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Incabulos
February 14th, 2009, 03:57 PM
I did a few tests and as far as I can tell you can wear a water breathing item, enter a water province and the next turn remove that water breathing item and leave the province (the same turn you remove the item) and the unit doesn't drown.

I was testing this with flying troops (caelum mages) is there any reason the same wouldn't be true for landbound commanders?

Also is this WAD?

Edi
February 14th, 2009, 04:06 PM
It is, because the effects in question are only executed upon hosting and they are only applied after the movement phase ends, so if the move was successful, no adverse effect on the commander.

lch
February 14th, 2009, 04:15 PM
Yeah, WAD. The game only checks if a unit can enter a given province under the current circumstances during movement, not if it can leave a province. Entering land is no problem except for aquatic beings.

chrispedersen
February 14th, 2009, 05:17 PM
Just beware that there are things that will cause you not to move.

the 'no move' random event (although, come to think of it, I've never seen it when one of the troops were in water), and being attacked will sometimes cancel your movement order.

Sucks when you drown because of it.

vfb
February 14th, 2009, 06:44 PM
I had this situation come up where I wanted to remove a water breathing item and move out of the water in the same month. I didn't know what would happen, so I created a test game and it was fine: I removed the ring in the ocean's watery lab, and moved to a friendly province, and did not die.

But in the actual game, I removed the ring and snuck into an enemy province. And I did die from drowning. This was a while back, so it may have been patched.

http://forum.shrapnelgames.com/showthread.php?t=37515

Incabulos
February 14th, 2009, 07:15 PM
in my test caelum attacked an enemy province from the water with the water item removed, didn't die. So either it is patched or in that event (moving to enemy territory) there is a random drown chance.

lch
February 14th, 2009, 07:24 PM
Was there some fight in the province he tried moving away from? That might have triggered the drowning after clearing up the battlefield.

vfb
February 14th, 2009, 07:56 PM
Was there some fight in the province he tried moving away from? That might have triggered the drowning after clearing up the battlefield.

Sorry, I don't remember if there was a battle in the province in that game, but if there was it would have had to have been a random event.

I just tested this again. I cannot get any unit to drown after removing water-breathing items, no matter whether the unit sneaks into an enemy province or moves into an enemy province. I didn't wait around for a random event to steal the water province from me though.

lch
February 14th, 2009, 08:01 PM
I just tested this again. I cannot get any unit to drown after removing water-breathing items, no matter whether the unit sneaks into an enemy province or moves into an enemy province. I didn't wait around for a random event to steal the water province from me though.
how bout assassinations or battles from ritual spells instead? that's easier.

vfb
February 14th, 2009, 08:33 PM
Oooh!

Sent Ghost Riders into the province, and all units without water breathing rings that were sneaking out of the province drowned.

Agema
February 19th, 2009, 08:50 AM
I lost a unit by handing over his waterbreathing item and leaving the seas back in about 1.15, but I can't remember the unit and circumstances. I've avoided it ever since, so this useful to know, thanks.

BesucherXia
February 19th, 2009, 03:52 PM
I did lose my commander in a game of current version by using this trick. I can not remember the detail very clearly, but I think he was trying to invade hostile province, that could be the reason.