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runequester
January 25th, 2009, 09:42 PM
Swamplands, 1942, americans vs japanese.. and their infantry are no joke at all!
My guys scurry for cover when they have a man down. Their guys take 1-2 casualties and shoot back anyways. Plus, they don't seem to disperse, however badly shot up they are.

It doesn't help that two thirds of my armour bogged down in the swamps.

gila
January 26th, 2009, 12:24 AM
Welcome to the Aleutians!
Where tracked and wheeled vehicles are as useless as tits on a bull.
I"ve tried changing the terrian but no use they always end up getting stuck anyway in the gullies between hills.
It's best to forgo armour and tranport until you get to Africa if you chose to go there later.
(jungles are even worse for armour)
Also the japs just don't supress or retreat to well, until you get the platoon leader of that unit.
Good Luck!

Ironfist
January 26th, 2009, 01:41 AM
JIA had the best infantry at that time. They were best trained, but poorly armed.

Marek_Tucan
January 26th, 2009, 01:43 AM
Dunno, found notes that their marksmanship was a bit lacking - they were best for sure if you needed infantry to either win or die, but not neccessarily a panacea for all tactical situations - sometimes a retreat is a valid option ;)

iCaMpWiThAWP
January 27th, 2009, 10:08 AM
JIA had the best infantry at that time. They were best trained, but poorly armed.
Outdated, but not poorly equiped, the japanese soldier was prepared to fight in the jungle, while all others were not, maybe that's the cause of the early victories in the pacific, the tide turned in midway(look, there are 3 fleet carriers sinking :D ), the japanese lost air advantage, and their supply was a thin line, you want to fight the japanese?get lots of artillery and air strikes, drop big shells over them as air strikes demolish their forces(once the TBF/M becomes avaiable), when they're pinned by the 16inchers shoot'em up, but never hop on a place you can't defend, because 1 turn the japs are screaming as big shells land on their heads, the other turn, BANZAI! they recover and charge your troops

Lt. Ketch
January 27th, 2009, 06:55 PM
JIA had the best infantry at that time. They were best trained, but poorly armed.
(look, there are 3 fleet carriers sinking :D ), the japanese lost air advantage

I believe they lost four carriers at Midway (and one at the Coral Sea), but the important thing with the air advantage. The Japanesse had very good poilts and while their planes were poorly armored, they were manuverable and fast.

To be perfectly honest, I'm not sure if you could pay me (at this point) to take on the JIA. Maybe after I get my tatics down better, but not now. :hurt:

gila
January 27th, 2009, 08:38 PM
The carriers Kaga,Akagi,Hiryu,and Soryu were sunk in midway.
Thanks runequester now you've gotten me started on a LC US against Japan.
Starting in Guadacanal 7/42 though,
Damn them nips:D

iCaMpWiThAWP
January 28th, 2009, 09:51 AM
The carriers Kaga,Akagi,Hiryu,and Soryu were sunk in midway.
Thanks runequester now you've gotten me started on a LC US against Japan.
Starting in Guadacanal 7/42 though,
Damn them nips:D
Wasn't the Akagi scuttled to prevent it from being captured?(remember KMS Bismarck), didn't knew about the Sōryū, all 4 were fleet carriers?

runequester
January 28th, 2009, 01:09 PM
Third battle, and things are coming along better.

But man.. I open up with a machine gun team (.50 cal and two .30 cals), kill one of their guys.. and the squad then shoots back and kills one of my men with their rifles at 400 yards. No joke at all.

Of course, fighting the Japanese, the Sherman is a real monster :)

Mobhack
January 28th, 2009, 02:09 PM
Third battle, and things are coming along better.

But man.. I open up with a machine gun team (.50 cal and two .30 cals), kill one of their guys.. and the squad then shoots back and kills one of my men with their rifles at 400 yards. No joke at all.

Of course, fighting the Japanese, the Sherman is a real monster :)

Fighting the Japanese, the Stuart is a real monster. (Main gun, CMG, BMG and AAMG), and it deals with all their tanks just fine too and is nippy into the bargain.

Cheers
Andy

Warwick
January 28th, 2009, 05:38 PM
Fighting the Japanese, the Stuart is a real monster. (Main gun, CMG, BMG and AAMG), and it deals with all their tanks just fine too and is nippy into the bargain.

Cheers
Andy[/QUOTE]

Ditto the BT-7. Also the T-28 is really good for dealing with Jap
infantry (2mg turrets plus co-ax).

Regards, Warwick

Ironfist
January 29th, 2009, 01:23 AM
flame tank is THE monster

Ironfist
March 16th, 2009, 12:22 AM
Anybody played LC vs Japanese? Is there any Japanese aircrafts? I am also planning a LC as USMC. Don't know whether AAA should be included in core.

PanzerBob
March 16th, 2009, 01:52 AM
Yes, Japanese Aircraft do show up and as with other battles against Axis Forces this becomes less frequent as time goes on.

Bob out:D

Ramm
March 26th, 2009, 04:05 PM
Yes, Japanese Aircraft do show up and as with other battles against Axis Forces this becomes less frequent as time goes on.

Bob out:D

At what point in the game time line (month/year) do the Japanese and Nazis stop having decent air cover? I almost never get air support in the spring of '45. I'm just asking in case the game time line is different.

PanzerBob
March 26th, 2009, 09:31 PM
For the ETO, Off the top of head exact dates escape me. However, the game does pretty much follow the historical norms in this regard. So a little research will give you the dates roughly when to expect Axis Airstrikes to drop off. They will not disappear even in April 45 or later. Just the odds will be much greater for them happening. As for the PTO, I only dabble in there on occassion, I'm sure someone could tell you how the late days of the War work out here, something tells me though it is much the same.

Bob out:D

Ramm
March 26th, 2009, 09:48 PM
For the ETO, Off the top of head exact dates escape me. However, the game does pretty much follow the historical norms in this regard. So a little research will give you the dates roughly when to expect Axis Airstrikes to drop off. They will not disappear even in April 45 or later. Just the odds will be much greater for them happening. As for the PTO, I only dabble in there on occassion, I'm sure someone could tell you how the late days of the War work out here, something tells me though it is much the same.

Bob out:D

Thanks for the answer. And,

HOLY **** NICE SIG!!!:D:D:D better than mine!

Ramm
March 26th, 2009, 10:23 PM
flame tank is THE monster

Flame units are like weak A-bombs, they kill your own AFVs, even if 100m away. So they are not monster.

Lt. Ketch
March 27th, 2009, 10:31 AM
flame tank is THE monster

Flame units are like weak A-bombs, they kill your own AFVs, even if 100m away. So they are not monster.

:confused: It seems that you have experienced something that I have not. I've never had any problem with them. However my enemy has had LOTS of problems with them.:mean:

Mobhack
March 27th, 2009, 11:20 AM
And this is rapidly going away from the thread title.

Please limit yourselves to replies that are on-topic with the thread, and do not drift.

If you think a weapon has problems - start a new thread in TO&E instead.

Andy

Ramm
March 27th, 2009, 05:07 PM
Swamplands, 1942, americans vs japanese.. and their infantry are no joke at all!
My guys scurry for cover when they have a man down. Their guys take 1-2 casualties and shoot back anyways. Plus, they don't seem to disperse, however badly shot up they are.

It doesn't help that two thirds of my armour bogged down in the swamps.

Using flame tanks is a good idea against any infantry heavy opponent, the Japanese especially because it will make even the bravest samurai rout. Just make sure not to have any AFVs or infantry in the the hex adjacent to the hex you are nuking.

Andrew

gila
March 27th, 2009, 07:40 PM
Swamplands, 1942, americans vs japanese.. and their infantry are no joke at all!
My guys scurry for cover when they have a man down. Their guys take 1-2 casualties and shoot back anyways. Plus, they don't seem to disperse, however badly shot up they are.

It doesn't help that two thirds of my armour bogged down in the swamps.

Using flame tanks is a good idea against any infantry heavy opponent, the Japanese especially because it will make even the bravest samurai rout. Just make sure not to have any AFVs or infantry in the the hex adjacent to the hex you are nuking.

Andrew

Andrew, that's good advice, but in the aluetions heavy armour is no good there.
They will almost always get stuck.
Halftracks and even jeeps i've tried them all maybe you might get a few through by playing a mouse maze thing which will drive you nuts!
Walkers only..is the best way i've found if you dare to go there.
BTW,did i mention? i hate the aluetions:yield:

Ramm
March 27th, 2009, 09:15 PM
Swamplands, 1942, americans vs japanese.. and their infantry are no joke at all!
My guys scurry for cover when they have a man down. Their guys take 1-2 casualties and shoot back anyways. Plus, they don't seem to disperse, however badly shot up they are.

It doesn't help that two thirds of my armour bogged down in the swamps.

Using flame tanks is a good idea against any infantry heavy opponent, the Japanese especially because it will make even the bravest samurai rout. Just make sure not to have any AFVs or infantry in the the hex adjacent to the hex you are nuking.

Andrew

Andrew, that's good advice, but in the aluetions heavy armour is no good there.
They will almost always get stuck.
Halftracks and even jeeps i've tried them all maybe you might get a few through by playing a mouse maze thing which will drive you nuts!
Walkers only..is the best way i've found if you dare to go there.
BTW,did i mention? i hate the aluetions:yield:

Yep, your right on the aluetions if your very careful and have epic luck you can get half way across the map and not a hex further:smirk:
A stuck flame tank is just as worthless as stuck cannon tank. Except if your in the mood for pillboxes:D

Depending on vision you can still use the tanks for long range support fire, they have that useful American thing called the "Ma Duce":D

Andrew