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View Full Version : What culture inspired Abysia ?


Spendios
April 20th, 2008, 09:43 AM
I cannot see any references to some kind of existing mythologies concerning Abysia. So was the nation totally created by Kristoffer O for the game ?

Also I would like to know how to modify/add descriptions to units since I have a little mod project.

Thanks

Endoperez
April 20th, 2008, 10:31 AM
As far as modding goes:

You generate a mod file: a text file saved with the filetype .dm that starts with #modname "name of your mod".

Then you just select units, write their descriptions and end the selection, like this:
#selectmonster "Devourer of Souls"
#descr "This is a description."
#end

You can also use unit IDs to select the units; to know the IDs, consult Edi's dom3database (see link from his sig) or press shift+i when viewing the unit's description in Dom3.


For Abysia, read pg 97 of your manual. "Abysia does not have any clear inspirational sources" etc.

Spendios
April 20th, 2008, 10:54 AM
Thank you for your quick answer !

Swan
April 20th, 2008, 12:49 PM
i always saw abysia as warcraft's blood elves: user of blood and fire magic, proud race disappearing in favor of humans,evil against the enemies.
but maybe abysia is older than blood elves....

Sombre
April 20th, 2008, 02:30 PM
This topic is silly. Abysia is just a ripoff of the demon splicing fire-people of Belarus.

Argitoth
April 20th, 2008, 02:30 PM
So the developers just made up Abysia at the top of their head? No inspiration even from other games or books? Not a shred of reference?

elbnar
April 20th, 2008, 02:35 PM
What does it matter? So they came up with a race purely on their own instead of basing something on existing history or mythology.

Of course, Abysia does follow the usual theme of decline due to the corruption of humans.

Foodstamp
April 20th, 2008, 02:36 PM
They are based off this guy:

http://www.armchairempire.com/images/classics/killer-instinct/killer-instinct-2.jpg

Dedas
April 20th, 2008, 02:39 PM
Hot dude!

lch
April 20th, 2008, 05:07 PM
Who's that, the Magma Surfer?

Sombre
April 20th, 2008, 05:08 PM
Cinder from Killer Instinct.

In the arcade version he had a cheap as hell infinite combo glitch. Actually more than one I think.

Endoperez
April 20th, 2008, 05:43 PM
Argitoth said:
So the developers just made up Abysia at the top of their head? No inspiration even from other games or books? Not a shred of reference?



You know, you COULD have read the rest of the Abysian description on page 97 of the manual. The quote I mentioned earlier continues "Malign devil-worshipping empires of the fantasy genre combined with some ancient Middle Eastern concepts, perhaps."

Really, it isn't that hard to look things up from the manual! http://forum.shrapnelgames.com/images/smilies/mad.gif

OMAC
April 21st, 2008, 01:07 AM
Maybe I just missed it somehow, but is there any other culture that uses the Burning Glyph as a Pretender God? I know it sounds silly, especially in a game where the goel is to BECOME a god, but it kinda bothers me that the one race that uses an Islamic/pseudo-Islamic symbol (I'm serious) are a bunch of demons.

OR WAS THIS INTENTIONAL, HRRRM? http://forum.shrapnelgames.com/images/smilies/tongue.gif

Saulot
April 21st, 2008, 01:19 AM
I realize you meant that tongue in cheek, but Abysians are hardly a bunch of demons. I mean, sure they spread their dominion and summon demons by sacrificing women, but those are human women. It's most likely how we view cattle and steak.

OMAC
April 21st, 2008, 01:28 AM
But... demons! I doan like dem red fellers http://forum.shrapnelgames.com/images/smilies/frown.gif That being said, I think I'll just hack the Glyph to be available to another race; maybe Man, or MA Marignon* for $h175 and giggles.

*Speaking of which, is there any way I can replace LA/EA MArignon with MA Marignon and vice versa? MA Marignon is my favourite race to play, and I really want to pit my righteous fury against Ulmite vampires or primitive unbelievers. Halp?

Saulot
April 21st, 2008, 01:36 AM
This is simple.

Make a mod. Key text in the mod should include:

#selectnation 32
#era 3
#end

Use era 3 for late age, era 1 for early. Activate the mod anytime you want to play the game that way.

Read the modding.pdf in your doc folder, or get the improved modding manual available on this forum, to understand modding basics.

OMAC
April 21st, 2008, 01:52 AM
Saulot said:
This is simple.

Make a mod. Key text in the mod should include:

#selectnation 32
#era 3
#end

Use era 3 for late age, era 1 for early. Activate the mod anytime you want to play the game that way.

Read the modding.pdf in your doc folder, or get the improved modding manual available on this forum, to understand modding basics.



It's so simple...

Thanks Saulot! Will do this as soon as I get home. But just to be sure, will this replace LA Marignon with MA? or will it add the nation? 'Cos it's just occured to me that it would be hilarious if both Marignons met each other...

Saulot
April 21st, 2008, 02:25 AM
I believe both versions would exist at the same time.

Endoperez
April 21st, 2008, 02:36 AM
I'm not sure if two nations of the same name can exist in the same era. If not, you could rename LA Marignon to something almost but not quite the same, like Marinade.

I believe MA Machaka can choose the Glyph. Marignon's Baphomet is almost identical IIRC.

OMAC
April 21st, 2008, 03:06 AM
Endoperez said:
I'm not sure if two nations of the same name can exist in the same era. If not, you could rename LA Marignon to something almost but not quite the same, like Marinade.




Marinade



Before burning a heretic, baste first with a mixture of:
10 cups crushed pineapple
3 1/3 cup soy sauce
3 1/3 cup honey
2 1/2 cup cider vinegar
20 cloves garlic, minced
10 teaspoons ginger powder
2 1/2 teaspoons powdered cloves

This mixture may be prepared up to seven days in advance, though it is advised that it be made on demand, as the freshness of the ingredients is directly proportinate to the amount of sin they absorb, as well as the strength of the flavour.

Tie the heretic to the stake, and set a fire of 400 F for half an hour. Then endeavour to reduce the heat to 350 F for the next 2 hours; the tongs you used to extract said heretic's confessions is a useful tool for this, and the heated up tool will prove useful in extracting further confessions from the heretic's companions (if any). Then reduce the heat further to 225 F for the next hour to hour and a half.

You can turn over the heatheb for the last 15-20 minutes of purification at a temp of 300°F (Pyre must be at least 250°F for browning to occur). Note that if you do this, you will have a higher risk of overpurifying the heretic.

One cooked, place on altar and garnish with the a sacred blend of 11 herbs and spices. Serves God.

-Inquisitors Gordanius Ramsey and Antonius Borden

OMAC
April 21st, 2008, 03:07 AM
And on that note, can someone with lots of experience at modding create a nation of fanatical warrior cooks?

Endoperez
April 21st, 2008, 03:09 AM
See "Gath dev diary". Cannibalistic giants.

Kuritza
April 21st, 2008, 10:14 AM
OMAC said:
Maybe I just missed it somehow, but is there any other culture that uses the Burning Glyph as a Pretender God? I know it sounds silly, especially in a game where the goel is to BECOME a god, but it kinda bothers me that the one race that uses an Islamic/pseudo-Islamic symbol (I'm serious) are a bunch of demons.

OR WAS THIS INTENTIONAL, HRRRM? http://forum.shrapnelgames.com/images/smilies/tongue.gif


Oh my God HARAHAHARhrrrrrrrrrm.... Oh my... /wipes off a tear/ Bwahaha! http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O
April 21st, 2008, 12:16 PM
Actually the glyph will be available to the new nations as well. I suppose it is the desert that does it http://forum.shrapnelgames.com/images/smilies/happy.gif