View Full Version : How many kinds of hero abilities are there in dominions 3 ?
bladetruth
March 1st, 2009, 09:12 AM
I have found many kinds of hero abilities ,but I don't know how many kinds of hero abilities in dominions 3 .Could someone tell me :) ?
llamabeast
March 1st, 2009, 09:39 AM
What kind of thing do you mean?
archaeolept
March 1st, 2009, 10:08 AM
a list of the heroic abilities... i'm not sure what they all are, off of the top of my head.
llamabeast
March 1st, 2009, 10:20 AM
Oh... heroic abilities, sorry, I was being dense.
No, sorry, I don't know how many there are. Quite a few.
vfb
March 1st, 2009, 10:26 AM
Edi's post on heroic abilities:
http://forum.shrapnelgames.com/showpost.php?p=609851&postcount=18
llamabeast
March 1st, 2009, 10:32 AM
Other ones not listed by Edi include Heroic Stupidity and Third Eye.
Tolkien
March 1st, 2009, 10:38 AM
Heroic Stupidity is a very interesting one. I got it on one of my Ulmish commanders once (no idea what I'd do with the extra MR on him, and I lost leadership). Third Eye is a nice one on mages (increased MR and Precision is nice).
lch
March 1st, 2009, 05:32 PM
This list should be exhaustive:
Heroic Strength
A hero with this ability receives increased physical strength.
Heroic Battle Prowess
A hero with this ability receives increased attack skill.
Lightning Reflexes
A hero with this ability receives increased defence skill.
Iron Will
A hero with this ability receives increased magic resistance.
Heroic Toughness
A hero with this ability receives an increased number of hit points.
Tough Skin
A hero with this ability receives increased protection.
Valor
A hero with this ability receives increased morale and leadership. All troops close to this hero will also be less likely to break in combat.
Heroic Quickness
A hero with this ability receives an increased number of action points and actions in battle.
Heroic Precision
A hero with this ability gets a higher precison stat.
Heroic Endurance
A hero with this ability recovers from fatigue at an unbelivable rate.
Awesome Presence
A hero with this ability can lead a tremendous number of troops and enemies dare not strike him.
Battle Bellow
Enemies fighting with this hero will soon flee when they hear ''hero's'' fearsome shout.
Undead General
This hero has an extraordinary ability to command undead beings.
Adept Researcher
This mage has an extraorinary understanding of magic and will research at an increased speed.
Unequaled Obesity
This hero is of an extraordinary size and will have more hit points and strength at the cost of some encumbrance.
Third Eye
The third eye grants the hero increased precision and magic resistance.
Heroic Stupidity
The heroic stupidity grants the hero increased morale, magic resistance and attack skill at the cost of reduced leadership and magic skills.
Legendary Cruelty
This commander is renowened for his cruelty and everyone fears him. He has an increased chance of dealing permanent afflicitons on his targets.
Heroic Agility
A hero with this ability is ambidextrous and has increased attack and defence skills.
Gregstrom
March 2nd, 2009, 06:45 AM
Cool - thanks Ich. I don't suppose you know if there are triggers for different heroic abilities being awarded?
Dorjan
March 2nd, 2009, 08:25 AM
No idea but I remember a preist getting Legendary Cruelty the current game i'm playing. That's fun.
lch
March 2nd, 2009, 02:32 PM
Okay, I've been digging around and I got the following about heroic abilities. It seems that there are really rare ones (chance of 5% to get them) and common ones, but first I want to write about them in general.
Every heroic ability has a stat value (I'll abbreviate it as SV) that increases while being in the hall of fame. The value increases by 1D20 if it is below 200, or 1D10 if between 200 and 300, or otherwise by 1D5. How this heroic stat value scales to a bonus in the game depends on the heroic ability. For example:
Abilities ~ SV * 10/100:
Valor (to Standard)
Abilities ~ SV * 5/100:
Adept Researcher
Battle Bellow
Abilities ~ SV * 4/100:
Valor (to Morale)
Heroic Stupidity (to Morale)
Abilities ~ SV * 3/100:
Tough Skin
Abilities ~ SV * 2/100:
Lightning Reflexes
Heroic Precision
Heroic Stupidity (to MR)
Iron Will
Heroic Battle Prowess
Heroic Endurance
Heroic Agility
Abilities ~ SV * 4/300:
Third Eye (to Precision)
Abilities ~ SV * 1/100:
Heroic Agility
Third Eye (for MR)
Heroic Stupidity (to Attack)
Abilities = SV / 200:
Heroic Strength
Heroic Quickness (to Defense, and AP)
Heroic Toughness
Abilities = SV / 250:
Unequaled Obesity (for HP bonus in %)
Abilities = SV / 400:
Unequaled Obesity (to Strength)
Unequaled Obesity also gives a fixed +3 enc.
Awesome Presence gives (SV-75)/25 awe. That's exactly the same formula to determine how Awe from magic items that raise normal leadership is being calculated. :up:
Heroic Stupidity also halves magic skill, like being mute.
JimMorrison
March 2nd, 2009, 03:46 PM
Awesome Presence gives (SV-75)/25 awe. That's exactly the same formula to determine how Awe from magic items that raise normal leadership is being calculated. :up:
I wonder if there's a hidden interaction there - someone should put a Leadership item on an Awesome Presence commander (I bet NO ONE has, because it pumps their Leadership crazy high already), and see if it pushes their Awe up immediately (rather than requiring multiple items to reach the threshold).
Also, did not realize Heroic Quickness gave Def as well as the AP, it is officially my favorite (though Obesity makes me smile - is that PC to say? :p).
lch
March 2nd, 2009, 04:00 PM
I wonder if there's a hidden interaction there - someone should put a Leadership item on an Awesome Presence commander (I bet NO ONE has, because it pumps their Leadership crazy high already), and see if it pushes their Awe up immediately (rather than requiring multiple items to reach the threshold).
No, those are two different values, they just use the exact same formula. One for the Awesome Presence skill value, and one for the normal leadership bonus effect in case it's 100 or higher. In case a unit has both, it will receive awe from both, but the values are being calculated on their own.
Unequaled obesity always was my favorite. I had a Dis once who was a lard with over +68 additional hit points, I think, maybe from being a prophet as well, I don't remember. I always wondered how long the poor horse would continue to fly her through the sky.
JimMorrison
March 2nd, 2009, 04:44 PM
Unequaled obesity always was my favorite. I had a Dis once who was a lard with over +68 additional hit points, I think, maybe from being a prophet as well, I don't remember. I always wondered how long the poor horse would continue to fly her through the sky.
It's simple, you just need to realize 2 things -
The horse was fat too.
Magic Beans.
Then it all makes sense! :happy:
lch
March 2nd, 2009, 05:52 PM
Okay, now for getting a heroic ability in the first place... If you make it into the HoF, you'll get a heroic ability. There are common ones which you'll get in most cases, and really rare ones which you only get with a chance of 1 out of 20. The starting value for the heroic ability stat, which I wrote about before, starts at 100 for all the heroic abilities.
The rare ones:
Awesome Presence
Battle Bellow
Undead General (only for a Death or Blood Mage or a nation of some type, my guess is with an affinity for undeads; never for MA Marignon)
Adept Researcher (only for magic users)
Third Eye (only for units with exactly two eyes, duh)
Heroic Stupidity (only for non-mages)
Legendary Cruelty
The common ones:
Heroic Strength
Heroic Battle Prowess
Lightning Reflexes
Iron Will
Valor
Tough Skin
Heroic Toughness
Heroic Quickness
Heroic Precision (only for units with a ranged weapon or spellcasters)
Heroic Endurance (my guess is, only for units with something else than a base value of zero enc)
Unequaled Obesity (my guess is, not for units that need not eat)
Heroic Agility
Which of these heroic abilities you'll get, once it has been decided if it's going to be a common or rare one, is totally random and it only matters if the unit fulfills the requirements that I wrote in parentheses. Where I am not sure about the actual check, I wrote my guess what the check is about that is being performed.
I'm a little surprised that magic users can't get heroic stupidity. I could swear that I got it before, but maybe I'm thinking of getting the "mute" affliction instead, or this got changed in some previous patch.
chrispedersen
March 2nd, 2009, 05:58 PM
I usually play with consistent scales - and there are some values I get all the time.
However, I noticce that when I play significantly different scales that I seem to get different heroic qualities.
Legendary cruelty I've only got playing death/blood, with significant death scales.
Adept researchers I only got when I was playing significant +M
No idea if it was coincidence or just luck.. but if people would input their current scales, and/or stats of the user that had them we could probably make a determination (for the rare ones).
lch
March 2nd, 2009, 06:04 PM
I can safely tell you that the scales have nothing to do with it, at all.
Except for "Undead General", maybe, but I'd doubt it. It's probably something else.
Gregstrom
March 2nd, 2009, 06:10 PM
For Undead General, might it be either undead leadership or ability to animate undead? Or even the national tag for 'living priests can animate undead', perhaps.
It's almost a shame there's nothing cleverer than that about it - I've more than once got Legendary Cruelty on a scout who'd been using Winter Bringer, and I'd been wondering if that ability was triggered by wounding a lot of units without actually killing them.
lch
March 2nd, 2009, 06:15 PM
The check that enables Undead General for all units, without the requirement that they're D or B mages, depends on the nation being played.
The other checks where I was guessing depend on the actual unit type.
bladetruth
March 2nd, 2009, 08:19 PM
thanks a lot ,now I know there are many intereting hero abilities.
Endoperez
March 3rd, 2009, 05:43 AM
I have a hazy memory about a special message for Agarthan commanders. I think it might have been a Heroic ability "Second Eye". It could just be my memory playing tricks on me, though.
lch
March 3rd, 2009, 06:28 AM
Nahh, there is no such thing. Would be cool, though. ;)
archaeolept
March 3rd, 2009, 12:14 PM
you have heroic agility listed twice. I would think the second one, SF*1/100, is the correct value - added to both attack and defense, and perhaps 1+said value for ambidexterity level?
Gregstrom
March 3rd, 2009, 03:39 PM
I'd think 2/100 for ambidex and 1/100 for attack/defence.
lch
March 4th, 2009, 10:51 AM
Oh, sorry for that. It is a factor of 1/100 for the defense value and 2/100 for the ambidexterity.
Illuminated One
March 4th, 2009, 06:04 PM
Do you know how experience is gained in battles?
It doesn't seem to be only about the kills and it seems that melee generates the most? Maybe +1 xp for every check taken by the unit?
Fate
March 4th, 2009, 07:45 PM
KO said it was +1 for every hit.
JimMorrison
March 4th, 2009, 07:51 PM
There's a list somewhere, you get 1 or 2 XP just from participating in any combat, and you gain more for harming/killing enemies. There seems to be some sort of softcap on XP from damage though, as you can see with SCs and such, generally the more kills they have, the more kills/XP they have.
Lingchih
March 5th, 2009, 02:31 AM
Good stuff lch. thanks a bunch.
cleveland
March 6th, 2009, 08:42 AM
Awesome stuff lch. But aren't you forgetting "Heroic Cleanliness"? (screenshot (http://www.kalvink.com/twain/files/CaptainPlanet.jpg))
He's OUR hero...
Endoperez
March 6th, 2009, 09:55 AM
Awesome stuff lch. But aren't you forgetting "Heroic Cleanliness"? (screenshot (http://www.kalvink.com/twain/files/CaptainPlanet.jpg))
He's OUR hero...
Captain Planet!
I wonder how that would work in Dominions. Five trinkets to make a super-combatant, or perhaps just a thug, immune to all elements. Winged Boots are a must, Girdle of Might would explain the strength, Ring of Fire would provide fire immunity, perhaps Shambler Skin Armor for that unhealthy shine on his skin... Heh, what's the last supposed to be, Black Heart?
"A dire portent!
Ma-Ti the Planeteer, Councilor of Gods, The One in Center, the Prince of Darkness, the Pretender God of Mictlan has corrupted the very nature of this world. Unless the spread of this unholy manifestation of nature's anger is stopped, he will certainly achieve godhood and whatareyouaaARGH!! Heart! Buahahaha!"
:mad::eek::shock::eek::evil:
chrispedersen
March 6th, 2009, 06:31 PM
Awesome stuff lch. But aren't you forgetting "Heroic Cleanliness"? (screenshot (http://www.kalvink.com/twain/files/CaptainPlanet.jpg))
He's OUR hero...
because as everyone knows....
Cleanliness is next to Godliness.
Falkor
March 7th, 2009, 11:46 AM
Unequaled Obesity (my guess is, not for units that need not eat)
Nope. The 'non eaters' get Unequaled Obesity, too. At least these gluttonous lankan recruitables can get it.
bladetruth
March 11th, 2009, 09:37 PM
someone say there are a kind of hero ability : tough skin ,but it seems to be very rare ,I have never seen it .
archaeolept
March 11th, 2009, 10:17 PM
tough skin is not so rare; just pretty well useless.
AreaOfEffect
March 12th, 2009, 12:12 AM
It should be noted that certain beings can never receive a heroic ability. This includes pretenders and unique monsters, such as the Arch Devils. I suppose because they are already heroic.
Gregstrom
March 12th, 2009, 07:04 AM
Ich: I've only just noticed this, but your list of how SV increments heroic abilities does not seem to include anything for Legendary Cruelty. Are the values for that fixed?
lch
March 12th, 2009, 07:20 AM
I didn't take a look at everything, that's why I wrote "for example" for the conversion of skill value to heroic bonus. It's probably similar to one of the others bonuses.
llamabeast
March 12th, 2009, 07:21 AM
tough skin is not so rare; just pretty well useless.
?? One of my favourites! Who doesn't want protection?
rdonj
March 12th, 2009, 06:27 PM
The one that always irks me is heroic precision on your prophet. That is the worst person you could possibly give heroic precision to, in most cases. I'd much rather have heroic toughness on my prophet actually.
chrispedersen
March 12th, 2009, 06:35 PM
why heroic precision helps with smites....
AreaOfEffect
March 12th, 2009, 06:48 PM
The one that always irks me is heroic precision on your prophet. That is the worst person you could possibly give heroic precision to, in most cases. I'd much rather have heroic toughness on my prophet actually.
Chris, smite is 100 precision. Even if his prophet was blind he couldn't miss with it.
It does however improve banishment. Always try to look on the bright side. You could also give your prophet a black bow or some other magical ranged weapon. Goes well with the bonus 2 precision that he gets for being a prophet.
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