View Full Version : Water Queens out of the water?
Saxon
June 12th, 2008, 05:15 AM
Easy question for a change.
In the description for one of the Queens of Elemental Water, it states she can not leave the ocean. Is this just an indication that she is not amphibious or does it really mean she can not leave the water, even if I give her air breathing equipment?
llamabeast
June 12th, 2008, 05:24 AM
IIRC she really can't leave the water.
Micah
June 12th, 2008, 05:33 AM
The two aquatic queens can go on land with a fish amulet, but they lose their regen completely while out of the water. This may have changed as of the most recent patch though, I haven't tested it recently.
Saxon
June 12th, 2008, 07:31 AM
Ouch, that regen is one of their greatest strenghts... I will have to review the W combat spells if it is worth using her for artillery back up.
Lazy_Perfectionist
June 12th, 2008, 06:19 PM
There are quite a few boosters, and a lot of water spells scale up in AoE and damage as the path goes up. Ask a middle era Atlantis player whether or not one water queen can be good artillery.
NTJedi
June 12th, 2008, 06:40 PM
Micah said:
The two aquatic queens can go on land with a fish amulet, but they lose their regen completely while out of the water. This may have changed as of the most recent patch though, I haven't tested it recently.
From what I've seen they don't lose their regeneration completely, yet its percentage does drop .
Lingchih
June 13th, 2008, 12:16 AM
I had an MP game where I had them both up out of the water, but I seem to have lost the turn file. As I recall, they weren't too great up on land. I think they lose a level of water too.
Loren
June 13th, 2008, 01:16 AM
Lazy_Perfectionist said:
There are quite a few boosters, and a lot of water spells scale up in AoE and damage as the path goes up. Ask a middle era Atlantis player whether or not one water queen can be good artillery.
What water spells have an AOE underwater?
Lazy_Perfectionist
June 13th, 2008, 01:54 AM
Oh.. If they lose a level of water upon going up on land...
I'm not much of an Atlantis player, but I was thinking of land spells, like falling frost.
What slots does she have again? Hand, head, body, 2 misc, and no feet, right? So you could easily get her to six water, at least.
Underwater... lets see...
Quickening. It's area effect +9, and if you're heading underwater with huge numbers of cheap shamblers, or poor amphibians, it can make the initial battles easier, though you'll shortly find yourself outnumbered by powerful water mages. Put two boosters on for 6 water, and it costs you what, 20 fatigue per cast, w/o scales? And would affect oh, I'm guessing 13 squares.
On the other hand, quickening would make any attempt to swarm an underwater thug go a lot easier, what with double attacks at +3 each.
There's the classic Shark Attack, ever valuable against chaff and domspawn, although not truly area of effect.
I'm assuming you're not interested in fixed aoe1, so the last spell of note underwater is Prison of Sedna, freezing up about ten squares of enemy units. It's hard to decide whether its worthwhile for one water mage to cast this, though a few (boosted with bracelet, robe, and extra gem) water 7 queens could cast this three times a piece, locking up a large chunk of enemy forces. And if those frozen fish nuggets are in the front, then the hordes behind won't reach you so quick either.
Lingchih
June 13th, 2008, 03:16 AM
We don't talk about Shark Attack. Shark Attack is to be kept secret. No one talk about Shark Attack.
Saxon
June 13th, 2008, 04:22 AM
Ooooh, I like that idea! Large area of effect Quickening when I am playing MA Ermor. I seem to have a few chaff undead somewhere around here...
JimMorrison
June 13th, 2008, 04:38 AM
Yes, no one suspects the W9 Ermor pretender. >.>
Zeldor
June 13th, 2008, 05:45 AM
They do not lose any levels when going on water. But I think they lose all regen there. Abit expensive way to get W4 caster. As you need to have one anyway to get them.
Saxon
June 13th, 2008, 06:57 AM
Well, what do you do with a water based SC once you have taken over the seas? Leave them in a lab casting Voice of Aspu/Tiamat or bring them up to help on land? I thought I was stuck with site searching, but it sounds like I can make my dead dance faster now. I can't reduce, so I will reuse and recycle... Hmm, kind of thematic for Ermor actually!
Lazy_Perfectionist
June 13th, 2008, 11:31 AM
On the land front, you have other options.
Quickening.
Cleansing water - perfect for Ermor to cast. :-3
Rain - hardly need a water 4 caster for it, but if you have no other water mages, can be a use going against a fire heavy nation.
Finally, the one I mentioned earlier, Falling Frost. At W3 and fatigue 20, you needn't have a w4 mage cast it by any means, but it scales up in AoE as well as damage. Again, an Atlantis player would be able to tell you whether that spell is that effective with only a few very powerful mages, or whether you need critical mass.
And for Ermor, there's Grip of Winter,which stacks nicely with Rigor Mortis, except your queen's not undead, so definetly cast that, and watch her tire to death. Your opponents will appreciate it.
JimMorrison
June 13th, 2008, 02:28 PM
All of the "falling" spells IMO work best with at least 5-6 casters spamming them.
That said, I don't think any evocation really realizes its potential unless you are at least 1 level above, for reduced fatigue. You can't guarantee they'll keep using the spell after the 5th round, but if they pass out by then, you're not getting your bang for the buck.
Especially with water, it is absolutely never a bad idea to slap a Water Bracelet on your frost spammers.
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