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Hadrian_II
March 5th, 2009, 07:00 PM
Hi Everyone, i am trying to get a new MA Game Started

It would be hosted on llamaserver (http://www.llamaserver.net/gameinfo.cgi?game=Lapis)

Age: Middle Age
Game Settings: Everything standard, except HoF 15
Map: Asia Twist
Mods: CBM 1.41, Skaven, Tomb Kings
Players: 15 - 20
Pace: first 24 turns on 24h quickhost, then 48h quickhost until at least turn 50, after that extension to 72h by majority vote.

Nations:

Agartha: Baalz
Bandar Log: Kuritza
C'tis: Jarkko
Marignon: Ossa
Nehekhara: Jazzepi
Pythium: Toran

Crushed Nations:

Arcoscephale: Zilkin
Ashdod: Incabulos
Caelum: Alpine Joe
Ermor: viccio
Machaka: Bluff
Oceania: Illuminated One
Pangaea: virtual
R'lyeh: alctel (vfb)
Skaven: Digress
Tien Chi: Hadrian-II

Zapmeister
March 5th, 2009, 07:32 PM
Machaka please (vote Asia Twist)

Alpine Joe
March 5th, 2009, 08:30 PM
I'll take Caelum

Jazzepi
March 5th, 2009, 08:37 PM
nehekhara, tomb kings

for me

Jazzepi

Jarkko
March 6th, 2009, 02:32 AM
Please sign me in as C'tis. Both maps suit me.



Is there big differences between 1.41b and 1.41c (I downloaded the "c" from here (http://forum.shrapnelgames.com/showpost.php?p=669428))? I haven't played with 1.41b, and as the current naming system of CBM related mods is slightly confusing I don't know wether the "b" or "c" is newer or if they even are related to each other...

Hadrian_II
March 6th, 2009, 06:16 AM
Is there big differences between 1.41b and 1.41c (I downloaded the "c" from here (http://forum.shrapnelgames.com/showpost.php?p=669428))? I haven't played with 1.41b, and as the current naming system of CBM related mods is slightly confusing I don't know wether the "b" or "c" is newer or if they even are related to each other...

I dont think there is a big difference, i think c just fixed another but in 1.41.

llamabeast
March 6th, 2009, 07:19 AM
CBM 1.41 is the latest version actually. chrispedersen made some of his own versions, and confusingly gave them higher version numbers. 1.41 has a severe bug with LA Agarthan blindlords, but I think it's fine for MA. I don't know exactly what chris changed in 1.41b and the others.

llamabeast
March 6th, 2009, 07:22 AM
Jazzepi - I'm shortly to release a new version of Tomb Kings, on Sunday probably. The most important changes will be that the Tomb Kings will gain E1, so will often get E2, and will cost probably 500. The Asp Archers' poison will become MR (the arrows turn into phantasmal asps), and Immortals may go up to 3 death gems. Thought you might like to know for pretender design.

Edit: Oh yeah, also the national holy spells will stick much better so they're more worth casting (they're meant to be crucial), and the nation will have better initial gem income, with more earth and fire gems. Sacreds will be slightly more expensive. They're meant to be important, but it'd be good if it also made sense to recruit the non-sacred troops.

Hadrian_II
March 6th, 2009, 10:07 AM
CBM 1.41 is the latest version actually. chrispedersen made some of his own versions, and confusingly gave them higher version numbers. 1.41 has a severe bug with LA Agarthan blindlords, but I think it's fine for MA. I don't know exactly what chris changed in 1.41b and the others.

So we will use CBM 1.41 without any changes then.

Incabulos
March 6th, 2009, 10:18 AM
I would like to try Ashdod please. Maybe I stand a chance with them :)

viccio
March 6th, 2009, 11:43 AM
Hi,i would like to play with Ermor

Viccio

Jazzepi
March 7th, 2009, 01:01 AM
Jazzepi - I'm shortly to release a new version of Tomb Kings, on Sunday probably. The most important changes will be that the Tomb Kings will gain E1, so will often get E2, and will cost probably 500. The Asp Archers' poison will become MR (the arrows turn into phantasmal asps), and Immortals may go up to 3 death gems. Thought you might like to know for pretender design.

Edit: Oh yeah, also the national holy spells will stick much better so they're more worth casting (they're meant to be crucial), and the nation will have better initial gem income, with more earth and fire gems. Sacreds will be slightly more expensive. They're meant to be important, but it'd be good if it also made sense to recruit the non-sacred troops.

Have you thought about improving the summon allies ability? It seems pretty useless. The troops have less protection than ermor's freespawn, and you're trading a turn of upkeep + research for one single soldier.

Also, "The Undying" spell says that it regens your skeletons, but I don't see any regen buff on the ones that have the fire resistance buff.

Jazzepi

vfb
March 7th, 2009, 01:42 AM
R'lyeh please, and I'd prefer the Alexander map.

Jazzepi
March 7th, 2009, 02:28 AM
Jazzepi - I'm shortly to release a new version of Tomb Kings, on Sunday probably. The most important changes will be that the Tomb Kings will gain E1, so will often get E2, and will cost probably 500. The Asp Archers' poison will become MR (the arrows turn into phantasmal asps), and Immortals may go up to 3 death gems. Thought you might like to know for pretender design.

Edit: Oh yeah, also the national holy spells will stick much better so they're more worth casting (they're meant to be crucial), and the nation will have better initial gem income, with more earth and fire gems. Sacreds will be slightly more expensive. They're meant to be important, but it'd be good if it also made sense to recruit the non-sacred troops.

One last comment. I really think the immortal summon spell should make 2-3 of them. It's really, really annoying to have to sit there and summon them one by one. If that is suppose to be a downside, alright, I just find it irritating ;) I'd rather have the spell be slightly more expensive in gems, then in mage time.

Also, I got the regen to work. Ergh, I thought it was a battlefield wide spell.

Jazzepi

Jarkko
March 7th, 2009, 02:58 AM
One last comment. I really think the immortal summon spell should make 2-3 of them.
I have zero experience with this mod nation, but which other immortal summoning spell in the game summons more than one at a time? I would believe that if immortals could be summoned in masses (and somebody somewhere will have the gems for that) the game map would be *fast* swamped by immortal beings...

Ossa
March 7th, 2009, 03:54 AM
I'd like to go with Marignon

virtual
March 7th, 2009, 05:19 AM
I'll try Pangaea.

I'm voting for Alexander.

Jazzepi
March 7th, 2009, 02:17 PM
One last comment. I really think the immortal summon spell should make 2-3 of them.
I have zero experience with this mod nation, but which other immortal summoning spell in the game summons more than one at a time? I would believe that if immortals could be summoned in masses (and somebody somewhere will have the gems for that) the game map would be *fast* swamped by immortal beings...

These immortal units have to be summoned by what will be 500 gold piece mages :|

Jazzepi

rdonj
March 7th, 2009, 03:20 PM
I think you will find that llama is reluctant to increase the production rate of immortals after he had to kill 100 of them repeatedly in a game he played against me :D In all honesty though building up so many is just overkill.

Jarkko
March 7th, 2009, 03:52 PM
These immortal units have to be summoned by what will be 500 gold piece mages :|

While that didn't answer my question (nice dodging there ;) ), I find it interesting that 500 gold can be seen as a major problem. How many such 500 gold mages would you have at around turn 40? 5, 15, 25? The problem with immortals is that they are sort of un-killable, so they tend to stick around and increase in number no matter how many you get "killed" a turn...

Toran
March 7th, 2009, 04:31 PM
Hiya,

Pythium for me on AsiaTwist, please!

Digress
March 7th, 2009, 06:57 PM
I would love to give Skaven another run - have time issues right at the moment - but with any luck the project I have on my plate at the moment will be finished in a week.

So sign me up as Skaven and another vote for Asia twist.

Hadrian_II
March 7th, 2009, 08:27 PM
Only 3 more to go.

But we need at least one more water nation, or rlyeh will have a rather easy game.

Jazzepi
March 9th, 2009, 02:23 AM
Where are we with getting this game started?

Maybe we should cajole R'yleh into picking a different nation ;)

Jazzepi

vfb
March 9th, 2009, 03:08 AM
If you can't find anyone else to play a water nation, I don't mind sitting this one out. I've just never played MA R'lyeh, so I wanted to give them a try. I agree it's totally unbalanced to have a game on these two maps without any opposition in the water.

Jarkko
March 9th, 2009, 10:56 AM
What is the stance on NAP's in this game?

I'm going to play in another MP game on these forums, and I saw on the first post a rule about NAP's being public and binding. I found that idea interesting, and one of the reasons I signed up for that game. I come from a gaming group where agreemements are held as long as they are beneficial to each other, and it is somehow viewed honorary to inform when an agreement is about to end. But sometimes you don't notice the pact has ended until your lands are swamped by hostile troops, your commanders are assassinated and there is a vicious rain of frogs outside when peeking through the window; it is a game after all, and sometimes fluid situations require fluid reactions.

A game where NAPs would be binding thus felt to me as a curious idea to test, once :) However, I've since figured out many people on this forum regard NAP's as sacred and holy, ie to many NAP's are *always* to be followed, even to death if so required. Notice, I usually stick to agreements I make (wich is why I don't usually make many such agreements, because I'd feel lousy about myself if I'd have to break an agreement), but that is personal stance; ie doesn't rigid NAP's remove the element of suprise from games, and doesn't such a policy make for quite stale game-atmosphere?

I wonder what the stance to NAP's is in this Lapis game? Are they something agreed between honorary people (who maybe not are just *that* honorable in *this* spesific game or time) or are they they always binding under all circumstances? Also, are NAP's supposed to be public?

Jazzepi
March 9th, 2009, 11:36 AM
NAPs are, by default, non-binding.

Jazzepi

llamabeast
March 9th, 2009, 11:44 AM
Ha, but I reckon half the forum think the opposite!

Jazzepi
March 9th, 2009, 12:27 PM
Won't they feel salty when the stealth armies I've been peppering throughout their lands capture half of their provinces in one turn? :O

Jazzepi

Jarkko
March 9th, 2009, 12:47 PM
NAPs are, by default, non-binding.

Thanks, that was the answer I was hoping for :) While I'd feel crappy about backstabbing somebody else, I do think no forced rules add quite a nice suprise element to the game (at least I am suprised each and everytime I am backstabbed :hurt: :D ).

Hadrian_II
March 9th, 2009, 02:26 PM
I would have no problems with starting the game with only 11 players, if no other players arrive.

@Jazzepi: do you want the tomb kings from llamaserver or version 1.0?

btw. naps are absolutely and completely binding (at least as long as you have use for them :)).

Jarkko
March 9th, 2009, 03:33 PM
btw. naps are absolutely and completely binding (at least as long as you have use for them :)).
As my humor sensor broke a few decades ago, do I read this correctly when I read it to mean "Do not break a NAP unless you absolutely need to break it." rather than "If you break a NAP your butt will make a connection with my boot *and* your gaming privileges will be reduced by one MP."?

Jazzepi
March 9th, 2009, 05:52 PM
I would have no problems with starting the game with only 11 players, if no other players arrive.

@Jazzepi: do you want the tomb kings from llamaserver or version 1.0?

btw. naps are absolutely and completely binding (at least as long as you have use for them :)).

The 1.0 version. I *assume* that llamabeast would have updated it on the server right away, but maybe he didn't.

Jarkko : I believe that was Hadrian_II's attempt at humor :D

Jazzepi

Jazzepi
March 9th, 2009, 06:02 PM
Ooops, it looks like Llamabeast put out a little mini-update to fix the pretenders to bring them in line with CBM, he also rebalanced things a little, making some of the mages more expensive D: We should play the 1.01 version.

Jazzepi

Hadrian_II
March 9th, 2009, 06:22 PM
btw. naps are absolutely and completely binding (at least as long as you have use for them :)).
As my humor sensor broke a few decades ago, do I read this correctly when I read it to mean "Do not break a NAP unless you absolutely need to break it." rather than "If you break a NAP your butt will make a connection with my boot *and* your gaming privileges will be reduced by one MP."?

Actually it does say, dont break the naps while they are still useful to you, and if you do so you have to blame the victim.

:)

about tombkings, i asked llama to update the version on the server so that i dont have to rename the mod to another name and cause needless trouble.

rdonj
March 9th, 2009, 11:56 PM
These immortal units have to be summoned by what will be 500 gold piece mages :|

While that didn't answer my question (nice dodging there ;) ), I find it interesting that 500 gold can be seen as a major problem. How many such 500 gold mages would you have at around turn 40? 5, 15, 25? The problem with immortals is that they are sort of un-killable, so they tend to stick around and increase in number no matter how many you get "killed" a turn...

Since no one else clearly pointed this out... the 500 gp mages are cap only. They are also immortal, but when they die the first time they lose some of their magic (and won't be able to summon any more of the immortals). So it is quite possible to have fair numbers of them around, but they are going to be quite expensive to maintain. Also, the Immortals have an upkeep, unlike most summons. Anyway, the gem cost to summon them has just been doubled and they can still only be summoned one at a time, by mages who you desperately need to have doing many different things. So I don't think the Immortals should prove unreasonable.

Oh, and on turn 5 you probably will have one at a maximum. And you'd have to sacrifice either research or expansion to get it.

Jarkko
March 10th, 2009, 12:44 AM
Oh, and on turn 5 you probably will have one at a maximum. And you'd have to sacrifice either research or expansion to get it.
I actually meant how many of the 500 gold mages would be around at turn 40, would the answer be 5, 15 or 25 :) I really need to tune up my communication skills :o

rdonj
March 10th, 2009, 01:00 AM
Oh. Well, in that case probably 30+, unless they've been used very aggressively. I guess your question was clear enough, just my interpretation was off.

Hadrian_II
March 10th, 2009, 07:19 PM
OK, i opened the game at llamaserver (http://www.llamaserver.net/gameinfo.cgi?game=Lapis).

I still hope that someone else is joining especially a second water nation so that vfb can join us too.

Baalz
March 10th, 2009, 10:33 PM
I'll play. I'd love to fill out the water but I'm a bit burnt out on water nations at the moment. I'll take Agartha.

statttis
March 10th, 2009, 11:35 PM
I'd like to play as the Arga Dis mod nation, if it's allowed.

Kuritza
March 11th, 2009, 03:47 AM
I'll try the Bandar Log once again...

Hadrian_II
March 11th, 2009, 05:39 AM
I'd like to play as the Arga Dis mod nation, if it's allowed.

I already opened the game on llamaserver, so i cannot add more mod nations, sorry (but you can still join as non mod nations)

Zilkin
March 11th, 2009, 05:58 AM
I would like to join as Arcoscephale.

Illuminated One
March 11th, 2009, 06:06 AM
I'd like to join as Oceania.

Hadrian_II
March 11th, 2009, 06:24 AM
w00t second water nation

Jazzepi
March 11th, 2009, 06:33 AM
I'd like to play as the Arga Dis mod nation, if it's allowed.

I already opened the game on llamaserver, so i cannot add more mod nations, sorry (but you can still join as non mod nations)

Did you check with Llama to make sure it's the latest version?

Jazzepi

Hadrian_II
March 11th, 2009, 01:22 PM
Did you check with Llama to make sure it's the latest version?

Jazzepi

Yes, version 1.03

Jazzepi
March 11th, 2009, 01:25 PM
Did you check with Llama to make sure it's the latest version?

Jazzepi

Yes, version 1.03

<3

He nerfed my immortals :(

Jazzepi

Hadrian_II
March 13th, 2009, 12:22 PM
I will start the game at least sunday 18:00 gmt, so please upload your pretenders until then.

Hadrian_II
March 15th, 2009, 12:52 PM
Ashdod is still missing, but it is one more hour to go until the game starts.

Incabulos
March 15th, 2009, 01:35 PM
uploaded pretender. Sorry, thought I did it already.

Hadrian_II
March 15th, 2009, 02:54 PM
OK, game is started

Jarkko
March 15th, 2009, 04:30 PM
I havent recieved my turn, and the server seems to claim there is no Lapis game running :eek: I wonder if the llamaserver is down?

Illuminated One
March 15th, 2009, 04:42 PM
Llamaserver says there a no games running on my end.

Hadrian_II
March 15th, 2009, 05:02 PM
I wrote llamabeast about the problems, it seems the game vanished either because of some llamaserver troubles or by user error on me.

Jarkko
March 17th, 2009, 06:02 AM
I (still) do not se this game up at llamaserver. Am I the only one? I haven't recieved the initial turn file, so am getting a bit jumpy that I might miss the first turn already :sick:

Hadrian_II
March 17th, 2009, 06:11 AM
It is still death, and maybe i will have to recreate it, but i did not yet hear from llamabeast.

Hadrian_II
March 17th, 2009, 06:24 PM
OK, we are finally rolling.

have fun and bow to tien chi

Illuminated One
March 18th, 2009, 04:36 PM
Sorry for requesting that so early but I'm not here till friday evening, could the game be delayed by 24h?

Hadrian_II
March 20th, 2009, 12:55 PM
Sorry for requesting that so early but I'm not here till friday evening, could the game be delayed by 24h?

While writing that i had posphoned the game, i got the new turn in, so it seems that i noticed too late. sorry

Illuminated One
March 20th, 2009, 01:50 PM
NP.
Apparently I came home just 5 minutes before it hosted myself. :doh:

vfb
March 25th, 2009, 12:36 AM
Alpine Joe (Caelum) is quite possibly lost in time and space. He was set AI in Heracles, and is staling in Magellan too.

Hadrian_II
March 25th, 2009, 06:13 AM
He has played 2 turns before, so he has a chance to get refound in time again.

Hadrian_II
March 26th, 2009, 02:22 PM
i posphoned the game due to problems with the tomb kings, so that there is time to fix them.

Jazzepi
March 26th, 2009, 02:34 PM
Missing two key divine spells D:

Sent a message to llamabeast.

Jazzepi

Alpine Joe
March 26th, 2009, 03:20 PM
Sorry about the stale. I've been very sick the past week, a good portion of that time was spent at the hospital, and its been difficult to keep up on my games. I'm back now and feeling better, and I won't let it happen again.

Hadrian_II
March 27th, 2009, 05:59 AM
Sorry about the stale. I've been very sick the past week, a good portion of that time was spent at the hospital, and its been difficult to keep up on my games. I'm back now and feeling better, and I won't let it happen again.

No problem, no one really expect the game to move faster than the set hosttime. i think i was in only 2 or 3 games that moved faster. The only thing that can happen to you when you stale too much is that you are considered missing and will be set to AI.

Jazzepi
March 27th, 2009, 02:34 PM
Can you put in another 48 hour extension? Llamabeast still hasn't gotten back to me.

Jazzepi

Hadrian_II
March 27th, 2009, 03:50 PM
more extension put it, but the game will continue on monday, as we cant wait for llamabeast forever (as maybe he is on holidays anyway)

llamabeast
March 27th, 2009, 05:29 PM
Ack, sorry, been distracted.

So, I can confirm that the spells aren't available. Yet, in a game I happen to have a game running with exactly the same mods, the spells are there as normal (try it). So it's not a problem with the mods.

My suggestion would be to try waiting one turn. Sometimes spells become unavailable for a turn. The thing is that this is normally caused by patching, and I guess the patch was more than one turn ago? If the patch was just last turn then that is definitely the problem. If not then I am somewhat mystified, but debugging step 1 is nevertheless to simply move to the next turn and see if the problem goes away. I think it's quite likely that it will.

Jazzepi
March 27th, 2009, 05:41 PM
I'm just going to submit my turn and hope the spells show up next turn.

Jazzepi

Hadrian_II
March 28th, 2009, 12:49 PM
ok, i removed one day of additional posphonement, so it will host in the early sunday morning.

Jazzepi
March 28th, 2009, 11:33 PM
Wow. This is ****ing ridiculous. I absolutely must have the Heal The Dead spell to compete with banishment spam, but now I can't access it on any of my priests. If I make a new game, it's fine, but this one is borked.

I'm also having other issues, I think I've had 2-3 BAD replays where what happens in the battle results does not match what happens in the battle replay. I've had this happen before, but never more than once in a single game. This is turn 10 and I think I've seen it happen 3 times.

I can't even express how extremely frustrating this is. I may just drop out.

Jazzepi

vfb
March 29th, 2009, 02:01 AM
Sounds awful! No objections here, if you decide to go AI. Since I don't even know where you are on the map, I'm completely impartial.

Hadrian_II
March 29th, 2009, 08:14 AM
Wow. This is ****ing ridiculous. I absolutely must have the Heal The Dead spell to compete with banishment spam, but now I can't access it on any of my priests. If I make a new game, it's fine, but this one is borked.

I'm also having other issues, I think I've had 2-3 BAD replays where what happens in the battle results does not match what happens in the battle replay. I've had this happen before, but never more than once in a single game. This is turn 10 and I think I've seen it happen 3 times.

I can't even express how extremely frustrating this is. I may just drop out.

Jazzepi

maybe there are problems with the combination of tomb kings and CBM, as some numbers used are the same.

llamabeast
March 29th, 2009, 10:11 AM
I would appreciate a bit of calm. I know I'm in the best position to fix this, but it isn't always easy to get to things immediately. I have other things to do in my life as well. As it happens I've spent something like 16 hours in the last two days trying to fix a laptop.

Firstly, the Heal the Dead spell is in my opinion fairly useless, but there we are. If you have found it useful in tests I'm actually very happy. In any case, it clearly isn't satisfactory to have missing spells. The other missing one is potentially very valuable in my opinion, so we need to get it fixed.

The bad replays are almost certainly caused by the same problem. In fact, in the actual battles your priests are very probably casting Heal the Dead. It's just that you can't see them do it.

I've had a couple of new ideas on how to tackle this. I'm just about to go out to a "tea party" though, unusually. I'll try to fix it this evening.

Hadrian_II
March 29th, 2009, 12:31 PM
There is another short delay of 8 hours for toran.

llamabeast
March 29th, 2009, 03:41 PM
Ha! Fixy fixy!

So, when CBM1.41 came out I was unable to load it on the LlamaServer. The reason was some quirk of the way that mods are loaded differently in text mode. qm had renamed "Summon serpent fiend" to "Summon serpent fiends" and the same with spine devils, and in text mode it didn't like that because it couldn't find Summon serpent fiend any more (very silly). So I changed it so that Summon serpent fiends is a modified copy of the original spell, and the original spell is unresearchable. No problems.

I then promptly forgot about this. So, ever since, the LlamaServer has been running a very slightly different version of CBM to all the players, with no noticeable effects. However, the changed number of spells obviously had some effect on mod nations, causing Jazzepi to lose his spells.

QM just kindly gave me permission to replace his CBM version with my modified one (I fixed the Agarthan Blindlord bug as well). So, the first post in the CBM thread now contains my version.

So:

1) Everyone needs to download the new version from the CBM thread.
2) Jazzepi needs to wait one more turn to see his spells.*

* - This is because I actually just made another change to the CBM version on LlamaServer, since I'd made a mistake. Consequently even after downloading my version you'll have a different version to the server for one more turn. But from next turn on everything should be synched and happy.

llamabeast
March 29th, 2009, 03:43 PM
Note that if you don't download the new version, you will probably see no errors unless you fight the Tomb Kings.

Also Jazzepi, your priests have indeed been casting Heal the Dead this whole time, it's just that your battle replays have been screwy. I'm sorry you got affected by all this anyway. It can sometimes be very hard to avoid making errors in running the server.

Jazzepi
March 29th, 2009, 04:28 PM
This would explain a lot of different things that have been going on. My priests were basically unscripted since turn 1 =\ I loaded up the modded version of CBM and I could watch the battles accurately.

Basically what happened is that since the spells were screwy, I had them set to cast spells that they didn't have access to. I guess if you give the AI orders based off of that they just ignore them (which makes sense).

I appreciate you finding the problem Llamabeast. No worries. The bug has gimped me some, but I'll see if I can come back now that it's fixed. The main problem is not having the spells to script /this turn/ so I have to do some stuff that is strategically unsound because of it.

Jazzepi

llamabeast
March 29th, 2009, 05:06 PM
Hopefully you can recover. Yeah, it's annoying you can't script this turn too, sorry about that.

Perhaps it would help to imagine it was an Unlucky Event.

An unexpected event has occurred in Nehekhara:
A mysterious curse has afflicted your lands, causing hieroglyphs to appear as mere nonsense to all your citizens. For the duration of the curse no messengers will be able to convey messages of any detail to your front lines, and your mages will be forced to decide on their tactics without your guidance. The Tomb Priests foresee the effects of the curse lifting in the 11th month of the Ascension War.

Jazzepi
March 29th, 2009, 05:27 PM
Hopefully you can recover. Yeah, it's annoying you can't script this turn too, sorry about that.

Perhaps it would help to imagine it was an Unlucky Event.

An unexpected event has occurred in Nehekhara:
A mysterious curse has afflicted your lands, causing hieroglyphs to appear as mere nonsense to all your citizens. For the duration of the curse no messengers will be able to convey messages of any detail to your front lines, and your mages will be forced to decide on their tactics without your guidance. The Tomb Priests foresee the effects of the curse lifting in the 11th month of the Ascension War.

This is what I get for taking misfortune 2 :O

But I already got a heavy unrest event on turn 2 ;) I don't need anymore of them.

Jazzepi

Illuminated One
April 2nd, 2009, 05:42 AM
And I'm out. This is what I get for taking Oceania. :D

Jarkko
April 2nd, 2009, 06:51 AM
R'lyeh seems to be *very* strong. They appeared to simply steamrolled over Oceania without any effort :eek:

vfb
April 2nd, 2009, 06:53 AM
Good game Illuminated One, that was a nice attempt with the summon animals. Lucky for me you didn't get many Hippocampuses.

Mister lizards, R'lyeh is not strong at all. We are peaceful denizens of the deep, solely interested in exploring the oceans of the world to satisfy our curiosity. There's no need to be alarmed, we're nowhere near the top of the charts in any category. And it's not like our dominion causes insanity or ... anything.

vfb
April 4th, 2009, 04:02 AM
It looks like Arco needs to be set AI, can we post for a volunteer?

vfb
April 4th, 2009, 04:40 AM
It looks like Arco needs to be set AI, can we post for a volunteer?

Alright, guess I'm a little hasty with my AI requests. Arco got his turn in, with 15 minutes left on the timer. It's just that he had only one province left (two now), and staled 3 out of 4 turns before this one, and everyone else had their turn submitted a while ago. I wish the post edit function was not shut off after 30 minutes!

Hadrian_II
April 4th, 2009, 05:59 AM
There will be another delay of one day for pythium.

Digress
April 8th, 2009, 02:15 AM
I am going on a short holiday over the Easter weekend and am looking for a sub for a couple of turns. Any suggestions ?

On another note the Grey Seers in their wisdom have decided to secure a Thistle Mace to further the interests of the Skaven. In return for said item the Skaven are willing to forge "stuff", trade gems or divine futures.

Toran
April 8th, 2009, 09:56 AM
Hm, I'm all for running a game as fast as possible, but as Digress wrote it already - could we get a slight extension over the Easter weekend? Personally, I could do with just 48hrs for two hostruns (I'm not generally away, just infrequently at home), but that's just my idea/request unless others join in...

Hadrian_II
April 8th, 2009, 03:30 PM
If no one objects, i could go to 48h turns tomorrow

Digress
April 8th, 2009, 07:00 PM
The Skaven have a new, temporary, guiding force in the form of Valerius. He will take the next three or so turns for me.

Thanks Valerius.

Hadrian_II
April 9th, 2009, 12:52 PM
ok, i set the hosting schedule to 48h

Jarkko
April 14th, 2009, 05:31 AM
Seems another one has bitten the dust. Where is all the trash talk? :)


In other news, C'tis wants to trade for a few Earth gems (well, quite a few in fact) or alternatively wants to purchase a dwarven hammer (or yet alternatively, wants to purchase earth boots + some earth gems). In return C'tis can offer nature, water and/or death gems or some basic craftables (for example, somebdoy did ask for a thistle mace earlier, C'tis can craft that now).

vfb
April 17th, 2009, 07:20 PM
alctel has volunteered to take the reins of R'lyeh.

Jazzepi
April 19th, 2009, 03:31 AM
Arco needs to be switched to AI.

Arcoscephale Turn received Staled Staled Staled Staled

Jazzepi

Hadrian_II
April 19th, 2009, 08:17 AM
Arco needs to be switched to AI.

Arcoscephale Turn received Staled Staled Staled Staled

Jazzepi

Arco died the last turn.

Hadrian_II
April 27th, 2009, 01:22 PM
Does someone have the original 1.41 version of cbm, so that i can watch what really happened in the siege.

OTOH, it is fun that the replay says i lost, but i did not loose anything important in the truth :)

Toran
April 27th, 2009, 01:27 PM
Yep, I have the "old" CBM1.41, without the TombKings fix.

Doesn't change the battle, though.

Hadrian_II
April 27th, 2009, 02:43 PM
Thx.

ok, i just thought this would be the solution for the problem. The Result might be plausible, if my prophet would have been able to smite mistform from bandars pretender, so that she routed and then the army got stuck at the gates.

Kuritza
April 28th, 2009, 05:15 AM
Come on, with my goddess' MR and regeneration Smite is not a god-killer. There was no way TC army could defend the castle. This is an old bug - grats with benefiting from it.
Now this game is a stalemate for me, for sure.

Hadrian_II
April 28th, 2009, 05:48 AM
Come on, with my goddess' MR and regeneration Smite is not a god-killer. There was no way TC army could defend the castle. This is an old bug - grats with benefiting from it.
Now this game is a stalemate for me, for sure.

But one hit with smite can break mistform, and then my cavalery should be able to kill your god. But i did only loose 2 redguard and this is rather strange, as they had to block the gate under fire for a long time.

btw. i asked llama if he has the server logs from that turn, so that i could look what really happened.

p.s. did your god get afflictions?

Kuritza
April 28th, 2009, 06:26 AM
No. Not a single affliction. And... do you seriously think national cavalry, even sacred, can stop an SC god equipped to deal with it? Even with no mistform - 25 prot, over 25 def and a vine shield... Seriously. Not a single chance, thats just a bug.
One nasty bug that stales my advance for good. :(

Toran
April 28th, 2009, 06:29 AM
Well, I guess the bug was just in the difference between displayed battle and "real" battle - of course there's always that slight chance of monkeys breaking morale and thus fleeing (which wouldn't be a bug, but just bad luck)?

Kuritza
April 28th, 2009, 07:47 AM
Well, nevermind that. There's not much we can do anyway.

Hadrian_II
April 28th, 2009, 04:21 PM
No. Not a single affliction. And... do you seriously think national cavalry, even sacred, can stop an SC god equipped to deal with it? Even with no mistform - 25 prot, over 25 def and a vine shield... Seriously. Not a single chance, thats just a bug.
One nasty bug that stales my advance for good. :(

Your god was fatigued, so as soon as mistform would have went down, he would be killed or at least forced to rout very fast.

Kuritza
May 6th, 2009, 08:05 AM
Of course my god was not fatiqued. Her reinvigoration is > than her doubled encumberance, I've seen to it.

Hadrian_II
May 6th, 2009, 01:50 PM
Of course my god was not fatiqued. Her reinvigoration is > than her doubled encumberance, I've seen to it.

But she has cast spells that fatigued her :)

Kuritza
May 9th, 2009, 04:37 AM
Hello world

I will be away from the city for holydays; can you please postpone next hosting till 12th, morning.
(This turn is already submitted)

Hadrian_II
May 10th, 2009, 09:53 AM
ok, posphoned hosting for 24 hours

Hadrian_II
May 12th, 2009, 04:38 PM
i am missing my army, has someone seen it?

Toran
May 13th, 2009, 03:41 AM
Ailotron, leader of Pythium, wants to show you his grace and tells you about his vision of the days to come, where a pretender finally will rise to become a true god.... and while this vision is still unclear (although a certain tentacled organism in aquaeous solution appears like quite a threat), the false pretender Qin Shi Huang is not among the candidates.

Thus, you don't need an army :p

Kuritza
May 13th, 2009, 06:21 AM
Bandar Log are looking for nature gems to fund the breeding of a banana-tree that can grow in a cold climate. We have plenty of water, astral and air gems in return; our crafters services are also available.
Help the banana dream come true! Call now!

Jarkko
May 20th, 2009, 06:26 AM
I'll be traveling from June 3rd to June 17th. I *should* have access to the internet June 7th to June 12th. Thus I will not be able to send in turns between June 3rd - June 6th and June 13th - June 16th (will be home late on the eveing of 17th).

I would like to ask wether I should try to find a sub for those two periods, or can the game be slowed down during those two periods?

Thanks,

-Jarkko

Hadrian_II
May 20th, 2009, 08:52 PM
please try to find a sub, as you have enough time to do so.

Jarkko
May 21st, 2009, 12:54 AM
please try to find a sub, as you have enough time to do so.
Will do. It would have only required at most a delay of 24+24 hours in this game (with the 48 hour hosting atm, and if the hosting schedule goes nicely (for me that is ;) ) no delay would be needed, but I can see it could be quite annoying still :)

Kuritza
May 26th, 2009, 04:13 AM
Cant we set Ashdod to AI somehow? He's doesnt play anymore - http://www.llamaserver.net/doAdminAction.cgi?game=Lapis&action=showstales

Jarkko
May 27th, 2009, 09:05 AM
please try to find a sub, as you have enough time to do so.
Burnsaber has offered himself as a sub for Ctis during the critical moments :up:

I'll post here again when it is time to change the control of C'tis over to him :)

Jarkko
June 2nd, 2009, 08:34 AM
please try to find a sub, as you have enough time to do so.

I've sent in the next turn (due to be hosted according to the schedule tomorrow afternoon). After that Burnsaber takes over C'tis for one turn, so please change the e-mail address of C'tis to Burnsaber :)

Hadrian_II
June 2nd, 2009, 02:25 PM
As soon as i get the e-mail address, i will change it.

Hadrian_II
June 3rd, 2009, 01:30 PM
OK, after our crushing phyrric victory over Bandar Log Tien Chi is now completely destroyed. We will try to hurt Bandar Log some more but our last hope for victory just vanished.

btw. Burnsaber is now in control of Ctis

Jazzepi
June 3rd, 2009, 03:03 PM
An update to the first post with current players, and eliminated ones moved to a different section would be much appreciated!

Jazzepi

Hadrian_II
June 5th, 2009, 03:31 AM
An update to the first post with current players, and eliminated ones moved to a different section would be much appreciated!

Jazzepi

Done i hope i got it right.

Alpine Joe
June 5th, 2009, 09:17 AM
Ugh sorry about the recent stales from Caelum. Just built my new computer and installed dominions after the first one died last weekend, so it shouldn't happen again.

Kuritza
June 5th, 2009, 09:22 AM
Relax man, this is a game of slackers. :) For the last 10-15 turns, I dont believe we had even one without a stale. )))

Hadrian_II
June 5th, 2009, 07:40 PM
game posphoned for 6 hours because pythium has a wedding.

Jarkko
June 7th, 2009, 02:35 AM
Ok, I am now at our holiday resort, and after some initial problems the Internet is also working. If you could please change C'tis back to me :) Also, once again a big thanks for Burnsaber who helped me with C'tis here :)

Jarkko
June 7th, 2009, 07:43 AM
Any chance for the e-mail of Ctis changed back to mine? The turn is due soon, but as I don't have the previous turn yet, I can't make it...

Jarkko
June 12th, 2009, 04:29 AM
I've sent in the next turn for C'tis, but won't make it in time for the next hosting (due to around Monday evening). As per Hadrian's request I've asked Burnsaber to sub me again for one turn, and he has agreed :)

I'll be back home on Tuesday evening from this roadtrip to Germany and Denmark, and will be able to take part in diplomacy too once again :)

Bluff
June 18th, 2009, 06:49 AM
Could i get a 2 day delay plz?

I'm not going to get to my turn till the weekend.. sorry guys :(

Hadrian_II
June 18th, 2009, 01:15 PM
posphoned

Kuritza
June 20th, 2009, 05:58 AM
Sigh... just biding time, are you?

Jazzepi
June 25th, 2009, 02:00 AM
Posted looking for someone to take over my position. I simply don't have the time between school and my responsibilities elsewhere.

I'd like an indefinite extension until I find someone.

Jazzepi

Hadrian_II
June 25th, 2009, 12:26 PM
postponed by 48 hours.

rdonj
June 26th, 2009, 06:53 PM
Okay, I'm going to be taking over for jazzepi. I've taken a brief look at the turn file... things are not looking amazing at this point and I strongly advise other nations to take a good long look at machaka lest you suffer as nehekhara has.

I will try to get my turn in before the turn is due but I may need an extension due to the size of nehekhara's empire and the scale of the war.

Hadrian_II
June 27th, 2009, 09:01 AM
could you pm me your e-mail, so that i can set you as the new owner of the nation?

rdonj
June 27th, 2009, 05:39 PM
Right, sorry, I thought jazzeppi was doing that.

rdonj
June 27th, 2009, 06:17 PM
I have the feeling I'm not going to be switched over as the owner until tomorrow. If turns aren't switched to my email by then I'm definitely going to need an extension.

Hadrian_II
June 28th, 2009, 05:57 AM
i set nekehara to you.

I get the distinct feeling, that i have missed the turn by one half hour (sorry). If you would need an extension for this turn, please let me know.

rdonj
June 28th, 2009, 07:21 AM
Ugh... yeah, the turn staled. I will see if I have the heart to play on :P

rdonj
June 28th, 2009, 04:25 PM
Okay, well, the stale was annoying but machaka staled as well so he didn't gain too much advantage from it.

The annoying thing though is I am going to lose my only decent fort outside of my capitol, and I have to rescript a slew of mages over again. I shouldn't need an extension for the turn, just a chill pill.

Agartha, you might want to rethink attacking me. I'm not winning any wars any time soon, but I can certainly kill marble oracles.

rdonj
June 30th, 2009, 04:24 PM
Hmm... it would seem that machaka is beginning to stale. Machaka hasn't submitted a turn since I started playing.

Jarkko
July 1st, 2009, 07:26 AM
Incidently, could the first post of the thread be slightly updated? Burnsaber subbed me for a grand total of *one* turn (the other turn he was supposed to sub the game-file did vanish somewhere into the a black hole of the Internet; effectively meaning nobody did recieve the turn file for one turn) and I've been in control for 58 turns, and thus I in a burst of vanity do not feel my name should be in parenthesis (also it might give the wrong impression for somebody actually wanting to try some diplomacy with C'tis) :)

Hadrian_II
July 1st, 2009, 01:51 PM
Incidently, could the first post of the thread be slightly updated? Burnsaber subbed me for a grand total of *one* turn (the other turn he was supposed to sub the game-file did vanish somewhere into the a black hole of the Internet; effectively meaning nobody did recieve the turn file for one turn) and I've been in control for 58 turns, and thus I in a burst of vanity do not feel my name should be in parenthesis (also it might give the wrong impression for somebody actually wanting to try some diplomacy with C'tis) :)

sry, fixed the problem

about the stales, 2 in a row may happen, but later on we might need a sub.

Toran
July 2nd, 2009, 06:07 AM
*sigh* Machaka appears to have staled again... if a two province minor drops out, I don't mind too much (still not nice), but when the big players stale... it's a shame.

Can we wait until we find a sub (who will hopefully pop up)...?

Jarkko
July 2nd, 2009, 06:42 AM
Bluff plays Agartha in the Magellan game and is doing pretty well. He did post today in the Magellan thread (http://forum.shrapnelgames.com/showpost.php?p=699201&postcount=295) he is going AI in that game (and as a parting gift did put Astral Corruption up), but did give no reason for that. Maybe he has lost interest in Dominions? I firmly believe we should try to find a replacement for him in this game.

Baalz
July 2nd, 2009, 09:50 AM
*sigh* gah that battle replay bug is annoying. Watch a big battle that I won, click on the results to get a count of my casualties and discover I actually lost. With mindless units, so 100% casualties. :/

Kuritza
July 2nd, 2009, 12:01 PM
I have noticed something strange recently - when this replay bug strikes, I see wrong battle on my home PC, but at work battle replay is shown properly. Even though I think I have same set of mods on both computers.

Baalz
July 2nd, 2009, 02:58 PM
Is it different OSes? My guess is it has something to do with the random number generators spitting out different numbers on different OSes.

rdonj
July 2nd, 2009, 10:06 PM
*sigh* gah that battle replay bug is annoying. Watch a big battle that I won, click on the results to get a count of my casualties and discover I actually lost. With mindless units, so 100% casualties. :/

Very happy that you didn't win that, I must say :) I was actually expecting worse losses, so I'm sort of happy with the result. Of course, you still have tons of those mindless guys left. Not sure what exactly I'm going to do about those ones yet, when 90% of my magic is utterly useless on them. How on earth you managed to raise so many of them is beyond me... it must have taken ages. Anyway, as you can see there is plenty of fight left in me yet. For the time being at least. I will probably lose the battle up there eventually, but I will try to at least give you a challenge. At least now my treasury is a bit healthier :D

Kuritza
July 3rd, 2009, 01:50 AM
>> Is it different OSes? My guess is it has something to do with the random number generators spitting out different numbers on different OSes.

No, same Win XP. It *should* have something to do with CB version installed, but I could swear I updated CB on both machines.
Ironically, it shows correct replay on my work PC, where Dominions is generally bugged for some reason (Ctrl key doesnt work, so cant copy orders, force-move stealthy units, select whole groups of commanders etc).

Jarkko
July 3rd, 2009, 02:51 AM
Lapis is using CBM 1.41. It is not the same 1.41 that it was originally, Llama updated it slightly on Llamaserver and then to the CBM thread too. If you downloaded and installed 1.41 from the original thread before Llama updated it, you would have a very teeny weeny (but perhaps enough to cause the replay oddities?) different version of 1.41.
http://forum.shrapnelgames.com/showpost.php?p=682812&postcount=99

Hadrian_II
July 3rd, 2009, 09:53 AM
ok, tien chi is finally toast.

But fighting 2 nations at once is always hard.

i will now visit this thread more sparsely, so if you need some administration to do, please send me a PM.

Baalz
July 3rd, 2009, 11:06 AM
Heh, I'm pretty sure I would have handily won it except one of the mages I moved there snuck and hid in the bushes watching the fight, counting all the pretty gems I gave her. :(


Very happy that you didn't win that, I must say :) I was actually expecting worse losses, so I'm sort of happy with the result. Of course, you still have tons of those mindless guys left. Not sure what exactly I'm going to do about those ones yet, when 90% of my magic is utterly useless on them. How on earth you managed to raise so many of them is beyond me... it must have taken ages. Anyway, as you can see there is plenty of fight left in me yet. For the time being at least. I will probably lose the battle up there eventually, but I will try to at least give you a challenge. At least now my treasury is a bit healthier :D

rdonj
July 3rd, 2009, 11:26 AM
I was wondering why you only sent two mages vs what, 16-20? I hate when you have that one crucial mage sneak instead of attack... really makes you wish it was control to sneak instead of moving sometimes.

Now I will spend the next 24 hours trying to figure out just what you were intending to throw at me. Yay!

rdonj
July 6th, 2009, 12:23 AM
The majority of players have yet to submit turns. I suppose there's still a decent amount of time left, but the possibility of mass staling is looming.

Toran
July 6th, 2009, 02:08 AM
Well, I'm just prepping my turn right now. Hope others do as well - staling/dropping from a game ain't fun (for the other players!).

Kuritza
July 6th, 2009, 03:47 AM
Still, wazzup with Machaka? I guess we need a sub or AI, or maybe someone can contact Bluff?

Toran
July 6th, 2009, 03:52 AM
Oh, right, there's nations who are worse positioned, and Machaka still seems playable...? I have PM'ed Hadrian to delay a bit - my vote would go for subbing Machaka as well.

rdonj
July 6th, 2009, 03:59 AM
So far as I can tell machaka is only fighting me. I've killed a tartarian, taken a few provinces and killed some of his spider armies, but so far I haven't really done significant damage to him. However over the next few turns I intend to have another few dead tartarians. So whether machaka goes ai or is subbed out, the sooner it happens the better for machaka's position.

rdonj
July 6th, 2009, 06:12 AM
Well, I can see my fears were mostly unfounded. Nice job with the last-minute turn in everyone. Just Machaka and Caelum staled this turn. Much better than I was starting to expect.

I also note I got one of Baalz's marble creatures this turn. :) Let's see how long its killer lasts now, though.

Alpine Joe
July 6th, 2009, 09:50 AM
Bah that was a stale that never should have happened. I had my turn ready and thought I sent it, and hadn't. Oh well. If it makes you feel better, I am fighting Machaka as well rdonj :) Although i have been holding off invading him since the stales.

rdonj
July 6th, 2009, 09:58 AM
Ah. That's very classy of you AJ :) I wish I could say the same but it's hard ignoring someone with 3 tartarians and an earth king on your doorstep. Well, here's to machaka's destruction once the stale-storm clears.

Hadrian_II
July 6th, 2009, 05:54 PM
postponed the game for 72 hours, and put a ask for sub thread up.

Dimaz
July 9th, 2009, 06:20 PM
I'll try to improve situation for Machaka, but first I need to know current diplomatic relations.

rdonj
July 9th, 2009, 06:24 PM
You're at war with nehekhara, and apparently caelum but he hasn't been fighting you since the stales. Ah well, the time of recovery is over for nehekhara. Time to start getting serious.

Dimaz
July 10th, 2009, 01:55 AM
Then I propose NAP to Caelum, as for Nehekara - I agree about getting serious and all that :)

Dimaz
July 11th, 2009, 10:16 AM
I need some more time to sort out all the mess after 5 stales, so please delay the hosting by 24h.

Toran
July 11th, 2009, 10:19 AM
Maybe consider PM'ing Hadrian_II about that as well, he's no longer playing and might not be reading the game thread all the time...

Hadrian_II
July 12th, 2009, 10:40 AM
sorry that i missed to postpone the game, but i was not really around yesterday.

Dimaz
July 12th, 2009, 03:01 PM
Sorry, but I think I'm out. First I don't have much time to do the turns really, and considering I'll be able to play for 2 weeks only, and that with every additional stale it's just harder to make something of what is left of Machaka, the best decision is not to try.

rdonj
July 12th, 2009, 03:12 PM
so... you're going ai? Or are we looking for another sub?

Dimaz
July 12th, 2009, 03:31 PM
I don't know. Perhaps the best thing is to go AI now. But if someone else wants to play, he'll still have something to play with. So I'll send the turn with switching to AI 2 hours before the host, if no one takes Machaka tomorrow.

Dimaz
July 13th, 2009, 02:00 PM
Machaka switched to AI.

rdonj
July 13th, 2009, 06:43 PM
Hrm. Well, that turn went rather more poorly than I'd hoped. Also, I thought tomb swarms were cold immune, not resistant. I never would have sent those two mages in if I'd realized they weren't immune. That said I still almost had that statue. Just like a certain tartarian in another battle. I do appear to be on the way out but I'll try to make it difficult.

Toran
July 16th, 2009, 01:28 AM
Hiya - could we maybe extend the hosting interval to 72 hours? It takes a bit to prepare a turn in this stage now.. :)

Alpine Joe
July 17th, 2009, 09:05 AM
Could I get a 6-hour delay on this turn? Turn file didn't get sent, so I had it resent, but I'm at work now and can't get my turn. Normally I wouldn't bother, but with Toran about to "colonize" me, I can't really afford a stale at this point.

Toran
July 18th, 2009, 11:35 AM
Ahem - two things,

a) could we maybe give admin rights to another player (if there's not much more needed for that job than watching the game thread, I volunteer)

b) could we get a voting on getting a general 72h schedule for this game?

I really hope Hadrian reads his mails so he extends this one before tomorrow...

Toran
July 19th, 2009, 10:34 AM
Dee-dum. Noone here backing me up to extend the tight hosting schedule for this game?

Should we just wait/hope for Hadrian_II to pop up again, or pester llamabeast for transfering adminship for the game?

Jarkko
July 19th, 2009, 10:49 AM
Dee-dum. Noone here backing me up to extend the tight hosting schedule for this game?
I for one am fine with the current schedule, but if others need to change it to a longer interval, I think I could live with that :)

AFAIK Hadrian was not around this weekend (at least he mentioned that in the Magellan thread on Wednesedat or Thursday I think), I am sure he will pop in here when he is back online.

rdonj
July 19th, 2009, 11:11 AM
Personally I don't mind. My turns really don't take that long, though I do appreciate the extra time to decide to switch orders around.

Hadrian_II
July 19th, 2009, 01:25 PM
sent toran the admin pw.

sorry for the delays, i was away over the weekend.

Toran
July 20th, 2009, 01:48 AM
I wasn't suggesting that Hadrian_II had left us, just finding that several requests for delay couldn't be handled, probably due to his absence. Just to state it clearly :)

Dee-dum, we would need a few more votes on the schedule extension, per favore!

Toran
July 20th, 2009, 04:31 PM
Following my own request, I'll postpone for just 24 hours. Would still be happy to get a few more votes on a general 72h schedule..

Toran
July 23rd, 2009, 04:48 PM
Well, since noone feels like replying to my 72h schedule request, I'll have to ask for a 6h delay myself.

Sounds selfish to me as game admin, but will be necessary. Better than no Pythium .trn, I hope ;)

Baalz
July 23rd, 2009, 06:28 PM
I don't mind bumping it up to 72h.

Alpine Joe
July 23rd, 2009, 06:36 PM
Well, since noone feels like replying to my 72h schedule request, I'll have to ask for a 6h delay myself.

Sounds selfish to me as game admin, but will be necessary. Better than no Pythium .trn, I hope ;)

Not for me :(

Toran
July 24th, 2009, 10:44 AM
Well, I just have to say I wouldn't cope with a 48h schedule any longer. So unless anyone accuses me of "abuse", I'll switch to 72h from now on.

If you object, please let me know, I'm just taking the freedom to count a few non-voters as "I don't mind" ;)

Toran

rdonj
July 29th, 2009, 08:12 AM
Well, I seem to have saved Nehekhara from Machaka and Agartha. So for the moment, Nehekhara is "safe". I definitely had some interesting battles in this game... but I would rather leave this game soon. So I am going to look for a sub. Hopefully said sub doesn't get pounced on as soon as he comes in :D Assuming I can find one.

Toran
July 31st, 2009, 03:41 AM
Memo to myself: It is good to send a "placeholder turn file" when you don't know if you'll manage to complete the "full" turn in time.

It's not good to send that placeholder if you're the only player left before auto-host.

grmbl. I sent only half the troops I wanted to send .... :)

rdonj
July 31st, 2009, 10:13 AM
So this turn, I picked up 4 artifacts and a ring of wizardry from various combats. Who needs construction!

Kuritza
August 3rd, 2009, 04:24 AM
Wow. Caelum it is, I believe?
I guess thats gonna make you quite popular.

rdonj
August 3rd, 2009, 06:10 AM
Seems I staled this turn :( Sorry about that.

Kuritza
August 3rd, 2009, 06:30 AM
I'm not about staling. :)

rdonj
August 3rd, 2009, 06:40 AM
Oh, I noticed the armageddon. In fact it took out the best artifact I picked up last turn :( I guess that will teach me not to stale.

Toran
August 8th, 2009, 04:47 AM
Dang - I'll be back later than planned, so I request a 12 hours hosting delay from myself.

Toran
August 12th, 2009, 06:11 AM
Postponing for 24h due to a player request.

rdonj
August 13th, 2009, 12:11 AM
I have found a sub and PMed toran about this. Theoretically at this point I am out of the game and another player is taking over for me as nehekhara. I enjoyed the opportunity to face baalz in combat without being crushed summarily, even if I did take quite a beating in doing so. I hope that my sub will not have quite the baptism by fire that I had in this game and that, should nehekhara not be victorious, it will be able at least to survive until the end of the game. I guess I'll have to wait a while to find that out.

Toran
August 13th, 2009, 01:24 AM
Okay, I have switched the email adress. If algae nymph checks to re-send the turn file, he/she could test if everything is correct.
Algae nymph, just drop in here to the game thread and PM me if there's any trouble!

Toran

Kuritza
August 13th, 2009, 08:24 AM
Can I ask for another 24 hours postponement? Sudden problems here...

Toran
August 13th, 2009, 08:31 AM
Kk, postponed.

Alpine Joe
August 14th, 2009, 11:13 AM
Perhaps it is time I apologized to the rest of the Lapis world for the Armageddons I have inflicted on all of you. I have no desire to hurt nations that aren't Pythium, but right now the best way for me to damage pythium is to destroy his income and hurt his huge armies of communioned mages and the best way to do that is Armageddon, as I have few resources left to outfit Seraphs. I plan to fight this battle out to the bitter end and the best way to do that is to slow down Pythium with Armageddon.

Its true I have no chance of winning, but I don't plan to quit without using all of my resources to hurt my conquerer.

Just thought I owed all of you an explanation.

Kuritza
August 18th, 2009, 12:29 AM
I think its yet another 'burning earth' case, which is bad enough in the first place in my opinion, and the fact that you also burn me doesnt help it.

AlgaeNymph
August 18th, 2009, 12:32 AM
We could ask for compensation...

Me, I'd like earth gems. ;)

AlgaeNymph
August 23rd, 2009, 08:47 AM
Either this game or my nation has a summoning bug (http://forum.shrapnelgames.com/showthread.php?t=43823). :(

Baalz
August 28th, 2009, 11:54 PM
I need a 12 hour delay if possible, didn't receive my turn from llamaserver :(

Toran
August 29th, 2009, 04:01 AM
Sorry, I missed to send in my turn as well (dang, it was prepared), but 5:54 GMT (your post) translates to 7:54 AM local time, which is unfortunately out of my regular mail checking schedule.

Toran
September 4th, 2009, 05:20 AM
Ahem. To help my forgetful mind, I'll change the "reminder mail" to 9 hours instead of 6 hours, since this was exactly in my personal night period. Hope you don't mind - pls let me know IF...

Toran

Toran
September 5th, 2009, 10:49 AM
Due to a player's request, hosting is postponed for 12 hours.

Jarkko
September 8th, 2009, 02:12 AM
Had a most interesting fight. One of my characters got assailed by an Agarthan under the waves.

The Agarthan was tooled up to rip my water dweller, and real good too. Tooled up to the teeth.

But no worries, the AI decided to ovverride my scripted orders, and it did well. Freezing in the opponent it took an eternity to close on to my side. Of course in the end my toon fainted from exhaustion of repeating the spell over and over. Of course the opponent fainted too then, gaining nice fatigue from the cold. Both woke up, the Agarthan closing in with the speed of a snail in tar (as he was freezed up all the time). Both fainted. Both woke up. Both fainted. Repeat ad nauseum. Finally, the Agarthan was *almost* in range to deliver the killer blow, and then the 50 turn limit hit.

Baalz, thanks for the gear you left on the field, again ;)

Toran
September 10th, 2009, 07:51 AM
Dang. I have just returned from hospital where I was for a knee surgery. They had promised I would get back yesterday, but then decided to keep me there for a boring night. With two games to complete for submitting a turn, I wouldn't really manage to get a single one in with a proper turn. I hope you don't mind me if I postpone for 24 hours - the lengthy games/turns take their toll, but I still enjoy 'em - hope you will as well, even with that delay.

Kuritza
September 11th, 2009, 10:07 AM
Merry Monkeys of Bandar Log demand Agartha to hand over the infidel mage who dared to cast Arcane Nexus, or be destroyed by the Anti-Agarthan Alliance, hereinafter just AAA.

Join the AAA now and fight to live to see another day! Dont let pale usurpers get all the cookies!

Toran
September 11th, 2009, 10:24 AM
Not only has it come to the attention of Pythian researchers that an Arcane Nexus affects life expectency of baby kittens negatively, justifying the resistance of any good-hearted human being (* scaly neighbours included as well as monkeys due to their pre-Pythian stage of development), but the continued above ground brewing of the infamous Agarthan "Pale Ale" is responsible for 47% of the global air pollution, which clearly demands immediate action.

Join the AAA now and get a quiet environmental conscience for free!

Jarkko
September 11th, 2009, 10:59 AM
The war with the merry monkeys was a near fatal mistake for C'tis. The advisors who suggested that war have been eaten.

The lizards are pleased to see others have also found the truth: Agartha is evil. C'tis is very happy at how well our AA alliance began the counterattack.

C'tis would kindly like to ask Agarthan teleporting/flying super-combatants to *not* litter the land with various bits of gear anymore. The lizards have dutifully carried all things found to the vaults of C'tis, and the vaults are about to explode now. To add insult to injury, lizards can not eat the rocky bodyparts, and they are starting to become a serious enviromental problem :(

Kuritza
September 12th, 2009, 04:01 AM
While we are at it, I'd like a 24-hours extension. I wont be able to plan my turn during the WE.

Kuritza
September 17th, 2009, 05:08 PM
Can we postpone hosting till 21th? There are lots of things to consider in current situation...

Toran
September 18th, 2009, 01:07 AM
You're not asking for 21.00, but for a three days delay, correct? Just not to postpone for too long.

Kuritza
September 21st, 2009, 07:15 AM
Achtung!!!

We are losing Pythium! Discharge!

Toran
September 21st, 2009, 07:18 AM
Nah, we are not, believe me. Pythium is having a hard time right now, his pretender having a semi-permanent knee affliction, but he's working on the turn already.

It's just in-time delivery (bad enough if something happens to interrupt you, I know), but I'm getting/reading thread notifications as well, as you can see ;)

Toran
September 30th, 2009, 01:00 AM
Well, although the AAA is doing great and will obviously manage to save the world from pale domination, a certain Pythian pretender god is asking for (and delaying himself :p) a 24h postponing, since he's finishing the final version of his PhD thesis and needs to submit it today. Hope you understand.

And don't forget - the enemy is pale and has stinking feet!

Toran
October 3rd, 2009, 06:53 AM
Postponed by 24h on player's request.

Jarkko
October 7th, 2009, 06:50 AM
Don't you fellows get bored of always somebody getting Arcane Nexus up? Can't we all live in peace and stuff, what with the evil Agarthans practically dead and everything?

C'tis is willing to take on the burden of leadership, the lizards are after all the weakest of the remaining powers, so you just need to surrender. Wouldn't that be the perfect solution? ;)

Kuritza
October 7th, 2009, 08:39 AM
Nexus is a funny thing... sometimes it makes you a winner, sometimes it kills you. Go figure.

Ossa
October 7th, 2009, 10:25 AM
Great timing for me - Pythium starts attacking me (Marignon) exactly on the turn I finally put the nexus up. Heck, I guess I'm still behind in gem income even with it.

Toran
October 7th, 2009, 10:29 AM
Oh well, you were asked to participate in the great AAA's defensive war against Agartha and decided to let the remaining free people of the world do the dirty job, sparing your forces.

And now, with all the gems saved that you did not invest into defeating the Agarthan threat, you're so ungrateful to put up an AN telling the world "I'm king, please obey and surrender"?

I say "No way!" - Pythium will not let you become another pale Agarthan clone that is going to claim world supremacy!

Ossa
October 7th, 2009, 02:21 PM
I herewith renounce any claims to world supremecy! We people from Marignon only wish to be left to our prayers.

Toran
October 8th, 2009, 03:07 AM
Yeah, as if AN did not come with a built-in "pile on me or die in 10 turns" claim....

On an unrelated note, I'm right on my turn, but have selfishly delayed by just two hours to complete it.

Toran.

Toran
October 10th, 2009, 03:41 AM
Heya - hate to just talk to myself, but I'll be back a bit later this weekend, thus probably not making it until the dead line - which I'm postponing for 24 hours therefore. Got a few units to move....

Toran

Toran
October 15th, 2009, 04:12 AM
Oops. There was a delay request in my PM folder that I missed, therefore 24h are added. I usually check them earlier...

Toran

Toran
October 22nd, 2009, 04:39 AM
As the current Llamaserver conditions seem to a bit flaky, I just added 24 hours. I have submitted my turn, but it's not shown (as probably for many of you, too).

Game is still on auto-host, so if it comes back to react AND has all our files, it should work. Dunno. Maybe. Let's wait...

Toran
October 23rd, 2009, 05:23 AM
Kk, Llamaserver seems to be up again. I'll leave it with a long delay for now, as I don't know how frequently Ossa and AlgaeNymph check the llamaserver status/their mails/this thread, but it'd be nice if you could submit your turns as soon as possible for you so that quick host can kick in.

Kuritza
October 23rd, 2009, 07:00 AM
Oh by the way.

I will leave for a vacation trip for two weeks, 30th October till 15th November.
I have found a sub, but I wouldnt like to miss many endgame turns. So I'd ask to switch hosting shedule to 1 turn/week. Ideally, I'd like to postpone this game for 2 weeks, but that might be a bit too much. Or not? ;)

Toran
October 27th, 2009, 03:25 AM
Dang, sorry for leaving that uncommented for so long.

Dunno what the others think - I could even live with a 2 week postponing without actually abandoning the game (it's my first game where I'm still around at turn number >80...) - but it's up to the others to comment on that one as well. A 1/week would be possible for sure IMO.

Toran

Jarkko
October 27th, 2009, 05:56 AM
A pause would suit me. Not that I am going anywhere, but a bit hectic at the moment.

AlgaeNymph
October 27th, 2009, 09:43 AM
I've no problem with a pause either.

Toran
October 29th, 2009, 12:34 PM
Well, even without Ossa stating his opinion, I guess we have a majority of votes. So I'll delay the next hostrun - kuritza stated in a PM that he *might* get a turn in earlier, we will see.

Toran

Kuritza
November 6th, 2009, 10:10 AM
Helloes!

Still no turn, sorry. I'll try to do it in the next few days.
Meanwhile - behold! Kuritza, King of the Markatas!

:)

http://www.ljplus.ru/img4/s/h/shudoyama/markatas.jpg

Dimaz
November 6th, 2009, 11:39 AM
Nice photo :)

Toran
November 12th, 2009, 09:08 AM
Hm - Kuritza said he's on a family vacation trip. I'm wondering if the picture shows his family on top of their bipedal transport? :p

I mean, that would be the perfect holiday entertainment for a bunch of Makatas :p

(and what's that pink thingy in the bag?)

AlgaeNymph
November 15th, 2009, 03:01 AM
Could we extend the turn reminders to 12 hours? I can't possible see how 6 hours is a good idea since the reminder and turn can all happen during one's sleep.

Toran
November 15th, 2009, 04:16 AM
That's why it's already set to 9 hours instead of 6. If others think so as well, or at least don't mind, I can increase it to 12, though (and I'm on my turn right now ;)).

AlgaeNymph
November 15th, 2009, 04:17 AM
Oh, sorry, I read 6 for some reason. I also just woke up when I did so.

Kuritza
November 16th, 2009, 12:50 AM
(and what's that pink thingy in the bag?)

My wive's T-Shirt. :)

Toran
November 18th, 2009, 04:36 AM
I know it might seem like a lame late excuse, but I'm enjoying a case of influenza for two days now. Haven't bothered to check mails or consider Dom3 (sry you :)), so I absolutely forgot. Not that I could do a real turn with 39.5°C fever (dunno °F, we're using international standard units over here :p).

Anyway, I'm sleeping all day and will delay by two days. If I manage to do my turn, I'll do so ASAP, promised.

Toran
November 19th, 2009, 07:08 PM
Still can't think strait due to fever, sry guys. If you thin its a good idea to look for a sub just for one week (unprobbly), maybe do so, otherwise I'll just stick to my bed adn try to recover. Never had a real influeza before, boy, it's nothing I'd love to repeat...

Toran

Kuritza
November 26th, 2009, 10:54 AM
Perhaps a 24-hours extension will be due. Looks like most of us have some things to consider.

Toran
November 26th, 2009, 12:25 PM
Well, if you're asking for it, it shall be granted. I mean, it's not as if I had more than three different units to coordinate anyway.. *sigh* :)

And hey, it'll be turn 100. Time to celebrate :p

Toran
November 30th, 2009, 12:57 PM
Whoo, celebration then. Together with a nice dose of blood shed, of course. And while at the turn-100 party, I'm asking for a 25h delay.

Yay!

Kuritza
December 2nd, 2009, 04:47 AM
To commemorate the Millenium, Bandar Log have killed the false God of Nehekhara.

People of the world! Join the Merry Monkeys on their quest for peace, and you will find a proper place in our wise caste system. Stability and bananas for all! Humans will form a new caste, higher than Vanaras but, of course, lower than Bandari; lizards will get to retain their swamps (as if someone needs this miasma), all undead will finally get a proper burial.

Make love, not war!