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sansanjuan
April 15th, 2008, 01:59 AM
Playing a game with graphs on. Turn 57. One player is crazy high on research compared to the rest of us. What is the fastest you experienced players have seen a research victory? Ever seen it as a strategy?
-SSJ

Zeldor
April 15th, 2008, 02:19 AM
Ekhem, what research victory? Game must be set for that and you should see grey line in stats and when someone reachers it he wins.

Lingchih
April 15th, 2008, 02:49 AM
Research victory? Playing too much Gal Civ?

Saulot
April 15th, 2008, 03:27 AM
That sounds like a pretty boring and anticlimactic way to win.

First person (who has magic scales) to find a couple sage provinces wins?

Tuidjy
April 15th, 2008, 04:32 AM
I've never played a game with this enabled.

lch
April 15th, 2008, 08:30 AM
sansanjuan said:
What is the fastest you experienced players have seen a research victory? Ever seen it as a strategy?
-SSJ


Something like this?

A dire portent. Merlin, King of Stellar Lights, Lord of the Celestial Bodies, Patron of left-handed elevator repair dudes, has completed casting the Spell of Mastery.
Having conquered both the realms of Arcanus and Myrror, I and only I remain the true Master of Magic.


Or was the research victory something else than casting the Mastery spell, which is more like casting all level 9 globals at once?

The Octopus Overlords Mermaid game (http://valhalla.techno-mage.com/webstats.php?game=oomermaid) left me with an overwhelming research advantage as Patala with a magic scale which effectively did my opponents in. I virtually handicapped my research for the first 30 turns by buying expensive mages and sending them to site search to not become a target for combined allied attacks. Then when I had all the nice stuff in place I didn't care and let my research skyrocket (multiple forts spamming Yogis). The gem charts don't tell the whole truth, I had tons of clams as well. When I had Abominations boosted with Army of Lead and Mist Warriors running around, the others deemed the game was effectively over. We played with normal winning conditions, though.

sansanjuan
April 15th, 2008, 11:17 AM
I must admit I have played and loved MoM and GalCiv1,2....

I was thinking of this post (below). Not sure if the game I am referring to has research victory on or not.. can't check as I am at work.


Meglobob said:

Teraswaerto said:
2. ImpendingIndustry/LA random nations or some such: won by LA Agartha (played by Meglobob). Research victory. It was kind of funny as several people, including Meglobob and myself, had forgotten that the game had research as victory condition. He actually set himself to AI 1 turn before winning since he was losing a war.

LA Agartha is strong too, powerful death magic, kind of obvious.



To clarify, ALL I had to do was press the end turn button to win, so it was a victory by me, the AI never really got to do a turn. It was funny that so many of us had forgot it was a research victory, although in my case I was in 10 MP's at the time, so perhaps understandable.

Also Teraswaerto forgets to mention that I was fighting 4 other players on 3 seperate fronts, LA Ermor, Mictian, C'tis and Ulm. I only went AI because the host/other players would not change the timer from 24hr (we were on turn 40+) to give me a chance to script my many multiple armies correctly.

LA agartha is a strong nation given time, but can easily be knocked out early in MP and IS NOT TOO POWERFUL. LA Agartha is a good, well balanced nation.



-SSJ

Amhazair
April 15th, 2008, 12:21 PM
That was indeed a game with research victory on. The only one I have seen organised on these boards in my time here, though of course I might have missed others.

Ironhawk
April 15th, 2008, 04:39 PM
Research victory is a cool idea. Not as the sole victory condition for a game - that would be pretty stale. But combined with another condition it could be pretty cool. Like say you had Cumulative VPs + Research.

That way, one player could try to win by grabbing all the land/vps, while the other could try to win by research.

capnq
April 15th, 2008, 05:26 PM
Ironhawk said: combined with another condition it could be pretty cool.

There can only be one...victory condition.

Dom3 only allows one victory condition per game. The only way to have multiple victory conditions is to leave graphs on so that everyone can see when someone achieves one of the alternatives.

Ironhawk
April 15th, 2008, 06:40 PM
Ah, bummer

lch
April 15th, 2008, 07:05 PM
capnq said:
The only way to have multiple victory conditions is to leave graphs on so that everyone can see when someone achieves one of the alternatives.


You don't need graphs on. The host could generate scores with the --scoredump option and look if the conditions have been met himself. All the victory conditions could be checked against: research, provinces, victory points, whatever else.

Endoperez
April 16th, 2008, 06:28 AM
I think research victory might actually be meaningful for test games. How quickly can you research X paths of magic, and how many provinces you have conquered/searched for sites/castled by that turn. Because it would give a meaningful end to the test games, I'd actually complete them instead of abandoning if I decide I should have done something slightly differently.

What are examples of "enough research" in the early game for different nations, as an example. Level 3 in one (for third-level evocations, raise skeletons, whatever the Thaum astral spell is etc) and level 2 in two schools (site-searching, items, buffs, whatever)