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View Full Version : Spell List for 323b


DrPraetorious
May 1st, 2009, 07:55 AM
Here's the list of spells updated to 323b. "Raw Data" is the most informative tab, as I never did finish the VLOOKUP stuff.

Most of those new spells are Jomonese thingies for the monk of the five fold path (a prophet/shugenja could use them as well.)

Slight revision - the initial SPELLS table with the vlookup stuff is no longer completely useless. It looks up monster #s for you (thanks for Edi's database), and it has paths, research levels and gems.
Eventually it'll provide full dumps in human-readable format.

DrPraetorious
May 1st, 2009, 07:46 PM
(I made a slight revision, so I bump myself. Bump.)

lch
May 2nd, 2009, 05:40 AM
Regarding the text file, I don't know if that one is current:


effect 10089 - summon uniques: Summons Grigori for damage 14
effect 101 - Age / effect 10101 - Rejuvenate: they're the same "spell", just that 10000+X makes X a ritual
effect 105 - Disbelieve: This is what the Broken Mirror is using on the battlefield to cancel illusions
effect 106 - "Cleansing Chime": This is what the bell of cleansing is using on the battlefield to banish demons
effect 108 - Banishment, Damage is -13 for Cocytos, -12 for Inferno: Those are their province ID numbers. It's not much different than a teleport, just with an explicitly specified target province.

Poopsi
May 9th, 2009, 02:11 PM
so could you theoretically use the banishment effect to banish people elsewhere?

zzcat
May 10th, 2009, 04:34 AM
There are something odd in the "effect" column of spell sheet. For example, effect of welcome sign is listed as "magic duel":confused:

I think it simply checks "effect #" sheet for the effect number. If the number is not included in "effect #". it will use the nearest number availiable instead of the correct one. Perhaps we can conclude more effects from the raw data to complete the list.:)

28: enslave mind(674)/control(384)/Control the Dead(671)/Master Enslave(691) etc
29: charm(685)/welcome sign(862)
111: internal alchemy(809)
112: Kill Caster(91)
196: desiccation(631)/Curse of the Desert(658)
216: Blood Vengeance(744)

DrPraetorious
May 10th, 2009, 09:28 AM
Oh, oops.

That was a typo on my part, I just forgot to finish the list of effect #s on the other page. Yeah, welcome sign is a charm and not a magic duel :).

There's some other stuff I need to fix.

Foodstamp
May 10th, 2009, 10:42 AM
so could you theoretically use the banishment effect to banish people elsewhere?

Test it! Would be awesome if it works like you say, but I don't have the time to test it myself this weekend.