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P3D
May 27th, 2009, 07:36 PM
There are some units that have units with only suboptimal weapons selections.

The most glaring example being some EA Agarthan troops. Nothing larger than a Buckler shield, weapon is either damage 3 spear, or a glaive that makes the Pale One's abysmal attack skill even lower.
The boulder throwers that have two boulders to throw then wade into melee with fists and no helmet.
MA-LA Agarthan Infantry, your only choice being a shortsword.
Considering that they are supposed to be cave dwellers and great miners, kind of counterintuitive.
Any human infantry with spears only in LA.
Gath slingers - as their missile weapons won't damage anything armored, they got two shortswords to wade into melee with minimal protection.

What else is there?

Tolkien
May 27th, 2009, 09:16 PM
However many of the subpar MA Ulm weapons. Does anyone really use hammers, by any chance?

Rookierookie
May 27th, 2009, 10:28 PM
Actually, a shortsword is the most intuitive weapon to use in caves.

Poopsi
May 27th, 2009, 11:07 PM
TBH: agarthan's light infantry is actually half-decent. Very cheap and reasonably fast and strong.

It's all those useless pale one infantries what hurts them

HoneyBadger
May 28th, 2009, 01:29 AM
Niefel's use of spears and swords isn't that great, either. Swords of that length would be not only extremely difficult to forge perfectly, but very likely to break, especially in the arctic weather Niefels live in. Spears require too much precision. Axes are iffy, and from the graphic they look to be single-bladed axes. They'd be better off using maces and hammers, flails, and longer axes with double, or even triple bits (three moon blades), looking just a bit like this: (O)

chrispedersen
May 28th, 2009, 03:03 AM
Well if you want realism honey, forging weapons of that size would be a ridiculous task indeed.

Giant clubs, maces, mauls would be much more likely ..

Rookierookie
May 28th, 2009, 03:24 AM
Or we could just think tree trunks.

Burnsaber
May 28th, 2009, 04:32 AM
I think that the best weapons for tunnel-like enviroment would be spears, since your opponent lacks space to maneouver out of the way of your thrusts. Two-handed weapons like glaives don't make much sense for me, they need space to wield properly. IMHO, space is something that a giant race might lack in tunnels.

I think that like 50% of mages carry stupid equipment. Daggers? Quaterstaff is same resourcecost, and gives that sweet +3 bonus defense and some lenght. It also looks much more better.

Poopsi
May 28th, 2009, 04:52 AM
thematically a dagger also makes sense, either as a ritual knife or as a sacrificial dagger

Agema
May 28th, 2009, 05:18 AM
Boulder throwers aren't battlefield troops. They're siege machines, and should be used accordingly. Glaives are okay for Agartha. A nation with size 4 ancient giants would presumably make tunnels large enough for their size 2 youngers to swing glaives. As glaives were designed as a combination axe and spear, in a constrained space they'd be preferentially used like spears and presumably be adequate anyway.

The game mechanics make certain items seem nonsensical from a min-max player point of view. But the point is that to a large extent they exist for flavour. When a pretender God foists himself upon a nation, he is forced to work with their culture, not redesign them from scrath.

BesucherXia
May 28th, 2009, 06:38 AM
Glaives and spears are reasonable to be found in the tunnel. Pale ones are not supposed to be highly intelligent, and could fight like human militias, which rely on number rather than skill. And spear is always popular among militias due to its cheap price.
When you are fighting Agartha in darkness like storming their forts, the glaives will appear to be effective. Suffering from the darkness penalty, the agartha can make full use of their strength by wielding glaives. One hit one kill.

Lacking shields is also thematically resonable. In the tunnel it's quite rare to face missiles and need a big shield. Some descriptions in the game have also hinted the Agartha have lost their war against human because they have no experience of those weapons, and only after MA they start to use kite shields.

Wrana
May 29th, 2009, 01:35 AM
I think that the best weapons for tunnel-like enviroment would be spears, since your opponent lacks space to maneouver out of the way of your thrusts. Two-handed weapons like glaives don't make much sense for me, they need space to wield properly. IMHO, space is something that a giant race might lack in tunnels.


Actually, glaive is almost perfect here, as you can both thrust as with spear, parry with blade and cut/slash with short moves if he gets beside your point. Spear doesn't allow this and can be easily beat aside with a likely result of being held fast against the wall... :)
Shortsword is possibly even better, as it doesn't make problems with moving it in winding tunnels - but then, they are not always SO winding and narrow...

I think that like 50% of mages carry stupid equipment. Daggers? Quaterstaff is same resourcecost, and gives that sweet +3 bonus defense and some lenght. It also looks much more better.
They just don't have rights to carry the staff yet! It's a rank symbol, you know... :)

HoneyBadger
May 29th, 2009, 03:33 AM
Daggers actually make a lot of sense for mages. They're versatile, compact, and easy to use, if harder to use very effectively. In addition to performing rituals and sacrifices, they'd also be perfect for dispatching wounded soldiers on the battlefield--a task that certain cultures might be expected to leave to (atleast the supervision of) their mages. After all, you don't want the enemy coming back after death--which is a distinct possibility, in the world of Dominions.

For that matter, spells--even non Blood spells--might very well require some of the mage's blood, in exchange for power. Harder to do that with a staff. Not impossible, but certainly painful to watch your venerable high archimage repeatedly bashing himself in the nose with a cord of firewood, every time you need it to rain.

Humakty
May 29th, 2009, 06:42 AM
I like your idea of using personal lifeforce to 'start' an effect, but I don't think it would be appropriate to wound yourself, in a medieval context it most often than not implies your death after all, but rather a drain effect that is spread to all your body at once, which can kill you if your clumsy or if you want too much at once. (Shadowrun RPG, and others, use this idea quite well)
This effect should alter your potential lifetime, and your physical might permanently. (not really in any RPG I played so far... Or I can't remember...)

Poopsi
May 29th, 2009, 07:11 AM
Pale ones are not supposed to be highly intelligent

That's probably why they have oracles that have E3D1 out of the factory, discounting random points.

Poopsi
May 29th, 2009, 07:15 AM
Pale ones are not supposed to be highly intelligent

That's probably why they have oracles that have E3D1 out of the factory, discounting random points.

Humakty
May 29th, 2009, 07:36 AM
Well, you could argue it is easier to seem intelligent when you are hundreds of years old, and know many things.

BesucherXia
May 29th, 2009, 12:41 PM
Pale ones are not supposed to be highly intelligent

That's probably why they have oracles that have E3D1 out of the factory, discounting random points.

Yes, they spend hundreds of years to master those magics, and how about the standard among human mages?

I will be surprised to hear in some game it's Agartha who makes a lead in research, which is the best prove to the intelligence of a race IMO.

Rookierookie
May 29th, 2009, 10:56 PM
My quill can write by itself. I am now smarter.

HoneyBadger
May 30th, 2009, 04:58 AM
I'd like to see Agartha get an upgrade (Oceania's already being discussed, maybe we could get a thread about Agartha?).
I get that they're supposed to be a "fading people", and that's cool to the point of being truly awesome, but I'd rather see more "glorious tragedy", and less "stoogelike tactics", so yeah, among other things, it would be nice if their equipment got reviewed.

Maybe give them some sort of military fork, to replace their spears? That seems like it might better gel with their low perception, while keeping true to the reality of the cave environment. It would make altering their sprites easier, too.

Another weapon that comes to mind would be a sort of "war spade" (No, I'm not married to the name). Imagine a broad metal spade that's been reinforced and sharpened all around the edge, with a metal t-section crossbar, a long metal-shod shaft, and the classic pitchfork handle. Kind of a cross between a spear and an axe--but not in quite the same way as a glaive.

Might look something like this: D=====ID

Something like that, in the hands of an Ancient Lord, might be a good deal more hand effective and "wieldy" (not to mention thematic) than the axes they currently use.

Poopsi
May 30th, 2009, 05:44 AM
Might look something like this: D=====ID
you mean something like this: 8===ID ?

HoneyBadger
May 30th, 2009, 09:04 AM
No, you're thinking of another weapon, entirely.

Endoperez
May 30th, 2009, 11:09 AM
Why come up with a "military fork", when the game already has the trident: a more damaging polearm already used by some Agarthans (the wet ones) IIRC. Two-handed, but could be used with bucklers like the Olm Spawn do with glaives and bucklers. Stats: Dam 7, att/def 0.

The glaive-users would suck, though. I think I released the weapon rebalance mod already, it did lots of stuff like increase precision of spears/glaives by 1 and increased damage of glaives even further. I didn't test how if affected Agarthans. Getting rid of the attack penalty should help a lot.

P3D
May 30th, 2009, 01:09 PM
Underwater only the Wet One Commanders got trident, the rest have spear. Why there's a damage difference of 4 between them, I don't know, against any armor a spear should be better - the trident distributes force among three points not a single one.
And why a pike has larger damage than a longspear?

EP, will check out your mod.

Poopsi
May 30th, 2009, 02:02 PM
how about replacing their spears with longspears and pikes to improve the repelling capabilities of the troopers?

Oh nevermind. They still have -beep- poor attack ...

Illuminated One
May 30th, 2009, 06:24 PM
Iirc in WW1 trench warfare (which should come very close to Agartha tunnel warfare) flails and knifes were preferred to bayonets (= spear).

HoneyBadger
May 31st, 2009, 03:10 AM
Endoperez: Tridents would be perfectly fine. I was trying to distance them a bit from the wet ones, but there's no real pressing reason for them not to use tridents, except possibly the thematic association of tridents with the sea, which I was a bit concerned with.

P3D, you're right about the spear directing more force along it's single point, but one advantage the trident's three points gives is stability, so that it's easier to center an attack. The trident probably wouldn't be able to penetrate the armour as often, but when it did it would make a much wider and more ragged wound--thus more blood spilled, with a greater chance to clip an artery or puncture an organ. The wound would also be considerably harder to treat medically. Another advantage is-and this is specifically because it doesn't go as deep-a trident would have less of a tendancy to get stuck in an opponent.

I think giving them 7 damage is a bit much, however.

Trident stats, in my opinion, should be more like Dam 4, +1 att/0def.

Humakty
May 31st, 2009, 10:33 AM
Well, the three heads make it easier to block than a spear, as you can put your sword between the heads .It is maybe why they haven't been seen much on the medieval battkefields. I rather see tridents as a fishing 'weapon'. The simpler weapon is often the better one. I thought they used maces during WW1, not flails, you need to train a lot to efficiently use a flail, and a tranche is rather a small place, so the mace is better. The main fault of the bayonnet is you have to fix it to your gun, plus your gun is not a melee weapon, and so has a deficient balance. No perfect weapon exists !

HoneyBadger
May 31st, 2009, 06:51 PM
Well...blocking a trident is possible, but in the process of that, you're still putting yourself in close proximity to it's blades, so it's hardly a golden option. And the trident-wielder can more easily block you, than you can block him, due to the length of the trident.

As far as medieval "tridents", the weapon actually became more sophisticated, not less, over time. Spetums, ranseurs, and partisans--which saw use into the 18th century, all evolved from the trident.

Infact, the partisan was one of the very last melee weapons used on the field of battle. If I remember correctly, partisans were in use by the British (who had one of the most advanced war-machines in existence at the time) in the American Revolutionary War.

Wrana
June 1st, 2009, 04:41 AM
This effect should alter your potential lifetime, and your physical might permanently. (not really in any RPG I played so far... Or I can't remember...)
Works something like this in Earthdown, Houses of the Blooded, and some editions of Ars Magica iirc. Not sure about Shadowrun, but quite possible - at least for more massive undertakings.

Wrana
June 1st, 2009, 04:43 AM
Another weapon that comes to mind would be a sort of "war spade" (No, I'm not married to the name). Imagine a broad metal spade that's been reinforced and sharpened all around the edge, with a metal t-section crossbar, a long metal-shod shaft, and the classic pitchfork handle. Kind of a cross between a spear and an axe--but not in quite the same way as a glaive.

Might look something like this: D=====ID

Something like that, in the hands of an Ancient Lord, might be a good deal more hand effective and "wieldy" (not to mention thematic) than the axes they currently use.
Zen staff, anyone? ;)
Be careful - they aren't based on China! :P

Wrana
June 1st, 2009, 04:48 AM
Iirc in WW1 trench warfare (which should come very close to Agartha tunnel warfare) flails and knifes were preferred to bayonets (= spear).
Prrecisely! Short axes and similar weapons, too. Only I seem to remember that Austrians used spiked maces, not flails.
By the way, the only good description of fight in Prof. Tolkien comes from exactly this experience - and in that fight spear gets used exactly once - as a thrown weapon.

Wrana
June 1st, 2009, 04:55 AM
P3D, you're right about the spear directing more force along it's single point, but one advantage the trident's three points gives is stability, so that it's easier to center an attack. The trident probably wouldn't be able to penetrate the armour as often, but when it did it would make a much wider and more ragged wound--thus more blood spilled, with a greater chance to clip an artery or puncture an organ. The wound would also be considerably harder to treat medically. Another advantage is-and this is specifically because it doesn't go as deep-a trident would have less of a tendancy to get stuck in an opponent.

I think giving them 7 damage is a bit much, however.

Trident stats, in my opinion, should be more like Dam 4, +1 att/0def.
Something like this, probably. I would say that they should have more Defence than attack - they are quite usable to parry enemy strikes and especially thrusts. Actually, Chinese sometimes used tridents specifically against spear-armed enemy infantry.
Also, I'd say that spears should have higher damage overall... Plus probably higher Defence. ;) It's quite easy to fight with one against sword and damn difficult other way around!
As for pikes vs longspears question, I'd say that pikes are used two-handed. Though I would prefer to give them lower base damage and charge bonus as they were quite often used offensively... But that's just me and there was another discussion on this. ;)

HoneyBadger
June 1st, 2009, 05:23 AM
You're right, Wrana. A trident could probably do with a +1 to defense, as well as attack. I was thinking of their 1-handed use, where they might be a bit unwieldy to defend with, but I forgot the game makes them be used 2-handed, so in that case, they definitely should get a defense bonus.

It's too bad there's no mechanics set up to allow units to switch between 1 and 2 handedness for certain weapons in the game. Although I suppose it could be modded in as a shapechange, in certain (non forged item) cases.

Agema
June 1st, 2009, 05:54 AM
Tridents should do more damage than spears because tridents are wielded with two hands, not one.

* * *

Partisans were not really battlefield weapons after pike warfare became obsolete. A very similar weapon called a 'spontoon' was on battlefields until the 19th century. However, whilst it would be used as a weapon where necessary, that was not it's main function. Some were given to troops guarding the regimental colours, and were ceremonial more than anything else. Sergeants had them as their symbol of rank (like officers had swords), and used them as a signalling system to give instructions to troops.

HoneyBadger
June 1st, 2009, 06:40 AM
Agema: Tridents aren't difficult to weild in one hand. Easy enough to catch fish with them, anyway, or even throw them over short distances. And gladiators typically used them with nets. It's just a game convention, not something that's true in real life.

The big
polearms that evolved from them would be 2 handed weapons, but not the trident itself, which would often be shorter than a spear, and could be used either 1 or 2 handed.

You're right about them being mostly ceremonial, but that's a bit beside the point, which is their extraordinary longevity in the face of obsolescence. They were officers' weapons (master sergeants' weapons, anyway, approximately, or whatever the equivalent rank would have been), and were certainly still used *as* weapons, when the necessity arose--they examples I've seen, the ones that actually saw combat, weren't blunted or faked. And I suspect there was a good reason such weapons were chosen as "symbols", that had atleast something to do with them being useful in a pinch.

Agema
June 1st, 2009, 08:12 AM
If you want to make a 1-handed Dom3 trident, mod yourself one. I'm just saying they're 2-handed as exist in game, and deserve stats to reflect that.

You mean, an extraordinary longevity based on the fact such polearms were no longer primarily used as weapons. A Napoleonic soldier could bash in the head of an enemy with a large rock he picked up, and you could equally enthuse about the extraordinary longevity of large rocks in the face of obsolescence.

Poopsi
June 1st, 2009, 08:48 AM
Large rocks have an extraordinary longevity as weapons, as a matter of fact. And I'd question whether they are obsolete; they fill a niche spot, but are extremely effective and cost-efficient in it.

Ynglaur
June 1st, 2009, 09:16 AM
Rifles can be surprisingly well balanced when it comes to bayonets. Then newer M4 carbines aren't that great, especially when you throw on combat optics, laser sights, flashlights, etc., much less a grenade launcher (M203). But even the now-venerable M16 can have a good combination of blunt and edged attacks, and can be surprisingly nimble.

The problem in trenches in terms of hand-to-hand combat is definitely one of lack of space. I, too, think the Agarthans' use of short swords makes a lot of sense thematically.

Poopsi
June 1st, 2009, 09:31 AM
Rocks also have a good combination of blunt and edged attacks, are surprisingly nimble, and can be used in tight places

Agema
June 1st, 2009, 10:26 AM
Thx, but I'll still take the assault rifle with bayonet. :D

MaxWilson
June 1st, 2009, 01:01 PM
Also, I'd say that spears should have higher damage overall... Plus probably higher Defence. ;) It's quite easy to fight with one against sword and d... difficult other way around!

Isn't that just the Repel mechanic instead of high Defense?

-Max

Wrana
June 2nd, 2009, 04:29 AM
Rifles can be surprisingly well balanced when it comes to bayonets. Then newer M4 carbines aren't that great, especially when you throw on combat optics, laser sights, flashlights, etc., much less a grenade launcher (M203). But even the now-venerable M16 can have a good combination of blunt and edged attacks, and can be surprisingly nimble.

The problem in trenches in terms of hand-to-hand combat is definitely one of lack of space. I, too, think the Agarthans' use of short swords makes a lot of sense thematically.

Agree, at least in case of Russian ones! :)
Actually, long rifles of WWI were well balanced - but they WERE long. And this was an advantage in open field hand-to-hand, but disadvantage in trenches (and after advent of machineguns, the prime reason for their long barrels also lost its necessity - Russian/Soviet army made its primary rifle a shorter "cavalry" version by the time of WWII). Actually, I think that the change from needle bayonets to bladed ones may also be due to that fact rather than humanitarian reasons often quoted...

Wrana
June 2nd, 2009, 04:32 AM
Also, I'd say that spears should have higher damage overall... Plus probably higher Defence. ;) It's quite easy to fight with one against sword and d... difficult other way around!

Isn't that just the Repel mechanic instead of high Defense?

-Max
Possibly, but spear also allows a wide range of parries. I mean 2-handed use, of course, and here it gets very high mobility. But even one-handed, it can be quite nimble. Vikings even used spear & sword as paired weapons! :)

Agema
June 2nd, 2009, 05:17 AM
Yeah, sword bayonets were replaced with knife bayonets chiefly because they were too cumbersome for trench warfare. And it's not like troops had to withstand cavalry charges by then either.

Wrana
June 3rd, 2009, 12:51 PM
I meant needle ones - such as Russian Mosin-Nagant rifle had. I don't remember any "sword" bayonets except French ones - and these were used in trench warfare quite handily - without affixing them to rifles!
An offtopic question:
Agema, how well current M-16/M-4 plastic details withstand rough handling and/or using them in hand-to-hand? And another one - what are you supposed to do in case when dirt/dust gets into the barrel of any of these? (these appeared in recent off-line discussion with friends)

Burnsaber
June 3rd, 2009, 04:45 PM
Vikings even used spear & sword as paired weapons! :)

But that's -5 to attack! How could they hit anything? :D

Dragar
June 3rd, 2009, 09:31 PM
+3 from their beserk

Adept
June 4th, 2009, 08:38 AM
The glaive is a travesty. It should be fixed. The low damage of a spear is very strange as well.

MaxWilson
June 4th, 2009, 02:13 PM
+3 from their beserk

And the second attack has effectively +2 since your target is at -2 to defend per attack[1].

-Max

[1] It's actually more complicated than that, because if your first hit killed the unit you're not really at +2 for the second attack because your new target doesn't have the penalty. On the other hand, if you're swarming a large enemy 3:1, the third guy will have a net effective +5/+7 to hit (+10/+10 -5 for weapon length) vs. +4 if everybody was using only a single sword.

Wrana
June 6th, 2009, 07:22 PM
Vikings even used spear & sword as paired weapons! :)

But that's -5 to attack! How could they hit anything? :D

With practice! :)

As for original topic, I think about the most stupid unit in the game to be Avyssians with paired morningstars! Of course, you may argue that they wear heavy armor which neutralizes worst... ;)

Gregstrom
June 7th, 2009, 04:47 PM
...and of course various bodies still consider large rocks to be a potential major threat to continued human existence. Now that's obsolescence! :)

Agema
June 9th, 2009, 09:24 AM
I meant needle ones - such as Russian Mosin-Nagant rifle had. I don't remember any "sword" bayonets except French ones - and these were used in trench warfare quite handily - without affixing them to rifles!
An offtopic question:
Agema, how well current M-16/M-4 plastic details withstand rough handling and/or using them in hand-to-hand? And another one - what are you supposed to do in case when dirt/dust gets into the barrel of any of these? (these appeared in recent off-line discussion with friends)

Sword bayonets were also standard for the British forces in WWI. They were designed to work as a short sword (or long knife) separate from the gun, they were about 45-60cm (18-24 inches) in length with point and blade. I don't much about needle bayonets to be honest, I assume they were sword bayonets without the blade.

It seems inconceivable to me that the plastic details of assault rifles can't manage rough handling. I don't know about the M4/16, but the British SA-80 can be used fine in melee and bayonet charges and the plastic bits don't fall off. I don't own a gun so I'm not well up on cleaning barrels, but there will be plenty of Googleable sites telling you all about it.

Wrana
June 10th, 2009, 02:07 AM
Sword bayonets were also standard for the British forces in WWI. They were designed to work as a short sword (or long knife) separate from the gun, they were about 45-60cm (18-24 inches) in length with point and blade. I don't much about needle bayonets to be honest, I assume they were sword bayonets without the blade.
Thanks, didn't remember this. Needle-types were standart in earlier era but retained their deadliness, of course. Their business part looks like stiletto or epee blade flowing into "neck" joining it with a ring around the barrell:

==========#=
+-------------
(I don't have picture on hand, so you can look it up - plenty of Russian troops photos at both world wars will show these). Ii was forbidden at Hague convention iirc, but main reason, I think, was that they were less useful at trenches than in open field


It seems inconceivable to me that the plastic details of assault rifles can't manage rough handling. I don't know about the M4/16, but the British SA-80 can be used fine in melee and bayonet charges and the plastic bits don't fall off. I don't own a gun so I'm not well up on cleaning barrels, but there will be plenty of Googleable sites telling you all about it.
I wanted info from actual user, not from plenty of sites! :mad:
As for plastic butts - there were some grumbling on this at least for early M-16s. Still, plastics got better in the interim, so maybe modern ones are all right... (as for inconceivable - one guy who served in Israeli army got his rifle's (M-16) butt break in pieces when it was dropped on the floor! Of course, the rifle wasn't any new so probably it won't matter often.)

Humakty
June 10th, 2009, 09:01 AM
Well, I didn't knew the USA army was well known for it's assault rifle. Rather giant bombers/cannons/missiles. M16 is rather obsolete nowadays, but weren't there a new rifle for USA army on the works ?

Agema
June 10th, 2009, 12:05 PM
Basic gun designs are usually good for decades with small upgrades. The current US one is better than the still-capable AK-47 (although much more expensive). I think often nations chuck money at new weapon designs not because they're obsolete per se, but as backdoor subsidising for home industry now that it's mostly illegal under world trade rules to just give companies money.

Humakty
June 11th, 2009, 04:45 AM
The AK 47 is impending replacement in the russian army at least (by the AKR 74 I think), and it seemed to me the USA had similar plans regarding their good ol' gun. And it would be usefull indeed, as having a gun with less recoil, more precision, more power, more fiability is always good for the inevitable infantry clash that tend to happen during wars. (I mean serious ones, not police operations in already crushed territories)

Not that it won't make some money to various people, but I think those guys do make more money producing their one shot missiles (which have a limited 'lifetime', how practical).

Agema
June 11th, 2009, 05:50 AM
AK-74s have been standard issue since the 1970s, although they are adaptations of the AK-47 and most people would probably assume they are AK-47s. There's a new one coming out soon from Russia I believe, but it's another adaptation of the current gun rather than a whole new design.

P3D
June 11th, 2009, 01:06 PM
The biggest problem with current service rifles is that armies have some reluctance to switch from 5.56/5.45 to a slightly heavier bullet that'd give some punch against body armor. Although against unarmored insurgents that do not know the concept of cover it won't matter much.

Wrana
June 12th, 2009, 05:08 PM
Yes, AK-47 was already replaced in Soviet times. Actually, twice. :) And yes, the problem of caliber is an interesting one. It's not only an armor penetration problem - small calibers are somewhat lacking in stopping power and lighter bullet is easier affected by atmospheric conditions. On the other hand, less weight and more flat traectory... I'm not sure, but the actual solution may be some intermediate caliber. Of course, there are many reasons to not changing it!

DakaSha
June 15th, 2009, 04:13 AM
well this thread went down the ****ter

vfb
June 15th, 2009, 04:55 AM
What, there's not gonna be a Pashtun mod, with Deos and Ifreet wielding AK-47s?

Sombre
June 15th, 2009, 08:48 AM
What, you didn't click here for garbled gun discussions?

It was obvious this thread was going to be hijacked by the circle jerkers from the outset. "But glaives make perfect sense in tunnels!"

Agema
June 15th, 2009, 11:09 AM
Of course. It's almost as inevitable as those who slag off other users with an equally onanistic, self-aggrandising air of superiority.

Sombre
June 15th, 2009, 11:52 AM
If people don't like being called on it they could always stay on topic. Crazy concept I know. I don't mean to offend but I get sick of this happening again and again.

Also you might be projecting. I don't pretend to be better than anyone here.

Agema
June 15th, 2009, 02:02 PM
I think the problem may be not being called for going off-topic, but that they might not appreciate snotty comments days/weeks afterwards calling them wankers. I mean, it's not exactly difficult to be polite. For most people, anyway.

But it's not like this is the first time you've done this and won't be the last, so I'll just leave it from now on.

Sombre
June 15th, 2009, 08:11 PM
Hahah, snotty comments? And I have the air of superiority right?

I posted in response to DakaSha, making a joke. Yes it's at the expense of people who constantly waffle off topic. I'm pretty sure he's referring to them when he says it went down the ****ter. Sure it's easy to be polite. That's why I won't post in this thread again continuing a pointless discussion. It's a thought right? I'm glad you'll remain a fan.

Humakty
June 16th, 2009, 09:36 AM
How did you acquire such an air superiority ? F-16 ?

Arh arh, more w******s and mead !

Ballbarian
June 16th, 2009, 01:42 PM
Be nice Sombre.

A refresher of this thread's topic:
"Units with stupid weapon choices"

Proceed happily or let the topic die. :)

Fate
June 16th, 2009, 02:19 PM
Not really in line with the beginning of this thread, but the angel choir bugs me (having just summoned the Seraph again).

I mean, the Horn Blowers get an nice AP, AOE attack (that sadly kills as many angels as enemies), shouldn't the angels get some kind of singing attack?

Sombre
June 16th, 2009, 03:11 PM
I don't think it's a choir in the musical sense.

Fate
June 16th, 2009, 07:20 PM
"...Angels sing praises to the Lord..."

So I know they sing. And while they get Awe, they do not get standard (inspiration from the heavenly singing?), Fear (is anyone afraid of that singing?), or an attack (I mean, horns can hurt things, why not voices?).

A small peeve, considering they are the least significant angel, hardly worth anything even with an extra attack.

Many of Tien'Chi's units have silly weapons. All the Celestial masters run around with fly whisks, along with many of their laughable summons (Celestial Servants have rakes!!!). Sure, it is all explained in their description, but it still makes for funny weapons.

P3D
June 16th, 2009, 07:48 PM
Many of Tien'Chi's units have silly weapons. All the Celestial masters run around with fly whisks, along with many of their laughable summons (Celestial Servants have rakes!!!). Sure, it is all explained in their description, but it still makes for funny weapons.

As CMs are not supposed to use those Fly Whisks in combat - silly, yes, stupid, not.

Wrana
June 21st, 2009, 09:36 AM
Actually, Fly Wisk wouldn't be a bad weapon if it caused significant Fatigue. It now causes normal damage - and THIS is silly.
Celestial Servants is classics. Except the unit itself is not usable (more due to the fact you have to summon them 1 at a time - and by the time you get a critical mass, you already have access to Soldiers...).
As for Angels of the Choir - I don't know. Maybe Awe is enough. Maybe some small (aura?) damage to undead woulf be fun.