View Full Version : Unrest and recruitment
Skirmisher
August 3rd, 2008, 03:35 PM
I started a new single player game last night. In my 2nd province there were a couple of random events that brought the unrest in that province to 100. All I had in the province was a mounted indy commander that I set to patrol.
I set a few units to be recruited there, but upon looking at beginning of next turn , nothing was recruited.
At what point does unrest interfere with the recruitment process? http://forum.shrapnelgames.com/images/smilies/happy.gif
Dedas
August 3rd, 2008, 03:36 PM
At 100 unrest. http://forum.shrapnelgames.com/images/smilies/happy.gif
Skirmisher
August 3rd, 2008, 03:40 PM
Dedas said:
At 100 unrest. http://forum.shrapnelgames.com/images/smilies/happy.gif
It said that the people were on edge and ready to loot and pillage or something like that. http://forum.shrapnelgames.com/images/smilies/happy.gif
Whats the highest unrest possible?
Executor
August 3rd, 2008, 03:44 PM
500 is highest I think.
Micah
August 3rd, 2008, 03:59 PM
Actually, any unrest will interfere with recruitment as the available resources will drop. 100 is when it stops recruitment entirely, as per Dedas.
Loren
August 3rd, 2008, 11:52 PM
Unrest interferes with recruitment, period. Your available resources are reduced by the unrest percentage.
Obviously, for unrest at 100 or above this means there are no resources available and nothing will be recruited.
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