View Full Version : Pretender Hitpoints
Jazzepi
May 5th, 2008, 02:41 AM
Pretender hitpoints aren't working properly with the way they interact with regen. While a pretender attacking into enemy territory has hitpoints based on the province they're attacking from, their regen is based on the province that they're in.
I find this highly misleading, and accidently just sent my pretender to his death because of this. Had he had the regen that he displayed, and should have based on his hitpoints during the fight, he would have won handily.
Jazzepi
Agrajag
May 5th, 2008, 03:53 AM
IIRC WAD http://forum.shrapnelgames.com/images/smilies/happy.gif
Jazzepi
May 5th, 2008, 05:25 AM
If it's WAD it's extremely non-intuitive that regen, which is based directly off of a % of hitpoints for every other unit in the game, is instead based off of the candle level for pretenders.
Jazzepi
Endoperez
May 5th, 2008, 06:59 AM
If I understood you correctly, the regen icon claims regen is % value of current hp, while it should show % value of max hp.
Is this right? If it is, it's a display bug, and you should report it as such.
Humakty
May 5th, 2008, 07:27 AM
It seemed to me that what is buggy is the max level of HP, which should be dependent of the candle level of the actual province, and not of the one you left one (or more ) turn earlier.
Endoperez
May 5th, 2008, 08:10 AM
Current hp will adjust slowly, while a statistic called "max hp" governs effectivity of regeneration. This has been brought up couple of times, but I prefer it this way.
Reay
May 5th, 2008, 09:11 AM
Yeah I brought this up before. I can see the thematic reasons for current HP going up and down. However, I am still wondering why max HP doesn't follow the same rules as current HP.
thejeff
May 5th, 2008, 09:15 AM
But regen isn't based on percentage of hit points for any units. Obviously pretenders and prophets, but also check any unit that life drains. They can get above max hp and will gradually drop down to max, just like pretenders.
Regen remains based on max hp, and IIRC doesn't even start until you're down below max.
I'm pretty sure I've always seen regen display correctly.
Aezeal
May 5th, 2008, 09:31 AM
another thing, a pretender whow should get bonus hitpoints (from dominion) does not get those if he suffers from disease, then he just loses 1 HP from his base and NEVER gets ANY bonus (not based on his original HP, not on his current HP)
a bug perhaps?
Karlem
May 5th, 2008, 09:59 AM
Aezeal, I think that's WAD because a Diseased unit cannot heal HPs (unless it regens) so it's maximum HPs will increase but he will not be healed up to them.
thejeff
May 5th, 2008, 10:32 AM
If there's a bug with pretenders and disease, I think it's that his hp no longer drop due to low dominion.
His Max does, but since hp are fixed (dropping 1/turn due to disease) his current hp don't drop to max if he stays in low dominion.
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