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Renojustin
April 29th, 2008, 03:09 AM
What magic sites increase Misfortune by quite a bit?

quantum_mechani
April 29th, 2008, 03:28 AM
Without checking the DB, my guess is Doom Cloud.

Ok, what can you enter to get mechanical men?

Kadelake
April 29th, 2008, 04:10 AM
The Factory?

Sombre
April 29th, 2008, 04:25 AM
How many ghouls do you get from Flesh Eater's Isle?

Dedas
April 29th, 2008, 04:47 AM
5?

Renojustin
April 29th, 2008, 04:53 AM
Edit: Found everything in the database. Except... what does Vale of Infinite Horror do except 5 unrest, misfortune, and 1% chance of horror attack per turn? Pretty negative!

Edi
April 29th, 2008, 07:32 AM
It's called the Vale of Infinite Horror for a reason, though that's 1% chance of being horrormarked, not being attacked by a horror.

Misfortune increases are The Doom Cloud and Strange Opening. Scale affecting sites in general were pretty rare and most of those are either death or heat/cold.

Renojustin
April 29th, 2008, 08:48 AM
Magic sites with only pure negative stats... Vale of Infinite Horror is the second I've seen. Inkpot End kinda ruins your day too.

Edi
April 29th, 2008, 09:08 AM
Yes, it does, far worse than the VoIH. IIRC those two are the only purely negative ones.

Almost any of the disease sites (Inkpot End, Chillsick Swamp, Leper Fens, Plaguewater Stream, Pool of Unhealthy Rites and Crown of Darkness) make provinces unusable unless you have lots of undead or demons. Or expendable mages. Leper Fens and Crown of Darkness are worst, with 10% disease (Crown has 40% Thaumaturgy bonus), Chillsick Swamp and Inkpot End have 5% disease and the other two are 3%.

A couple of other sites that one generally doesn't want in the vicinity are The Valley of Shame (1N, increases Sloth and Turmoil) and Desert (increases Heat and Death, nothing else, but needs to be scripted).

lch
April 29th, 2008, 09:45 AM
Don't forget Robber Home or what the name was. Increases unrest, allows you to recruit Villains (woohoo!). In a former MP game of mine where I searched every province for blood sites, all I found were five Robber Homes. http://forum.shrapnelgames.com/images/smilies/frown.gif

Sombre
April 29th, 2008, 10:01 AM
Being able to recruit villains is actually pretty awesome when playing on a NI map though.

vfb
April 29th, 2008, 10:23 AM
I kind of like the negative sites. They add atmosphere! Even Inkpot End can be used strategically for defense. If an invading opponent doesn't know it's there, you can try to channel him into the province and then kill his commanders.

Crown of Darkness gives you 40% off GoR, that's always worth it.

I'd like to see a site that causes insanity in visiting armies, even just a small % chance would be nice.

kasnavada
April 29th, 2008, 11:44 AM
Almost any of the disease sites (Inkpot End, Chillsick Swamp, Leper Fens, Plaguewater Stream, Pool of Unhealthy Rites and Crown of Darkness) make provinces unusable unless you have lots of undead or demons.



Add immortal being and units with recuperation (the thing that recovers from afflictions) to the list. I'd love to have one such site in a game with pangaea.

Tyrant
April 29th, 2008, 01:25 PM
Are there any other sites besides Vale of Infinite Horror that give horror marks, and what search finds the Vale? I'm getting Horror Marks in one of my games, i can't find the source, and it sure seems like it's got to be more than 1%.

Renojustin
April 29th, 2008, 02:23 PM
It could be the items that you're using with hidden markers, or other even stranger mechanics. I got horror marked on my Lich one time where I think it might have actually been from casting Send Horror.

Edi
April 29th, 2008, 02:37 PM
Sites that give out horror marks are listed in the DB. They are usually blood sites, though some astral sites do that too. Some items do it as well, e.g. lightless lantern and several artifcats.

BigDisAwesome
April 29th, 2008, 05:02 PM
I got Inkpot End in a game as LA R'yleh. I've been funneling all the free chaff from areas that I don't need it in to there. It's helping keep upkeep costs down.

What site could be increasing my death scale?
I've already searched water, earth, astral, and death.

Edi
April 29th, 2008, 05:44 PM
Fire is one option. Desert of Bones increases Death. So does Dying Forest (Nature).

Herode
May 2nd, 2008, 07:03 AM
Another question about magic sites : I've found 2 sites in a solo game, one with "Enchantment bonus : 20" and another with "Evocation bonus : 20".

How does this bonus work ????

Dedas
May 2nd, 2008, 07:15 AM
Easy, all evocation and enchantment rituals will cost you 20% less gems. So a 20 gem enchantment ritual will cost you 16 gems on a enchantment bonus: 20 site. You must of course cast the ritual with a mage that is located in the province with the site.

kasnavada
May 2nd, 2008, 09:11 AM
Actually the price doesn't change in the list, but when you "confirm" the spell, only 16 gems are deducted instead of 20 (in case of 20 gem cost and 20% bonus). That make it looks like it's not working in my opinion... but it really does.

Herode
May 2nd, 2008, 12:23 PM
OK, thanks for your answers. Cool sites then http://forum.shrapnelgames.com/images/smilies/smile.gif

Dedas
May 2nd, 2008, 12:24 PM
Very cool. If you find one in MP be sure to use it when casting those gem heavy global spells.

thejeff
May 2nd, 2008, 12:28 PM
It's actually not so useful for globals. The discount doesn't count for any extra gems put in to resist dispelling.

kasnavada
May 2nd, 2008, 12:31 PM
Doesn't the gem count for global spell bugs when using those ?

I thought I read somewhere that if you are using more gems to prevent dispelling, it didn't work properly (basically, it didn't take into account the reduced cost).

Anyway, it's funny to use them in MP. You will often see an opponent brag about "outgemming" you with a spell, but since you pay an reduced cost, he's actually wasting his gems on you willingly ! Keep them secret as long as possible though...

Agrajag
May 2nd, 2008, 12:55 PM
IIRC (and I've said this several times), the bug is that when casting global spells with a discount site, the strength of the global is determined by the total cost as if there is no discount. So if you took a global that normally costs 80 gems, got a 25% discount from a site, and then added 40 gems for strength, for a total gem cost of 100 (80*0.75 = 60. 60+40 = 100), it would be exactly as powerful as the same spell being cast without the discount and with an extra gem investment of 20 (80+20 = 100).

Kadelake
May 2nd, 2008, 01:13 PM
Agrajag said:
IIRC (and I've said this several times), the bug is that when casting global spells with a discount site, the strength of the global is determined by the total cost as if there is no discount. So if you took a global that normally costs 80 gems, got a 25% discount from a site, and then added 40 gems for strength, for a total gem cost of 100 (80*0.75 = 60. 60+40 = 100), it would be exactly as powerful as the same spell being cast without the discount and with an extra gem investment of 20 (80+20 = 100).



Does that mean that casting a global with a discount and not adding any additional gems make it easier to dispel? Having a negative extra gem investment so to speak?

Herode
May 2nd, 2008, 01:55 PM
That's what Agrajag says, yes... This fully spoils the discount site usefullness for those globals. But they keep being usefull for other rituals. Maybe it's a feature and not a bug, those discount sites applied to globals could have made globals too cheap for the lucky player.

thejeff
May 2nd, 2008, 02:02 PM
It may be useful though, to throw up globals cheaply. I wouldn't do it for any of the game ending must dispel globals, but if you throw up a gem producer at a decent discount, there's a decent chance no one will even try to knock it down for awhile.

And I don't think anyone is quite sure whether a global with no extra gems from a discount site is easier to dispel than a normal one.

sector24
May 2nd, 2008, 04:47 PM
The discount is not a penalty on globals at all. If you're casting Mother Oak for 40 instead of 50, you can just choose to add 10 gems on top of the base cost and it's the same as if the magic site isn't there. But as thejeff pointed out, you can cast it for 40 and recoup your nature gems more quickly if you know it's going to get dispelled anyway. So while the magic site isn't a bonus, it does provide potential flexibility.