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Snacktime
September 6th, 2009, 06:15 PM
I put a ring of regeneration on a Lord of Plenty and it had no effect. why? He's not lifeless. More generally speaking, what are the types of units that can't benefit from regeneration?

vfb
September 6th, 2009, 06:40 PM
Just lifeless units. Do you have a screenshot? A regen ring should work with a Lord of Plenty.

Sombre
September 7th, 2009, 07:36 AM
Yeah I'm kinda thinking it's just that you missed it or something.

It definitely should work. You don't have any mods turned on do you?

Snacktime
September 7th, 2009, 06:57 PM
I have CBM 1.5, maybe it's a bug? The screen shot would show that he's got Regen when he's wearing the ring, but during battle his HP never recover when he's hit. Maybe someone else can try it?

Psycho
September 7th, 2009, 07:08 PM
If you are fighting in a province with a lower dominion score then the one you moved from, regeneration will not start working until the pretender goes below the number of hit points he would have in that province based on dominion bonus.

Micah
September 7th, 2009, 07:09 PM
Oh, you're fighting in lower dom than you moved from then, and you can't regen past your max HP.

Tolkien
September 7th, 2009, 07:09 PM
Got a screen of it?

EDIT: Think Micah has it.

Micah
September 7th, 2009, 07:11 PM
Heh, Psycho beat me to it, and with a less lazy/more thorough explanation to boot. =)

Snacktime
September 7th, 2009, 07:12 PM
This is a rule I wasn't aware of. So Lord of Plenty has 150 hp base, and because I'm in my own dominion he has (say) 360. What you're saying is he won't start regenerating until he goes below 150? I haven't really been looking for that, if that's what you mean that explains it (and is also valuable to know generally). Thanks!

Psycho
September 7th, 2009, 07:22 PM
Say he moves from a province where there are 5 candles (so he has 300hp) to a province with 3 candles (where he can have 240hp). In battle he will start regenerating when he goes below 240hp.

Jazzepi
September 8th, 2009, 02:41 AM
Notably, I've found that regeneration amounts for pretenders (and I'd assume prophets as well) are based on the total effective hitpoints they would have from the province of the ~current battle~.

So if you have a pretender that is boosted up to 300 hitpoints, and then he cloud trapezes into a zone with 0 dominion, he will regenerate a percentage of his hitpoints based on the 0 dominion score, not the boosted score. He will still have the 300 hitpoint cap from the province that he came from, but the amount regened will be based off the lower total.

This can make a HUGE difference for characters that depend on regen for survival, like the wyrm, or the kraken.

Jazzepi