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sansanjuan
May 26th, 2008, 02:30 PM
Anyone with "receiving end" experience with the Illwinter Ritual? How does it manifest itself exactly (what is a typical Illwinter encounter)? Does it beat up PD or only mobile parties? The spell suggests a ramp up to full potential. Curious.
-SSJ

Cor2
May 26th, 2008, 07:14 PM
Last I heard Illwinter is buged. It produces a few winter wolves with no leaders that promptly rout. I have never used it myself, just what I heard on the forums.

The DarkOne
May 26th, 2008, 07:23 PM
ACtually it does produce a leader at least sometimes, a niefel giant to be precise. Since it doesn't have any magic leadership and winter wolves are magic beings so they just dissolve. Still the giant can do some damage on it's own.

Besides the the attacks are as far as i know more of a bonus and it's major effect is that it makes the entire world colder and increases unrest.

Haven't used it much so i don't know how effective it is but i imagine it can cause some problems for hest loving nations like ctis etc.

Wokeye
May 26th, 2008, 09:17 PM
Only tried it in SP - it attacks whoever is in the province (PD + others).

I couldn't really notice a big impact on the game, other than 1-3 random attacks each turn, of which maybe 50% were decent.

sansanjuan
May 27th, 2008, 12:02 AM
Wokeye said:
Only tried it in SP - it attacks whoever is in the province (PD + others).

I couldn't really notice a big impact on the game, other than 1-3 random attacks each turn, of which maybe 50% were decent.



Thanks for the feedback all. Now I wonder what I tell the mothers of those 100 virgins I sacrificed to cast it.

"Dear Mrs. Wilkins,

Your daughter's sacrifice was greatly appreciated by the Utgardian War Ministry. Thanks to your daughter (and others) giving their life, it is now much colder outside. In hindsight we might have opted for imps. Lot and lots of imps.

Sincerely,
Utgard Ministry of Blood Magic"

http://forum.shrapnelgames.com/images/smilies/wink.gif
-SSJ

Saulot
May 27th, 2008, 01:05 AM
You would think a spell named after the company would have receive a little more dev-love and have just a little bit more oomph to it.

sansanjuan
May 27th, 2008, 01:11 AM
Saulot said:
You would think a spell named after the company would have receive a little more dev-love and have just a little bit more oomph to it.



S,
I was thinking the same. Perhaps it is just s slow starter.
-SSJ

MaxWilson
May 27th, 2008, 01:31 AM
sansanjuan said:
Thanks for the feedback all. Now I wonder what I tell the mothers of those 100 virgins I sacrificed to cast it.
Your daughter's sacrifice was greatly appreciated by the Utgardian War Ministry. Thanks to your daughter (and others) giving their life, it is now much colder outside. In hindsight we might have opted for imps. Lot and lots of imps.




Niefelheim, on the other hand, loves cold. Cold power + Niefel Jarl = serious killing.

-Max

Lingchih
May 27th, 2008, 02:08 AM
The attacks do build up over time, as I recall. I had it cast for a long time in an SP game, and the attacks became pretty good after a while. It seems like cold dominion helped them.

Of course, you would not want to cast this in an MP game, unless you were at war with everyone else. The attacks are totally random, and can hit anyone.

sansanjuan
May 27th, 2008, 11:47 AM
Lingchih said:
The attacks do build up over time, as I recall. I had it cast for a long time in an SP game, and the attacks became pretty good after a while. It seems like cold dominion helped them.

Of course, you would not want to cast this in an MP game, unless you were at war with everyone else. The attacks are totally random, and can hit anyone.



Good to know. I was probably being impatient with TC galloping through my southern lands and Mictlan's bone fiends playing handball on my Capital’s castle walls (they use actual hands). I now see Mictlan’s summoned Arch Devils scribbling graffiti on my gate (their spelling is atrocious for being a minor deity.. “devells rool, gints drule!” and “gints ar stupud iirc!”)

-SSJ

hunt11
May 27th, 2008, 03:43 PM
when i first used Illwinter i got really excited because I thought it would be like unleashing Ragnarok, and when all i saw happen was that some suicidal niefal jarls and some wolves I really thought i was missing something

JimMorrison
May 27th, 2008, 03:48 PM
Well it's a trick, don't you see? This IS the age of Ragnarok - dark clouds roll over the land, and brothers kill brothers..... Perhaps the spell should just be called Winter Wonderland. http://forum.shrapnelgames.com/images/smilies/laugh.gif

hunt11
May 27th, 2008, 03:51 PM
the spell should be called pokemon, it gives everybody a chance to catch their very own frost giant http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Wokeye
May 28th, 2008, 04:06 AM
or how about calling it 'Man flu' Winter, as my wife would say - like a pansy version of the flu that men get?

Ewierl
May 28th, 2008, 01:40 PM
Lingchih said:
The attacks do build up over time, as I recall. I had it cast for a long time in an SP game, and the attacks became pretty good after a while. It seems like cold dominion helped them.

Of course, you would not want to cast this in an MP game, unless you were at war with everyone else. The attacks are totally random, and can hit anyone.



I believe the attack's strength is dependent on the cold scale- which means that, in practice, strength does build up over time, since you're slowly freezing the world.

sansanjuan
May 28th, 2008, 02:12 PM
Wokeye said:
or how about calling it 'Man flu' Winter, as my wife would say - like a pansy version of the flu that men get?



Sounds like something my wife would say too... http://forum.shrapnelgames.com/images/smilies/happy.gif

BTW: Is your Icon "Tim" (a busy man) from the Holy Grail?

-SSJ

PS For a lower level ritual I'll concede that Illwinter probably isn't too bad IF you have the luxury of waiting for it to bloom. I'll probably run headlong into it playing as Abyssia someday. http://forum.shrapnelgames.com/images/smilies/wink.gif

JimMorrison
May 28th, 2008, 04:02 PM
It's the old man from scene 23!