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View Full Version : Guide Dom3 UOR Mod Manual v3.17


Edi
May 29th, 2008, 09:24 PM
EDIT: The Dom3 UORMM is no more. All further queries and feedback should be directed here (http://forum.shrapnelgames.com/showthread.php?t=40404)

It was requested of me that I put the v3.15 UnOfficial Reorganized Modding Manual back up because it is useful to the community. However, the v3.15 UORMM is gone and will stay gone. With the new patch, it is obsolete as we have a couple of new commands and it also contains some annoying errors.

Therefore the the community must make do with the v3.17 UORMM.

Changes compared to v3.15:
added #speciallook command. Located right after the #spr1 and #spr2 commands in Basic Monster Modding
updated #hero1...5 command to #hero1...6
moved #clearrec to Unit Lists section of Nation Modding
moved #ressize right after #size for the sake of consistency and ease of reference
updated nation number tables and nation number info, though if there are available nation slots past #93, that will get fixed for the next version as soon as someone tells me the highest usable nation number
updated item modding commands and table. Command explanations differ somewhat from official manual due to being slightly more verbose and clarified.
fixed a couple of incorrect table references
fixed typos
version number on cover page
edited descriptions of #chill, #heat and #fireshield to include additional information (even if commonly known)

All UORMM errors should be reported in this thread so they can be fixed in the next version.

WraithLord
May 30th, 2008, 02:26 AM
Thank you Edi.
Your hard work and dedication are really appreciated.

QXel
May 30th, 2008, 04:14 AM
Thank you very much, Edi.

All is said.

QXel

QXel
May 30th, 2008, 04:14 AM
Thank you very much, Edi.

All is said.

QXel

Lingchih
May 30th, 2008, 04:20 AM
thanks

Wrana
May 31st, 2008, 12:22 PM
Thank you.

Horst F. JENS
June 1st, 2008, 04:08 AM
thanks, Edi

PashaDawg
June 1st, 2008, 09:15 AM
Thanks! http://forum.shrapnelgames.com/images/smilies/happy.gif

Dedas
June 1st, 2008, 09:29 AM
Thank you, Edi! http://forum.shrapnelgames.com/images/smilies/happy.gif

Saulot
June 1st, 2008, 09:29 AM
Supafly!

http://forum.shrapnelgames.com/images/smilies/happy.gif

NTJedi
June 2nd, 2008, 03:32 PM
Documentation Description Flaw:
#newmonster <monster nbr>

The description advises, "Monster nbr should be a number between 2000 and 2999." However it should read, "Monster nbr should be a number between 2100 and 2999." since 2000 thru 2082 are official units from patch_3.17 .

Perhaps even using "between 2200 and 2999" to allow room for the next patch as well.

Edi
June 2nd, 2008, 03:43 PM
Thanks for that. I haven't particularly gone through the specifics of the number ranges except when I noticed a discrepancy between text and tables. This is not one of those, so I've missed it.

Thanks for the appreciation, everyone! http://forum.shrapnelgames.com/images/smilies/happy.gif

Agrajag
June 2nd, 2008, 04:09 PM
You're welcome http://forum.shrapnelgames.com/images/smilies/wink.gif (And thus I imply that I as well appreciate your efforts http://forum.shrapnelgames.com/images/smilies/happy.gif)

Panpiper
June 15th, 2008, 12:20 PM
Thank you Edi.

Here I was having just got my game computer back up and running after six months of NO GAMING(!!!), and having noticed that there had been a couple of people commenting on the mod I started a while back, and wondering just how much effort I would have to expend getting caught up on all the new stuff, and then there was you and your marvelous mod manual and my day was saved!

Yes, that was one sentence, verb second to last. ;-)

Maraxus
August 17th, 2008, 07:11 PM
That manual is definitly great.

But a little correction:
Table 12 (on page 13) sais, itemslot value for 2 hands, 1 head, 1 body, 2 misc would be 13574. That's one head to much, it should be 13446.

Edi
August 18th, 2008, 09:52 AM
Thank you for that. I'll fix that as soon as I get home. Good catch, especially since it's an error also in the old official manual. We'll get rid of it for the next patch. :)

Edi
August 19th, 2008, 05:11 PM
That manual is definitly great.

But a little correction:
Table 12 (on page 13) sais, itemslot value for 2 hands, 1 head, 1 body, 2 misc would be 13574. That's one head to much, it should be 13446.
All right, this little thing has now been fixed for all time. It is not fixed in the attachment, as that will not be updated anymore. Instead it will be in the new official manual once IW gets a new patch out. Incidentally, the progress page lists v3.18 as a milestone as of this evening...

Aezeal
August 19th, 2008, 05:38 PM
ps it seems that damage 100 or 199 or 200 give a weapon that has 0 dmg but 2x dmg against smaller pplz

999 dmg gives death

I don't know if more like these are known but you could maybe mention them?

Edi
August 20th, 2008, 01:44 AM
Thanks! That's new stuff, it has not been tested. Logical other tests would be 299, 300, 399, 400 etc. Perhaps someone can look into that?

We fortunately have #dt commands for most of the multipliers against specific types of creatures in the next patch.

Aezeal
August 20th, 2008, 01:16 PM
I would look into it except the last weeks if I start dom 3 a few times after eachother the game crashes when I start a turn (and I need to quit the game to be sure the mod is loaded) and then I need to restart the comp before I can play again (very annoying while working on dom 3000) PS try dom 3000 and help :D

Edi
August 20th, 2008, 11:50 PM
I may test them myself just to make sure, just not immediately.

Aezeal
August 21st, 2008, 05:39 AM
strange thing is I could get it to get more than 0 dmg with tha multiplier.. so that was a bit strange

Aezeal
August 21st, 2008, 02:32 PM
lil correction

#explspr <fx nbr>

there you refer to table 4 while you mean table 5 I think, it's pretty obvious when you are reading it though so I doubt it'll cause any problems, just noticed it.

Edi
August 21st, 2008, 02:35 PM
Table numbering has been fixed for current working versions. So that is no longer a concern. Thanks anyway. No way you could know. So just keep pointing these out, even if my current version has it already dealt with. :)

Aezeal
August 24th, 2008, 06:59 AM
another thing, maybe I did something wrong though so I'm not sure.

I'd made a new weapon (for teh dominions 3000 mod.. check it out (sig))

with a explosion sprite, your description says it also works for melee weapons (as this one was) but when I started it gave an error. I just deleted the explspr (?) line and it worked again.

so maybe those can't be used by melee weapons?

Edi
August 28th, 2008, 05:07 PM
The Dom3 UORMM is no more. It served a purpose for a period of time, but that time is over now. What began as the UORMM went on to become the actual official modding manual for Dominions 3, included in the 3.20 patch. The 3.17 version is obsolete and contains a number of errors and omissions that do not make it conducive for successful modding anymore when better documents are available. Therefore it has been removed from the forum. Any questions regarding the modding manual and its contents should be addressed to this thread. (http://forum.shrapnelgames.com/showthread.php?t=40404)