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Lingchih
April 10th, 2008, 12:56 AM
In the Priori game, I have an underwater castle (I am R'lyeh) that was sieged last turn by Oceania. They left this turn to take another province, but the in-game report says I am still under siege, and starving.

The fort is not under siege anymore. In fact, I rebuilt PD, and bought a commander. But when I click on my troops in there, they have the starving icon. I show over 400 supplies in there now, with only 39 supply usage.

Why are they still starving? Hell, there is a full banquet table set up for anyone that wants to eat.

quantum_mechani
April 10th, 2008, 01:20 AM
I don't have my manual handy, but most likely starvation is checked before movement.

Lingchih
April 10th, 2008, 01:29 AM
You are probably right, QM.

capnq
April 10th, 2008, 10:16 AM
That can't be it. Movement is steps 12-13; starvation is step 22.

Rathar
April 10th, 2008, 03:16 PM
Indeed that can't be the case or one would always starve for 2 turns. Plus you would not starve the turn someone moves in and deprives you of supplies which I know one does.

Sadly I can only tell you that it isn't that and not what it is!

kasnavada
April 10th, 2008, 03:32 PM
When the attacking force leaves the fort (without you taking the castle back by force) it's still reported as sieged even if there is no one there. It's easy to reproduce. It works as if the attacker was sieging with 0 units until the turn is over.

You also get a message from the attacking side that you don't breach the wall anymore.

I don't know if that's intended or not, though. http://forum.shrapnelgames.com/images/smilies/confused.gif

Zeldor
April 10th, 2008, 03:56 PM
If there are 0 units sieging defender gets the province back.

Lingchih
April 10th, 2008, 04:40 PM
kasnavada said:
When the attacking force leaves the fort (without you taking the castle back by force) it's still reported as sieged even if there is no one there. It's easy to reproduce. It works as if the attacker was sieging with 0 units until the turn is over.

You also get a message from the attacking side that you don't breach the wall anymore.

I don't know if that's intended or not, though. http://forum.shrapnelgames.com/images/smilies/confused.gif



This seems like a bug to me then. Those expensive units (crabs) will be getting diseased and wounded with over 350 supply available to feed them.

quantum_mechani
April 10th, 2008, 09:13 PM
Lingchih said:

kasnavada said:
When the attacking force leaves the fort (without you taking the castle back by force) it's still reported as sieged even if there is no one there. It's easy to reproduce. It works as if the attacker was sieging with 0 units until the turn is over.

You also get a message from the attacking side that you don't breach the wall anymore.

I don't know if that's intended or not, though. http://forum.shrapnelgames.com/images/smilies/confused.gif



This seems like a bug to me then. Those expensive units (crabs) will be getting diseased and wounded with over 350 supply available to feed them.

I think there is an unwritten step where it checks if supply comes from the province on the whole or fort supply. So if this happens before movement, when it checks for starvation it looks like they should be starving. Of course this is basically just what kasnavda said (the siege messages are dispatched here too I guess). I doubt it's intended, but probably falls into the large category of 'features'- oddities that are a pain to change and almost pluasable.

kasnavada
April 11th, 2008, 06:28 PM
the siege messages are dispatched here too I guess



Yes, it does.

Well, anyway, the person that did leave should have let one basic infantry or militia alone (without commander), by doing so he sacrifices nothing, but the province is still sieged.