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View Full Version : MP Procyon - One age - Started!


Torin
February 4th, 2009, 04:21 PM
Im planning a new game using the one Age Mod
So every nation is eligible.

Settings:
All standard except
HOF 15
Ren on

Mods:
Streamers & Standards (http://forum.shrapnelgames.com/showthread.php?t=39989)
One Age Mod (http://forum.shrapnelgames.com/attachment.php?attachmentid=6299&d=1212179279)
Maybe the mod that ban Arcane Nexus if we are too many and if we agree.
Server
Llamaserver PBEM
Instructions on Llamaserver (http://forum.shrapnelgames.com/showthread.php?t=35160)
Map
Random, depends on the amount of players
Procyon map (http://rapidshare.com/files/195605738/Procyon.zip)
Hosting
Quickhost 24hs till turn 20 then 48 hs, and later upon disussion if more is needed.
Victory
Conquer the map, or get all others concede
Diplomacy
Treaties are private & exclusive inside the signers.
An other option is to make it public in the thread when it's signed to avoid future discussions if theres a pact-break you have some record.

Players
MA Acrocephale - analytic_kernel
EA Sauromatia - PsiSoldier
EA Niefel - Ossa
LA Pythium - Torin
LA Ermor - Jazzepi
LA Ulm - GC64

(please no stales and/or quitting without notice)

analytic_kernel
February 4th, 2009, 06:30 PM
I'd like in as MA Arco, please.

PsiSoldier
February 4th, 2009, 07:55 PM
How about EA Sauromatia

Torin
February 7th, 2009, 07:34 AM
I think we need at least 5 players to start it

Jazzepi
February 7th, 2009, 11:14 AM
I'd be interested if it were CBM 1.4

Thoughts?

Jazzepi

Starshine_Monarch
February 7th, 2009, 11:19 AM
I haven't played Vanilla in a while, but I'm good with either CBM or Vanilla.

I'm about to get KO'd from Madness anyway I think, so I'll take LA Atlantis if we're Vanilla. LA Ulm if we're CBM.

Torin
February 7th, 2009, 01:41 PM
I don't know really all the changes in CBM. Probably too lazy to study them now.

Ossa
February 7th, 2009, 04:44 PM
I'd like to give it a try with EA Niefel

Torin
February 8th, 2009, 01:11 PM
Map uploaded, Game created.

Upload pretenders!

Torin
February 8th, 2009, 01:27 PM
something went wrong. The server don't accept my pretender. says: your pretender is in the wrong age.
I wonder if the one age mod in the server is the same as the one in the link here.

I sent a message to llamabeast but it doesnt appear on the sent items (???)

archaeolept
February 8th, 2009, 01:34 PM
i think you just need to rename it to whatever llamaserver calls it

Torin
February 8th, 2009, 01:38 PM
rename it to what?

Jazzepi
February 8th, 2009, 01:41 PM
http://forum.shrapnelgames.com/showthread.php?t=41895&page=17

I think Madness might have had the same problem. This may fix it.

"Make a copy of your SingleAgeComplete.dm and rename it to "Single Age mod.dm". It is llamaserver problem with multiage games. We had to do the same for Preponderance."

By the way, I didn't realize this game was going to be so small. Do you guys have room for one more?

Also, I think you have to have the single age mod on when you create your pretender, since it moves all the races to a single age (MA I think).

Jazzepi

Torin
February 8th, 2009, 01:49 PM
Added one slot, now its tighter but not that much

Torin
February 8th, 2009, 01:51 PM
It does not fix it. Still the same message...

archaeolept
February 8th, 2009, 02:07 PM
you didn't rename it correctly :)

Torin
February 8th, 2009, 02:10 PM
Single Age mod.dm

JimMorrison
February 8th, 2009, 02:14 PM
The Single Age problem only manifests when the game starts, and you try to load your first turn.

The pretender file doesn't say what mods were used, it just has numbers, and they have to match up with what the server is expecting.

Best guess is that you forgot to enable the mod when you created your pretender. <3

Jazzepi
February 8th, 2009, 02:18 PM
The Single Age problem only manifests when the game starts, and you try to load your first turn.

The pretender file doesn't say what mods were used, it just has numbers, and they have to match up with what the server is expecting.

Best guess is that you forgot to enable the mod when you created your pretender. <3

I agree. I would turn on the mod, and recreate your pretender.

Jazzepi

Torin
February 8th, 2009, 02:20 PM
Well, no I didnt forget that, in fact my pretender was created in middle age.

But tried to upload the mod on the forum SingleAgeComplete.dm and llamaserver said it was already there...
So can I assume that the dom that llamaserver calls Single Age Complete is that same mod??

archaeolept
February 8th, 2009, 02:28 PM
don't re-upload the mod. recreate your pretender and upload it.

Torin
February 8th, 2009, 02:31 PM
I said ive done that already.......
ill wait & see if starshine monarch has the same problem than me

Jazzepi
February 8th, 2009, 03:07 PM
I think I found the problem.

http://www.llamaserver.net/admin.cgi?game=Madness

Look at Madness, it's running "Single Age Mod" but Procyon is running "Single Age Complete".

http://www.llamaserver.net/gameinfo.cgi?game=Procyon

I think you need to remove the single age complete and put in single age mod.

Also, I got the same error you did when trying to submit.

Jazzepi

Torin
February 8th, 2009, 03:43 PM
yes, the mod in madness is the one in the forums, but I cannot choose it because it's not in llamaserver anymore(?)
I cannot upload it either because it says it's already uploaded.
dead end?

archaeolept
February 8th, 2009, 04:05 PM
pls read jazzepi's post.

use the correct single age mod for llamaserver as per Jazzepi's post.

submit created pretender.

I understand the single age complete thing for llamaserver is confusing, but just try what jazzepi said.

Torin
February 8th, 2009, 05:49 PM
I think you are not the one not understanding. Theres only ONE option at llamaserver. So there's no option to choose from.

analytic_kernel
February 8th, 2009, 06:47 PM
My pretender has been accepted.

I followed the advice to rename "SingleAgeComplete.dm" to "Single Age mod.dm".

Starshine_Monarch
February 8th, 2009, 07:42 PM
My pretender is for the wrong age. Since the Single Age mod lumps them all into the Middle Age though, I wonder if we really are just using the wrong pretenders? In Madness I used MA Bandar log, so I didn't have any problems. It's probably the same situation for us.

Madness seemed to go off without too much trouble. We could just ask some of the EA and LA players from Madness what they did.

JimMorrison
February 8th, 2009, 08:21 PM
You used to be able to select Single Age either from the mod list, or by checking it as one of the predefined settings for the game.

Llama had 2 versions of the identical mod, one method used the one with one name, the other used the other name. There was no functional difference.

Apparently he has gotten around to fixing it - it is not a problem, it's a good thing.

I've played in several Single Age games, that's part of why I am trying to help here. <3

(EDIT - oh yeah, also your pretender will be flagged for the appropriate age, so as just make sure it is the last pretender that you made for that nation - you can rename them I think, to set them apart, as long as you keep the era/nation part, I -think- the number after that can be anything, but I would test it before submitting)

analytic_kernel
February 8th, 2009, 10:32 PM
My pretender is for the wrong age. Since the Single Age mod lumps them all into the Middle Age though, I wonder if we really are just using the wrong pretenders?

Could well be - though if the mod is active, the other two ages are grayed out:
http://forum.shrapnelgames.com/attachment.php?attachmentid=7745&stc=1&d=1234146016


And, the middle age lists nations of all ages:
http://forum.shrapnelgames.com/attachment.php?attachmentid=7746&stc=1&d=1234146054


If someone is trying to use a pretender not made with this mod active, then I think that will cause problems, because the era number would be wrong (assuming era is stored in the .2h file):


#selectnation 0
#name "EA Arcoscephale"
#era 2


The above from the mod. It shifts the eras for the nations. EA is era 1. MA is era 2.

Torin
February 8th, 2009, 11:57 PM
You didn't have any problem because MA Acrocephale IS from MA. Unless Llamabeast puts the right mod in we can't use any nations but MA in "Single Age".
We all made our pretenders using the mods. Only that there's a problem with llamaserver.

JimMorrison
February 9th, 2009, 12:16 AM
Make sure that the game is not set to automatically start (you have time, as there are other pretenders not in). I am going to submit an LA Pythium pretender, and see if the server will accept it. Don't worry, if you submit a new one, it will always overwrite the old one.

JimMorrison
February 9th, 2009, 12:41 AM
I have confirmed that you are not insane. :P

Your pretender is for the wrong age‏
From: ---@llamaserver (---@llamaserver)
Sent: Mon 2/09/09 4:40 AM

archaeolept
February 9th, 2009, 01:06 AM
as Jim pointed out, there are two ways when creating a game on llamaserver to try and make it single-age.

the first is to chose "multi-age" under game settings.
the second would be to chose "single age complete" under General mods.

Whichever one you did in creating this game, try the other and recreate.

If you chose both, try w/ only one (game settings, I should think)

also, rename your mod as llama wishes it when trying any of this.

Torin
February 9th, 2009, 09:28 AM
mmm it was already multiage enabled by default. Odd, I dont know what this option is for then.

Torin
February 9th, 2009, 10:07 AM
Looks that someone altered the procyon game and it was not me. Now it has the other Single Age mod set. And there's not that ot the other mod in the mod list.
Probably now it has changed to multi age switch instead by llama?
I think it might work that way.
If someone can submit pretender now to try out or else I gonna do that from home.

Starshine_Monarch
February 9th, 2009, 11:24 AM
Seems to work now. My LA Atlantis pretender has been accepted.

Torin
February 9th, 2009, 04:17 PM
Yep I received a message from llamabeast. the way to use multiage is:

Don't choose the Single age mod or any mod for that purpose and instead choose Multiage in the "choose era" option while creating the game. That will automatically load the Single age mod. As archaeolept guessed.


Still Jazzepi to join in. ill pm him

Jazzepi
February 9th, 2009, 05:20 PM
Okay, I submitted.

Ermor.

Jazzepi

Torin
February 10th, 2009, 01:08 PM
Only Ossa/Niefelheim to upload...

Torin
February 11th, 2009, 11:36 AM
Should we wait or start the game at 5 players?

Jazzepi
February 11th, 2009, 02:45 PM
I would PM him, and give him like 24 hours.

Jazzepi

Torin
February 11th, 2009, 04:14 PM
well i did that...

Jazzepi
February 11th, 2009, 04:30 PM
Well if it's been a generous amount of time, then you can either look for a sub, or just start.

Jazzepi

analytic_kernel
February 11th, 2009, 04:36 PM
I counted 7 water provinces, which leaves 68 land provinces to be divided up by 4 land players, an average of 17 per player. While that makes a land player like me happy, I'm not sure if that's good for the water player.

I'm not in any hurry to start this game, if you want to recruit someone else. But, of course, I have no objections to starting now either.

Ossa
February 12th, 2009, 02:48 AM
Arrrrr... sorry, I will reappear right now.

Torin
February 12th, 2009, 07:23 AM
Game Started, First turn long wait and after that 24 hs

Torin
February 12th, 2009, 04:30 PM
Psi soldier used the wrong mod while creating the pretender. I don't know what changes the game might did to him.

Do we need to restart to waiting pretenders?

Torin
February 12th, 2009, 09:05 PM
Game reseted. Resend pretenders.
But make sure you are using the mods while you create your pretender.

oops the game doesnt accept the admin password...

llamabeast
February 13th, 2009, 07:00 AM
Oops, please ignore all the false "Procyon started" messages. It turns out there is a glitch with restarting multi-age games, which I will look into. Anyway, I've un-started the game now, and presumably Torin will start it again properly once Psi-soldier has resent his pretender.

Starshine_Monarch
February 13th, 2009, 10:11 AM
Sadly, it looks like I'll have to drop this game. I'll be leaving for Florida in a few days and will not have access to Dominions.

Torin
February 13th, 2009, 04:16 PM
One more player so we are six to kick it.

GC64
February 14th, 2009, 01:15 PM
I'll join in as LA Ulm.

PsiSoldier
February 14th, 2009, 02:11 PM
Sorry about uploading using wrong mod. guess I had CBM enabled. I forgot exactly what my pretender setup had been, I'm retesting and I'll upload again in just a bit.

Torin
February 15th, 2009, 10:23 AM
Game started!

PsiSoldier
February 20th, 2009, 12:32 AM
The nation of Sauromatia hereby acknowledges that it has accepted NAP 3's with the good people of both Acroscephale and Pythium.

analytic_kernel
February 20th, 2009, 12:33 AM
Sauromatia and Arcoscephale have a standard NAP-3, effective as of turn 9.

EDIT: Ninja'd by Sauromatia. :)

Torin
March 7th, 2009, 01:31 PM
Hosting interval changed to 24 hs

analytic_kernel
March 31st, 2009, 09:01 PM
For 67 months have the peoples of Sauromatia and Arcoscephale existed in peace, and even cooperation, with one another. The end of this pax is at hand. The expansionist armies of the Sauromatian Empire have strategically extended so as to block Arcoscephale's only paths of conquest through crumbling Ermor. This is considered a hostile act. Futhermore, the dominion of Sauromatia is now breaching our long-established borders. This too is regarded as a hostile act.

Starting with the 79th month of these ascension wars, the non-agression pact between our nations will be considered dissolved.

PsiSoldier
March 31st, 2009, 09:46 PM
The Sauromatian nation would like to send their condolences to the people of Arcoscephale for the imminent death of their god Sylvanos. The brave soldiers of Arcoscephale have fought well against the undead horde of Ermor and earned their place in whatever afterlife they believe in.

As a partner nation in the destruction of Ermor Our nation deeply regrets that it must now be forced to destroy our long standing allies. But indeed it may not be necessary to destroy Arcoscephale once Ermor falls and our 40 temples spread the word of the one true god Frosty the Snow-Man across the lands of Procyon like wildfire. In the end your people may simply come to see the light and know who their true god really is.

Psi

Herald of Frosty the Snow-Man

PsiSoldier
March 31st, 2009, 10:10 PM
We would like to commend Arcoscephale on its casting of Gift of Natures bounty as that had been our plan to cast all along as we built up our temples. With 3 excellent globals in action the nation of Arcoscephale will likely prove to be a more challenging target than Ermor ever did. Although we have no doubt that the effectiveness of your Gift of natures bounty will be dropping fairly rapidly before long.

analytic_kernel
April 1st, 2009, 06:10 PM
The proud people of Arcoscephale look forward to the challenges ahead. Far behind in provinces and thus [official] gem income due to our protracted war with Pythium, our struggle will be an uphill one. But, fight we shall.

We commend Sauromatia on their recent temple-building frenzy. The move was unexpected and only became manifestly obvious over the last few months. We will honor our NAP until its appointed end, even as we longingly finger our temple-smashing hammers.

May the true god ascend.

PsiSoldier
April 1st, 2009, 09:41 PM
Yes the temple building move was both part offensive and defensive against Ermors population killing dominion. And while we could have surpassed you in research instead we thought the more subtle approach of Domination through Dominion may be more appropriate.

analytic_kernel
April 4th, 2009, 10:21 AM
I'm not sure who the game admin is these days... but I am requesting that we move to 72 hour hosting intervals for this game. My RL commitments have increased recently, and I also need more time for micromanagement now that war with Sauromatia is about to bloom.

PsiSoldier
April 4th, 2009, 05:32 PM
I dont know if we have an admin anymore lol.

analytic_kernel
April 4th, 2009, 07:01 PM
Psi, would you be so kind as to PM Torin, and see if he will give you the game password - assuming you don't mind being the admin?

analytic_kernel
April 5th, 2009, 08:56 AM
Hmmm.... Psi, you and I seem to have two different ways of counting down to the end of a NAP.

I announced the dissolution on turn 76, after you had already submitted your orders for that turn, and so I thought the counting would be 77...78...79. But, I see that I was attacked this turn (turn 79). I would've expected attack orders to be set this turn - not to be actually attacked.

PsiSoldier
April 6th, 2009, 04:27 PM
Doh. Sorry about that I was thinking.. 76, 77, 78 with attack occuring on 79.

Otherwise it would seem to me more like a NAP 4

PsiSoldier
April 6th, 2009, 04:28 PM
Starting with the 79th month of these ascension wars, the non-agression pact between our nations will be considered dissolved.

The attack occurred on the 79th month.

Perhaps you can see how there may be a bit of confusion there.

analytic_kernel
April 6th, 2009, 06:29 PM
No worries - I just wanted to clarify which way to count down the ends of NAPs, whether they are inclusive or exclusive of the last turn. Like I said, I would have expected the attack orders to be given starting with the 79th month. But, it seems you just launched a probing attack into one of my more worthless territories, so I'll let the issue slide. (Since we don't seem to have an admin anymore, there would've been a slim chance of getting a rollback anyway.)

PsiSoldier
April 6th, 2009, 07:36 PM
If it was that big of an issue I could always send you what you would have gotten in income from the province but I dont really think it was that much anyways.

PsiSoldier
April 12th, 2009, 12:54 AM
Well, Congratulations on killing Batman. I'm now teleporting Robin the boy wonder to your capital to avenge him.

And if you kill Robin I'll be forced to send the Punisher, and believe me you dont want that...

But we still have all the others, Scarface, Tiny, Big Daddy, Pekharoth, Mr. Hankey the Christmas Pooh and my Pretender Frosty the snowman is coming to pay you a visit this turn along with his 900 Hp Prophet Santa Claus who's bringing presents to the children of Arcoscephale :D Lets just hope for their sake he doesnt go insane like he did with me this turn and pillage and kill another 1800 of the little brats (He REALLY doesnt like naughty children). :doh:

Rudolph really wants to come play too, but I told him he has to wait for the other Monstrums errr. Reindeer to show up first.

analytic_kernel
April 12th, 2009, 09:08 AM
Thanks. If it makes you feel any better, the massively parallel Hierarchs of Arcoscephale meant to enslave that 110 D gems worth of Tarts, not flush them down the void toilet. Thirty-nine Astrologers spamming Soul Slay was plan B. (Pardon me for saying: it was like watching a microwaved bowl of popcorn kernels explode into nothingness at a picnic.) Whatever gets the job done....

Also - you may have noticed - but the good people of Arcoscephale aren't exactly flocking to Frosty the Slow-Man in droves. Probably your recent treatise on the virtues of genocide has something to do with it.... ;)

PsiSoldier
April 12th, 2009, 09:12 AM
Thanks. If it makes you feel any better, the massively parallel Hierarchs of Arcoscephale meant to enslave that 110 D gems worth of Tarts, not flush them down the void toilet. Thirty-nine Astrologers spamming Soul Slay was plan B. (Pardon me for saying: it was like watching a microwaved bowl of popcorn kernels explode into nothingness at a picnic.) Whatever gets the job done....

Also - you may have noticed - but the good people of Arcoscephale aren't exactly flocking to Frosty the Slow-Man in droves. Probably your recent treatise on the virtues of genocide has something to do with it.... ;)

With the fall of Ermor this turn and the complete absense of what was left of his dominion you are about to see my dominion increasing a bit faster so you might be speaking a bit soon about the dominion.

PsiSoldier
April 13th, 2009, 08:22 PM
Well my dominion may still not be encroaching on your lands yet but you might have noticed a sharp upward spike on the graph for dominion. Once the dominion vacuum of Ermor's old lands has been filled you might see something happen in your own lands.

P.s. Thanks for the leprosy. I'm returning the favor to ya about 6 fold.

analytic_kernel
April 22nd, 2009, 06:01 PM
Nice war we've been having lately.

PsiSoldier
April 22nd, 2009, 06:05 PM
Yeah you have done pretty well considering. I tried last turn to overwrite your Arcane Nexus with my own and failed wasting about 300 Pearls too..

PsiSoldier
April 22nd, 2009, 06:06 PM
I dont know how much longer your dominion will last out though. Its starting to drop at a pretty good rate now.

analytic_kernel
April 22nd, 2009, 06:23 PM
Well, I think the dom has been getting killed mostly from that stroll your pretender took through my territory, and now by your prophet with the Ark. That prophet is one nasty SC, btw - I bet I'll lose some Ether Warriors taking him out if they get the chance.

And, yeah, I'm also surprised I've lasted this long. Given that this is the first MP game I've ever played from the beginning, I didn't even expect to be in the "finals".... I'll see how many more fun experiments I can perform before I get overwhelmed by sheer numbers and incomes. :-)

When it comes to globals, I'm apparently my own worst enemy. I won't be protecting important mages with the Pelt of Fenris anymore, now that I fully understand the berserker effect. If you can't take down my globals, let me take them down for you.... :o (I would have kept Sylvanos out of battle, but it was do or die time as far as breaking that siege was concerned, since all those Tarts were starting to tear down my defenses.)

PsiSoldier
April 22nd, 2009, 06:55 PM
Well there are a few other things happening with dominion too. Silly me having just realized I have all those priests sitting around that can be blood sacrificing... I was having too much fun trying to kill them with the Ankh and get Reanimators I didnt even think about just having them blood sacrifice instead. Ive been spending all my Blood Slaves on Vampire Lords but I suppose I could just cast a Big Astral Corruption and Wait for the Dom Kill to play itself out so you cant really use the Gems you get from the Nexus. Which would also mean no more Tarts for me but Oh well.

With me having 49 temples and building 3 more this turn and setting about 30 priests to start Blood Sacrificing I dont think your 5 temples will hold out for long.. Your dominion had only been holding out so far because I hadnt yet hit the 10 candle mark in all those provinces I took from LA Ermor but that is coming soon. But you have made the last few turns interesting at least. My policy had just been to contain you and to wait for Dominion to grow but you have done a pretty good job of throwing out your oppressors :D

analytic_kernel
May 4th, 2009, 07:54 PM
Well, it looks like this game is about over - I don't think my dominion is going to hold out until turn 100. Might have been able to make it if I had managed to snag the Ark after your most recent prophet's sudden disappearance.

I am wondering how many stealth units you have equipped with Stone Idols or whatever. Kudos for finding a way to achieve victory when the military option wasn't working so well.

PsiSoldier
May 5th, 2009, 11:53 PM
No stone Idols just a lot of black servants and Bane venom Charms.

Speaking of which... Something screwed up.. You should not have been able to mind hunt the last bunch this turn.. I had empowered one of them in Astral.. Your Mind hunters SHOULD have been feeble minded.. I dont know what happened. In fact the one that had been empowered in Astral was even mind hunted. Doesn't make sense.

I wished for a pretty special unit with Stealth that Has Astral as standard magic though so If I was ever able to use him and it doesnt appear I'll have time you shouldnt be able to mind hunt his group..

But it looks like it will be over next turn considering your capital is now under my dominion and you only have 1 candle left which is in a province belonging to me.

Too bad the Horror Seeds I planted in your Mage's will not have time to work :D The mage's that killed my Prophet have taken a little something something back into your capital with them this turn :D Not to mention your Trolls in Grandfather and their Horror seeds.

PsiSoldier
May 7th, 2009, 04:51 PM
Good game man. You managed to keep it interesting until the end.

analytic_kernel
May 7th, 2009, 10:07 PM
Thanks! I had a blast - all the way to turn 99.

Congrats on your victory. :shake: