View Full Version : Dynamic Campaign: Volunteers Wanted
wulfir
September 6th, 2009, 06:24 AM
I have an idea I'd like to try - a dynamic campaign adjusted to the actual player.
Post here the setup you'd like to play; nation, unit, front, year, general difficulty, size of battles etc parameters you find important.
I'll build a scenario based on that and then act as the "game leader"/command level adding missions to the campaign partly based on the outcome of the played scenario.
The idea is to produce a campaign caming experience that is more engaging and creative than a regular long/generated campaign and that in the end can be assembled and tweaked to a custom campaign for all to enjoy.
Can't do it on my own, need some brave souls to step forth...
iCaMpWiThAWP
September 6th, 2009, 07:20 PM
Hmmm... i don't get it very well, you mean, someone posts a set-up, and you give us a scenario?
wulfir
September 7th, 2009, 12:36 AM
Hmmm... i don't get it very well, you mean, someone posts a set-up, and you give us a scenario?
Yes, pretty much.
The idea is to make a hybrid between a custom and a long campaign; but with more story to the campaign - more creative missions - more dangerous AI...
Roll with me iCaMp - if you could choose; what kind of campaign would you want to play?
iCaMpWiThAWP
September 7th, 2009, 08:19 AM
Hmmm, in WW2 i'd be tempted to play something early in north africa, good for tanks, bad for everyone else, something about company+ and batallion, how about some action around tobruk playing the germans? about difficulty, hmm, how about win-able :D?btw, i don't have ww2 installed, i'll start downloading it now and try to finish it today in my crappy 5kb/s download speed ;D
wulfir
September 7th, 2009, 11:17 AM
Hmmm, in WW2 i'd be tempted to play something early in north africa, good for tanks, bad for everyone else, something about company+ and batallion, how about some action around tobruk playing the germans? about difficulty, hmm, how about win-able :D?btw, i don't have ww2 installed, i'll start downloading it now and try to finish it today in my crappy 5kb/s download speed ;D
I feel your pain, I know everything about crappy internet download speed... :)
Anyways, what about this;
Player nation: Germany
Unit: Bn size Kampfgruppe(-)/5th Light Division
Theatre: North Africa
Campaign start date: April 1941 (Tobrouk Easter Offensive).
Campaign end date: unknown
Difficulty: moderate
:happy:
Skirmisher
September 7th, 2009, 01:00 PM
I'd like to check this out.
Player Nation:Russia
Unit: Your call
Theatre: vs Germany
Start Date: 1943
Difficulty: Hard
iCaMpWiThAWP
September 7th, 2009, 02:18 PM
Hmmm, in WW2 i'd be tempted to play something early in north africa, good for tanks, bad for everyone else, something about company+ and batallion, how about some action around tobruk playing the germans? about difficulty, hmm, how about win-able :D?btw, i don't have ww2 installed, i'll start downloading it now and try to finish it today in my crappy 5kb/s download speed ;D
I feel your pain, I know everything about crappy internet download speed... :)
Anyways, what about this;
Player nation: Germany
Unit: Bn size Kampfgruppe(-)/5th Light Division
Theatre: North Africa
Campaign start date: April 1941 (Tobrouk Easter Offensive).
Campaign end date: unknown
Difficulty: moderate
:happy:
Yeah, nice, i won't finish this today since shrapnel server is denying my connection attemps, so, i shall be able to play about friday, maybe earlyer if my speed cooperates :D
wulfir
September 7th, 2009, 04:50 PM
I'd like to check this out.
Player Nation:Russia
Skrimisher,
you are a Tank Battalion commander in the Soviet 15th Tank Corps, 3rd Tank Army.
It is January 1943.
Your unit belongs to the Voronezh Front and has been kept in reserve for some time. Elsewhere the battle of Stalingrad is being decided in Soviet favour. You are all itching to have a go at the Fashist invaders.
Following a series of marches under strict deception discipline your battalion reaches the area around KANTEMIROVKA. You are part of a large offensive operation, this much is clear.
January 13-14: After infantry regiments have breached the enemy front your battalion is launched into the fray to exploit success.
The Zip includes the Campaign Frame. Install files into your campaign folder. It will occupy campaign slot 025. Have a go at the scenario.
IMPORTANT: Save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown.
This is neccessary in order to add more battles to the camp.
Buy whatever core you fancy. I recommend a Tank Bn.
wulfir
September 7th, 2009, 04:52 PM
[QUOTE=wulfir;709187][QUOTE=iCaMpWiThAWP;709169]i shall be able to play about friday, maybe earlyer if my speed cooperates :D
Roger Dodger! :)
Skirmisher
September 7th, 2009, 05:38 PM
I'd like to check this out.
Player Nation:Russia
Skrimisher,
you are a Tank Battalion commander in the Soviet 15th Tank Corps, 3rd Tank Army.
It is January 1943.
Your unit belongs to the Voronezh Front and has been kept in reserve for some time. Elsewhere the battle of Stalingrad is being decided in Soviet favour. You are all itching to have a go at the Fashist invaders.
Following a series of marches under strict deception discipline your battalion reaches the area around KANTEMIROVKA. You are part of a large offensive operation, this much is clear.
January 13-14: After infantry regiments have breached the enemy front your battalion is launched into the fray to exploit success.
The Zip includes the Campaign Frame. Install files into your campaign folder. It will occupy campaign slot 025. Have a go at the scenario.
IMPORTANT: Save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown.
This is neccessary in order to add more battles to the camp.
Buy whatever core you fancy. I recommend a Tank Bn.
Understood
Campaign scenario is locked and loaded.
A Russian Tank Bn it is then.
Skirmisher
September 8th, 2009, 03:00 AM
Allright this is over, and my commanding officer will not be happy.
Tough battle, thanks!
I have the game saved on turn 37, let me know if you want it posted or emailed.
wulfir
September 8th, 2009, 09:05 AM
Skrimisher,
if it's not a bother send the save to wulfir@yahoo.com and I'll post the next scenario.
(Historical note: While 40th Army to the north reported good progress against the Italians, 3rd Tank Army made, in the initial stages, limited headway against XXIV. Panzerkorps ).
Skirmisher
September 8th, 2009, 11:48 AM
wulfir,
I sent it to your email address.
wulfir
September 8th, 2009, 02:08 PM
Skirmisher,
the battle has been very bloody, while the Germans have been dislodged from the village your force is not in condition to advance further. A handful of friendly units arrive helter skelter - you are to assume command of the defence of NOVOMARKOVKA.
German SOP is to always counterattack to regain lost ground.
At the soonest possible moment...
Battle 2
Install instructions:
1) Unzip RU_Camp_01 file.
2) add u025i001 txt file to your winSPWW2 campaign folder.
3) add spscn801.dat and spscn801.cmt to your winSPWW2 scenario folder.
4) Start up your winSPWW2 game. Edit campaign 025 RED ARMOR: The River of Steel 1943 by adding scenario 801 into node 001 (the second scenario slot).
5) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
6) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.
Repair what units you can repair. Deply and play.
The Motherland calls...
Skirmisher
September 8th, 2009, 02:31 PM
Ok all instructions followed and I'm now seeing the new text.
Pretty cool idea you have here.
I'll begin the battle later today.
Skirmisher
September 8th, 2009, 02:39 PM
These are my initial setup files for the 1st battle.
My core force consists of one battalion of T-34/76's (32)
an additional platoon of KV-1c's (3) and three motorcycle heavy infanty for scouting (3)
noxiousnic
September 8th, 2009, 03:41 PM
This is a very cool concept :)
I'll have to think about what kind of dynamic campaign I'd like to tackle. Any chance you'd do the same in MBT ?
Cheers !
wulfir
September 8th, 2009, 04:10 PM
I'll begin the battle later today.
Ok, very good! :)
Let me know if anything wierd happens.
Haven't really tried this thing before...
wulfir
September 8th, 2009, 04:14 PM
This is a very cool concept :)
I'll have to think about what kind of dynamic campaign I'd like to tackle. Any chance you'd do the same in MBT ?
Cheers !
You're most welcome, Nox!
...and yeah; MBT no problem if you'd rather fancy that... :up:
wulfir
September 8th, 2009, 04:19 PM
Btw Skirmisher, :pointup:
as before it's important that you save the game before the final turn in order to add more scenarios.
Skirmisher
September 8th, 2009, 07:32 PM
Btw Skirmisher, :pointup:
as before it's important that you save the game before the final turn in order to add more scenarios.
Understood.
__________________________________________________ ______
For anybody that might be keeping an eye on the progress of this
the first battle was tough.
Of the 32 T-34/76's ,all but 8 tanks were burning.
And of those 8 tanks, 4 had thrown treads and one was moderately damaged. 3 were left intact.
The KV-1c platton of 3 remained intact.
The 3 motorcycle heavy infantry were killed.
iCaMpWiThAWP
September 8th, 2009, 09:22 PM
You had no arty, air, or inf?
Skirmisher
September 8th, 2009, 09:30 PM
You had no arty, air, or inf?
No arty, no air, no infantry, that is correct.
I managed to scrape 8 T-34/76's together from the battalion of 32
after my repair phase.
I also managed to restock my motorcycle units.
On the setup for the next scenario now.
wulfir
September 9th, 2009, 01:12 AM
Aux units can not be assigned for the first scenario of a campaign - but there should have been 450 pts to buy (non-core) support...
Skirmisher
September 9th, 2009, 03:09 AM
Aux units can not be assigned for the first scenario of a campaign - but there should have been 450 pts to buy (non-core) support...
If you mean the first battle, no there was 1 point (support) availible if I remember correctly.
Skirmisher
September 9th, 2009, 03:11 AM
wulfir,
I didn't manage to finish tonight, got to turn 13.
Another intense battle though. I'll finish it up tomorrow.
iCaMpWiThAWP
September 9th, 2009, 10:33 AM
Patched up to date, you still up wulfir?
wulfir
September 9th, 2009, 12:28 PM
If you mean the first battle, no there was 1 point (support) availible if I remember correctly.
hmm..., wierd..., 450 pts is in itself very little for buying inf and art for that type of battle. You made do with 0 pts which is very good considering it is near impossible without inf/art support...
wulfir
September 9th, 2009, 03:32 PM
Patched up to date, you still up wulfir?
Oh yeah....:)
You're a German officer with war time experience from Poland and France. You have recently been posted away from your parent 3rd Panzer Division to a new makeshift unit known as the 5. Leichte Division.
As you come ashore in Tripoli, Libya you're tasked with commanding a Kampfgruppe for a planned move "Direction Enemy".
The senior German commander is a very impatient man. His name is Rommel.
Here is the Campaign Frame for Kampfgruppe Ikamp and the two first scenarios.
Install into your campaign folder. It will occupy campaign slot 026.
The first scenario is a 1 turn affair, no need to save the game here. The second scenario is where the fighting starts. Remember to save at the last few turns. It is best if you keep a save at the very last turn before the scenario ends.
Hals und Beinbruch!
Skirmisher
September 10th, 2009, 02:54 AM
wulfir,
All done second battle. Emailed the results to you.
It was a very intense battle until about the time the light tanks arrived, then it turned in my favour.
I managed to keep all the tanks alive this time gaining valuable experience. Actully there were nine T-34/76's as one was immobilized when I started.
Those T-70's couldn't have arrived at a better time, as my infantry was basically blown away by then.
Took longer to finish but overall very fun. Thanks!
Imp
September 10th, 2009, 05:20 AM
This is a neat idea hope you are still doing it when I get back.
wulfir
September 10th, 2009, 11:20 AM
All done second battle. Emailed the results to you.
Good work Skirmisher! ;)
While 40th Army to the north is making good progress against Italians and Hungarians your 3rd Tank Army is everywhere meeting stiff resistance from the German XXIV. Panzerkorps.
You are sent to get a bogged down attack on KULIKOVKA going again. Word of the savage battle at NOVOMARKOVKA is spreading withing 15th Tank Corps. At HQ you have gained something of a reputation for being steady when circumstances are the most trying.
Install instructions (same as before):
1) add txt file to your campaign folder.
2) add scenario files to your scenario folder.
3) edit campaign and add scenario 802 to node 002 of campaign 025.
It should work same as before – if not it will cause a crash to desktop…
wulfir
September 10th, 2009, 11:23 AM
This is a neat idea hope you are still doing it when I get back.
Depends on when you get back, I guess. ;)
...if you have some vauge idea of what you'd like to play why not post it now..., I could do with a little head start I think... :)
Skirmisher
September 10th, 2009, 11:40 AM
All done second battle. Emailed the results to you.
Good work Skirmisher! ;)
While 40th Army to the north is making good progress against Italians and Hungarians your 3rd Tank Army is everywhere meeting stiff resistance from the German XXIV. Panzerkorps.
You are sent to get a bogged down attack on KULIKOVKA going again. Word of the savage battle at NOVOMARKOVKA is spreading withing 15th Tank Corps. At HQ you have gained something of a reputation for being steady when circumstances are the most trying.
Install instructions (same as before):
1) add txt file to your campaign folder.
2) add scenario files to your scenario folder.
3) edit campaign and add scenario 802 to node 002 of campaign 025.
It should work same as before – if not it will cause a crash to desktop…
Ok I installed as instructed and it is crashing to desktop. :(
To bad, was looking forward to carrying on in this one.
wulfir
September 10th, 2009, 03:55 PM
To bad, was looking forward to carrying on in this one.
Yeah..., I suspected it. :mad:
Tell you what..., I'll rebuild the thing from scratch, just in case something is borked with that particular scenario.
Meanwhile - maybe you could replace the Kulikovka scenario with some other random one (doesn't matter which one, or what nations) and see if the game still crashes to desktop...(sadly I suspect it will though...)
Skirmisher
September 10th, 2009, 09:03 PM
To bad, was looking forward to carrying on in this one.
Yeah..., I suspected it. :mad:
Tell you what..., I'll rebuild the thing from scratch, just in case something is borked with that particular scenario.
Meanwhile - maybe you could replace the Kulikovka scenario with some other random one (doesn't matter which one, or what nations) and see if the game still crashes to desktop...(sadly I suspect it will though...)
OK I'll give it a try tomorrow. But why all of a sudden is it crashing? what is happening now that wasnt happening in that last battle?
wulfir
September 11th, 2009, 08:12 AM
OK I'll give it a try tomorrow. But why all of a sudden is it crashing? what is happening now that wasnt happening in that last battle?
I'm not quite sure..., but I did some creative things to the last scenario - it was actually edited from the saved game files - and that might just be a no-go...
Skirmisher
September 11th, 2009, 10:08 PM
OK I'll give it a try tomorrow. But why all of a sudden is it crashing? what is happening now that wasnt happening in that last battle?
I'm not quite sure..., but I did some creative things to the last scenario - it was actually edited from the saved game files - and that might just be a no-go...
OK it won't work with other scenario's either. It still crashes.
So logically, that second scenario is the root of it. If you want,I'm willing to start over at the beginning again. You'll just have to avoid making scenario's from savegames.
wulfir
September 12th, 2009, 12:33 AM
If you want,I'm willing to start over at the beginning again. You'll just have to avoid making scenario's from savegames.
Yeah, hopefully the edited savegame is what's causeing it..., same setup as before, with regards to nation etc...? :up:
Skirmisher
September 12th, 2009, 01:02 AM
If you want,I'm willing to start over at the beginning again. You'll just have to avoid making scenario's from savegames.
Yeah, hopefully the edited savegame is what's causeing it..., same setup as before, with regards to nation etc...? :up:
Yes please, Red Steel :Reloaded January 1943 start :cool:
Imp
September 12th, 2009, 01:09 AM
What did you do in the first, guessing here.
Save before battle ends.
Create a new battle (Scenerio)
Add it to Campaign in Campaign manager
Continue game now when it ends checks updated Campaign Path.
If do it that way the only reason you need his game save file is to see how it went for deciding the next mission.
You can actually tailor the difficulty as you go based on what you see.
wulfir
September 12th, 2009, 04:07 AM
Yes please, Red Steel :Reloaded January 1943 start :cool:
Rgr that!
Had no problems running Icamp's second scenario, so the cause was probably some conflict with the repair phase and the edited savegame...
wulfir
September 12th, 2009, 04:37 AM
If do it that way the only reason you need his game save file is to see how it went for deciding the next mission.
You can actually tailor the difficulty as you go based on what you see.
Yes - this is the basically idea behind the campaign; as it allows for a dynamic in the progress that is virtually impossible to predict before hand.
I used the saved game because I was lazy - it already had the barb wire in place, the shell damage etc.
wulfir
September 12th, 2009, 04:51 AM
Die Tommies are falling back all along the North African coast from the surprise blow by the 5. Leichte Division.
But surprise has also fallen upon the Germans, surprise at their own success.
There is a lack of fuel to sustain an offensive with all forces. Only some units can be used in the pursuit - one of these is Kampfgruppe Ikamp.
But at Agedabia the British turn to fight. And Rommel is watching.
Install instructions:
1) unzip KG_Ikamp_002
2) add txt file u026i002 to your winSPWW2 campaign folder.
3) add spscn702.cmt and spscen702.dat to your scenario (not campaign) folder.
4) Start winSPWW2 and add scenario 702 KG Ikamp 02: Agadebia to campaign node 002 of Campaign 026.
5) save (right hand side, lower screen when inside the Edit Campaign function). Don't forget to do this. ;)
Post here if you do not understand the instructions or it does not work.
Artur
September 13th, 2009, 01:42 PM
Wulfir my friend can you make something like this for me too? :D
I need to think about the time frame but it would be Germans on the East Front for Sure!
Artur
September 13th, 2009, 05:30 PM
Ok here it is what I have been thinking about.
10-10+ -ish scenario campaign.
Start date: 7th May 1942
End Date: 24th of December 1942
That is a Panzer Company of the IV Pz Armee taking part in Case Blue and Operation Winter Storm.
Core Size one Panzer co. see details in the attachment picture.
Many thanks in advance!
wulfir
September 14th, 2009, 10:57 AM
Ok here it is what I have been thinking about
Artur, of course! Hope everything is OK, btw...!
Setup coming shortly! :up:
Artur
September 14th, 2009, 12:13 PM
Ok here it is what I have been thinking about
Artur, of course! Hope everything is OK, btw...!
Setup coming shortly! :up:
Thank you! :)
wulfir
September 17th, 2009, 04:59 PM
Artur,
Case Blue: Road to Stalingrad
You are a veteran tanker with a career stretching back to the pre-war Panzerwaffe. You fought as a gunner in one of the very few Panzer IV tanks of the 4th Panzer Division in the hard yet victorious days of Poland, the Low Countries and France.
By the time of OPERATION BARBAROSSA you had risen to NCO rank and command of a Panzer. During the drive on Moscow you were forced to assume command of a tank platoon and eventually a reduced tank company. Wounded in November 1941 you have spent the last few months in Germany during convalescence and officer training.
Despite attempts at being posted back to the 4th Panzer Division you have been sent to Panzer Regiment 36 of the 14th Panzer Division where you are to lead a Panzer company in southern Russia. A large strategic offensive is about to start.
Files will use campaign slot 027.
All tank leaders of your Panzer Kompanie have been named after decorated officers of the actual PzRgt 36 and Stab/14. PzDiv.
gila
September 17th, 2009, 06:49 PM
Oh this good,I get more scenerios to play.
I like the one in N.Africa.
wulfir, keep up the excellent work! you are very talented.
Artur
September 18th, 2009, 12:40 PM
Wulfir is simply the best ;).
Wulfir when I deploy my troops for the real battle can I deploy them anywhere in the setup area or just among or in front of the fixed troops?
I also suppose that I should save the last turn and send it to you am I right? :)
Artur
September 18th, 2009, 05:59 PM
I finished the first battle. It was a lot of fun thanks for that! I managed to achieve a minor victory, for a loss of several aux units and one core unit. The latter I lost because a miss-click. I wanted to go to another place on the map, the unit was activated and went out to be killed by the T34s.
You can see the movements on the first screen-shot. I had one panzer kampfgruppe backed by two invaluable PzGrenadier platoons, and one infantry kampfgruppe the latter made of initially fix units. I believe I got lucky many times (usually i don't :) )
1. First of all I by instinct chose the right path
2. The PZIIIL has a quite good front armor for that period I survived a few hits from the T34s. Of course T34s survived hits form the PzIII one magnitude more.
With the panzer KG I made a big encirclement and always used the cover of the forests and lower ground. Used shoot and scoot tactics all the time because the PZIII shoot pretty well from distance too if thed do not move a lot. I had laid mass fire on T34s and KVs from multiple directions, those beasts were hard to kill. Finally I took almost all the village except one victory hex.
The Inf KG was a secondary element but it has done it's role well It tied down precious enemy units and tanks when needed.
Wulfir, many thanks for this one and awaiting the next. Will there be some repair points?
Save files will be sent shortly.
Double_Deuce
September 30th, 2009, 08:28 PM
I have an idea I'd like to try - a dynamic campaign adjusted to the actual player.
Interesting concept. I have been following this thread since you opened it. I should have thought of this. :doh:
As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct?
That's actually a pretty good way to build and have a campaign playtested or at least get another pair of eyes looking at it through the design process. It might not work if the campaign has branches but a straight scenario to scenario campaign would work.
Souljah
October 1st, 2009, 05:22 AM
I have an idea I'd like to try - a dynamic campaign adjusted to the actual player.
Post here the setup you'd like to play; nation, unit, front, year, general difficulty, size of battles etc parameters you find important.
I'll build a scenario based on that and then act as the "game leader"/command level adding missions to the campaign partly based on the outcome of the played scenario.
The idea is to produce a campaign caming experience that is more engaging and creative than a regular long/generated campaign and that in the end can be assembled and tweaked to a custom campaign for all to enjoy.
Can't do it on my own, need some brave souls to step forth...
How about some forum rpg style added to the campaign? I mean we need someone who builds the battlefield... they could be the nations leaders (like Roosewelt, Horty, Stalin etc.) they decide with who they wage war against... There would be some generals, who directs the army. Etc... in the forum everyone could post what did his/her unit move. I think it would be fun!:D
wulfir
October 4th, 2009, 07:33 AM
[QUOTE=wulfir;709024]
As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct?
Yeah..., it should...
- it's what I normally do when building a campaign - but I didn't know if it would work on two different machines...
DD, we need to get some designing stuff going.
Been über-busy with real-life for a while, and truth be told I've become a bit rusty. :o
wulfir
October 4th, 2009, 08:55 AM
Wulfir, many thanks for this one and awaiting the next. Will there be some repair points?
A few, yeah..., not many, but some... :)
Your division has been relieved by 297th Infanterie Division.
You have instead been attached to "Gruppe Hube". Another Russland rainstorm has put a break on operations for a few days - but things are moving again now...
...elements of "Gruppe Hube" have breached the enemy frontline, and into this new gap your relatively fresh division is launched.
You are at the front, attached to the division Aufklaerungs Abteilung - to provide the neccessary punch..., racing forward toward the Ssnek Crossing, a shallow part of the Ssnek river, near WASSILIJEWKA...
wulfir
October 4th, 2009, 01:44 PM
KG Ikamp 003
April 4, 1941...
The British Army has been sent packing towards Egypt...
You are advancing through the desert towards ANTELAT...
Italian aircraft have spotted what appears to be a large collection of enemy trucks and some armour..., likely a night laager..., in your direct line of march...
You attack at dawn. Let none escape...
Artur
October 5th, 2009, 04:08 PM
Wulfir, how many repair points shall I set for the battle?
wulfir
October 5th, 2009, 04:52 PM
Wulfir, how many repair points shall I set for the battle?
Set whatever you like. Not like I can stop you. :)
IIRC, there should be 60 repair points - I made a rough estimate regarding the Repair/Aux points to be used. That should have been included with the initial campaign files...
Double_Deuce
October 8th, 2009, 01:20 PM
DD, we need to get some designing stuff going.
Been über-busy with real-life for a while, and truth be told I've become a bit rusty. :o
I know the feeling. I had to take a break from designing over the later part of the summer due to RL stuff.
wulfir
October 8th, 2009, 04:06 PM
I know the feeling. I had to take a break from designing over the later part of the summer due to RL stuff.
Yeah..., it's a bit annoying how life can get in the way of living, huh... :)
I have a rather ambitious SPMBT campaign ready though.
Everything is done; including the videotrailer.
I'd like to have your input on some areas, especially the txt breifings - as I have used "your" NATO order format...
...if you have the time, that is...
Double_Deuce
October 8th, 2009, 04:18 PM
I know the feeling. I had to take a break from designing over the later part of the summer due to RL stuff.
Yeah..., it's a bit annoying how life can get in the way of living, huh... :)
I have a rather ambitious SPMBT campaign ready though.
Everything is done; including the videotrailer.
I'd like to have your input on some areas, especially the txt breifings - as I have used "your" NATO order format...
...if you have the time, that is...
If you do not need them in a hurry and can send bits and pieces I would surely check it out for you.
wulfir
October 8th, 2009, 04:58 PM
If you do not need them in a hurry and can send bits and pieces I would surely check it out for you.
Good.
Can you PM me your email adress, I'll send it over...
wulfir
October 11th, 2009, 02:35 AM
[QUOTE=wulfir;709803]
Red Steel :Reloaded January 1943 start
If you're still up for this, Skirmisher..., I have something ready to go...
Skirmisher
November 1st, 2009, 07:05 PM
[QUOTE=wulfir;709803]
Red Steel :Reloaded January 1943 start
If you're still up for this, Skirmisher..., I have something ready to go...
Sure I'm ready, I like this concept. Keep up the good work.:up:
Been awhile since I checked this thread, sorry about the delay.
runequester
November 15th, 2009, 10:05 PM
Think you might get time for another player? Though I'd prefer MBT.
wulfir
December 25th, 2009, 06:41 AM
Think you might get time for another player? Though I'd prefer MBT.
No worries, PM sent - I need to know what nation you'd like to play, what size of the battles (roughly) and what year to start...
Skirmisher
March 22nd, 2011, 06:13 PM
[QUOTE=wulfir;709803]
Red Steel :Reloaded January 1943 start
If you're still up for this, Skirmisher..., I have something ready to go...
Is this still availible? if not, something else perhaps?
Doesn't have to be WW2, but if MBT I have to wrap up a pbem first.
wulfir
March 23rd, 2011, 01:49 AM
Is this still availible? if not, something else perhaps?
Doesn't have to be WW2, but if MBT I have to wrap up a pbem first.
Skirmisher, sure thing!
We can do both WW2 and MBT, if you like.
All I need to now is if you want to have a go with the Russians again with similar setup size-pointwise, or if you want to play something else. Same for MBT if you want it - what nation, year, rough size of the games would you prefer...?
Skirmisher
March 23rd, 2011, 02:47 AM
Is this still availible? if not, something else perhaps?
Doesn't have to be WW2, but if MBT I have to wrap up a pbem first.
Skirmisher, sure thing!
We can do both WW2 and MBT, if you like.
All I need to now is if you want to have a go with the Russians again with similar setup size-pointwise, or if you want to play something else. Same for MBT if you want it - what nation, year, rough size of the games would you prefer...?
Lets go with a reload on that WW2 Russia vs Germany,we had run into some kind of problem the last time on that.
Let's delay abit on MBT because I'm still running the pre new patch version there. As soon as I wrap up the current email I'll be ready to go there. Any idea's for MBT?
wulfir
March 23rd, 2011, 08:53 AM
Lets go with a reload on that WW2 Russia vs Germany,we had run into some kind of problem the last time on that.
Let's delay abit on MBT because I'm still running the pre new patch version there. As soon as I wrap up the current email I'll be ready to go there. Any idea's for MBT?
Sure thing! Russians it is. :)
Re: MBT - I don't think it will be too hard to figure something out - just give me some hints of what you want to play, conventional stuff, or maybe some low intesity insurgency....
Skirmisher
March 23rd, 2011, 08:23 PM
Lets go with a reload on that WW2 Russia vs Germany,we had run into some kind of problem the last time on that.
Let's delay abit on MBT because I'm still running the pre new patch version there. As soon as I wrap up the current email I'll be ready to go there. Any idea's for MBT?
Sure thing! Russians it is. :)
Re: MBT - I don't think it will be too hard to figure something out - just give me some hints of what you want to play, conventional stuff, or maybe some low intesity insurgency....
OK how about I play US forces in the greater Baghdad,Iraq area
2005 or so.
Ts4EVER
March 24th, 2011, 04:41 PM
Are you still taking orders for this? ;D If yes, I would be interested.
SP WW2
Russian Front, me as Germany
Time around Operation Bagration (June 1944)
A rather small and infantry heavy force (I was thinking along the lines of like a Company of Infanterie and a platoon of Stugs + Mortars/MGs as support)
wulfir
March 24th, 2011, 05:14 PM
OK how about I play US forces in the greater Baghdad,Iraq area
2005 or so.
Sure thing! I'll get to work on it asap.
Meanwhile - the Motherland calls! :)
Picking up where we left off - you are assigned to command a new unit, a resonably fresh Red Army Bn size force of the 15th Mech Corps.
It is February 1943. A mojor battle near Karkhov is brewing...
...Command has great faith in your ability to get things done, as proven in earlier battles. Your subordinate tankers are slightly nervous you will lead them straight into eternity. ;)
Insall the files into your campaign folder. This includes your first mission. Aux points have been given for this mission. Remember to save the game before it ends, preferably on the last turn before mission ends - in order to add more scenarios. Na Rodinu!
wulfir
March 24th, 2011, 05:16 PM
SP WW2
Russian Front, me as Germany
Natürlich! Stand by...
Skirmisher
March 25th, 2011, 02:04 AM
Core forces purchased.
(see attachment)
For support I went with 3 37mm AA units and 4 120mm Mortar units.
Have game saved and preparing to deploy.
Will send last turn save to your yahoo email.
Great work on all the texts!
Over and out.
Skirmisher
March 25th, 2011, 02:41 AM
OK how about I play US forces in the greater Baghdad,Iraq area
2005 or so.
Sure thing! I'll get to work on it asap.
Meanwhile - the Motherland calls! :)
Picking up where we left off - you are assigned to command a new unit, a resonably fresh Red Army Bn size force of the 15th Mech Corps.
It is February 1943. A mojor battle near Karkhov is brewing...
...Command has great faith in your ability to get things done, as proven in earlier battles. Your subordinate tankers are slightly nervous you will lead them straight into eternity. ;)
We'll see how it goes. I'm remembering all the destroyed T-34's from the last time.
Look forward to the MBT campaign as well over the other forum.
I still need to finish one ongoing email game before I can start that one.
Skirmisher
March 26th, 2011, 12:23 AM
Meanwhile - the Motherland calls! :)
Picking up where we left off - you are assigned to command a new unit, a resonably fresh Red Army Bn size force of the 15th Mech Corps.
It is February 1943. A mojor battle near Karkhov is brewing...
...Command has great faith in your ability to get things done, as proven in earlier battles. Your subordinate tankers are slightly nervous you will lead them straight into eternity. ;)
While keeping this in mind I assembled my forces and headed off to Artemouka to the west to liberate it form the enemy.
I had know doubt I would liberate the town but wondered how many of the troops would indeed be sent to eternity.
Fighting the Germans ,some surely would.
As I got toward the city center a German pak 40 opened up taking out a tank, the crew managed to all escape. As I pressed toward the victory hex just ahead hidden enemy positions revealed themselves, and T-34's were destroyed one after the other. Enemy artillery also was hitting us at this point.
As well as German air power.
Check attachment for sceenshot of the carnage.
Screenshot was taken some time after the battle occured.
At this point in the battle I got all remaining armored units headed south away from that area. I was panicked at this point because I didnt know what was in the buildings ahead.
I knew it probably wasn't good.
The remaining forces crashed through a couple lines of defense,losing another unit each time. Capturing a couple
victory hexes in the process.
The 120 mortars managed to destroy a few german artillery units.
Then a few more victory hexes were captued,though much easier.
Lost a few more tanks right near the end.
I sent you the savegame files.
Nice scenario ,thank you for putting it together.:up:
iCaMpWiThAWP
March 26th, 2011, 05:42 AM
Skirmisher, you need some recon ASAP, how many tanks did you lose?
Double_Deuce
March 26th, 2011, 06:59 AM
Sure thing! Russians it is. :)
Re: MBT - I don't think it will be too hard to figure something out - just give me some hints of what you want to play, conventional stuff, or maybe some low intesity insurgency....
You're pretty good at putting these things together. Maybe you should consider setting up and running a Meta Campaign . . . :cool:
iCaMpWiThAWP
March 26th, 2011, 12:04 PM
Sure thing! Russians it is. :)
Re: MBT - I don't think it will be too hard to figure something out - just give me some hints of what you want to play, conventional stuff, or maybe some low intesity insurgency....
You're pretty good at putting these things together. Maybe you should consider setting up and running a Meta Campaign . . . :cool:
What would that be like? A new concept campaign with an unusual way of playing battles?
Skirmisher
March 26th, 2011, 01:18 PM
Skirmisher, you need some recon ASAP, how many tanks did you lose?
About 17,but crews escaped on about 7 of them.
Yes I need to do better recon. I'll work on that.
iCaMpWiThAWP
March 27th, 2011, 06:41 AM
Just get some cheap scout cars to find and pin enemy atg, will reduce your losses of costly tanks
wulfir
March 27th, 2011, 05:44 PM
SP WW2
Russian Front, me as Germany
Natürlich! Stand by...
Ts4EVER!
You are an experienced, yet somewhat war-weary officer of the Wehrmacht. Your unit, Infanterie-Division 137, has recently been disbanded - although this means no respite for you. You have been selected to command a Kampfgruppe attached to the Divisions-Gruppe 137 (basically what remains of your old unit).
Your new command includes a handful of StuGs and is considered to be an important assignment. You can expect your KG to be used as a firebrigade...
Install these files into your campaign folder. The first scenario is no real battle and you do not need to save. The second scenario - MICHALOW - is however a proper battle. SAVE THE GAME BEFORE THE BATTLE ENDS - preferably on the very last turn before it ends. If this is not done it will be impossible to add more scenarios to the camp...;)
Post here if you have any questions!
:)
wulfir
March 27th, 2011, 06:29 PM
...setting up and running a Meta Campaign . . . :cool:
I'm not quite sure what a Meta Campaign is, but I did try to run a campaign that was meant to be resolved through PBEM play between two teams.
I did this because I was fed up with the "balanced games" that are common in PBEM.
Basically the idea was that I gave both teams a set of conditions that applied, what units were availiable and they would plan and sub-commanders were to play out the battles that took place wherever the troops came in contact.
I also inserted some friction into the game, faulty comms causing delays, misdropped paratroopers, refugees clogging the roads etc...
Fun to plan but a hideous amount of work to build all the maps - and by using the setting of an island there were a lot of problems with the abstract elements of air and seapower, not to mention how to represent the problems of supplying an air/seaborne invasion force..., there was also a bit of a language problem as the SOviet side was mostly crewed by Russian speakers with limited knowledge of English...
Ts4EVER
March 27th, 2011, 06:52 PM
Cool, thanks! Is it ok if I use slot 75 for the savegame?
iCaMpWiThAWP
March 28th, 2011, 05:01 AM
...setting up and running a Meta Campaign . . . :cool:
I'm not quite sure what a Meta Campaign is, but I did try to run a campaign that was meant to be resolved through PBEM play between two teams.
I did this because I was fed up with the "balanced games" that are common in PBEM.
Basically the idea was that I gave both teams a set of conditions that applied, what units were availiable and they would plan and sub-commanders were to play out the battles that took place wherever the troops came in contact.
I also inserted some friction into the game, faulty comms causing delays, misdropped paratroopers, refugees clogging the roads etc...
Fun to plan but a hideous amount of work to build all the maps - and by using the setting of an island there were a lot of problems with the abstract elements of air and seapower, not to mention how to represent the problems of supplying an air/seaborne invasion force..., there was also a bit of a language problem as the SOviet side was mostly crewed by Russian speakers with limited knowledge of English...
Heh, You could use other games to simulate the Air/sea power, supply, and even battlegroup positions, there are lots of games that could be used to do this, take a look at http://luis-guzman.com/OpenGen.html if you're interested in a simple way of doing it(most things are abstracted anyway)
Or use the good old die roll for these...
Ts4EVER
March 28th, 2011, 05:53 AM
Finished the first mission, savegame in attachment.
I expanded my core with 2 mortars and two captured Russian infantry guns as a little artillery force. I also added a little scout section with two snipers and two scout teams with Panzerfausts and assault rifles.
As a support I got a platoon of pioneers, who wwere rather reluctant to join the attack because they were only there to blow up some bridges, but such is war :cool:
I decided to use the Sicherungs to clear the village, with the Pioneers in reserve. Since they were clearly not up to the task, I supported them with one StuG platoon.
My core infantry force and the rest of the Stugs flanked the village from the south. The plan was to either swing north and roll up the village in case the Sicherungs got stuck or to continue the advance directly to the river, since these objectives were more valuable.
During this maneuvre I ran into some kind of charge of the light brigade with exactly three bazillion million penal infantry. I set up in the tree line and mowed them down with one platoon, while I kept the other two moving towards the river.
Some MGs and an at gun opened up, but they were easily silenced by the Stugs. In the village I was able to secure the crossroads, but at high cost to the Sicherungs company. I moved in the pioneers to defend it and mowed down more Russian cannon fodder.
In the east the Russian force was routed and the rest was mopping up and securing the objectives. Sadly my StuG halted 1 hex away from the last one I could have gotten, so it ended in a draw.
I had 80 casualties, the Russians like 500 or something of that order.
Sadly I lost two core troops: A mortar troop which got counter artilleried (forgot to move it after it was empty) and an infantry troop, which is now on the cover of the yearly swim suit issue of "Retarded retreat routes monthly". You earned it.
Very cool scenario.
Double_Deuce
March 28th, 2011, 09:31 AM
...setting up and running a Meta Campaign . . . :cool:
I'm not quite sure what a Meta Campaign is, but I did try to run a campaign that was meant to be resolved through PBEM play between two teams.
I did this because I was fed up with the "balanced games" that are common in PBEM.
Basically the idea was that I gave both teams a set of conditions that applied, what units were availiable and they would plan and sub-commanders were to play out the battles that took place wherever the troops came in contact.
I also inserted some friction into the game, faulty comms causing delays, misdropped paratroopers, refugees clogging the roads etc..
That would pretty much be one. Basically a refereed strategic game with the resulting tactical battles fought out using winSP.
Skirmisher ran a nice small one a while back using a square grid for the operational map but we won't talk about how quickly my forces got eliminated though. :doh:
When I first started running them that how I did it and they seem to play better (i.e. easier for the players to handle). Then I went wild and started using regular maps, calculating units movement and all the extra stuff. Only resulting in bogging things down for everyone. They were fun though, especially for hard core wargamers.
Thinking trying another small one but getting back the more easily managed basics of a gridded or hexed operational map.
wulfir
March 28th, 2011, 03:51 PM
Finished the first mission...
You did well - crushing the Soviet left flank!
Stab Div.-Gruppe 137 sends compliments!
However, through a ruthless, almost suicidal, use of mostly penal units the Soviets have been able to retain a foothold on the west bank of the Bug. As night falls Iwan is still there.
You are ordered to hand over the ground won to elements of the Sicherungs-Regiment and prepare for a final killing blow come next morning.
As dawn breaks chilling news reaches your Kampfgruppe: Iwan has been able to deploy a pontoon bridge over the Bug during the night.
Air and signal recon have reported enemy armour units moving in your direction to exploit the situation. There is virtually nothing behind you able to stand up to a concentrated armour attack. Iwan must not be allowed to get his tanks across the river! The attack on the remaining Soviet bridgehead must be started at once!
Install instructions:
1) Open the Zip-file.
2) Add all txt files to your campaign folder.
3) Add spscn552 and spscn552.cmt to your scenario folder, not campaign folder.
4) Start the game, go to CAMPAINGS and choose EDIT CAMPAIGN.
5) Add scenario 552 HB02: Michalkow II to slot 002 in the node.
6) Click on save.
7) Make sure you did click on save. ;)
Post here if you have any questions!
:)
wulfir
March 28th, 2011, 05:26 PM
I had know doubt I would liberate the town but wondered how many of the troops would indeed be sent to eternity. Fighting the Germans ,some surely would.
Good work, comrade. The Fashists have withdrawn from ARTEMOVKA. The Party and the Motherland thanks you!
Intel gathered from dead German bodies left behind in the village indicates the enemy troops were SS - beloning to the Leibstandarte Adolf Hitler Division. It might explain to some extent why the battle of the ARTEMOVKA village proved to be so bitter.
You push on west, reaching the town of PETSCHENEGI, and Corps orders an assault. A fresh rifle battalion, the only full strenght one left in the entire corps, is brought forward to help with the assault over the frozen Donets river. Some light tanks and what artillery that can be mustered to support you is also brought forward.
The town is likely held by the Adolf Hitler Division. You will have to fight hard to liberate it. Probably even harder than at ARTEMOVKA...
wulfir
March 28th, 2011, 05:30 PM
Oh, I forgot:
The txt files goes into the campaign folder, add the spscn files to the scenario folder (not the campaign folder). Then you will manually have to add the scenario to the campaing tree - it is scneario 525 - add it to slot 001. Don't forget to save the campaign...
...though I suspect you know this as you have done it before. :)
Skirmisher
March 28th, 2011, 05:57 PM
Oh, I forgot:
The txt files goes into the campaign folder, add the spscn files to the scenario folder (not the campaign folder). Then you will manually have to add the scenario to the campaing tree - it is scneario 525 - add it to slot 001. Don't forget to save the campaign...
...though I suspect you know this as you have done it before. :)
Yes, everything is done as instructed.
Thanks for letting me continue this ,it's alot of fun.
I'll get to work on this next battle later tonight armed with a cappacino.:happy:
wulfir
March 28th, 2011, 06:39 PM
Thanks for letting me continue this ,it's alot of fun.
No worries, mate! Designing scenarios/campaigns this way is more rewarding and interesting IMHO...:cool:
Ts4EVER
March 28th, 2011, 08:10 PM
All objectives taken, bridge destroyed, decisive victory!
Sadly I lost a team of scouts on the last turn (although I guess there is a slight chance they will survive when I play the last turn again, so fingers crossed ;) )
Nice scenario. Again a mortar was lost to artillery fire, but this time the crew just retreated.
Had quite a few of casualties though. As a rule I only repair infantry section that cost more than 1 point to repair btw. That way I get some sense of casualties without losing to much combat power.
Very nice scenario again, the enemy air power was a nice touch. :shock:
Skirmisher
March 29th, 2011, 02:50 AM
Good work, comrade. The Fashists have withdrawn from ARTEMOVKA. The Party and the Motherland thanks you!
Intel gathered from dead German bodies left behind in the village indicates the enemy troops were SS - beloning to the Leibstandarte Adolf Hitler Division. It might explain to some extent why the battle of the ARTEMOVKA village proved to be so bitter.
You push on west, reaching the town of PETSCHENEGI, and Corps orders an assault. A fresh rifle battalion, the only full strenght one left in the entire corps, is brought forward to help with the assault over the frozen Donets river. Some light tanks and what artillery that can be mustered to support you is also brought forward.
The town is likely held by the Adolf Hitler Division. You will have to fight hard to liberate it. Probably even harder than at ARTEMOVKA...
I am currently at turn 20.
The rifle battalion is at the edge of town,backed up by the very effective maxim machine guns. Some elements of the german presence has been eliminated or dislogded.
The battalion is on the north part of the map,hitting the closest part of the town to the deploy area.
In the south are all the mobile units I could muster,including
my core forces as well as all the T-60 tanks and the one mobile
mech truck infantry company to which I added the three Bazooka units and the remaining kosmolets with HQ and scouts.
Around turn 12 as my armored mobile group appraoched the town from the south, two motocycle scouts out front.
A large group,at least three or four companies, of armored
PZkw IIIm tanks appear from the south moving along the parimeter of the town.
Ground troops got out of trucks and we dug in at the frozen rivers edge. After a decent sized battle 5 enemy tanks are burning and one imobilized. Only one more is in close range of my forces.
The remaining german tanks are moving still along the town's edge further up now.
All but 4 of the t-60's were destroyed. 1 Immobile.
one bazooka team was wiped out,the motorcycles gone as well.
These forces will finish of that last tank then regroup and attempt to enter the city from the south.
The rest tomorrow.
wulfir
March 29th, 2011, 03:25 PM
All objectives taken, bridge destroyed, decisive victory!
Excellent work! You have managed to disarm a potentially very dangerous situation. Very good. Things are not looking that rosy on many parts of the front. Good news is in short supply...
Your Kampfgruppe is withdrawn from the immediate frontline - to rearm and refuel - there is time for some rest too, but not much, then you are needed again.
To your south the front is giving way. You are ordered to assume responsability for the defence of the villages MALASZEWICZE MALA and KOBYLANY. The Iwan is trying to bash through our front there, we think he aims to envelop BREST-LITOWSK and bag all our forces in the region. He must be stopped...
Your KG is delayed. When you finally get there KOBYLANY has already fallen to the enemy. And the attack on MALASZEWICZE MALA seems imminent..., however the attacking Soviet forces are thought to be heavily worn and nowhere near full strength...
:cool:
wulfir
March 29th, 2011, 03:28 PM
The rest tomorrow.
Cheers, Comrade Skirmisher! :)
Ts4EVER
March 29th, 2011, 06:38 PM
The Russian attack was beaten back, but at a heavy price. At the end of the battle, the Company was driven back into the village. ONly one StuG remained operational, three having been destroyed and the rest being to damaged to fight on.
However, int he end the Russians were not able to press home the final attack: Marginal victory!
As support I had a 10.5cm battery, which proved decisive in holding back the waves of infantry, as well as an allied infantry company, which was bombed heavily at the start of the battle and only played a minor role. 2 88mm guns were also attached, but one got bombed quite early, while the other was retreated into the village.
The three dead stug crews as well as a veteran snipers will be hard to replace.
Skirmisher
March 30th, 2011, 12:24 AM
The rest tomorrow.
Cheers, Comrade Skirmisher! :)
What happened after the intermission was-
Southern mobile forces finished of that tank,another immobile one and a couple of pesky german artillery vehicles.
Then we entered the town, but due to the fight from turn 12-22
various elements were not in place properly for the attack.
This cost us the rest of the t-60's, a couple kosmolets/scout vehicles, a couple more t-34's. Also the last assualt gun was destroyed,it had its weapon blown off,and I was using it to soak up fire.
By turn 40 the entire effort had become bogged down. In the south, I couldn't risk losing any more t-34's and advance was very slow.
Assets were running low. The rifle battalion,or rather what was left of it,was recuded to a few pockets of furious fighting.
The Pzkw IIIm tanks arrived up north and began attacking the victory hexes I has allready taken.These were hard to retake with unmotivated troops, and troops in short supply.
I destroyed 4 of the tanks when they charged the first victory hex.
The remaining tanks caused alot of trouble,gunning down routed squads left and right.
Also there was a battle for a shoe factory,which fell right at the end of the game. I gained 2 of 3 possible victory hexes there. (See attachment)
The Elite German troops were very tough,once I got into the city. Some area's I just couldn't breach.
I emailed the final turn files,thanks for the game.
iCaMpWiThAWP
March 30th, 2011, 02:44 PM
Hey, what if a campaign is compiled after it's over?like a regular one?
wulfir
March 30th, 2011, 03:42 PM
The Russian attack was beaten back...
The Soviets are holed up in the eastern part of MALASZEWICZE MALA. Their advance blunted, and for the time being a spent force. They remain calm until nightfall when they hesitantly edge forward probing for your defences...
...during the night two deserters, üeberleufer, slips away to surrender to you, volunteering plenty of information....
..friendly reinforcements also arrive, a worn out infantry battalion and some engineers pressed into infantry service. A counterattack seems to be possible...
...Corps has also promised heavy artillery to be availiable to support your attack..., you can not delay too long or Soviet supplies and reinforcements will catch up with their point element opposing you...
wulfir
March 30th, 2011, 03:50 PM
Hey, what if a campaign is compiled after it's over?like a regular one?
Easily done - but some adjustments will be needed as most battles build upon the previous one and different players will have different solutions/different outcomes...
That said, anybody can download these files and install them right now should they want to play it out...
Ts4EVER
March 30th, 2011, 04:26 PM
Looking forward to playing it, just one little nitpick: It is Überläufer ;)
Looks like I will be one StuG short next battle...
wulfir
March 30th, 2011, 05:19 PM
It is Überläufer ;)
haha, thanks! Of course it is - was in a hurry and couldn't remember the English word...! :o
Ts4EVER
March 30th, 2011, 06:02 PM
One question though: How much do you plan ahead? Do you only have a rough outline or do you prepare for different "cases"?
Ts4EVER
March 31st, 2011, 06:55 AM
The Russians were driven out of the village and routed completely. Decisive victory by turn 35.
I decided to let the support units do the heavy lifting at the beginning. With support of my StuGs they were to push the weakened Russians out of the town and take up defensive positions at the outskirts. I then wanted to move up my core infantry to deal with the Russian counter attack/reinforcements I expected. However, neither did materialize, so all that was left was mopping up at the end.
Some of my core infantry and scout troops lost some people and one StuG got heavily damaged and lost some crew members (ironically the brand new one).
Skirmisher
March 31st, 2011, 04:23 PM
...Command has great faith in your ability to get things done, as proven in earlier battles.
What do they think now? :popcorn:
Ts4EVER
April 1st, 2011, 07:56 PM
...Command has great faith in your ability to get things done, as proven in earlier battles.
What do they think now? :popcorn:
"It takes a great hero to fight under comrade skirmishers command" ;)
Skirmisher
April 1st, 2011, 08:12 PM
...Command has great faith in your ability to get things done, as proven in earlier battles.
What do they think now? :popcorn:
"It takes a great hero to fight under comrade skirmishers command" ;)
Yes ,I expect alot from the troops:)
Since Russian command has been observing complete radio silence
since the last battle I'm left to wonder about that.
wulfir
April 5th, 2011, 04:40 PM
The Russians were driven out of the village and routed completely.
Gut gemacht!
Your KG is withdrawn to preserve combat power. In your sector, and along the entire Div.-Gruppe 137 zone the line is holding but further south the Soviets are gaining ground. And they are advancing rapidly.
News of trouble in Berlin reach the front but you are much too busy to pay any greater amount of attention to it. It looks as if you could be encircled as the Soviets are trying to seal off the entire BREST-LITOWSK.
During the last days of July BREST-LITOWSK is declared to be a Fortress. The troops are depressed as it is considered a veritable death sentence, but then the order is revoked. Instead a breakout to the west is ordered to start before the Soviet ring becomes solid.
You are to spearhead the effort...
wulfir
April 5th, 2011, 04:46 PM
One question though: How much do you plan ahead? Do you only have a rough outline or do you prepare for different "cases"?
I don't really plan ahead too much - your 'campaign story' is based on the actual history of Divisions-Gruppe 137/Korps-Abeilung E but with some liberties taken...
wulfir
April 5th, 2011, 05:06 PM
What do they think now? :popcorn:
General Rybalko, commander of the 3rd Tank Army is pleased. You have repeatedly been given difficult orders, and attacked into the teeth of the enemy defences without wavering. Staff officers at Army HQ have begun to refer to your unit as 'the Battering Ram' of the Army. A foothold in PETSCHNEGI has now been established - clearing out the city is a task for infantry however...
Among your own troops you have also earned a new nickname - because your unit seems to draw many hard assignments you have unofficially started to become known as 'the Lucky One'. :up:
The real Soviet assault on Petschenegi by elements of 160th Rifle Division got butchered on the ice. They never made it into the city, and they established no bridgehead...
...I'll post the next battle tomorrow, sorry for the delay - this time of year I tend to be busy on weekends..., haven't had time to finish it yet.
Ts4EVER
April 5th, 2011, 08:53 PM
While the Soviet units proved no real opposition, they delayed my forces long enough to force a draw.
Skirmisher
April 6th, 2011, 04:06 PM
sorry for the delay
I can wait.:up:
Roman
April 6th, 2011, 05:19 PM
I have an idea I'd like to try - a dynamic campaign adjusted to the actual player.
Post here the setup you'd like to play; nation, unit, front, year, general difficulty, size of battles etc parameters you find important.
I'll build a scenario based on that and then act as the "game leader"/command level adding missions to the campaign partly based on the outcome of the played scenario.
The idea is to produce a campaign caming experience that is more engaging and creative than a regular long/generated campaign and that in the end can be assembled and tweaked to a custom campaign for all to enjoy.
Can't do it on my own, need some brave souls to step forth...
I can volunteer?
wulfir
April 7th, 2011, 04:48 PM
I can wait.:up:
Thanks! Now, however, the waiting is over...
Soviet infantry has been fed into the attack on PETSCHENEGI, while the armoured elements are relieved. Your unit is ordered south-east of the town, to link up units of the 6th Guards Cavalry Division.
You have but arrived when an alarm is raised. Scouts have detected an armoured group from the Adolf Hitler Division, your opponent from ARTEMOVKA and PETSCHENEGI, advancing along the road to IZYUM. Most German units in the Kharkov region are reeling back in retreat, but not the fresh SS Division opposing you - now however there is a chance to give the arrogant SS men a bloody nose...
...link up with the cavalry-men at the abandoned collective farm on the IZYUM road. Let none of the fashists through!
wulfir
April 7th, 2011, 04:54 PM
I can volunteer?
Good show, Roman! :up:
I'd like to know what nation, year, theatre etc you'd like to play..., and any other preferences you might have...
Roman
April 7th, 2011, 06:42 PM
I can volunteer?
Good show, Roman! :up:
I'd like to know what nation, year, theatre etc you'd like to play..., and any other preferences you might have...
Hello Wulfir. Surprise me¡¡¡:D
I have no preference. I leave it delivered to your imagination. It could be anything but common. A country like Romania, Bulgaria, Greece and Yugoslavia. Poland may also be in the theater of Italy.
It has to be ww2? or may be mbt?
Thanks.
Skirmisher
April 7th, 2011, 07:43 PM
I can wait.:up:
Thanks! Now, however, the waiting is over...
Soviet infantry has been fed into the attack on PETSCHENEGI, while the armoured elements are relieved. Your unit is ordered south-east of the town, to link up units of the 6th Guards Cavalry Division.
You have but arrived when an alarm is raised. Scouts have detected an armoured group from the Adolf Hitler Division, your opponent from ARTEMOVKA and PETSCHENEGI, advancing along the road to IZYUM. Most German units in the Kharkov region are reeling back in retreat, but not the fresh SS Division opposing you - now however there is a chance to give the arrogant SS men a bloody nose...
...link up with the cavalry-men at the abandoned collective farm on the IZYUM road. Let none of the fashists through!
Thanks for the new one.
Locked and loaded into the campaign.
Skirmisher
April 8th, 2011, 12:41 AM
I can wait.:up:
Thanks! Now, however, the waiting is over...
Soviet infantry has been fed into the attack on PETSCHENEGI, while the armoured elements are relieved. Your unit is ordered south-east of the town, to link up units of the 6th Guards Cavalry Division.
You have but arrived when an alarm is raised. Scouts have detected an armoured group from the Adolf Hitler Division, your opponent from ARTEMOVKA and PETSCHENEGI, advancing along the road to IZYUM. Most German units in the Kharkov region are reeling back in retreat, but not the fresh SS Division opposing you - now however there is a chance to give the arrogant SS men a bloody nose...
...link up with the cavalry-men at the abandoned collective farm on the IZYUM road. Let none of the fashists through!
The dismounted cavalry fought hard,it took awhile for the Germans to overun the first platoon. Eventually they broke through and took the collective farm.
Our primary orders of not letting them down the road was achived.
Lot's of enemy vehicles burning everywhere along and around the roadway.
For my core forces I got another T-34 up and running and then got one destroyed.
The AUX 45mm AT guns were effective in the defensive roll.
I should look into adding some to my core if it ever becomes possible.
Final Turn files sent.
wulfir
April 11th, 2011, 03:20 PM
While the Soviet units proved no real opposition, they delayed my forces long enough to force a draw.
The delay notwhitstanding, the breakout seems to be working. You brush aside some scattered Russian troops tyring to make a stand..., confidence in your troops is rising, you might yet avoid death or Siberia...
Upon approaching the Mosczulski Estate, a bottle-neck location, where two small streams channel the escape route of the entire Div.-Gruppe 137, you are temporarily assigned some unusual help; two American made half-tracks that were captured in running order earlier this week and some Beute-Deutsche cavalry-men of an Ost Battalion...
...Iwan is trying to block your escape and close the door in your face..., you must take the bridges and bash through...!
Ts4EVER
April 12th, 2011, 01:55 PM
Looking forward to playing it. So far I have been enjoying this campaign immensely, very well done! However, I think the "Dynamic" aspect could be taken even further. the most interesting battles so far were those where I had to fight on a map twice. That way I could see how my actions in one battle influenced the objectives and dispositions in the next. IMO you should try to do maps like that more often, perhaps even design some scenarios so they can't be "finished" in one go, so that the player may chose which objectives he goes for first.
Ts4EVER
April 13th, 2011, 10:54 AM
Luckily we managed to break out, although it took a mad dash by the remaining cavalry men to get the last flags, while the core force was mopping up tank riders.
Skirmisher
September 16th, 2011, 06:52 PM
Wilfur,
I just wanted to say this was the most fun I've had playing steel panthers in awhile.
If you ever find the time or desire to do it again ,I'm always game.
Only MBT next time.
iCaMpWiThAWP
September 17th, 2011, 01:09 PM
Wilfur,
I just wanted to say this was the most fun I've had playing steel panthers in awhile.
If you ever find the time or desire to do it again ,I'm always game.
Only MBT next time.
I second that, short and sharp battles like those are fun to play.
Ts4EVER
September 17th, 2011, 07:59 PM
I still have the files and look into the forums regularly, so if you got time again just write a post!
Actually, I would even be interested in running one of these myself and perhaps taking the concept even further. Would anyone here be interested in that? The first campaign would mostly be to figure out the technical details for me and might not be all that "pperfecct" in terms of balance.
iCaMpWiThAWP
September 18th, 2011, 04:17 AM
I still have the files and look into the forums regularly, so if you got time again just write a post!
Actually, I would even be interested in running one of these myself and perhaps taking the concept even further. Would anyone here be interested in that? The first campaign would mostly be to figure out the technical details for me and might not be all that "pperfecct" in terms of balance.
Count me in :)
So, what are your new ideas for it?
Ts4EVER
September 18th, 2011, 08:17 AM
I would want to really exploit the dynamic aspect. I was thinking along the lines of having the campaign in chapters. Each chapter is one map, on which you spend three scenarios. How it plays out exactly depends on your performance. So you get several objectives from the start, but not enough time or forces to do them all. Instead you choose which of the objectives you achieve in scneario 1 and which in scneario 2 etc. A bit like the close combat series of games, where you would fight several battles on a single map. You can't refresh your forces between scenarios (only between chapters) and at the end of each chapter you get repair points based on your performance. There also might be secindary objectives or secret ones.
Ts4EVER
October 1st, 2011, 08:50 AM
Ok, I do have some time now to do this.
One technical question first: What is the best way to distribute a modified oob for use int he campaign to the other player?
Ts4EVER
October 1st, 2011, 09:31 AM
Also, how do you set variable start lines? The manual says by pressing the % key but that does nothing. The key is on the 5 key for me and neither holding down the shift key or not does anything.
Ts4EVER
October 2nd, 2011, 09:17 PM
OK I got most of the technical problems sorted out. Icampwithawp I think you were interested in playing? If so, make a post in here so we can talk about specifics.
iCaMpWiThAWP
October 3rd, 2011, 12:01 PM
OK I got most of the technical problems sorted out. Icampwithawp I think you were interested in playing? If so, make a post in here so we can talk about specifics.
I'm on it! :)
Ts4EVER
October 3rd, 2011, 03:04 PM
Ok, then let's try this, shall we?
The campaign will depict actions at the northern eastern front of WW2 from the German side. There are 2000 initial build points to purchase your force. What kind of army you purchase is up to you. I would recommend an infantry heavy force however, as the terrain will be unkind to armoured vehicles.
The scenarios will be based on real life engagements, but I will take liberties in terms of forces involved. The goal is to provide some fun and varied scenarios. Since this is my first campaign, I have more freedom to try out different approaches and designs. It also means that things might not go all that smooth int he beginning though, as I am still figuring out the ropes ;)
The campaign will be divided in different "chapters", each consisting of three scenarios on the same map. How each chapter progresses, depends on your performance in each scenario. Often the objectives given to you will be impossible to reach in a single battle. In that case you get to decide, which ones you will tackle first. Some scenarios also will have optional objectives or even secret objectives you will have to discover yourself during play.
Generally this setup means, that you sometimes will get "defeats" in scenarios due to not getting all objectives, even though that was in fact impossible. Generally speaking, I intend to use this forum more than the game as a scoring system. That means that you can disregard the results ingame.
Your reward for completing objectives will be repair points. After one chapter is complete, Iw ill assign you a certain number of them. You can then repair or upgrade your coreforce.
You can only use repair points between chapters, not between scenarios.
That means that you will have to preserve your force as best as you can during the battle.
Obviously you will have to set your repair points yourself with this system and I can't control the amount you give yourself, but I think in the interest of the gaming experience you will refrain from any trickery ;)
I will also use this forum for all briefings instead of the text files ingame, as this allows me the use of photos or maps to make it a bit more interesting. It also makes checking your objectives during gameplay easier.
I seem to remember that you mentioned running campaigns yourself at some point, so I assume you are familiar with the technical side of things?
The .rar file in the attachment contains two oob files (Russian adn German) which should be substituted for the default ones. They contain mroe options for infantry forces.
The other files go into the campaign folder. I will need a savegame of the last turn, so the campaign can be continued. The briefing for the first chapter will be posted in this thread soon.
If there are any questions, just ask.
Ts4EVER
October 3rd, 2011, 03:23 PM
Intro
Just move along the road. (This is for buying and organizing the core force)
Chapter I - Stalin Line
10th July 1941
Kingisepp
Gentlemen, we have reached the former border of the Soviet Union. After tearing through the occupied baltic states, we will now bring the war to Russian soil.
The border is protected by the so-called "Stalin Line". This "line" is in disrepair and mainly consists of some isolated strongpoints. Still, we will have to breach it fast, if we want to reach St. Petersburg before winter.
The strongpoints before you guard a bridge over the Luga river, in the small town of Kingisepp.
http://www.is-radweg.de/bilder/katharinenkathedrale_kingisepp.jpg
Katherinenkathedrale in Kingisepp
The ultimate goal is the destruction of the two bunker complexes, but first we have to control the bridge. Our scouts report that the enemy is hastily readying the bunkers. We believe that enemy forces in Kingisepp are planning to delay our advance to earn time for the construction of more defenses.
Advance fast: We want the town to be cleared of Russian resistance by the end of the day.
Objectives:
- Deploy your core force and all support forces in the deployment area
- Capture the Kingisepp bridge
- Clear the town of Russian resistance
- Destroy as many Russian defenders as possible to keep them from manning the defensive works int he next scenario
- Capture objective areas for repair points
Optional:
There is a second bridge north, but according to our information it is not well suited for armoured vehicles. Still, if you have forces to spare, it might be worth checking out. The main bridge in Kingisepp remains the main focus of our attack!
iCaMpWiThAWP
October 5th, 2011, 02:34 PM
Sorry for the delay, i've been kinda busy this week. I'll download it and start tomorrow, expect to finish this weekend. Nice Concept BTW. :)
Ts4EVER
October 8th, 2011, 07:44 AM
Thank you, let's hope it works. It would be nice if you posted a little "review" too, as in: What was fun? What felt unbalanced? etc
iCaMpWiThAWP
October 10th, 2011, 11:55 AM
I like it so far, maybe some 300 points short of the perfect force, but it will do ok. Main problem found is actually the starting line, i wish it was some hexes ahead, i really like the map and the placement of the defenders. some Entrenchments are visible in the map btw.
Ts4EVER
October 11th, 2011, 08:29 AM
Well next battle the starting line will depend on how much you have advanced, so there will be more space.
iCaMpWiThAWP
October 11th, 2011, 01:43 PM
Well next battle the starting line will depend on how much you have advanced, so there will be more space.
If i, say, don't roam around an area(such as the wood bridge on top of the map), in the next battles i'm not supposed to put any troops on the area around it, right?
Ts4EVER
October 12th, 2011, 07:49 AM
Well it really depends. I don't see why you wouldn't be able to deploy on the whole left side fo the river next scenario, even if you didn't send units into the forests everywhere. On the right side of the river it depends more on how far you advanced.
Skirmisher
October 14th, 2011, 10:25 PM
Ts4Ever,
Would you be interested in doing something with MBT?
Ts4EVER
October 15th, 2011, 09:56 AM
Ts4Ever,
Would you be interested in doing something with MBT?
No. Quite frankly I find the modern era rather boring and also don't have the knowledge base about weapon systems etc.
Skirmisher
October 15th, 2011, 01:51 PM
Ts4Ever,
Would you be interested in doing something with MBT?
No. Quite frankly I find the modern era rather boring and also don't have the knowledge base about weapon systems etc.
That's cool,
I noticed that your campaign here had stalled out.
Pardon me for assuming you were like Wulfir.
iCaMpWiThAWP
October 17th, 2011, 12:16 PM
I'm not dead yet, just kinda busy to sit and play it for more than a turn or 2 lol.
Ts4EVER
October 17th, 2011, 02:54 PM
Yeah i know these times. ;) Just take your time. I will also make the next scenarios shorter, 35 rounds is too long for something like this.
Skirmisher
October 28th, 2011, 01:50 PM
where o where is wulfir,he's the master at this sort of thing...
iCaMpWiThAWP
October 31st, 2011, 10:24 AM
Finished it, had enough turns to play out the battle. 35 was not that much after all
Quick report
I Attacked both bridges, securing them(bridge to the north damaged by arty but still useable) with a company of infantry each, supported by engineers, extra machine guns and a panzer platoon plus lots of artillery.
Southern force took the main bridge supported by heavy artillery and once a foothold was established, the attack continued south, taking the church and the school, forces started being too stretched, then i gave up the advance for some 3 turns to wait for the northern force to create a diversion, hopefully drawing some defenders from the pary office.
After taking the bridge, the northern force regrouped and made a dash through the woods to attack the barracks and the grain silo, arriving by turn 22 or 23, when a russian counterattack started, moving towards the main bridge, but were held by mortar fire and a mixed platoon of infantry and engineers. once the attack broke, northern force pursued the routers into the grain silo, where they tried to stand, but were crushed by the nearly untouched infantry company, the barracks were abandoned once the counterattack began, only scouts left to defend it, it was taken with no casualties.
My force of a depleted battalion strenght succesfully wiped out a russian battalion from the city with moderate casualties, they could have been avoided if the battle plan wasn't too ambitious and the attack not so hasty. This battle shows the importance of arty in an assault and that the german superior training has beaten the russian numbers.
Very nice scenario :up:
Ts4EVER
November 1st, 2011, 12:23 PM
Chapter I Stalin Line
11th July 1941
Kingisepp
Our troops have successfully taken the bridge and cleared the town. Except for a few deserters, no Russians escaped into the strongpoints.
When we investigated the northern bridge, we found it wired and guarded by some engineers, ready to blow it up. However, we managed to capture it intact and can use the area in the north as a jumping off point for the next phase of the battle.
When our forces rummaged through the captured barracks, they found some unused Russian ordinance, including some large calibre mortars and two prototype recoilless guns. Using them will make taking the fortifications a lot easier.
Two strong points are overlooking the town. We will have to take out both to free the road to Leningrad. Our recoinnassance reports that the Russians hastily layed some wire and scattered mines during the night, but all in all the fortifications are in bad shape and outdated. Still, they are not to be taken lightly, so a company of specialised bunker busters, equipped with smgs and flame rockets, was assigned to your force. Since our troops are finding more and more bunkers in the area, they are in high demand. They will be reassigned tomorrow, so make the most of them.
It is up to you how you tackle the bunkers. The safest method would be taking out one complex today and the second one tomorrow. You may freely chose which one to attack first. If you feel cocky you may split up your forces and try to take out both at once. In that case the next chapter will start one scenario sooner.
Objectives:
-Deploy your foces inside the deployment zone indicated by the map text lines
- Take one of the two bunker installations
Optional:
- Take both strong points at once
Ts4EVER
November 1st, 2011, 12:30 PM
So now to the technical stuff:
Sadly I made a mistake when setting up the campaign frame. You will have to set the victory exit points to 2 for Chapter 1 Scen A and 3 for Chapter 1 Scen B etc. Set it to the same number on all outcomes. Sorry for the inconvenience. Other than that, add the new scneario to the campaign and set you support and repair points to -1. As I wrote before, you will receive your repair points at the beginning of the next chapter.
So far you have earned 170 repair points, which si the best possible outcome for the scenario:
13 captured victory locations = 130 points
Optional objectives:
Captured the northern bridge = 25 points
Secret objectives:
Captured the barracks = 15 Points + support troops
Ts4EVER
November 1st, 2011, 01:24 PM
lol sorry forgot to upload the files...
iCaMpWiThAWP
November 2nd, 2011, 11:24 AM
Thanks for the cool campaign, will start this weekend :)
ich
November 8th, 2011, 05:53 AM
I Wanted to join your campaign but it seems you are playing against AI ?
iCaMpWiThAWP
November 8th, 2011, 01:42 PM
It's the usual way we play it, if you're thinking of a PBEM campaign you could post up in the "Opponents wanted" section to find some players, there are some other wargaming forums and clubs that play the WinSP games such as "The Blitz" or a similar name where you'll probably find lots of players :P
Ts4EVER
November 8th, 2011, 01:48 PM
Yeah it is vs AI only. BTW IcampwithAWP how far are you with the new scenario?
ich
November 9th, 2011, 09:19 AM
It's the usual way we play it, if you're thinking of a PBEM campaign you could post up in the "Opponents wanted" section to find some players
thanx, i`ll do that. But can you tell me please, does any multiplayer campaigns are on rush now or not, and if not, does any one planning to make something like it:)?
ich
November 9th, 2011, 09:22 AM
It's the usual way we play it, if you're thinking of a PBEM campaign you could post up in the "Opponents wanted" section to find some players
thanx, i`ll do that. But can you tell me please, does any multiplayer campaigns are on rush now or not, and if not, does any one planning to make something like it:)?
iCaMpWiThAWP
November 9th, 2011, 01:16 PM
Yeah it is vs AI only. BTW IcampwithAWP how far are you with the new scenario?
turn 7, advancing really slow on the assault, will probably not have time to secure the whole map.
Ts4EVER
November 10th, 2011, 05:57 AM
You don't need to control all the map, if you get both victory points and destroy most of the bunkers you have done enough.
iCaMpWiThAWP
November 10th, 2011, 01:47 PM
You don't need to control all the map, if you get both victory points and destroy most of the bunkers you have done enough.
Problem is getting there through the bunkers :P will be done this weekend
Ts4EVER
November 11th, 2011, 04:41 PM
Load all tubes with smoke rounds and just overrun them ;)
Ts4EVER
November 20th, 2011, 10:31 AM
Any updates on your progress? It is starting to get weird.
iCaMpWiThAWP
November 21st, 2011, 03:04 PM
Oh, i'm sorry, had forgotten to upload it, so here it goes:
At the cost of 12 men(half of those losses could have been avoided, satchels and flamers are dangerous around your own men :eek:) We took both fortifications at the same time, in a coordinated movement, we wiped out the bunkers very easily(tip to make a harder battle, add a few infantry units to the area, a few scouts and a platoon at each strongpoint) and controlled the area as the russian soldiers manning the remaining bunkers fled.
Note:
Smoke: in a way, it won the battle for me, i just walked past anything i couldn't destroy and had engineers blow it up later.
Sturmpioneers: these lads are pretty powerful, as the germans, im never assaulting again without some of them.
Ts4EVER
November 22nd, 2011, 05:13 AM
Ah cool. Yeah the first chapter was too easy. I didn't know how good of a player you are, what kind fo force and approach you would use and how I should balance the first maps, so I decided to play it safe. Believe me, the scenarios will become progressively harder, jsut like the real fighting in Russia for the Germans ;).
iCaMpWiThAWP
November 22nd, 2011, 01:38 PM
Ah cool. Yeah the first chapter was too easy. I didn't know how good of a player you are, what kind fo force and approach you would use and how I should balance the first maps, so I decided to play it safe. Believe me, the scenarios will become progressively harder, jsut like the real fighting in Russia for the Germans ;).
Yay! Nothing's better than a good challenge :)
Ts4EVER
November 22nd, 2011, 01:47 PM
Chapter I Stalin Line
11th July 1941
Kingisepp
http://www.abload.de/img/250px-bundesarchiv_b_zclkq.jpg
Stalin Line Bunkers after capture
I have to say, I am impressed by the performance of your troops. Bost strongpoints were taken out with minimum casualties well before schedule. I think the Russians gambled away their advantage when they tried to delay us in the city and lost almost all their men.
http://www.abload.de/img/pd2083817uvy60.jpg
You get 50 repair points per destroyed strongpoint, plus an extra 30 for the fast completion. That means you can set yourself 300 build points for the next scenario. This should more than cover your losses, however, note that you can save up points for later use and future battles might not be as easy as this one.
Ts4EVER
November 22nd, 2011, 02:05 PM
Chapter II Schluesselburg
5th September 1941
Schluesselburg
Our encirclement of Leningrad is advancing fast. However, the city is still linked to the rest of the Soviet Union by the city of Schluesselburg.
This town is the key to Lake Ladoga and therefore the region. It has several shipping ports, as well as a medieval fortress, guarding the river and lake.
http://upload.wikimedia.org/wikipedia/commons/thumb/7/73/Shlisselburg.jpg/800px-Shlisselburg.jpg
The medieval fortress
Your objective is to secure the city. The fortress itself is a formidable target, surrounded by water on all sides. It's defenses are outdated, so it is probably not worth the hassle and blood it would take to breach its walls. Then again, some men like a challenge...
The towns defenders consist of a rifle bataillion as well as several ad hoc units conscripted from the surrounding villages. They did not have the time or ressources to fortify the town with minefields or barricades, but have begun to dig trenches around it. They also may have fortified key houses inside the city.
http://upload.wikimedia.org/wikipedia/commons/6/69/RIAN_archive_58228_Leningrad_Front_Soldiers_Before _Offensive.jpg
The enemy is still holding the northern shore of the river Neva. You have no objectives there, but note that you may receive harassing or artillery fire from the woods there.
You have three secenarios to achieve your objectives. Some objectives may change depending on the progress of battle.
Objectives:
- Deploy your forces inside the deployment area. Note that you can NOT deploy any forces on the northern side of the river!
- Secure as many victory locations as possible
Optional:
Although the town is relatively weakly held, the Russians apparently have started to ship reinforcements across lake Ladoga, including crack naval infantry and additional artillery. Due to the swampy shores, they need the dock installations in Schluesselburg for disembarkation. The sooner you can clear those of the enemy, the sooner the reinforcements will stop!
Recently we ahve encountered several super heavy tanks of the KW2 pattern all across the Russian front. Sadly, all specimen so far were far too damaged to reverse engineer anything from them. Our intelligence suggests that the Soviets have brought one of these monsters into the city. Capturing it in an undamaged state would be quite a feat!
To capture the tank, it needs to be in an area under German control, either abandoned, immobilised or both. You may capture it in any of the three scenarios. If you destroy it, the objective is failed. if you manage to immobilise it in an area you do not control, we assume that the Russians retrieved it after the battle and you have another chance to get it. You will be rewarded for it with 50 repair points.
http://upload.wikimedia.org/wikipedia/commons/9/94/KW-2_1940.jpg
Ts4EVER
November 22nd, 2011, 02:07 PM
Technical post: add scenario as always, give yourself -300 build points and -200 support points.
iCaMpWiThAWP
November 23rd, 2011, 01:05 PM
Will start playing this weekend, nice story by the way :)
Ts4EVER
November 26th, 2011, 09:02 AM
Cool. I'm very excited to see how this on will play out. It is a lot more open ended than the first chapter and it will be interesting to see what kind of priorities you will set. Keep in mind that you can't reinforce your troops for 3 scenarios, so playing conservatively and scouting ahead will be important, even if it means that you advance slower than you'd like.
Ts4EVER
December 1st, 2011, 10:40 AM
So, how is it going?
iCaMpWiThAWP
December 4th, 2011, 02:24 PM
Slowly, trying not to tackle everything at once so i don't take too many losses.
Ts4EVER
December 10th, 2011, 07:39 AM
I don't want to sound impatient, but any status updates?
Ts4EVER
December 17th, 2011, 08:09 AM
Bump
You still there?
AB
February 13th, 2012, 02:35 AM
anybody still doing the dynamic campaign? I've come back to SP after several years away (rome and medivel total war).
started a long german campaign using existing scenarios, but want to go to N Africa, and there aren't many existing large scale scenarios (bengazi is the only one I found). Lots of smaller ones, but my core force is a full battalion.
thanks,
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