View Full Version : Newbie suffering from unrest
Toni_Bubu
May 17th, 2009, 12:08 PM
I found way too many hits when I searched the forums for anything helpful, so I'm trying this way...
We're in the early stages (turn 22) of my first EA MP game. Since three turns, unrest is increasing in three of my provinces close to my home province for no apparent reason (no overtaxing, fights, random events...). As far as I know, none of the nations within comfortable walking distance of my realm can recruit stealthy units which are capable of instilling uprising. So here are my questions:
1. I suspect Pangaea of pushing around stealthy armies in my provinces :mad:, is this enough to cause unrest?
2. Are there any recruitable indie scouts which can cause unrest? I never saw any in my SP games.
3. I am still quite overwhelmed by the sheer number of spells in the game, are there any that can cause unrest which are castable at this stage of the game?
And finally: Is there anything I can do except for patrolling and reducing tax?my gold reserves are dwindling fast... :doh:
Thanks in advance for the help!
T_B
ano
May 17th, 2009, 12:44 PM
1. Yes, it seems the most likely if not the only option at this stage of the game
2. No.
3. Yes, there're but with any of them you would get a message about an event in your province.
4. Probably not. Mind hunt is the best option here but I doubt you have it. Also, big sneaking forces should be rather easy to detect.
Gregstrom
May 17th, 2009, 12:51 PM
Just to ask the obvious: You're not playing Hinnom, are you?
Toni_Bubu
May 17th, 2009, 01:08 PM
No, I'm playing T'ien Ch'i. Thanks for the help!
Calahan
May 17th, 2009, 01:11 PM
Or Pangaea and are using Satyr Sneak units.
Edit: I'm just too damn slow!
Toni_Bubu
May 17th, 2009, 01:33 PM
Just to be clear on this (well, it's not as if it wouldn't make sense, but still): The mere fact, that they're there is enough to cause unrest? Because if it's enough to have a bunch of stealthy units in your provinces I may have a problem... a loooot of stealth capable nations on my borders... :shock:
P3D
May 17th, 2009, 01:52 PM
Or you just lucked on three Devil's den (or other such sites) - search with Blood Bowl.
Calahan
May 17th, 2009, 01:58 PM
Just to be clear on this (well, it's not as if it wouldn't make sense, but still): The mere fact, that they're there is enough to cause unrest? Because if it's enough to have a bunch of stealthy units in your provinces I may have a problem... a loooot of stealth capable nations on my borders... :shock:
The Satyr Sneak unit of Pangaea causes unrest naturally, and doesn't have to be given any special orders for it to create unrest. So if you are playing against Pangaea, then there is a good chance this could be the cause of your unrest. Since an easy tactic for any Pangaea player is to send armies of Satyr Sneaks stealthing through opponents lands to ruin their economy.
Toni_Bubu
May 17th, 2009, 02:18 PM
Calahan, good to know, I'm very sure this is what's happening. Well, let's root them out!
Tolkien
May 17th, 2009, 04:15 PM
Likely just unrest-causing sites. Do some searching with blood.
Frozen Lama
May 17th, 2009, 05:48 PM
what could also be happening, is the random villan or boar events happened several turns ago, and they keep raising unrest until they get found, and maybe you just have been really unlucky trying to find them.
llamabeast
May 17th, 2009, 06:37 PM
Although in that case you would have got the messages in the first place, a few turns ago.
Toni_Bubu
May 17th, 2009, 07:11 PM
Well, I just gotta place my bet on patrolling and finding those pesky satyrs.Got no blood and can't get any, and there were no random events of any kind that would fit the unrest.
But it is kind of strange though, according to the graphs he doesn't have that much army left and would probably be better off defending his fort...
Tolkien
May 17th, 2009, 07:17 PM
I doubt it would be Pangaea. Unrest doesn't just happen if troops are in the province: they'd need to have spies set to instill unrest or have heretic commanders (both of which I don't think any in EA has).
So likely it's just unrest causing sites.
Toni_Bubu
May 17th, 2009, 07:24 PM
What? Heretic commanders can do that? I've got Arco south of me, I've never really played them, but I seem to recall they have heretics. That would mean my peace with Arco is based on thin ice.
Tolkien
May 17th, 2009, 07:27 PM
Oh yeah, the Skeptics. Forgot about those.
Yes, Heretics can do that. They lower Dominion and Raise unrest.
So it seems like Ghostriders is eventful for you, huh? Me, I'm just chilling.
Again, I'd consider Brigand lairs and those blood sites first.
Toni_Bubu
May 17th, 2009, 07:32 PM
:doh: :doh: :doh:
I should've read the poster's name! Well, your welcome to the intel... :o
What happened to PAR anyway? It looked really good for him in the beginning. I'm just glad that I'm not the first nation to be annihilated in my first game! :D
Tolkien
May 17th, 2009, 07:40 PM
I already knew where you were. :p
No idea. I'm just sitting here beside Mictlan (again) and Kailasa.
Frozen Lama
May 17th, 2009, 07:40 PM
So it seems like Ghostriders is eventful for you, huh? Me, I'm just chilling.
sounds like my your doing about the same as me Tolkein. lol. just chillin
Tolkien
May 17th, 2009, 07:41 PM
Helheim is a peaceful nation. Although I must shake my fist at R'lyeh for stealing my underwater provinces.
Toni_Bubu
May 17th, 2009, 07:45 PM
Jeez, haven't even seen the winged icy llama. Once more for good measure: :doh:
Oh well.
Edit: or P3D for that matter.
MaxWilson
May 17th, 2009, 07:48 PM
And finally: Is there anything I can do except for patrolling and reducing tax?my gold reserves are dwindling fast... :doh:
This probably won't help your situation much, but in addition to patrolling and reducing tax, friendly dominion decreases unrest and hostile dominion increases it.
-Max
Calahan
May 17th, 2009, 08:05 PM
I doubt it would be Pangaea. Unrest doesn't just happen if troops are in the province:
Please don't spread false knowledge as that will only serve to confuse new players.
If you are uncertain about any game mechanic, then just run a test game. This test in particular is very easy to do. Just start a game as Pan, recruit a load of Satyr Sneaks, and watch your unrest go through the roof.
Toni_Bubu
May 17th, 2009, 08:22 PM
Well, Calahan, you're right about playtesting, I should have read the troop description more carefully. It says there, clear as you like: "Satyr sneaks cause unrest in the province they dwell." Seems like I have some problems reading properly at the moment.
I just tried it out, recruited a ton of satyrs in my home province hand hit the e button a coupla times... Ét voilá, 65 unrest after 4 turns with about 40 satyrs in my home province.
While I am now conviced that this is the most likely scenario, what about Arco? It says in heretics' description that they "weaken faith in false gods" so this presumably refers to dominion (as in the nation's description). So does enemy dominion increase unrest or doesn't it? After all, there could be more than one cause for unrest...
Tolkien
May 17th, 2009, 08:26 PM
Oh, I see. I never noticed the satyr sneaks in the recruitment box. In which case, that's the most likely culprit.
I was referring to sneaking troops in general: having a stealthy army stationed in your territory doesn't raise unrest unless they have a special or the commander is a spy.
EDIT: No, heretic doesn't raise unrest. I was thinking of one of the demon lords when I said that.
My brain isn't working very well today.
Calahan
May 17th, 2009, 08:39 PM
....what about Arco? It says in heretics' description that they "weaken faith in false gods" so this presumably refers to dominion (as in the nation's description). So does enemy dominion increase unrest or doesn't it? After all, there could be more than one cause for unrest...
Heretics don't cause unrest. View Heretics (and Stone Idols carries) as the atheists of the Dominions world. They don't believe in any Gods, and will try to bring the Dominion in a province back to neutral. So they are a great way to bring down an opponents dominion, but you don't want any hanging around in your own dominion. (unless you want to keep your dominion down, as some nations might eg. MA/LA Mictlan, MA C'tis)
Toni_Bubu
May 17th, 2009, 08:41 PM
All good, Tolkien! Good for Arco,as they're officially absolved now, although my prophet just loves to T'ien Ch'i water torture his enemies.Well,, back to pounding Pangaea!
cheers.
Toni_Bubu
May 17th, 2009, 08:47 PM
So Calahan, that means I could actually give myself bad scales and suppress my own dominion?
Illuminated One
May 18th, 2009, 07:51 AM
Depends.
EA/LA Mictlan surely can, since they can only spread their dom through blood sacrifices.
I thought about sceptics + bad scales but the big problem is that once your bad scales have set in a province (which mostly happens when a province has your dominion) they will stick around after you remove your dom.
And since the points you save on your scales normally go either in an awake SC (=provinces you take with your god automatically get +1 dominion) or a bless (=high dominion) it's hard not to have them spread.
The only thing I can imagine where this could work is drain (since it's enough to have a few provinces without drain).
MaxWilson
May 18th, 2009, 12:19 PM
So Calahan, that means I could actually give myself bad scales and suppress my own dominion?
Yes. It's most likely to be useful with Drain and to some extent sloth Sloth, because the effects are so easily localizable. I.e. to overcome Turmoil scales you'd need to cancel out your dominion everywhere, but to overcome Drain-3 you just need to overcome it where your researchers are. If you took Sloth for Philosophers and want to pump out myrmidons/chariots, eliminating Sloth in a key province with Iron Mine or something *might* be worth the hassle.
-Max
ano
May 18th, 2009, 02:47 PM
Just wondering why so many people like extreme strategies that look tasty on paper but that's all. Taking drain is nearly always a pain and you'll need a tremendous amount of micro to make something like this effective. Where are you going to spend those points? Killer pretender? Is it really worth it?
Sloth, OTOH, is almost never significant enough to take low Dominion score and recruit heretics for the gold that could be spent elsewhere (I mainly mean sceptics here).
What is much more important in a real MP game is candles. 9-10 is very good, 8 is ok, 7 is bearable, 6 is tough and everything less means that once you have a neighbor with an awake SC pretender or just many candles you will always have his dominion at your territory and thus all your good scales will be ignored. And you will have absolutely no chance to do anything with it even if you spend tons of gold on temples. It is real life.
Do you really need it? Also, I'm interested if anybody ever won a serious MP game with a dominion level lower than 6. Even if so I'm pretty sure it was hard.
MaxWilson
May 18th, 2009, 03:58 PM
ano,
Not everybody here plays MP.
-Max
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