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sum1lost
September 10th, 2008, 10:41 AM
Lets say that we have a powerful (live, human) death mage (Say, level 6 or so) who has the twiceborn enchantment active on him. Let us say that he then casts a global. So, we have a twiceborn mage with an active global. If he dies, turning into a wight mage, are the globals deactivated?
please move: posted in wrong area

Jazzepi
September 10th, 2008, 10:43 AM
Generally this should be posted in the regular forums.

I have tested this with IMMORTAL units, and when they died, the global did not go down. I assume the same is true for twice born, or maybe the bottle of life.

Jazzepi

llamabeast
September 10th, 2008, 01:10 PM
Moved to main forum.

AdmiralZhao
September 11th, 2008, 12:25 AM
On a related note, if a mage casts a global, and then is charmed, does the mage's new owner get the global as well?

Edi
September 11th, 2008, 02:47 AM
On a related note, if a mage casts a global, and then is charmed, does the mage's new owner get the global as well?
I don't believe anyone has ever tested that.

Valerius
September 11th, 2008, 03:22 AM
Interesting question. I ran a test and it turns out that the nation the mage belonged to when he cast the spell still gets the benefit of the global, not the charming nation. The mage is still tagged as having cast a global and if he is killed then the global is dispelled.

archaeolept
September 11th, 2008, 02:51 PM
interesting... how about if the mage is enslaved? I would think the global would go away as he is no longer a commander...

Valerius
September 11th, 2008, 04:21 PM
Hmm, it looks like the global still stays in effect. Though the unit is no longer a commander it still is tagged as having cast a global.

Gregstrom
September 11th, 2008, 04:31 PM
That could be useful for team games, I think. Put up a global, then get the caster enslaved. Keep them in a castle, and they'd be immune to assassinations, old age etc.

Valerius
September 11th, 2008, 04:35 PM
I see the point about protecting against assassinations but I think they would still be effected by old age. In my test the Pan I enslaved started suffering from old age once he was a regular unit and didn't have his nature magic.

Gregstrom
September 11th, 2008, 04:50 PM
I think (and I could well be wrong here) that non-commanders with old age get the stat penalties but don't get the annual check for disease.

konming
September 11th, 2008, 09:18 PM
I think (and I could well be wrong here) that non-commanders with old age get the stat penalties but don't get the annual check for disease.

Sure they do.

DireAussie
January 27th, 2009, 04:57 PM
In a multiplayer game I am playing, I had taken over the home province of the enemy a few turns ago. This turn I killed his mage which had cast 2 globals and had also cast twiceborn. Checking the global enchantment screen shows the globals are still up!!

I'm not sure about the mechanics of twiceborn, the manual says the mage returns to its home province as a wight mage. I assume that since I have his home capital and that I got items off the dead mage that it is in fact dead and will not return as a wight mage; that the globals still being up is a bug.

Edi
January 27th, 2009, 05:53 PM
Yes, it is. It's much the same as a nation being dominion killed and its globals stay up.

Dectilon
January 30th, 2009, 08:39 AM
That could be useful for team games, I think. Put up a global, then get the caster enslaved. Keep them in a castle, and they'd be immune to assassinations, old age etc.

Since when are normal units immune to old age? :/

lch
January 30th, 2009, 09:54 AM
I assume that since I have his home capital and that I got items off the dead mage that it is in fact dead and will not return as a wight mage;
You'd get the items in any case. Returning takes aways the unit before it is killed, but twiceborn and immortals drop their items in combat like usual if they are being "killed". They just cheat Death afterwards.

RonD
January 30th, 2009, 11:02 AM
I'd check and see if he did show up anywhere as a wight-mage, but I went AI that turn.

But my take is that the fact that my globals stay up even after my demise simply shows the righteousness of my cause :)

(I guess the other players wouldn't worry all that much if it was just gem generators. The Burden of Time, on the other hand...)

DireAussie
February 3rd, 2009, 04:24 AM
But my take is that the fact that my globals stay up even after my demise simply shows the righteousness of my cause

Righteouseness smighteousness! Come clean you scoundrel; pray tell us how many gems you put in that thing :tough: