View Full Version : Flaming Arrows counters
BigDisAwesome
May 15th, 2008, 04:39 PM
Are Arrow Fend and fire resistance the only 2 counters to Flaming Arrows?
MaxWilson
May 15th, 2008, 04:40 PM
Well, Rain of Stones comes to mind. Flaming arrows is useless if there aren't any archers. Mist/Storm/Darkness would also work, probably cancelling out the increased effectiveness of Flaming Arrows. Army of Lead renders the flaming arrows pretty much moot. That's all that comes to mind.
-Max
Ironhawk
May 15th, 2008, 04:42 PM
Darkness and Storm work well too.
Does Rain effect precision too? I cant remember. Solar Brilliance would work too - hehe.
Gregstrom
May 15th, 2008, 04:43 PM
A few that come to mind are:
Rain - puts the fires out, I think.
Storm - 50% of arrows removed.
Will of the Fates - 50% of arrows deal no damage
Infantry with honking great shields - speaks for itself
elbnar
May 15th, 2008, 05:19 PM
Fliers set to Attack Archers
Thug armies - plenty of items grant fire resistance
Air bless
or, uh... play as Abysia http://forum.shrapnelgames.com/images/smilies/happy.gif
I agree, it sucks to have that spell used against you
MaxWilson
May 15th, 2008, 05:28 PM
Rain does not affect arrows, it just reduces heat effects, doubles Fire spell costs, and doubles flier fatigue. Interestingly, Acid Rain does none of these things.
-Max
Fal
May 15th, 2008, 05:51 PM
Indeed darkness works extremely well, in my previous mp game those 3-4 dozen archers practically missed everything, even in very short range. If you are playing air nation use Mist + Storm, pretty much making them useless, also cast Mass Flight on your army and kick their asses.
If playing astral cast Will of Fate, maybe cast Solar Brilliance if you are desperate? Warrior of Muspelheim if you have fire.
Amhazair
May 15th, 2008, 06:31 PM
MaxWilson said:
...Army of Lead...
Army of gold works even better in this case, though you'll want someone to cast antimagic for the MR then.
MaxWilson
May 15th, 2008, 07:51 PM
Bear in mind that Darkness also brings elite units closer to parity with chaff (great if you're Marignon with flagellants or something, terrible if you're Vanheim/Helheim) by halving the difference between attack/defense. And of course it makes you vulnerable to skelly spammers and other assorted undead. Vice versa, of course. http://forum.shrapnelgames.com/images/smilies/wink.gif
(Does EA Pangea have access to Darkness?)
-Max
Fal
May 15th, 2008, 09:20 PM
EA Pangea doesn't have death mage, even though taking death path is absolutely necessary. I think there's a Pan hero who comes with death 2 though.
elbnar
May 15th, 2008, 09:41 PM
I've never hired an EA pangea Pan that came with death magic. You have to have a pretender with some death magic who can search out death sites and cast Revenant, and then empower a Revenant with nature. Sucks, but I haven't found a better way around it yet.
Another decent counter to Flaming Arrows:
-Longbowmen set to Fire Archers.
Too bad they're so flippin' rare, tho.
kasnavada
May 16th, 2008, 03:03 AM
I've never hired an EA pangea Pan that came with death magic.
They don't have the path. One of the most common indy tribe mage has 10% chance of death though. In the game I'm playing though after getting about 20 of them I still don't ahve the path though.
Lingchih
May 16th, 2008, 03:37 AM
Yeah, you need to take death with your pretender. A prince of death works well.
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