View Full Version : Siege/remote spells
Executor
March 21st, 2009, 11:16 AM
I need some help on this one, this thread may very well decide a game.
If you are sieging an enemy fort, and about to storm it, what spells are safe to use before going in, will only take affect on the enemy inside the fort before you storm it?
lch
March 21st, 2009, 11:57 AM
Being cast by you, pretty much all spells are safe. Cast by a third party, they have a 50/50 chance hitting sieging or besieged party.
Executor
March 21st, 2009, 01:02 PM
So, murduring winter, flames from the sky, fires from afar, earth attack, all safe to use?
Psycho
March 21st, 2009, 01:06 PM
Everything except manifestations is completely safe to cast by you.
I think that anything cast by a third party will target the sieger.
archaeolept
March 21st, 2009, 01:13 PM
yes, all safe. ah - ok, except for spells that summon neutrals, like GR, or spells that increase unrest, as you have the province and unrest will affect it.
but, basically, knock yourself out w/ the remotes :)
Executor
March 21st, 2009, 01:16 PM
Thanks to all 3 of you.
OmikronWarrior
March 21st, 2009, 03:41 PM
Actually, I believe I read somewhere Leprosy will always target the sieging army. Of course, that may have meant only when two enemy armies are involved.
Falkor
March 21st, 2009, 04:43 PM
Send (lesser) Horror will attack only the sieging army regardless of who cast the spell.
Psycho
March 21st, 2009, 04:50 PM
No remote summons cast by the sieger will attack the army inside the castle. If they are special monsters (horrors, ghost riders) they will attack the sieger, otherwise they will join his army.
And to confirm OmikronWarrior's post (I've just tried it) - leprosy will always hit the sieger even if cast by him.
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