chrispedersen
June 29th, 2008, 09:11 PM
Problem: Player sends two files, in rapid succession.
Due to vagaries of email, there is no way to know which is the appropriate .2h
If you put a sequential counter with each turn file, an email host could tell when a trn file was skipped, which was the appropriate one etc.
aka 00001, 000002, 000003 incrementing with each .2h creation.
Due to vagaries of email, there is no way to know which is the appropriate .2h
If you put a sequential counter with each turn file, an email host could tell when a trn file was skipped, which was the appropriate one etc.
aka 00001, 000002, 000003 incrementing with each .2h creation.