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Companion
September 5th, 2008, 04:37 AM
Inspired by this tanknet thread:
http://63.99.108.76/forums/index.php?showtopic=25994


How do I increase arty effectiveness against armor while maintaining other balances such as arty vs inf or inf vs armor?

Mobhack
September 5th, 2008, 10:43 AM
Inspired by this tanknet thread:
http://63.99.108.76/forums/index.php?showtopic=25994


How do I increase arty effectiveness against armor while maintaining other balances such as arty vs inf or inf vs armor?


You cannot do that. The artillery effect preference will affect all troop types in equal proportion.

You could, if you so desired, edit all the OBs with Mobhack and add some more HE pen to suit your taste to each and every weapon.

Cheers
Andy

Marcello
September 5th, 2008, 12:27 PM
First of all before messing with such established numbers I suggest you set up a pretty comprehensive test program. By which I mean setting up specialized scenarios where tank clusters are bombarded with artillery, the results noted and the tests repeated several times. That is the sort of stuff I did to to investigate some issues in the past, which uncovered some oddities.
Then you can tinker a bit with the HE penetration values and see what you get.

Sniper23
September 5th, 2008, 03:06 PM
Inspired by this tanknet thread:
http://63.99.108.76/forums/index.php?showtopic=25994


How do I increase arty effectiveness against armor while maintaining other balances such as arty vs inf or inf vs armor?


You cannot do that. The artillery effect preference will affect all troop types in equal proportion.

You could, if you so desired, edit all the OBs with Mobhack and add some more HE pen to suit your taste to each and every weapon.

Cheers
Andy


is there anyway you could make a preference option to incress atty effect on armor only?

iCaMpWiThAWP
September 5th, 2008, 05:38 PM
Inspired by this tanknet thread:
http://63.99.108.76/forums/index.php?showtopic=25994


How do I increase arty effectiveness against armor while maintaining other balances such as arty vs inf or inf vs armor?


You cannot do that. The artillery effect preference will affect all troop types in equal proportion.

You could, if you so desired, edit all the OBs with Mobhack and add some more HE pen to suit your taste to each and every weapon.

Cheers
Andy


is there anyway you could make a preference option to incress atty effect on armor only?

I think this would mean hundreds of lines of coding, how about raising the HE penetration values? ALL armor would be affected, and infantry not that much, i think, but this would mean having to edit all arty oobs or there is a "master HE penetration factor"?

Companion
September 6th, 2008, 01:05 AM
Actually, I wanted to increase the probability of M-kill and F-kill (not K-kill) caused by artillery but well, I guess I'll have to make do.

Wdll
September 6th, 2008, 06:55 AM
You could always buy more artillery.

iCaMpWiThAWP
September 6th, 2008, 01:16 PM
You could always buy more artillery.
More arty means more weapons, not more effectiveness i think, but if you are the defender, have some ammo canisters, you can create an artillery wall ;)

Marek_Tucan
September 6th, 2008, 03:44 PM
is there anyway you could make a preference option to incress atty effect on armor only?

Raise both Arty effectiveness and Inf toughness?

Wdll
September 6th, 2008, 06:07 PM
You could always buy more artillery.
More arty means more weapons, not more effectiveness i think, but if you are the defender, have some ammo canisters, you can create an artillery wall ;)


Same thing for me. If you find the AP effect is not always as good as you want, simply buy more of them (artillery) and order to fire at the same target, sooner or later it will be destroyed. :D

iCaMpWiThAWP
September 6th, 2008, 10:08 PM
You could always buy more artillery.
More arty means more weapons, not more effectiveness i think, but if you are the defender, have some ammo canisters, you can create an artillery wall ;)


Same thing for me. If you find the AP effect is not always as good as you want, simply buy more of them (artillery) and order to fire at the same target, sooner or later it will be destroyed. :D

Yeah, but sooner or later the target may have already moved since we're talking about armor :D

Wdll
September 6th, 2008, 11:04 PM
More arty means more weapons, not more effectiveness i think, but if you are the defender, have some ammo canisters, you can create an artillery wall ;)


Same thing for me. If you find the AP effect is not always as good as you want, simply buy more of them (artillery) and order to fire at the same target, sooner or later it will be destroyed. :D

Yeah, but sooner or later the target may have already moved since we're talking about armor :D

that's why you don't rely on artillery to destroy the enemy armor. :p

Companion
September 6th, 2008, 11:12 PM
is there anyway you could make a preference option to incress atty effect on armor only?

Raise both Arty effectiveness and Inf toughness?

Then inf vs armor balance would also be tipped off

PanzerBob
September 7th, 2008, 01:19 AM
One must not forget suppression is the name of the game with artillery. A tank commander and crew who have just have several batteries of 152mm drop in on them can end up as non-effective :sick: as a kill would have made them. They don't call it Steel Rain for nothing!! :D

More is never bad! :p

Bob out :cool:

Marek_Tucan
September 7th, 2008, 02:15 AM
Then inf vs armor balance would also be tipped off

Not too much IMO, as the main weapon for dealing with infantry is suppression ;)

Sniper23
September 7th, 2008, 03:53 AM
is there anyway you could make a preference option to incress atty effect on armor only?

Raise both Arty effectiveness and Inf toughness?

good idea but raising the inf toughness would effect how much damage other weapon's do to infantry as well,which is not what i want

iCaMpWiThAWP
September 7th, 2008, 11:09 AM
Same thing for me. If you find the AP effect is not always as good as you want, simply buy more of them (artillery) and order to fire at the same target, sooner or later it will be destroyed. :D

Yeah, but sooner or later the target may have already moved since we're talking about armor :D

that's why you don't rely on artillery to destroy the enemy armor. :p

yeah, i don't use arty that much, air strikes are more effective, especially in the "ATGM era"

Listy
September 8th, 2008, 04:08 AM
that's why you don't rely on artillery to destroy the enemy armor. :p

Umm, I am from sheer desperation in a current PBEM.

I've got what seems like the entire 6th shock army rolling towards me (t-80's everywhere), and in a moment of madness I decided to field the entirety of the Royal Anglian regiment.

At the moment I'm watching this whacking great big column of armour roll towards me, while my 105 LG's are dropping shells on them.
I'm also trying to bag some stationary transport helicopters with some mortar salvo's.

So any Advice on how to improve the art's chances of hitting would be useful. :p

hoplitis
September 8th, 2008, 06:01 AM
Well if they're still coming towards you, it wasn't much of a success eh!:D
If you want to disrupt advancing armor/mech with arty maybe you'should try a minelets+cluster munitions combination.

Wdll
September 8th, 2008, 11:24 AM
The only way 105s will destroy enemy armour is by sheer luck.

Either do what Hoplitis said, or next time invest more to infantry and your own tanks.

Listy
September 8th, 2008, 02:03 PM
Well if they're still coming towards you, it wasn't much of a success eh!:D
If you want to disrupt advancing armor/mech with arty maybe you'should try a minelets+cluster munitions combination.

Yeah I know what I should have done (ATGM pits and LML's) with hindsight :p

We tend not to allow off map Cluster munitions (apart from aircraft) as several games where over before they started due to a couple of good strikes. In one game my opponent managed to cover my entire deployment area with an MRLS game in the pre-battle bombardment.

Oh well back to praying for a load of luck and fluke hits.

Marek_Tucan
September 9th, 2008, 12:31 AM
155 is often enough to inconvenience light amor and strip it off the heavy armor, but 105s are really more an inf-botherers :)

iCaMpWiThAWP
September 9th, 2008, 10:40 AM
155 is often enough to inconvenience light amor and strip it off the heavy armor, but 105s are really more an inf-botherers :)
rockets can bother any type of unit :D And air strikes are precision strikes, 122 can destroy light armor and blow wooden bridges ;D

Wdll
September 9th, 2008, 01:52 PM
I have lost a Leopard from a 120mm mortar so yeah..

iCaMpWiThAWP
September 9th, 2008, 07:28 PM
I have lost a Leopard from a 120mm mortar so yeah..
Mortar?
OMG...
never used mortar for AT, hmmm i might try this when low on points