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View Full Version : "Recruitment fixes" in changelog


Ewierl
April 28th, 2008, 11:50 AM
27th april
* Missing spell descr fixed.
* AI nonpriests no longer preaches instead of tearing down walls in sieges.
* Some recruitment fixes for the AI.

I'm curious- what do these "recruitment fixes" involve? Is this fixing the problem of mass indy chaff recruitment that motivated the Better Independents mod?

VedalkenBear
April 28th, 2008, 12:01 PM
Inquiring minds want to know! (Seriously, I do.)

I can say that the Better INdependents mod (when done on a resource scale) showed that the AI sometimes queues things that will never be completed. That might be one of these fixes.

Kristoffer O
April 28th, 2008, 01:40 PM
Nations can now be given a value to increase mage recruitment. Some nations (like mictlan) have almost only mages, while others are the opposite. We can now lessen the chance of a given AI nation recruiting nonmages. It might appear in modding as well.

Similar for resource light troops, but this took more efforts and thought from me, so it is only in its early stages, and might not be used.

Sombre
April 28th, 2008, 01:55 PM
Interesting. Which nation is being told to not recruit mages? Because they'll suck ;]

Kristoffer O
April 28th, 2008, 01:58 PM
None. It is only the other way around.

Ewierl
April 28th, 2008, 03:27 PM
Sounds like good stuff; it may not be flagrantly visible in action, but it sounds like a meaningful improvement.

I await someday no longer having to use Better Independents, but three cheers for this step forwards http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi
April 28th, 2008, 05:00 PM
VedalkenBear, I noticed the same thing about the BI mod, so I've started using either the gold only or gold & resources version because that takes care of it. Just means that you never ever use enslave mind or charm against indies unless you want to go bankrupt.

VedalkenBear
April 28th, 2008, 06:38 PM
Edi: Which is a shame, since the one time I really used the mod, I was playing Bandar Log. Ow. http://forum.shrapnelgames.com/images/smilies/wink.gif