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Imp
February 19th, 2009, 07:00 AM
No idea if possible but in generated battles vs AI so no waypoints could it be possible in meetings AI advances to set up fast units further back or give them a delay before they start moving.

Just played vs Brits 5/41 N.Africa.
Troops & tanks arrived pretty much together as speed 8 for most tanks.
poor armoured cars more than 3 times as fast entered the turkey shoot several turns earlier due to being more than 3 times faster.

I seem to remember reading in a post somewhere that there is a bit of unit info that plays no part in the game anymore this could be used as a delay trigger say O-3 turns.
Realise lot of work if possible & would still not be perfect, map width terrain etc but still feel it would make a big impact vs AI.
Or if possible make them move at slower speed for first 3 turns

Mobhack
February 19th, 2009, 11:00 AM
It is the recce job to go out in front and find things.

The AI can then plot arty on whatever shows up.

When the UK uses a horde of armoured cars then this usually screens the main force - with the wreckage and the smoke discharger puffs. If they zoom into a weakly held flank then they can also overrun your mortars, flak etc in the zone...

Andy

Imp
February 19th, 2009, 11:45 AM
It is the recce job to go out in front and find things.

The AI can then plot arty on whatever shows up.

When the UK uses a horde of armoured cars then this usually screens the main force - with the wreckage and the smoke discharger puffs. If they zoom into a weakly held flank then they can also overrun your mortars, flak etc in the zone...

Andy

Fair enough its just particulary with the UK there is a very big disparity between speeds meaning you can deal with as 2 completly seperate waves.
It was just a thought put out there as occured to me.