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Terrement
September 24th, 2008, 11:01 PM
Hi folks,

New to the game and the forum. Was playing an early age army with a Moloch as my pretender - has magical capabilities (research, spell casting, creation of magic items).

After several deaths and resurrections (Call God), he came back without any of these capabilities. Is this normal or a glitch?

Also, does the game cheat? It seems like the computer opponents are capable of producing many more troops than I can in the same time frame.

Thanks,

JJ

Rathar
September 24th, 2008, 11:24 PM
Each time a pretender dies it loses one level in each magic path. It may also come back with afflictions which further affect it's abilities such as feeblemind which will remove all magic paths until it gets healed.

There are several ways of removing afflictions such as the Chalice artifact, various national priests and some summoned leaders such as the faery queen. Not every nation has equal access to such affliction removers.

As to the AI cheating.. The AI gets more or less gold/resources depending on the difficulty you set them at.

Hope that helps.

llamabeast
September 25th, 2008, 04:16 AM
At normal difficulty they don't cheat. At higher difficulties they get bonuses to gold and resources, as well as extra points to design their pretenders.

llamabeast
September 25th, 2008, 04:17 AM
By the way, hi Terrement! Pleased to have you here.

SlipperyJim
September 25th, 2008, 09:58 AM
Each time a pretender dies it loses one level in each magic path.
Rathar is correct. However, if you really want to recover your magical powers, you can always re-empower your pretender by spending (lots of) magical gems.

The good news is that losing magical powers does not affect the bless that your sacred troops get. If your Moloch started with F6 (for example), then all of your sacred troops will continue to get a F6 bless even if the Moloch himself has lost all of his magical powers....

Edratman
September 25th, 2008, 10:13 AM
[QUOTE=SlipperyJim;640410
The good news is that losing magical powers does not affect the bless that your sacred troops get. If your Moloch started with F6 (for example), then all of your sacred troops will continue to get a F6 bless even if the Moloch himself has lost all of his magical powers....[/QUOTE]

One more thing I never knew.:doh:

Gandalf Parker
September 25th, 2008, 11:03 AM
[QUOTE=SlipperyJim;640410
The good news is that losing magical powers does not affect the bless that your sacred troops get. If your Moloch started with F6 (for example), then all of your sacred troops will continue to get a F6 bless even if the Moloch himself has lost all of his magical powers....

One more thing I never knew.:doh:[/QUOTE]
Its one of those Pro and Con things.
It goes hand in hand with complaints on why raising a gods magic levels doesnt introduce blessings later in the game. On the one hand, you cant increase blessings, on the other hand you cant lose them either.

Gandalf Parker

Poopsi
September 25th, 2008, 06:08 PM
Methinks it should be dependent on the pretender“s skills at any given moment. Althrough that might make rainbow mages too powerful (then again, arguably them being doomed by death makes them weakish)

Crevan
September 26th, 2008, 10:48 AM
Hi folks,
Also, does the game cheat? It seems like the computer opponents are capable of producing many more troops than I can in the same time frame

Try to play vs Impossible - you will be VERY surprised with enemy armies about 400-750 or more units. Max prov. defence they crushing like a weak bug
And one thing else. Large armies LA Ernor get for free. Maybe, you choose wrong enemy?

thejeff
September 26th, 2008, 11:04 AM
The AI also tends to produce cheap, low resource troops. And it's good at building them everywhere and then collecting them.

Those armies can be beaten by much smaller, but tougher armies. Preferably backed up by mages doing something clever. Either buffing your troops or using large area spells on his.

Rorschach
September 26th, 2008, 03:32 PM
A reply to the original post, looking at it from a newbs perspective:) :

If you lose all your magic paths, you will not be able to research, forge or cast spells. This is always the case with commanders lacking any magicv paths fromt he start.

Just one level in any path will allow these capabilities.

Ror