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Frozen Lama
April 28th, 2009, 01:17 AM
I was just wondering if there are any other units besides Tartarians that gain magic paths when you cast GoR on them? Or is this just a unique feature for Tartarians.

Micah
April 28th, 2009, 01:26 AM
Yes, but I don't have a list.

At the very least anything you capture with enslave mind type spells you can then GoR back into a commander with magic, although paths will be rerolled from scratch for it if there are randoms and empowerments are lost.

Endoperez
April 28th, 2009, 01:53 AM
If you happen to Enslave a mage, he'll get magic if you GoR him. It will be a random set for his type, which might differ from what he had before the enslavement.

Gregstrom
April 28th, 2009, 01:54 AM
Check Edi's DB - that shows magic paths for all units.

PsiSoldier
April 28th, 2009, 06:05 AM
Any commander type unit that you wish for will come to you as a regular unit and will gain their magic paths once you Gift of Reason them.

Gregstrom
April 28th, 2009, 07:10 AM
In the matter of summons that come to you as non-commander units...
Angels summoned by Pythium/Marignon can be GoRed and will have at least priest levels.

Some of Lanka's national summons (Asrapa, Danava) have magic with a GoR.

Vastnesses get S3.

There are probably others, too.

Stavis_L
April 28th, 2009, 08:22 AM
Hrm...according to Edi's DB, peasants have 1H if GoR'd...wonder why?

Gregstrom
April 28th, 2009, 09:18 AM
It was the Jaguar with F1D1B1 that entertained me. I guess it was an alternative form of another creature.

Endoperez
April 28th, 2009, 09:49 AM
It was the Jaguar with F1D1B1 that entertained me. I guess it was an alternative form of another creature.

The Mictlan national rainbow chassis, Smoking Mirror or something close.

Gregstrom
April 28th, 2009, 12:53 PM
Ah, right. Funny thing is I think you would get that version of jaguar if you wished for one, as it has a lower unit ID.

Aezeal
April 28th, 2009, 02:52 PM
Hrm...according to Edi's DB, peasants have 1H if GoR'd...wonder why?

probably non magic normal folks which get a brain are priests :D twas the only way for peasantish pplz to crawl out fo the mud in the middle ages.. I think it's reasonably thematic. (I also think it's a waste of gems)

Gregstrom
April 28th, 2009, 03:34 PM
Peasants get 1H because poverty+suffering=holiness :D

MaxWilson
April 28th, 2009, 04:09 PM
What's a peasant in Dom3? Militia? The Ulmish guys with pitchforks? I've never seen a "peasant" unit so I wonder which unit is being discussed.

-Max

Redeyes
April 28th, 2009, 07:24 PM
Perhaps it is a heritage unit?
A quick google search indicate that you could get them as a random event back in Dominions 2. (link (http://forum.shrapnelgames.com/archive/index.php/t-21901.html))

The unit with id 1565 is named "Peasant".
The IDs directly above and below it are R'lyeh LA Freesapwn, but the peasant isn't part of those.

Dragar
May 11th, 2009, 12:40 AM
I'm posting this here as it relates to the thread so is worth keeping together

Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.

I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.

Any ideas?

Frozen Lama
May 11th, 2009, 01:13 AM
sounds like a VERY odd bug to me

DonCorazon
May 11th, 2009, 01:23 AM
Was there a rollback? Sometimes that can cause weird things, esp if you started the original turn and then forgot to delete it before starting on the new one.

Dragar
May 11th, 2009, 01:30 AM
No, no rollback

It's a shame really, most game as abysia I'd be stoked to have a ready made jade knife forger present himself like that, but in this one there really wouldn't be much point (odds of pushing dominion on a rampant mictlan seem a wee bit lacking)

Edit: Actually we did rollback.. we delayed turn for a long time after so I forgot, but we did indeed..

Edi
May 11th, 2009, 05:23 AM
I'm posting this here as it relates to the thread so is worth keeping together

Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.

I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.

Any ideas?
If the game has hit the unit limit and old unique ids are being recycled, it can result in units being recruited and having the magic paths of the previous commander.