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quantum_mechani
September 4th, 2009, 09:56 PM
At the moment it's a theoretical question, but I'm interested to hear the community's opinions of adding new spells and summons in the CB mod. Since it has become somewhat standard in MP games, obviously great care would need to be taken with such additions, but there are significant balance advantages that could be achieved that way. For example, it is often lamented how late game devolves to almost purely tartarians with a smattering of unique summons, that could in theory be diversified with new options.

Would such changes be outside the scope of CB, or the next logical step to achieve more variety?

Tolkien
September 4th, 2009, 10:06 PM
Oi, I accidentally voted no when I meant to vote yes.

That being said, I think adding some spells to the mix certainly would help make the late game interesting.

That, and maybe more tartarian nerfs, of course. :p

Trumanator
September 4th, 2009, 10:06 PM
Personally, I feel that unless a mod(s) became as widely accepted as the CBM mod itself, I would feel that they/it would be beyond the scope of CBM. There are already lots of n00bs who are confused about it, and adding entirely new spells/units/etc. would simply add to the problem. I have no problem with adding new things, but not as part and parcel with the CBM mod.

Frozen Lama
September 4th, 2009, 10:08 PM
I actually have to agree with Trumanator.

lots of people want that, but not everyone. i think it would be a good change, but outside the scope of CB

quantum_mechani
September 4th, 2009, 10:12 PM
Oi, I accidentally voted no when I meant to vote yes.


You mean yes when you meant no? :D

Lingchih
September 4th, 2009, 10:19 PM
To quantify my no vote, I would say that I am not opposed to a new SC chassis being added by CBM, to diversify the late game a bit. I would be opposed to new spells though... I think that could just get confusing, esp. for new players learning the game.

vfb
September 4th, 2009, 10:20 PM
But but but ... CBM already adds new units, some of which are new heroes, some of which are dom-summons.

I don't see anything wrong with adding additional spells and summons, on principle. Or sites, for that matter. I'm sure there will be a thorough discussion of the details of any additions.

Any if anything overpowered does slip through, it can get fixed in the next iteration of CBM.

@lingchih: How are we going to get a new SC chassis without a new spell to summon it?

quantum_mechani
September 4th, 2009, 10:22 PM
To quantify my no vote, I would say that I am not opposed to a new SC chassis being added by CBM, to diversify the late game a bit. I would be opposed to new spells though...You realize the new summons would need spells to summon them? ;)

Lingchih
September 4th, 2009, 10:26 PM
To quantify my no vote, I would say that I am not opposed to a new SC chassis being added by CBM, to diversify the late game a bit. I would be opposed to new spells though...You realize the new summons would need spells to summon them? ;)

Don't be nitpicky QM. I was speaking of other spells besides the new summoning spell.

Ballbarian
September 4th, 2009, 11:56 PM
Why not simply create an optional CBM "companion" spell mod? Might be hard to balance everything with an external option, but maybe worth a thought.

quantum_mechani
September 5th, 2009, 12:02 AM
Why not simply create an optional CBM "companion" spell mod? Might be hard to balance everything with an external option, but maybe worth a thought.Perhaps I should have been more specific in the opening post- what I am getting at is should spells/summons be included in the standard CBM complete mod.

Squirrelloid
September 5th, 2009, 02:43 AM
afaict, the purpose of CBM is to bring the game to a better more interesting balance point. Adding new end-game summons could certainly help do that, as could other spells. Thus it seems perfectly within the realm of CBM to make such a change.

I wouldn't see this as any more major than the reorganization of the items with respect to construction level.

Sombre
September 5th, 2009, 07:28 AM
I don't mind because I already know qm is very conservative about this stuff and it already contains the new heroes, a handful of which have new graphics, so the theory point is already breached.

Psycho
September 5th, 2009, 07:44 AM
I voted no, but don't get crazy with adding new stuff. Also, I'd like to see Tarts nerfed further.

Sombre
September 5th, 2009, 07:59 AM
Edit - Nevermind. I was being silly.

llamabeast
September 5th, 2009, 08:03 AM
Oh man, I voted "yes" when I meant "no". It's because of the sneaky wording - "would you object" rather than "would you like"!

Edit: I guess my bungle just cancels Tolkien's, so the results are accurate again.

DonCorazon
September 5th, 2009, 10:29 AM
i voted no when i meant yes. this truly is a crafty poll. now that i voted no, i guess i don't object. it would be nice to have some good documentation on anything new that gets added though.

thanks for cb qm!

Jarkko
September 5th, 2009, 11:20 AM
If the early spells/summons would help those nations needing help early on, and if there would be some other end game in addition to Tartarian factors, then I think new spells and summons would be most welcome.

For example I like the idea behind Burnsaber underwater project; to give more variety at early levels, and to bring new and interesting options to nations which are pretty weak early on.

Tolkien
September 5th, 2009, 11:29 AM
Oi, I accidentally voted no when I meant to vote yes.


You mean yes when you meant no? :D
Doh, I meant no. Fortunately, I voted no.

Your poll hath confused me, qm.:D

Executor
September 5th, 2009, 11:43 AM
Dammit, voted yes meant no.:)

I wouldn't mind new spells and items added but I think it would be better to keep it separate from the CB mod.

quantum_mechani
September 5th, 2009, 12:12 PM
Dammit, voted yes meant no.:)

You mean no when you meant yes? :D

I think I created the world's most tricky poll. ;)

Executor
September 5th, 2009, 12:19 PM
Err... Now I don't know what the hell I voted or wanted to vote... damn you QM.

Meglobob
September 5th, 2009, 12:30 PM
I voted no, which was excellent because that's exactly what I mean't to vote!:D

I would love to see some alternative SC's to tarts, the only problem with tarts is there is NO OTHER ALTERNATIVE to them. Tarts need no nerfs, just alternatives!

I would suggest a fire based SC as the very first one, summonable by fire gems only and with perhaps a x3 damage bonus vs undead built in, cost 40'ish fire gems.

Fantomen
September 5th, 2009, 04:16 PM
New spells, units and sites would be ok as long as they were implemented with the utmost care.

New units would need top notch dom3 style graphics and descriptions on top of fitting into the balance, the reason is that since CBM is used so much it needs to feel just as genuine as the vanilla game.

One alternative is to make more powerful versions of national spells for weak nations. MA Agartha could get ench 7/8/9 spells to mass produce their statues, Marverni could get a remote attack spell with boars led by a boar of the carnute etc...

I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.

Executor
September 5th, 2009, 04:20 PM
I pretty much agree with you Fantomen.

Alpine Joe
September 5th, 2009, 04:45 PM
Also got tricked by the tricky poll. I don't have any problem with new summons being added.

Jarkko
September 6th, 2009, 12:20 AM
I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.

This is a good idea!

rdonj
September 6th, 2009, 10:31 PM
I voted no, and I meant no. By which I of course mean yes. Just remember, yes means no and no means yes.

SlipperyJim
September 6th, 2009, 11:18 PM
Don't use CBM, but I might try it some time. Wouldn't mind new spells or summons....