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View Full Version : Bug Fake immobile unit


iCaMpWiThAWP
February 7th, 2009, 01:55 PM
while playing scen 375(the clash at jort), both of the tigers defending against some 20 cromwells got machinegunned and buttoned, both pop smoke but were unable to move, even though both had MP left save attached

RERomine
February 7th, 2009, 02:34 PM
That interesting. The tigers were willing to pivot in the hex just fine, but absolutely wouldn't leave the hex even though the had movement points left. They seemed to move fine the next turn.

Mobhack
February 7th, 2009, 06:29 PM
That interesting. The tigers were willing to pivot in the hex just fine, but absolutely wouldn't leave the hex even though the had movement points left. They seemed to move fine the next turn.

Which version of the game? - this was fixed.

Cheers
Andy

iCaMpWiThAWP
February 8th, 2009, 11:31 PM
well, its 3.5, are you sure this was fixed?

Mobhack
February 9th, 2009, 01:21 PM
well, its 3.5, are you sure this was fixed?

It should have been. (The no movement was for AI controlled units, to stop them moving through own smoke, and should not apply to human-controlled units).

Andy

DRG
February 10th, 2009, 03:32 PM
Did you start this game from the Polish side then switch sides part way through ? Or start it up as AI vs AI then pick the German side ?

Don

iCaMpWiThAWP
February 10th, 2009, 06:59 PM
I start as German