View Full Version : BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
BDOC
November 23rd, 2008, 02:12 PM
http://img265.imageshack.us/img265/4323/errorpicty4.th.jpg (http://img265.imageshack.us/my.php?image=errorpicty4.jpg)http://img265.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
anybody know this error??
i am running a conceptual balence 1.3 mod
MAN
Any ideas??
BDOC
November 23rd, 2008, 03:45 PM
http://img265.imageshack.us/img265/4323/errorpicty4.th.jpg (http://img265.imageshack.us/my.php?image=errorpicty4.jpg)http://img265.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
Nagot gick fel
myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
Then the game crashes and that game name can not play again. I tried deleting the trn file and 2h file and it still resolves to this error.
I a running Window Vista
Dom 3 version 3.21
Conceptual Balence 1.3
Foodstamp
November 23rd, 2008, 04:22 PM
As per what the error says, it cannot open that graphics file. The graphics file is probably not where it is supposed to be. The reason you are just now getting the error is because this is the first turn the graphic would have came into play.
To fix it, you probably just need to open the worthy heroes mod, find dogfriend and change the path to "Worthy_Heroes/" instead of the typoed "Worhty_Heroes/".
BDOC
November 23rd, 2008, 04:50 PM
ok i found the code in the mod. what should i change it to?
-houndkeeper
#newmonster 2819
#copystats 60
#name "The Houndkeeper"
#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga"
#hp 13
#str 12
#att 12
#def 13
#prec 12
#mor 12
#mr 14
#maxage 200
#forestsurvival
#summon1 1770
#descr "Though the Sidhe have left the lands of Man, once in a very long while a human is born with almost full blooded sidhe heritage. The signs are often suble and most never guess the source of thier grace and fortitude. Most who find themseves blessed with such are drawn to the glory of becomeing knights or wardens, but the one with the greatest sidhe legacy in generations choose more scholarly pursuits. He has led an unremarkable life of contemplation in a monestary, but his uncanny knack with the great green Cu Sidhe has brought him unwanted fame, and wardens and witchs are known to search him out when they have need of the huge hounds."
#end
#selectnation 30
#hero4 2819
#multihero1 58
#end
Endoperez
November 23rd, 2008, 05:06 PM
#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga"
These two lines give the unit it's sprite, and cause the problem. If you are using Linux, it might be that the actual files have small 'd's instead of 'D's. Any way, if you remove these lines and add line
#copyspr 848
, the unit will have the sprite of Sidhe Lord (unit number 848). That should fix the problem.
thejeff
November 23rd, 2008, 05:33 PM
It may be simpler. My Worthy Heroes tgas were actually in mods/mods/Worthy_Heroes/
It looks like they got unzipped one level too low.
If you installed them the same way, that might be the problem.
Just move the Worthy_Heroes directory up one level, into dominions3/mods instead of dominions3/mods/mods
BDOC
November 23rd, 2008, 05:40 PM
it worked thanks!!!
rabelais
December 28th, 2008, 03:16 AM
Tried this still fails horribly, of course I'm not running worthy heroes per se, running CBM
advice?
#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga"
These two lines give the unit it's sprite, and cause the problem. If you are using Linux, it might be that the actual files have small 'd's instead of 'D's. Any way, if you remove these lines and add line
#copyspr 848
, the unit will have the sprite of Sidhe Lord (unit number 848). That should fix the problem.
vfb
December 28th, 2008, 04:17 AM
CBcomplete_1.3.dm uses sprites from the Worthy_Heroes directory inside mods.
But the current 624209-CB1.3.zip here (http://forum.shrapnelgames.com/showthread.php?t=39679) does not include those images.
You'll need to install the WH mod, including subdirectories, it's here:
http://forum.shrapnelgames.com/showpost.php?p=559130&postcount=5
Sombre
December 28th, 2008, 09:52 AM
As an aside, I made the Dogfriend sprite, but qm named it.
He's a fun hero.
Gandalf Parker
December 28th, 2008, 12:35 PM
It does look like a wonderful hero to get.
If thats an exact copy of the code section then there are 3 misspellings.
thier, themseves, and becomeing
rabelais
December 28th, 2008, 03:56 PM
maybe it's an unrelated problem, but he doesn't seem to have a summon command... do fay hounds just appear after the first turn, how is it supposed to work,
also I finally got the copy sidhe lord sprite thing to work, if I submit my turn to llamaserver with this change, will it accuse me of cheating?
Thanks for all replies,
Rabe
Sombre
December 28th, 2008, 04:21 PM
He gets one per month automatically. No special orders required.
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