JMHawkins
January 26th, 2009, 04:27 PM
Folks,
I just noticed a typo in the mod document. In the Location Node attributes list, the description of values for the ImmuneToInvasion attribute is missing the actual number. Here's what it should say:
0 = this base may be invaded
1 = This base may not be invaded, but successful raids will trigger a Patrol Requirement
2 = This base may not be invaded, and is considered the main port for the side. A successful raid will trigger a Patrol Requirement.
Thanks, and sorry for any confusion.
I just noticed a typo in the mod document. In the Location Node attributes list, the description of values for the ImmuneToInvasion attribute is missing the actual number. Here's what it should say:
0 = this base may be invaded
1 = This base may not be invaded, but successful raids will trigger a Patrol Requirement
2 = This base may not be invaded, and is considered the main port for the side. A successful raid will trigger a Patrol Requirement.
Thanks, and sorry for any confusion.