View Full Version : Greenrow: noobs, slowpace -- game on
Boronx
September 29th, 2008, 06:17 AM
This game is running! Good luck.
llamaserver faq: http://forum.shrapnelgames.com/showthread.php?t=35160
Greenrow info page on llamaserver: http://www.llamaserver.net/gameinfo.cgi?game=Greenrow
put Greenrow as the subject.
style: PBEM
server: llamaserver.net
Map: Dawn of Dominions
Age: Early
Turns: 72 hours
Noobs only please!
All other settings default.
No mods.
12 players. This map has set nations (and from the description is unbalanced).
EASY NATIONS (according to description)
Ermor: Klepto
Sauromatia: GrudgeBringer
Oceania: Ossa
Vanheim: Fakeymcfake
AVERAGE NATIONS
C'tis: licker
Helheim: Boronx
Kailasa: Psycho
Agartha: Fickle
HARD NATIONS
Arcoscephale: Skirmisher
Marverni: Pelthin
Ulm: Tifone
SUPER HARD NATIONS
Caelum: Solmyr
Ossa
September 29th, 2008, 07:27 AM
I'd go for Oceania!
solmyr
September 29th, 2008, 07:48 AM
I'll try Caelum.
licker
September 29th, 2008, 11:45 AM
I'd like the lizards of C'tis please
Psycho
September 29th, 2008, 12:46 PM
I've finished 2 games so far and play 2 more at the moment. I've also been a temporary sub (10-15 turns) in another 4-5 games. If this level of experience is acceptable to you I would like Kailasa.
Pelthin
September 29th, 2008, 01:47 PM
I am kind of new, I have played in a few games and lost badly. :)
I would like Marverni if that is okay.
Thanks.
GrudgeBringer
September 29th, 2008, 02:07 PM
I am in 2 games and have played 3 others (1 I lost in a record 19 turns...sigh)
But I will take Sauromantia if this is acceptable
If someone REALLY REALLY wants Sauro I MIGHT take Argatha but prefer Sauro
Fakeymcfake
September 29th, 2008, 04:26 PM
I'll give Van a try if it's alright.
Klepto
September 29th, 2008, 06:14 PM
Ermor please. This will be my 1st game against real people so I need all the easy I can get :)
Fickle
September 29th, 2008, 08:32 PM
Agartha please.
Skirmisher
September 29th, 2008, 08:44 PM
Arcoscephale please.
Tifone
September 30th, 2008, 02:45 AM
Is ok if I take Ulm, please? (I asked for Fomoria but realized later it wasn't included ^^) Thanx for setting up the game ;) My first game btw
Boronx
September 30th, 2008, 03:21 AM
My first game, too.
The game is full, you can create your pretenders and email them to pretenders@llamaserver.net
See http://forum.shrapnelgames.com/showthread.php?t=35160 for the details about sending in pretenders, playing a turn and any other llamaserver stuff.
The game should start when everyone has sent their pretender fils. It will start with the default time limits. I think only at that point can I get in and change the turn time limit to 72 hours.
solmyr
September 30th, 2008, 03:58 AM
ok, I'm in.
Klepto
September 30th, 2008, 05:37 AM
Good luck everyone!
licker
September 30th, 2008, 09:37 AM
I'll get my pretender in tonight.
Tifone
September 30th, 2008, 12:14 PM
Pretender sent. Looking forward to meet ya all there soon :hammer: :p
For communicating with Ulm (me), feel free to PM me whenever you want (it's ok even to use in-game messages but they arrive with 1 turn delay as you prolly know); if you want my Win Live Messenger address for fast messages PM me. ;)
Peace (?), GL HF :D
GrudgeBringer
September 30th, 2008, 02:42 PM
OK will have mine in tonight..........Gooooooooooo Saurooo
Fakeymcfake
September 30th, 2008, 09:19 PM
Just sent mine off, looking forwards to playing with you fine people. Since I appear to be the last, lets get to it.
licker
September 30th, 2008, 09:41 PM
Yeah, looking good so far...
Beware the lizards ;)
solmyr
September 30th, 2008, 09:59 PM
So it starts:) GL
||Eagle Lord of High Caelum is looking for skilled blacksmith nation to partner with. We offer you both peace and gems.:p
Tifone
October 1st, 2008, 02:59 PM
As I see I was almost the last one to send the first turn, I just wanted to inform that I'll be able to send my turns everyday, but due to my university duties, only around 19.00-21.00 hour GMT.
Best wishes, I hope we'll all have good fun ;)
Boronx
October 1st, 2008, 08:50 PM
No sweat. This game is made for people who can't play every day. I've got free time this week, but next week, who knows? I might have trouble getting two turns in.
Skirmisher
October 1st, 2008, 09:21 PM
Nice map choice. It's interesting how each nation is given a spot true to it's description.
GrudgeBringer
October 1st, 2008, 10:23 PM
Not me...I should have all milk & Honey surronded by Virgins cause Sauro is a good Nation, a Fine Nation, one that you would be PROUD to have run your country for you while you bask in one of our...errrr, ahhh Spa's.
Skirmisher
October 1st, 2008, 10:36 PM
It doesn't mention anything about those things in the description.
It did however mention something about Masters of Dark Sorcery.
Fine and Good doesn't really seem to apply there. You'd probably just use those virgins for your dark rituals.
Boronx
October 2nd, 2008, 11:22 AM
I'm pretty shallow. I picked this map because I like the look of it.
Fakeymcfake
October 2nd, 2008, 02:18 PM
You'd probably just use those virgins for your dark rituals.
You mean to tell me there are other uses?
Tifone
October 2nd, 2008, 02:31 PM
You mean to tell me there are other uses?
Didn't mom tell you anything 'bout bees and flowers...? :D
Fakeymcfake
October 2nd, 2008, 04:56 PM
Didn't mom tell you anything 'bout bees and flowers...? :D
Bees and flowers? Can they also be used to appease the dark gods? I'd think they'd rather something a bit more, I don't know, gruesome to be honest. Sounds like something you'd give to a puny harvest god.
Skirmisher
October 2nd, 2008, 07:31 PM
I just wanted to inform everybody that my internet connect at the house went kuput. I have to wait up to 72 hours until it will be resolved. I could send my turns from the library where I am now,they have an A: drive here. But I would have to get the turns here as well in order to bring them home and play them.
I will send the latest turn in tomorrow at some point.
I will do my best to keep my end up, but not having the internet at home is a hassle to say the least.:re:
Skirmisher
October 2nd, 2008, 07:43 PM
Ok lol, now it's working. Not sure what gives.
:up: Maybe they fixed it.
I'll get that turn sent now (I hope)
Skirmisher
October 2nd, 2008, 08:33 PM
Ok turn sent, looks like I can do everything here at the library no problem. My home internet worked for like 5 minutes then was gone again.
Fakeymcfake
October 2nd, 2008, 08:41 PM
This game is moving along fairly fast for a "slowpace" game, but I figure it'll slow once we swallow up all the neutral territory.
Skirmisher
October 2nd, 2008, 10:58 PM
Yup it sure is, I just sent in the next one and now my internet is back it seems.
Tifone
October 3rd, 2008, 09:44 AM
There is a problem!
The page of the game is no longer available in the llamaserver page! What's happening?
licker
October 3rd, 2008, 09:54 AM
http://www.llamaserver.net/gameinfo.cgi?game=Greenrow
Still there for me...
solmyr
October 3rd, 2008, 11:05 AM
one question:
Shall we post all the open treaties (non-aggression, alliance, etc.) on the forum to let other nation know that?
Klepto
October 3rd, 2008, 11:27 AM
one question:
Shall we post all the open treaties (non-aggression, alliance, etc.) on the forum to let other nation know that?
Personally I was planning on role playing all the diplomacy using in-game messaging. I'm happy for there to be a list here although it may remove some intrigue from negotiations, I can think of a few instances where covert alliances could be useful.
solmyr
October 3rd, 2008, 11:39 AM
one question:
Shall we post all the open treaties (non-aggression, alliance, etc.) on the forum to let other nation know that?
Personally I was planning on role playing all the diplomacy using in-game messaging. I'm happy for there to be a list here although it may remove some intrigue from negotiations, I can think of a few instances where covert alliances could be useful.
Yeah, I agree with the covert treaties. What I want to address is the open treaties. A nation will be under a lot of pressure to default on a disclosed peace treaty or military alliance than to back down on a undisclosed one.
BTW, I'm planning to RP all the diplomacy through in-game message, too. It will be one turn delay, but it's really realistic.
Tifone
October 3rd, 2008, 12:11 PM
http://www.llamaserver.net/gameinfo.cgi?game=Greenrow
Still there for me...
Yeah, sorry. I got panicked bcuz for a 20 minutes the server was telling me "there doesn't exist a game with this name" in that same page. Dunno what happened :D
-
On the other topic, I am heartily in favour of the Machiavellian diplomacy. While I will keep my word, it's ok for me to keep pacts secret and not-so-much-binding ^_^
Tifone
October 3rd, 2008, 12:56 PM
http://www.llamaserver.net/gameinfo.cgi?game=Greenrow
Still there for me...
Yep, for me too now. I was panicked bcuz for around 20 minutes the server said "there wasn't a game with that name" in the same page. :p
BTW, I'm planning to RP all the diplomacy through in-game message, too. It will be one turn delay, but it's really realistic.
Oh, it's ok for me too so forgive me if I sent you a forum pm before you said that :)
Btw I agree with covert treaties, i find them more fun and roleplay-friendly. Having to describe on the forum every little change of the relationship with neighbour and friends and enemies would be terribly boring, also :D
EDIT Sorry, almost double post, thought the old one wasn't posted and I can't edit them now no more.
GrudgeBringer
October 3rd, 2008, 06:10 PM
As far as 'Covert' Alliances and NAP's go, they are fine and perfectly acceptable.
The purpose of the 'Public' declaration is to ensure that Naps and Alliances have a way of being recognized and regulated.
In a nut shell.....IF you have a covert NAP with a 3 turn warning with me and for some reason I just decide its over and attack you, then there is no whining that the agreement wasn't kept because it WASN'T public.
IF you put your agreement in public the other players in the game know who is honorable and who isn't and will react to the agreement breaker in there own way.
Klepto
October 3rd, 2008, 07:12 PM
BTW, I'm planning to RP all the diplomacy through in-game message, too. It will be one turn delay, but it's really realistic.
That's the way I see it, what would be really realistic would be a requirement that you can only send messages if you have troops in or adjacent to the recipient's provinces. Just an observation, it's not how Dom3 works, I'm not suggesting we play that way.
IF you put your agreement in public the other players in the game know who is honorable and who isn't and will react to the agreement breaker in there own way.
That's a very good point, is this how things usually work? I think perhaps I mistook solmyr's initial suggestion for something more restrictive than it actually is. We don't seem to be talking about a requirement that treaties are made public, only using the forums as a, uh, forum from making proclamations of the public parts. This is IMO a good idea, it will make it easy to keep track of events.
Assuming we do this I will begin in-game negotiations concerning exactly what details are made public next turn.
Psycho
October 3rd, 2008, 07:18 PM
The fact that an agreement of any sort is not made public is not an excuse to break it on a whim.
Fakeymcfake
October 3rd, 2008, 07:30 PM
That's the way I see it, what would be really realistic would be a requirement that you can only send messages if you have troops in or adjacent to the recipient's provinces. Just an observation, it's not how Dom3 works, I'm not suggesting we play that way.
Eh, not really. I could imagine that each group would be capable of sending messengers alone or with a small entourage to other groups even if they weren't neighboring each other. If you look at it in that light it works with how messages are dealt with now as the turn it takes for the message to reach the recipient acts as that month of travel time for the messenger.
Klepto
October 3rd, 2008, 09:05 PM
I could imagine that each group would be capable of sending messengers alone or with a small entourage to other groups even if they weren't neighboring each other.
I'm perfectly satisfied as it is, I was just thinking aloud really. Stealth units could play the role you describe. Are they still taking feature requests for Dom4?
licker
October 3rd, 2008, 09:25 PM
Are you suggesting that we not communicate via PMs on this board?
I get the 'realism' of the in game messaging, but honestly its a PITA for trying to arrange any coordination.
Fakeymcfake
October 3rd, 2008, 09:32 PM
Eh, I'll talk to people either in game or through PMs here. It's a lot easier to use PMs when dealing with issues that require a fair amount of back and forth, such as planning out a joint attack or something similar.
Oh and Klepto, out of curiosity, did you happen to have a character by that same name in a WoW server a few years ago?
GrudgeBringer
October 3rd, 2008, 09:48 PM
I think all this is being taken out of context...
Should you break an agreement...EVER, for ANY reason?
There was a 24 page Post on that exact subject along with a 30 page post on what actually CONSTITUTES a nap and trying to come up with one that could be used as a 'Norm' for most games.
The outcome....just what you think, there where 100 different opinions on everything from WHEN a Nap started and ended to when it could be broken ect.
Bottom line, I personally believe in 'Covert agreements' for lack of a better word.
But BEWARE, there are people that will break an agreement in a win all attitude on this sight.
The biggest and easiest way to break a Nap in IMHO is to simply come on the forum and say "I dissolve our nap starting the 3 turn notice on turn 32".
If the person doesn't check the forums reguarly then its his fault but you WILL start hearing and knowing of people that "skirt" the rules.
I personally have a list of Honorable Players and Dishonerable players and while I will ALWAYS keep my word it does reflect how I view players that are a game with me. And its added to and subtracted from all the time.
Keep your Covert agreements because this game can't be played with everything in public...HOWEVER, just because you SHOULD never break an alliance doesn't mean it won't be broke. It WILL be your word agianst his when the time comes and you will BOTH have a very convincing argument I am sure.
Just an opinion
GrudgeBringer
October 3rd, 2008, 09:50 PM
Licker, go on the IRC channel and go privite with the person you need to talk to. Its live back and forth so you can iron out stuff pretty quick.
licker
October 3rd, 2008, 09:53 PM
Well that's no different from passing PMs, though it is quicker...
But I'm not worried about it, I was just trying to clarify if solymer wanted this game played completely within the game.
solmyr
October 3rd, 2008, 09:54 PM
That's the way I see it, what would be really realistic would be a requirement that you can only send messages if you have troops in or adjacent to the recipient's provinces. Just an observation, it's not how Dom3 works, I'm not suggesting we play that way.
Eh, not really. I could imagine that each group would be capable of sending messengers alone or with a small entourage to other groups even if they weren't neighboring each other. If you look at it in that light it works with how messages are dealt with now as the turn it takes for the message to reach the recipient acts as that month of travel time for the messenger.
On second thought, I think I will adopt this kind of messaging system:
On first contact, I will use in-game message to greet the foreign nation;
For all the neighboring nations, I will use forum PM because they are neighbors and messengers won't take month to reach them.
For all distant nations, I will still use in-game message to reflect the actual distance issue.
I will probably honor all public treaties (who will not?)
Covert treaties? who knows:smirk:
Klepto
October 3rd, 2008, 10:28 PM
Just to clarify my position, I'll use whatever communication medium people prefer, but I will default to in-game messaging. Even if another channel of communication is open I will probably still use in-game for role play.
As for covert treaties, I read some of the discussions on NAPs and came to the conclusion that they seem inflexible. I hope my diplomacy amounts to more than "20 turn NAP, 3 turn warning please", role play aside a treaty can contain much more detail than that. In the real world it's often the case that the agreements between nations are so complex that the conflict occurs when the parties interpret it in different ways, rather than a unilateral breaking of the agreement. I hope to be an honourable player, I certainly see the value in being worthy of trust, but in the end there can only be on True God and I will always want that to be me.
I'm new here, I know I have a lot to learn. I don't want to drag our game thread off-topic. Perhaps I should go post in a NAP discussion thread :)
Oh and Klepto, out of curiosity, did you happen to have a character by that same name in a WoW server a few years ago?
Nope, never played WoW. I get my name and avatar from a character in this (http://en.wikipedia.org/wiki/Valhalla_(video_game)) very old CRPG.
Tifone
October 4th, 2008, 02:25 AM
GrudgeBringer,
public lists of "honourable" and "dishonourable" players have been explicitly forbidden. One is not a "dishonourable player", also, if he breaks an agreement in a roleplaying environment. Of course you can keep your private one ^^ but turning the thread into a trial of "arguments" about pacts breaking seems wrong to me.
-
I agree that if you want a treaty to be respected, you should post it (with your counterpart's agreement) on the forum. Otherwise it's a "private matter" you can use for nasty surprises on enemies ;) but not so binding of course, so don't come crying :D
For me, I'll almost surely keep all my agreements, but just because it's in the character of my nation. :) Not of course if I perceive serious threats from one's excessive gaining of power.
Boronx
October 4th, 2008, 04:25 AM
I second what Tifone said about roleplaying and trustworthiness. There's no reason why I can't play a scrupulously honorable person this game and a scoundrel the next.
I've decided early on how to roleplay this game, and it's not much like me in real life.
The pace of the game is a lot faster than I expected. I'm a little bit tempted to turn off quickhost so that nobody feels obliged to play a turn a day, maybe when turns become more time consuming.
Tifone
October 4th, 2008, 05:37 AM
I second what Tifone said about roleplaying and trustworthiness. There's no reason why I can't play a scrupulously honorable person this game and a scoundrel the next.
It's exactly as I see it ;) Let's keep the game universe separate from the forum, we're all kind ppl here :happy:
I've decided early on how to roleplay this game, and it's not much like me in real life.
Yeah, I really hope you don't arbitrarily threaten people of death on the second turn in real life too :D
The pace of the game is a lot faster than I expected. I'm a little bit tempted to turn off quickhost so that nobody feels obliged to play a turn a day, maybe when turns become more time consuming.
If I can give my opinion, I think it's ok as it is. Turns are going greatly but nobody should feel obliged to play once a day, as everybody know it's perfectly in their right play when he wants/can in the 72 hours, freely. Anyway, do as you wish of course :up:
Klepto
October 4th, 2008, 09:07 AM
The pace of the game is a lot faster than I expected. I'm a little bit tempted to turn off quickhost so that nobody feels obliged to play a turn a day, maybe when turns become more time consuming.
I'm OK with how it is right now, I'm also OK with people taking the full 3 days to get their turns in. When I see a new turn I play it, no need for people to feel rushed.
Psycho
October 4th, 2008, 10:27 AM
Don't turn the quickhost off. These initial turns don't really require any planning, you can do them in 5 minutes. Once wars between nations start and diplomacy comes into play, people will start using up more time.
I don't think anyone feels obliged to play their turns quickly (I know I don't). Still I'll probably do my turns daily anyway, but it's good to know that there is a safety net of 3 days if I can't find the time to do my turn.
solmyr
October 4th, 2008, 12:11 PM
The pace is good. I don't mind play it daily or 3 days a turn.
Diplomacy is starting to take most of my time on this. I'm happy with so many decent role playing players on this server.
Boronx
October 4th, 2008, 06:31 PM
Ok then, we shall stay with quickhost.
Klepto
October 6th, 2008, 06:19 AM
** Messengers ride to the four corners of the world carrying a proclamation bearing the holy seal of Deikoon, God of Ermor **
Peoples of Greenrow, heed these the divine words of Deikoon the Magnificent, He Who Brings The Dawn, God of Ermor. From this day forth Ermor recognises the mighty Arcoscephale, and cedes control of all lands east of the mountains to them. Furthermore, Ermor lays claim to the central mountain pass that both great nations may know security and peace. All Ermorians rejoice in our newfound peace and the rewards it shall bring.
** The scroll is signed in an angular script: His Grace Lausus Prophet of Deikoon, Master of The Stars, Keeper of The Flame **
Tifone
October 6th, 2008, 01:52 PM
Be careful, oh Deikoon, sending your messengers around that way. While they will be accepted with all honours among us, and bathed in perfumed waters after their tiring travel... the filthy winged people of Caelum, for example, may slay your messengers just for fun, without thinking twice. They're violent and war-mongering. :shock: May Wulkh, the Beginning and the End, The Unforgiving Prince, Patron of Languages, Sword of Balance, chew all their dirty feathers.
Skirmisher
October 6th, 2008, 05:00 PM
The independents you can recruit on this map so far has been dissapointing. Usually when you see the indy's in a province that's the type you get to recruit there. But so far on this map that isnt the case.:(
Skirmisher
October 6th, 2008, 05:04 PM
I'd just like to comfirm that Arcoscephale has an Alliance with Ermor. It is as Ermor has written it.
Psycho
October 6th, 2008, 05:27 PM
I love the map. It's so thematic. The cauldron for sauromatia, or the great city for ermor, or Agartha's cave city, or Cealum on the roof of the world mountain, it's great. Only Ctis bothers me a little. Why aren't they in a swamp? The forest and the pyramids look a lot more like Mictlan.
And it would be great (thematic wise, not balance wise) if the provinces had recruitable units that corresponded to their names. I have jungle of the bandar and jungle of the atavi, but it's still regular militia, light infantry and archers that live there.
solmyr
October 6th, 2008, 09:29 PM
Be careful, oh Deikoon, sending your messengers around that way. While they will be accepted with all honours among us, and bathed in perfumed waters after their tiring travel... the filthy winged people of Caelum, for example, may slay your messengers just for fun, without thinking twice. They're violent and war-mongering. :shock: May Wulkh, the Beginning and the End, The Unforgiving Prince, Patron of Languages, Sword of Balance, chew all their dirty feathers.
Oh is that? Honored guests from Ermor and other brother nations were well received months ago before your barbarians learn how to behave.
Should Wulkh seeks his destruction, so shall it be.;)
Tifone
October 7th, 2008, 03:51 AM
You talk to our people about "behaving"? And I thought that word wasn't ever able even to make his way up to the high mountain :D The first contact we had with your people, was you claiming provinces extremely near to our capitol, which our forces conquered with hard battles against independent forces.
But we don't bear you a grudge. Roasted chicken and grilled mammoth have always been our favourite dishes.
Tifone
October 9th, 2008, 09:00 AM
*lil' bump ;)*
Skirmisher
October 9th, 2008, 01:05 PM
Well when they said Arco was a "Hard" nation on this map I guess they weren't kidding.
And Argatha stop splashing around in MY water. lol
Skirmisher
October 11th, 2008, 06:34 PM
This will definetly be my last "slow pace" game. I never thought anybody would actualy take 3 days to make a turn.
licker
October 11th, 2008, 06:50 PM
Well you can't say you weren't warned :)
Skirmisher
October 11th, 2008, 07:03 PM
No I can't. Defenitly the last one though.
Tifone
October 12th, 2008, 04:29 AM
I think you should take those games as a relaxing "filler", Skirmisher, and one or two 24h/48h games as your main ones ;)
Fakeymcfake
October 12th, 2008, 04:36 PM
Yeah, I'm with Skirmisher on this one. I actually signed up for another game since this one was on the slow side and it looks as though I'm about to get trounced in my other current game. Anyhow, works for me as I spent the majority of the last few days away from the computer.
Klepto
October 12th, 2008, 04:54 PM
While I too am anxious to play my next turn we all knew this was intended to be a slow game. Also bear in mind that we are still in the early game. Including diplomacy my turns are already taking 30 minutes or more, in late game I expect it to be at least a couple of hours (assuming I make it that far).
There's always blitz games. Pop onto IRC to find one, they seem a friendly bunch :)
Skirmisher
October 17th, 2008, 07:03 PM
I forgot to make a couple mages construct some magic items, can I resend the turn before it hosts? Is that legal?
Psycho
October 17th, 2008, 07:43 PM
Yes. Yes.
Tifone
October 18th, 2008, 08:41 AM
Of course. It will automatically overwrite the previous one.
Boronx
October 23rd, 2008, 04:33 PM
I like to take my time, peruse the manual, contemplate different moves, enjoy myself. I'd rather miss a turn than rush through because a deadline looms.
Dominions is treat to be savored, not a chore.
Skirmisher
October 23rd, 2008, 11:03 PM
Yep everybodies different. I've just accepted the fact that this is a slow poke game. It takes me all of 5 minutes to do a turn. I haven't been able to expand very well on this map, nor gather the force needed to rock Argatha for thier transgressions in my area.
It's not a problem though. Domminions 3 is a great game, but it plays second or third fiddle to some other software. I've always prefered technology over magic anyways.
I would like to equip my troops with automatic M4 Carbines and Druganov sniper rifles for example.
Fakeymcfake
October 24th, 2008, 01:24 AM
Eh, I guess I'm young and impatient then. I like to see my plans come to fruition or crashing down so that I can see what went wrong and make newer, grander plans to crush all that lie before me. Oh well, the other game I joined is moving along nicely and this one does provide a pleasant laid back feel to it.
Oh and I can understand where skirmisher is coming from tech-wise, though personally I would take it a step further and form battalions of Mechs to sweep across the fields covered by a variety of well planned areal assaults and judicious use of off planet artillery. Man, I'd kill for a decent Mech game, last good one in my eyes was Mercenaries though there were the Mechcommander games which weren't half bad.
GrudgeBringer
October 24th, 2008, 08:31 PM
I must be the representative for the older heneration....I could use a LOT less magic and have a LOT more rock, paper, scissors type troop warfare.
Strategic warfare conclusions coupled with Tactical set up is just fine.
I just don't understand all the Ramifacations of Magic in battle.
I really like this game and MAYBE I will understand it some day.
Skirmisher
October 24th, 2008, 08:56 PM
I just don't understand all the Ramifacations of Magic in battle.
This is a game with great depth and replayability. I don't understand all the ramifacations either, but I do understand you have to research to get there. That research is real important in the context of this game.
solmyr
October 24th, 2008, 10:54 PM
Message travels fast down High Caelum Peak:
The fake God of Ulm, the foul beast of Wulkh is slain by our Goddess, Lady Aja. Not one single invader of Ulm barbarians escaped out of our holy mountain.
Skirmisher
October 24th, 2008, 11:17 PM
Message travels fast down High Caelum Peak:
The fake God of Ulm, the foul beast of Wulkh is slain by our Goddess, Lady Aja. Not one single invader of Ulm barbarians escaped out of our holy mountain.
I would have liked to have seen that, is it availible on DVD?
solmyr
October 25th, 2008, 01:47 AM
Message travels fast down High Caelum Peak:
The fake God of Ulm, the foul beast of Wulkh is slain by our Goddess, Lady Aja. Not one single invader of Ulm barbarians escaped out of our holy mountain.
I would have liked to have seen that, is it availible on DVD?
Well, just a one-sided slaughter. I guess Wulkh does not like the icy food on the mountain and gets diseased :)
Tifone
October 25th, 2008, 03:45 AM
Ahah, the funny thing is that I get this from here before I even download the new turn ^^
Well, that was a pity. I have to congrats you so :D Your damn extremely early thunderstrikes put serious damage on me. You arrived very soon to evo-4, I'm still around evo1 conj1 :( And that fortress has been sieged for like, 7 months? without coming down :o Looks like I seriously underestimated your potential.
Good game. :)
Tifone
October 25th, 2008, 04:05 AM
I'll probably gather gold and gems for another couple of turns, then send them with a last messenger to my allies and set myself AI.
solmyr
October 25th, 2008, 04:17 AM
Well, you don't have to. I'm just about to offer you a peace treaty, after all I got what I want. You still got your capital, it's still good to play.
I have my misjudgment in this game, too. I wasn't realized that you have a awaken god until I saw it. Otherwise the war would not be that early. Nice struggling with you, tough barbarian:)
Tifone
October 25th, 2008, 05:54 AM
Sorry, but while Ulm may have been worshiping a false God, you have slayed him, thus the war will continue until us or you have been destroyed. More probably us :o
You should better end this war before our kind resurrects from its ashes. Barbarians don't admit defeat, they rather die!!!
PS for truth's sake, the mighty Wulkh has not been slayed by your weak goddess, which Wulkh would have eaten alive if she would fight. He was overcome by your dozen of coward Eagle Kings, obliterating our troops from a distance with sniper-precision thunderstrikes :shocked:
Psycho
October 27th, 2008, 03:45 PM
Hmmm, freezing mist most certainly doesn't inflict just 1 AN damage as the description says.
solmyr
November 11th, 2008, 02:31 AM
Somehow I missed one round, strange. But anyway, I lost the critical battle. I should be turning AI next turn. Nice fight Tifone.
Psycho
November 30th, 2008, 07:22 PM
I just noticed Ulm and Marverni are both AI. And without a word. Marverni still looks quite strong. What is going on in the west?
Fakeymcfake
November 30th, 2008, 09:38 PM
Marverni has been AI for awhile, news to me about Ulm though. Slowly but surely taking over both of them as they both still have a healthy sum of troops.
Tifone
December 1st, 2008, 03:33 AM
Hey, I said it, look better ;) post 89
Psycho
December 1st, 2008, 03:39 AM
I figured Caelum lost that war, because he was the first to go AI and you wouldn't
licker
December 1st, 2008, 11:00 AM
Could you please just kill me off already?
PRETTY PLEASE!!!!
;)
I'd go AI, but I know the AI would just wander out and try to break the siege thus rendering all advantage moot...
Certainly you must have enough in your 200+ hoard to whittle through my pathetic undead screen...
Psycho
December 1st, 2008, 11:49 AM
Possibly, but I'd still lose quite a lot of quality troops to the freezing mists (which are not 1AN damage - the spell description and the manual lie).
I was actually waiting for you to get bored and try to break the siege or turn yourself AI.
licker
December 1st, 2008, 03:27 PM
1AN open ended...
So yeah, it can be a kick in the nuts ;)
Skirmisher
December 7th, 2008, 02:12 PM
OK looks like I'm pretty much history.
Just to let you all know whats up,it seems that Oceania has driven Argatha from thier cave system. So Argatha takes over my Capitol province ,much like Oceania has taken thiers.
Argatha has an army of about 180 in my ,err ,thier fortress.
Good game for awhile, now it's just waiting to be over.
Psycho
December 9th, 2008, 10:58 AM
Did anyone else see the storming of Ulmish capitol? The wyrm conveniently took a position at the gate and could have defeated the entire attacking army by himself if he hadn't run away.
It seems that the map's description of which nations have it harder is accurate - all of the hard and very hard nations are practically defeated.
Tifone
December 9th, 2008, 11:27 AM
That's why I tried to make some alliance among the hard/very hard nations to beat the ones having easy time. Ermor and Marverni agreed and we had some peaceful expansion. But Caelum went crazy about a province and everything was messed up for me :D Still a gg it was
Psycho
December 9th, 2008, 11:28 AM
That's certainly the way hard nations should have played this game.
Tifone
December 9th, 2008, 11:31 AM
I think so. Even because they happen not to be compensated by the superior early game strenght of the nation itself - except maybe for Caelum...
solmyr
December 9th, 2008, 12:08 PM
It's been a while.... Good to see the game is still going pretty decently. It was my first MP game, so... I made some awful decision. See you in the chronicle game, Tifone.
Tifone
December 9th, 2008, 12:52 PM
My first one too :) Maybe you were a little too aggressive politically :fire:, but I recognize your battlefield tactics were very good ;)
See you in chronicles too... if it starts :D
Skirmisher
December 9th, 2008, 01:49 PM
Just a quick observation. This map is to tight for the amount of players on it. There's really no breathing room to speak of.
licker
December 17th, 2008, 12:02 PM
Not that my position is that interesting, but I will be gone from Dec18th through Jan 5th and was wondering if there is going to be a pause for xmas.
Me staling isn't the worst thing in the world, but I'm not giving up to Kalissa just yet, I'm going to extract every last bit of effort I can from him :)
Psycho
December 17th, 2008, 02:58 PM
But, I'm nearly ready to storm your capital. You'll miss the best part.
Skirmisher
December 18th, 2008, 05:09 PM
Argatha doesnt seem to have the stomach to finish what they started,so I may go AI soon. Theres nothing I can do,but wait.
Klepto
January 29th, 2009, 12:10 AM
Good game GrudgeBringer, if you had deployed that SC God of yours earlier it may have gone very differently. Also thanks for being a trusted ally Skirmisher, sad to see you go.
GrudgeBringer
January 29th, 2009, 12:41 AM
Actually, I did it to myself in the first few turns.
I made Naps (which I take very seriously) with folks on both sides and trapped myself.
I could have Broke one of them I guess, but this was one of the first MP games I had played and I had made up my mind to start with a reputation of keeping my word and not quitting a game.
So I sit there building in a little area waiting for Ermor to make his appearence.
I honestly had a GREAT time just jumping around and running Ermor here and there with my Pretender.....(LOL) AND THEN, I jumped into a Province I had no intel on, And promptly ran into his whole nation!!
Thanks for the game guys, I learned alot and enjoyed it. Good Luck to all!!!:up:
Fakeymcfake
January 29th, 2009, 07:17 AM
Yeah, I made a similar mistake with NAPs when I first started playing, and I too take them very seriously. Anyhow, glad you were able to enjoy yourself and take away something from this game.
Fakeymcfake
February 19th, 2009, 05:25 PM
I'm going to have to ask for a delay of game as my computer is currently out of action. 48 hours should be enough however if it isn't I'd recommend looking for a replacement for me. I'll let you guys know by the end of the weekend.
Psycho
February 22nd, 2009, 05:58 PM
My Stellar Focus global just disappeared this turn without any message that it has been dispelled. So, I am going to ask first whether anybody cast dispel, before starting to complain on the main forum about a bug.
Also, my AQ killed 156 Oceanian units in her first battle, but she is listed in the HoF with 246 kills. There is some weird stuff going on here.
Psycho
February 28th, 2009, 12:05 PM
Our admin went AI. We should elect a new one. And also delay the game for Vanheim, since his computer broke down. Who wants to be the admin?
llamabeast
March 1st, 2009, 03:59 AM
I just postponed the game by 24 hours just in case. Also, I've run roughshod over democracy and sent Psycho the admin password. If you'd rather not do it Psycho, feel free to pass it on. I'm sure we can trust Psycho not to go mad with the power.
Fakeymcfake
March 1st, 2009, 06:04 PM
I personally welcome our new psychotic overlord. Oh and psycho, it's up to you if you want to delay the game for my sake or carry on without me. As it's going to be at least another week before I get my parts in you might just want to go on without me.
Psycho
March 3rd, 2009, 10:17 AM
I don't mind waiting a week. I've postponed the game for 48 hours for start. If anybody objects raise your voice.
Also, if anyone else wants to take over as admin, let me know. I don't really want to be the admin.
Psycho
March 7th, 2009, 08:15 PM
Fakey's computer won't be repaired soon, so he asked me to put him to AI.
Psycho
March 9th, 2009, 01:01 PM
How do you feel about calling this game? I think I am pretty much unstoppable at this point. Or do you think you still have some chances?
Ossa, this is directed mostly at you, since Ermor staled last turn. I think he got discouraged after my AQ singlehandedly defeated his entire army. I have a feeling he won't be coming back.
Ossa
March 9th, 2009, 05:09 PM
Ahem... i just gave Ermor my money and some items as he has a better chance of stalling your advance - I'm surely not in the position to stop you.
I'm ok with ending this game.
Psycho
March 9th, 2009, 06:50 PM
Then lets wait a little more to see if Ermor shows up or writes something here. If he continues to stale, then we can end it.
Also, if you think that together with Ermor you still have a chance, feel free to call anyone you know to sub.
Klepto
March 10th, 2009, 04:56 AM
Sorry for missing last turn, I thought I had sent it and missed the 6 hour warning. I'm happy to concede, this was my 1st ever game and while I did well early on my overall strategy was deeply flawed and even now I'm struggling to enter mid-game. I may have some land but Ermor is a bit of a paper tiger really. If you would rather fight on then I won't deprive you of the chance to demolish me, but I don't think I'll be able to put up much of a fight (lots of chaff, some mages, not much else).
I'd like to thank everyone for a great fun game with some interesting twists and turns. Usually I'm quick at picking up games like this, it's a testament to Dom3's depth and complexity that I got my strategy so badly wrong :)
Psycho
March 11th, 2009, 03:44 AM
Sorry about thinking you disappeared Klepto. I am glad you both concede and we can all turn to more indecisive games. I'll go ahead and declare this game finished. Good game everyone.
I was about to finish all research and my gem income is bigger than yours combined. That's without clams, which I have over 50. And if that weren't enough, I have an alteration 20 bonus site and my pretender and a seraph wishing for gems there every turn, which gives me another 80 free gems every turn. Getting an alteration bonus site with Kailasa is just too much. I also have two sites with sages and a huge death income (skull mentors) which allowed for the explosion of my research.
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