute, but you already know that http://forum.shrapnelgames.com/images/smilies/wink.gif




Made me smile...
http://forum.shrapnelgames.com/images/smilies/cool.gif


due in next patch.... (http://ulm.illwinter.com/dom3/dom3progress.html)

24th june
* New monster modding commands: #watershape, #landshape, #forestshape, #plainshape, #unique, #stormimmune, #startaff, #bloodvengeance, #stonebeing, #leper, #beckon.
* LA Atlantis uw recruitment improved.
* LA Atlantis hero.

-SSJ

edit: more descriptive URL

MaxWilson
June 30th, 2008, 07:19 PM
I like:

EA: C'tis, Ermor, Marverni
MA: Ashdod
LA: Agartha

As you can see I'm a big fan of recruitable-anywhere mages. http://forum.shrapnelgames.com/images/smilies/happy.gif I used to like Helheim but without the Svartalfs I am sad. http://forum.shrapnelgames.com/images/smilies/frown.gif

-Max

P.S. Ashdod is like LA Agartha crossed with Niefelheim with a dash of Pythium thrown in. Awesome mages, awesome sacreds, awesome summons. Just crazy strong.

Gandalf Parker
June 30th, 2008, 07:45 PM
From the earliest version of Dominions its been Pangaea for me. The RPG of it fit the neo-pagan druidism of me. Also I tended to love the sneak-army strategies that got such low play.

Now I can fall in love with pretty much any nation which seems underplayed, under-appreciated, and under-understood in its built-in abilities.

lch
June 30th, 2008, 08:52 PM
LA Patala. Because it PWNZ.

PvK
June 30th, 2008, 09:30 PM
My sentimental favorite is MA Ulm. They're the second nation I played in the original Dominions, and still an SP favorite. I like trying to conquer the world with Ulmish anti-magic philosophy, in a game that is so balanced against their main tactic. Against the AI, it has a decent chance, and provides an interesting thematic handicap.

I also like Ashen Ermor a lot because it transforms the strategy and gameplay so much. That was another thing that hooked me on the original Dominions - that different nations' strategies could be entirely different from each other.

I'm also a fan of most of the others...

Dectilon
July 10th, 2008, 04:22 PM
I tend to like to play the percieved (or actual) underdog in any game I pick up. Regardless of what happens after that point I usually stick with that team or character, even if it gets buffed later on because I grow to like them. On that theme I usually start out any RPG playing as a female Fighter before trying any other combo, so for Dominions I picked Sauramatia. I was slighly dismayed that their most powerful units are the androphag anyway. Sort of defeats the point with the team name : P

Since then I've heard that they actually belong to the high tier of EA teams. Oh well, too late to change now! ;D

For the middle ages it's slighly harder to choose, so I went for Machaka, because they ride ****in' huge spiders, and you can't get much cooler than that without actually bringing out Buer or something.

Late age was a simpler choice though, because of my RPG-playing style: defense is the best defense. Ulm! I only wish they'd get a team-specific spell that raises magic defense on top of their evil armor class ^^ I also hope future patches will grant us the ability to build mines to raise resource production by spending gold : /

PvK
July 10th, 2008, 07:59 PM
Seems to me the Sauromatian amazons hold up pretty well in comparison to the Androphags except for the Witch Kings.

As for Ulm, they do have such a spell: Tempering the Will.

Dectilon
July 11th, 2008, 12:24 PM
Well, magic is strongest and most important in EA, so I was sort of refering to the Witch Kings. : )

Humm... so they do... Heh, shows how big of a noob I am : P

Xietor
July 11th, 2008, 08:56 PM
My favorite race is MA Pangaea.

Though I have not played them lately. I like the nature theme, the signature pretender(Gorgon), stealth, high hps, high mr, great pd.

I like the tie to blood for late game ownage. Petrify, Earth attacks are also 2 great spells. Bloodstones.

Dedas
July 12th, 2008, 07:24 AM
MA Ulm of course!

Renojustin
July 12th, 2008, 07:28 AM
Dectilon said:

Late age was a simpler choice though, because of my RPG-playing style: defense is the best defense. Ulm! I only wish they'd get a team-specific spell that raises magic defense on top of their evil armor class ^^ I also hope future patches will grant us the ability to build mines to raise resource production by spending gold : /



Iron Will works very well!

Tifone
July 12th, 2008, 07:43 AM
You can already raise resources spending gold, Dectilon. Just take 1 less order scale and 1 more production at the same cost http://forum.shrapnelgames.com/images/smilies/wink.gif It seems the game works perfectly as intended in letting your smiths, miners and lumberjacks produce a maximum total of resources per month in a certain region. If you want more resources, you have to design your entire society with much more production... just imagine the state gives gold to smiths to have many apprendices and bigger forges, to lumberjacks for better axes and to miners for safer mines http://forum.shrapnelgames.com/images/smilies/wink.gif but it must be done from the beginning ^^

Aapeli
July 12th, 2008, 03:56 PM
EA Abysía is just my favourite. Burning ones and all that fire magic and also a good nation for making a powerful pretender (Moloch being my favourite).

LA Ulm is also a very interesting nation thematically, but I find it hard to play with.

TheMenacer
July 12th, 2008, 05:32 PM
No matter how many times I try to get into playing other races, I just keep coming back over and over again to LA Agartha. Mages that can be given a death bless, are able to teleport with a few boosters, and scripted to cast earthquake are the best ever, and that feeling you get when you find a magic site that lowers the cost of conjuration or enchantment is just awesome. Also Tomb Oracles are so ridiculously amazing. If the nation had some way of getting enough blood magic to mass produce bloodstones, they would be perfect.

MaxWilson
July 12th, 2008, 06:40 PM
LA Agartha can get bloodstones with some work. 3 provinces (5000+ population) with 6 scouts (because they're cheap) in each province, all blood-hunting, taxes at 0%. If you're lucky you'll get maybe 0-20 blood slaves per turn. Then you empower up to Blood-2 on a necromancer and cast Forge of the Ancients to let you make bloodstones; otherwise you have to empower up to Blood-3 or use a Ring of Sorcery or a unique.

If you like LA Agartha you will like Ashdod too. Less fire magic than Agartha but more Death and better at Earthquake (because they have more HP) and Bone Grinding (which is out of reach for Agartha + a bad idea w/ low HP). No Tomb Oracles or Umbrals but some other neat stuff.

-Max