PDA

View Full Version : CEV's and Dragons teeth


phil74501
April 21st, 2009, 08:15 PM
I can't figure out how to make my CEV's clear dragons teeth. Aren't they supposed to be able to do that? Am I missing a hot key that does the job? Thanks for any help.

Imp
April 21st, 2009, 09:02 PM
Pretty sure the guide says engineers only for dragons teeth

phil74501
April 21st, 2009, 09:24 PM
I thought the CEVs would do the same thing? If not, what good are they?

iCaMpWiThAWP
April 21st, 2009, 10:45 PM
IF they are engineer tanks they can demolish buildings and clear obstacles(mines,wire,maybe DT, i can't remember right now),IF they are mineclear, they tanks are better at clearing mines and not so good at obstacles.

Imp
April 21st, 2009, 11:58 PM
I thought the CEVs would do the same thing? If not, what good are they?

Thet are good for clearing everything else. Think mine clearers work slightly faster vs mines. Dragons teeth need the men to blow them up or some such.

Mobhack
April 22nd, 2009, 12:25 AM
I can't figure out how to make my CEV's clear dragons teeth. Aren't they supposed to be able to do that? Am I missing a hot key that does the job? Thanks for any help.

1) Did you remember to point the engineer tanks at the dragons teeth hex? (leg engineers need to enter the D/T hex)

2) Did you then wait for several turns for the engineering works to complete?

- Mine clearing is subject to random factors, so engineer tank A may clear 3 D/T from a hex at a different rate than engineer tank B, all other factors being equal.

- being suppressed or worse can slow the work down or stop it altogether. Armoured vehicles are less easy to suppress than leg engineers, though.

- Engineer tank class clears D/T better than Mine-clear tank class (vice versa for mines of course).

- There may be more than one D/T unit in the hex. Plus mines (1+ units) too. (The AI's bridge blocker with a D/T usually has a mine too).

Cheers
Andy

phil74501
April 22nd, 2009, 06:49 AM
My CEVs just bypass the hexes. I think I even tried using the shift key to get them to move into the hexes with the dragons teeth in them. Still didn't work.

I'm playing a scenario that has a bunch of them in it. I messed with them, but couldn't get them to work. Least not the way I thought they were supposed to work.

Double_Deuce
April 22nd, 2009, 10:52 AM
My CEVs just bypass the hexes. I think I even tried using the shift key to get them to move into the hexes with the dragons teeth in them. Still didn't work.

I'm playing a scenario that has a bunch of them in it. I messed with them, but couldn't get them to work. Least not the way I thought they were supposed to work.
They shouldn't be bypassing them unless you are clicking on a space (to move to) that is beyond the obstacle hex. For D/T, iirc, vehicles cannot enter the hex.

I was doing some testing and found in my scenario the following hexes cleared when the below vehicles were parked in front of an pointing at the hex;

M60 Mine Plough (Minclearing Tank)
MINES - 2 Turns
D/T - 3 Turns
WIRE - 3 Turns

M278 CEV (Engineer Tank)
MINES - 2 Turns
D/T - 2 Turns
WIRE - 3 Turns

This was without any enemy fire.

Marcello
April 22nd, 2009, 01:31 PM
IF they are engineer tanks they can demolish buildings

Not really. You can ram them against a building and they will demolish it and get stuck (nearly always, especially if stone buildings) in the ruins. They behave exactly like every other vehicle in this regard. Game wise it does not make any difference if it is a pick up or a D9.

Wdll
April 22nd, 2009, 08:16 PM
So, basicaly engineer tanks are useless and you might as well get a mineclear tank if you can, instead of an engineer tank, right?

iCaMpWiThAWP
April 22nd, 2009, 09:28 PM
IF they are engineer tanks they can demolish buildings

Not really. You can ram them against a building and they will demolish it and get stuck (nearly always, especially if stone buildings) in the ruins. They behave exactly like every other vehicle in this regard. Game wise it does not make any difference if it is a pick up or a D9.
Hum... so i must be lucky, i don't usually have my dozers stuck in buildings, i think its easier to get immobile on stone, wood is rather fragile :D

DRG
April 23rd, 2009, 06:30 AM
So, basicaly engineer tanks are useless and you might as well get a mineclear tank if you can, instead of an engineer tank, right?

No......... did you not Andys read post ???



Engineer tank class clears D/T better than Mine-clear tank class



and Mikes test a few posts back demonstrates that

Don

Wdll
April 23rd, 2009, 06:53 AM
Sorry, not enough sleep last few days. :doh:

Marek_Tucan
April 23rd, 2009, 10:04 AM
So, basicaly engineer tanks are useless and you might as well get a mineclear tank if you can, instead of an engineer tank, right?

Or vice versa mineclear tanks are useless ;)

Suhiir
April 23rd, 2009, 11:52 AM
Personally I prefer engineer vehicles to mine clearing ones.
Engineer vehicles generally have a dozer blade rather then a flail or roller thus get bonus to their front hull armor, particularly VS HEAT ammo (i.e. the hordes of RPG's the AI tends to have).

Hermit
December 30th, 2009, 12:10 PM
Shouldn't the flails or rollers provide the same extra protection from HEAT rounds? IIRC, the Israeli Merkava has chains dangling from the turret overhang specifically to provide protection from HEAT warheads that might otherwise hit the vulnerable turret ring.

Mobhack
December 30th, 2009, 12:41 PM
Shouldn't the flails or rollers provide the same extra protection from HEAT rounds? IIRC, the Israeli Merkava has chains dangling from the turret overhang specifically to provide protection from HEAT warheads that might otherwise hit the vulnerable turret ring.

Before posting, it would have been easier to open up Mobhack and actually have a look at some Mineclearing vehicles. This would have answered your query in just a few seconds.

E.g. see the USA OOB, units #194, 196, 197, 198, 199, 616, 653, 685, or USSR OOB - e.g #491, 492 etc.

Easily found by selecting File-> Database Check Utilities, then pressing the Unit Checks button, and then selecting unit class 36 in the Find Units tab, or entering mine into the search box if you did not know the class number.

Compare and contrast the front HEAT armour of these units with the standard gun versions.

Andy

Kartoffel
December 30th, 2009, 01:26 PM
IF they are engineer tanks they can demolish buildings
Not really. You can ram them against a building and they will demolish it and get stuck (nearly always, especially if stone buildings) in the ruins. They behave exactly like every other vehicle in this regard. Game wise it does not make any difference if it is a pick up or a D9.
From the newest patch of SPWW2:
3) Engineer type vehicles that deliberately rubble a building will show markedly less chance sticking when "bulldozing" buildings than regular tanks do.

It seems reasonable to assume that they will make this change to SPMBT in the next patch. As of now the engineer vehicles have no special demolishing powers.

iCaMpWiThAWP
December 31st, 2009, 10:37 AM
I'd better keep my 120mm guns firing on those buildings then. :)