Log in

View Full Version : Unrest mystery


Loren
August 3rd, 2008, 11:42 PM
I got a *VERY* clear case of this mystery:

There was an indy province that had sat there for a long time (small island, there were no water nations.)

I finally got over there and took it--and found an unrest of over 400.

What's up?

(I have had similar things happen before but they weren't so clear-cut. This time I know it wasn't leftovers from barbarians taking a province from someone or the like.)

Renojustin
August 4th, 2008, 12:06 AM
Event that causes unrest per turn until you patrol and find the disturbance such as Possessed Boar or Bandit Leader.

archaeolept
August 4th, 2008, 01:07 AM
unrest creating magic site. could be 5, 10, 15% a turn.

there was a thread just yesterday asking the same question.

DonCorazon
August 4th, 2008, 01:08 AM
Just posted on this - in addition to what renojustin said it could also be a blood site(s) some of which generate up to 15 unrest / turn.

K
August 4th, 2008, 01:45 AM
DonCorazon said:
Just posted on this - in addition to what renojustin said it could also be a blood site(s) some of which generate up to 15 unrest / turn.



There are a few really tasty blood sites that do this, but it could just be a few Arenas.

Renojustin
August 4th, 2008, 01:48 AM
Won't an independent province 'lower' its own taxes in this instance, leading to very little unrest from an unrest-generating site? Because the sites are so much less unrest than the events, the odds are greatly in the event's favor, even if it's possible that a site can generate continuous unrest that continues to add up.

archaeolept
August 4th, 2008, 02:05 AM
Renojustin said:
Won't an independent province 'lower' its own taxes in this instance, leading to very little unrest from an unrest-generating site?

No.

Edi
August 4th, 2008, 05:17 AM
An independent province with a site that generates unrest generates the full unrest every turn and its taxation is always 100, so the unrest accumulates until someone else takes it and jacks taxes down so the unrest starts decreasing. Most sites that cause unrest are blood, but there are also a couple of fire and death sites which do it.

Loren
August 4th, 2008, 03:26 PM
There were two such provinces, both with crazy unrest.

archaeolept
August 4th, 2008, 04:29 PM
yes, and what turns is it? even a 5% site will add up... especially with the extra unrest caused by conquering it.

2 5% sites or a 10 or 15% site will cause crazy unrest easily enough.

MaxWilson
August 4th, 2008, 05:35 PM
Enemy dominion also causes unrest, and since indy provinces are never under friendly dominion (which helps lower unrest) they will also get unrest eventually unless no dominion has yet reached them.

-Max

Loren
August 5th, 2008, 12:16 PM
archaeolept said:
yes, and what turns is it? even a 5% site will add up... especially with the extra unrest caused by conquering it.

2 5% sites or a 10 or 15% site will cause crazy unrest easily enough.



It was plenty late in the game for that much unrest to build up, but why should two out of two have 400+ unrest? I've seen this before when taking a province owned by indies but in the past it's always been previously owned by another pretender.