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View Full Version : Global vision setting


Imp
January 27th, 2009, 08:24 AM
Guessing this is not possible but thought I would ask
Would it be possible to code a random factor into vision range.
Not realy for high vis games but low vision so night rainstorm etc.
Rain lets up for a bit moon comes out from behind cloud vision increases slightly.
Oh heck he can see me now
If possible say a small chance to change with a bigger chance then to shift back so global setting would be the average.

If pos could also have a setting so slowly increases or decreases, dusk dawn morning mist burning off etc

junk2drive
January 27th, 2009, 09:36 AM
I play another game that has this and I don't like it. It is optional for that game.

If vis is 3 and your scouts spot a threat. You move a unit 4 hexes from that. End your turn and vis chnages to 4. Bam your unit is destroyed.

Marek_Tucan
January 27th, 2009, 09:49 AM
Well, would be realistic thoug ;) How many night attacks went wrong because fog fell? How many went wrong because moon shined unexpectedly? etc. ;)