View Full Version : Which nations are not dependent on their capital?
moderation
May 26th, 2008, 06:29 PM
After reading the Helheim thread, I have been wondering about which nations have primary units which are not capital dependent. As far as I know, Shinuyama and Argatha are two, and maybe Mictlan to some extent, but I'm wondering if people here have other suggestions before I go starting a 63 nation test game. http://forum.shrapnelgames.com/images/smilies/happy.gif
Zenzei
May 26th, 2008, 06:31 PM
I would say any nation that can recruit its best mage from any castle.
For example any era C'tis or MA Caelum.
Aezeal
May 26th, 2008, 06:48 PM
Since I prefer to play nations that are not that much capitol dependend I'd like more suggestions..
MA pyth obviously has best mages in capitol but the rest is decent too.. so I like them atm
Meglobob
May 26th, 2008, 06:52 PM
Ma Atlantis is not dependent on its capital. The capital only mage sucks, W3 S2, because kings of the deep (recruitable anywhere) can get W3 S2 as well, plus 3xhps and 10% chance of another magic path!
Some races are just messed up http://forum.shrapnelgames.com/images/smilies/happy.gif
Ma Atlantis is pretty weak anyway so a boost to its capital only mage would be good, even if that increased the 180gps cost. Say additional 100% chance of WSDN for 240 gps cost?
quantum_mechani
May 26th, 2008, 07:07 PM
Meglobob said:
Some races are just messed up http://forum.shrapnelgames.com/images/smilies/happy.gif
Ma Atlantis is pretty weak anyway so a boost to its capital only mage would be good, even if that increased the 180gps cost. Say additional 100% chance of WSDN for 240 gps cost?
It's not really messed up, there are all kinds of reasons you might want consistently astral mages, and they are far cheaper.
Personally, I find it refreshing to have capital only mages with a different niche rather than just being absolutely the best.
sum1lost
May 26th, 2008, 07:19 PM
(LA) Marignon. MA Pythium sort of, since Theurgs should be all you need for the most part.
MaxWilson
May 26th, 2008, 07:25 PM
LA Agartha. Ktonian necromancer is recuitable anywhere, excellent battlemage.
EA Arcoscephale. (Has some cap-only mages but they have Cloud Trapeze, and recruitable-anywhere Mystics are good.)
Shinuyama of course.
EA Ermor.
EA C'tis.
-Max
PvK
May 26th, 2008, 08:58 PM
MA Ulm
LA Ermor, except for the enormous death income from the capital...
Maraxus
May 27th, 2008, 04:42 AM
My favorite, Marverni is not dependant from the capitol in the normal way:
-You might likely never recruite a capitol only-unit. Comanders with berserk are not the best idea and the troops - they are sacred and with a good bless they would work well, but since they are capitol only and not THAT overwhelming, you will likely not choose a bless.
However, your capitol is a cool fortified city and elsewhere you are only constructing Molte and Bailys (or whatever that is spelled). Thus, Your capitol will likely be a major part of your ressource-total for quite a while.
coobe
May 27th, 2008, 09:18 AM
MA Ulm has quite good capital only Priest Smiths.
I like them a lot with the new spells
Hoplosternum
May 27th, 2008, 09:24 AM
Jomon's sacreds are capital only but their mages and other leaders are not. As the sacreds are not really built (they are not that good and can't be massed quickly for a bless strategy) Jomon is not reliant on it's capital.
Edi
May 27th, 2008, 09:35 AM
coobe said:
MA Ulm has quite good capital only Priest Smiths.
I like them a lot with the new spells
Good != can't live without them.
The Priest Smiths are convenient and can be quite formidable, but MA Ulm is by no means dependent on them. Compare to e.g. EA T'ien Ch'i whose Master of the Five Elements and Celestial Master are both capital only.
Ylvali
May 27th, 2008, 09:53 AM
Meglobob said:
Ma Atlantis is not dependent on its capital. The capital only mage sucks, W3 S2, because kings of the deep (recruitable anywhere) can get W3 S2 as well, plus 3xhps and 10% chance of another magic path!
Some races are just messed up http://forum.shrapnelgames.com/images/smilies/happy.gif
Ma Atlantis is pretty weak anyway so a boost to its capital only mage would be good, even if that increased the 180gps cost. Say additional 100% chance of WSDN for 240 gps cost?
Just have to say I disagree. The deep seer provides MA atlantis with a certain source of relatively cheap astral mages once youŽve got some extra forts up. YouŽll want lots of forts with them anyway, more than enough to use up all your gold on kings without having to use the capital. All those astral mages will build up a solid bulk of mind hunters or support communion and researchers. They can teleport with a cap and cast falling frost or froxen heart out of the box. IMO opinion they are powerful enough as well as cost effective.
Second I donŽt agree MA atlantis is a weak nation at all. Teleporting national thugs that remain powerful through all the game. Great magic artillery with w5 and f2 w3 mages. The e2 w3 kings kick *** too with just a robe and frost brand. Fully amphibious and very hard to face in the water. etc...
If I would want to boost them IŽd give them a weak mage recruitable on land, or more national spells. But IŽd say they are good enough already, and great fun to play.
Humakty
May 27th, 2008, 11:53 AM
Atlantis mages have 8 precision, this doesn't really qualifies them as artillery, they do miss very often (or kill their own chaff) I've lost big battles with 6+ of those palls (the 5W, 3W 2F ones) because they kept shooting on their own troops, or destroying the green.(and they only are average thugs, because of their low stats)
Other mages have this precision, but atlantis troops are no good, even mictlan regulars can crush them, and those two flaws combine into an under average nation.
Tyrant
May 28th, 2008, 12:51 PM
IMO, the capitol only thing is a pretty big deal. In the EA, nearly everyone is heavily capitol dependent, in the LA most are not.
Rytek
May 28th, 2008, 10:46 PM
Any of the giant nations can produce a thug commander or werewolf type thug with the right bless out of every fort.
Ea Ermor has great troops and great battle mages out of every fort.
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