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Viajero
April 22nd, 2009, 08:57 AM
Is having at least level 1 in a given path a pre-requisite to benefit from a magic item path boost?

In other words, if my mage has no earth path at all, will an earth path booster magic item (1 level boost) give him level 1 in Earth magic or not?

Hoplosternum
April 22nd, 2009, 09:10 AM
Yes. You need at least one Earth in order to get the boost.

So E1 Mage + Blood Stone = E2
E0 Commander + Blood Stone = Still E0

Frozen Lama
April 22nd, 2009, 09:10 AM
your correct. it is a pre-requisite

lol ninja'd

Viajero
April 22nd, 2009, 10:40 AM
Bugger! Ive wasted a good number of gems then... so the only way to increase from level 0 to 1 is by empowerment then?

Redeyes
April 22nd, 2009, 10:46 AM
Yeah, or with a specific use of the Wish spell that increases all paths by one (Magical Power).

llamabeast
April 22nd, 2009, 03:04 PM
Acquiring new magic paths is meant to be very hard.

Thierry
April 23rd, 2009, 06:04 AM
Err... Except for Forge of the Ancient ?

Seems to me it's the only case where you gain +1 in everything, even if you're at 0...

Juffos
April 23rd, 2009, 06:35 AM
But you still won't.

MaxWilson
April 23rd, 2009, 02:40 PM
Err... Except for Forge of the Ancient ?

Seems to me it's the only case where you gain +1 in everything, even if you're at 0...

I'm told that Forge of the Ancients used to work this way, back in Dom2. In Dom3 it never reduces path requirements below 1, so an F1 mage with FotA up can't forge an F1D1 item Skull of Fire.

-Max

Endoperez
April 23rd, 2009, 03:49 PM
I'm told that Forge of the Ancients used to work this way, back in Dom2. In Dom3 it never reduces path requirements below 1, so an F1 mage with FotA up can't forge an F1D1 item Skull of Fire.

Or an S1 mage. Just imagine that: all your S1 or N1 or whatever researchers can now forge Skulls of Fire, Bottles of Living Water, Fever Fetishes, Fire Brands, Rainbow Armors...