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Skirmisher
August 2nd, 2009, 02:30 PM
I noticed that a hill level three generated map has smooth map edges, while manual editing of the map edges leaves a slope.

How can I acomplish this smooth transition manually?

Imp
August 2nd, 2009, 07:46 PM
Sent you an email

Skirmisher
August 3rd, 2009, 12:26 AM
Sent you an email


I'm not very good at cutting and pasting so I'm using a work around.

The generated map I have with the good borders I'm using as a template for the rest of the maps. The latest map B1 is such a map.

Feel like having a go at the A2 map? (attached to the gang war thread)
See what you can do about getting the borders cleaned up.

If that doesnt work, I'll remake the map,using the generated template.

zeiss
August 3rd, 2009, 02:56 AM
Smooth map edges? You want to restore the grey map edge hexes? Here's the only way I know:

1. Go to the scenario editor.

2. Load the map.

3. Save the scenario as XXX.

4. Exit scenario editor.

5. Go to the scenario editor.

6. Load scenario XXX.

7. Edit map and save it. (You should probably set the "terrain type" before saving)

AFAIR.. some terrain will muck up the edges in-game anyway..

Skirmisher
August 3rd, 2009, 11:26 PM
What I meant was I have a generated Somalia vs Somalia map that I liked and wanted to use for the Somali Grid War.

This map in particular was mostly hill level 3.
What I mean by smooth map edges is that the hills go right to the grey border at the same lev 3 hill height.

Now If I edit lev 3 hills manually from ground zero ( a completely blank map) there are slopes on the map edge instead of that lev 3 hill all the way to border. I was hoping that there was a manual way to do what the map generator did.

Apparently there isnt.

Imp suggested I use the cut and paste routine to get what I want.

I think that I probably can if I get more experience at working with it.
Right now I don't have time for that, so I'm using that generated map as a template to make all the other maps.

It's working out good.

zeiss
August 4th, 2009, 01:57 AM
I think my method does just what you want. Try it. Here's the "fixed" A2 map.

Skirmisher
August 4th, 2009, 02:39 AM
I think my method does just what you want. Try it. Here's the "fixed" A2 map.


Yes Thank You! Exactly what I wanted.